Hauntii on Steam - User reviews, Price & Information

An action adventure about a ghost’s journey through the afterlife. Possess enemies and the environment and fend off hostile spirits in pursuit of starry fragments from a past life.

Hauntii is a exploration, cute and puzzle-platformer game developed by Moonloop Games and published by Firestoke.
Released on May 23rd 2024 is available only on Windows in 9 languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 314 reviews of which 290 were positive and 24 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 11.99€ on Steam and has a 40% discount.


The Steam community has classified Hauntii into these genres:

Media & Screenshots

Get an in-depth look at Hauntii through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 8
  • Processor: Intel Core i5-6400 or equivalent
  • Memory: 6 GB RAM
  • Graphics: GeForce GTX 950 or equivalent
  • DirectX: Version 11
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
For a game about being a dead little guy without the ability to speak properly being attacked by ghosts significantly bigger than them, I ended my time with Hauntii feeling surprisingly chipper and upbeat about the game. That didn’t come without a few gripes, but no game is going to be perfect, let alone the debut title from a small indie team. What it might lack in corporate polish and shine, Hauntii more than makes up for in pure heart, charm, and gorgeous artwork. Now, my total time spent playing shows about 27 hours for me to get all the achievements. I promise it’s not that long of a game. I work from home, and I’d sometimes boot the game up for a little session during my shift, and I’d usually forget about it running since it doesn’t get crazy about hogging my PC’s resources. If a long game is what you’re looking for, Hauntii isn’t going to be that, though it’s not short either. Getting all the achievements probably took me around 15 hours of actual time played to complete. Visually, it’s a beautiful game in that way that’s propped up by strong art design and direction, not with the realistic graphics that show every pimple on a character and will melt your GPU into molten slag in your case. The art clearly had tons of love and care put into it, giving us characters, enemies, and environments that are all fully realized and brought to life. There’s this nice two-tone style that gives each area a unique feeling, which is likely the result of some color psychology that goes beyond what I’m consciously aware of. That said, the art design can sometimes be Hauntii ’s enemy. While the two-tone style and filters make for a very striking and visually appealing game, there are instances when it can be hard to tell exactly where you are in a specific area. It can also make ledges difficult to see in exact relation to where you are, which gets substantially worse when the camera pulls out for certain parts of the game. It’s not a good thing when I have to lean closer to my screen and start squinting just to try and distinguish my character in a cluttered battle or set piece. While this isn’t exactly an art choice, it’s adjacent enough that I feel like it’s worth mentioning. Moonloop, please, I am begging you to do more QA testing on winding staircases if you make another game like this. They do not work in Hauntii , and it’s especially annoying at the end of the game when you’re doing the massive chase with the Judge , with the camera being pulled back obnoxiously far again. I straight up could not see what I needed to see, so unless it was a metaphor for something, consider adjusting how the environment interacts or interferes with crucial visual information we need. In more than just graphics and art direction, the visual information is the core of Hauntii ’s storytelling. You gather up stars you get for completing puzzles, defeating enemies, and wrapping up various challenges in each area. By combining those stars into constellations, you get a backstory told without words in charming little cutscenes that tell you a little about who Hauntii was before their journey in the afterlife. You’re accompanied most of the game by an Eternian, the white angelic being who acts as a sort of “guide” and friend for Hauntii, existing in the narrative to help ghosts gather up their memories to help them let go and ascend. I like this as a storytelling tool. At first, I was disappointed that I didn’t feel many of the NPCs had much staying power, despite a lot of their designs being fun and interesting. Then I realized it made perfect sense. The entire theme of the game, or at least my interpretation of it, is to find the strength to let go and move forward. It’s revealed early on in the game that the ghosts don’t like Eternians and that Hauntii shouldn’t look for his guide or trust her should they find her. With the purpose of the Eternians being clear as the game progresses, it makes sense that NPCs wouldn’t just follow you around. They’re not interested in moving forward. They want to remain stagnant while Hauntii does want to move forward, despite the challenges it may bring. Moving to the gameplay side of things, things generally click, and most things hit. The first two areas of the game are the highlights. You get to haunt a cute, cozy little forest, and the second area is this grand amusement park area. Both areas have fun enemies to fight, puzzles to solve by haunting, and cool environmental interactions with haunting things like trees. You shoot your way through the bad guys, haunt the things to progress, and gather up stars to complete constellations that let you gain stat increases. It does fall off in the third major area of the game. The area is huge with a specific intended traversal mechanic you gain by haunting a certain creature. You lose out on some of the fun puzzles and great environments by doing that, turning it into a vast, featureless, and largely lifeless desert area. Come on, the ghosts have shown they can party it up with an amusement park. We can do better than trudging across a boring desert for a whole area. In general, the gameplay takes its biggest bonk on the head in the third area. The creature you haunt is annoying and frustrating to control, and an entire boss fight ends up revolving around that mechanic. If there was a part of the game that felt half-baked, it was that area and its core mechanics. I don’t want to say it was a “nothing” area, as that seems way too mean for something not that big of a deal, but I do legitimately believe it could have been removed or replaced and not a lot would have been lost in the experience. Moving past that, you get to the last area of the game, which strikes a balance between the first two areas and the third one. The last main area didn’t feel like it was losing steam in it like the third area did, with a few fun puzzles and challenges wrapped up in a cool, oppressive, melancholic vibe. While it lacked the charm and joy of the first two areas, I felt like it got the game back on track for its ending. Which, as expected, is largely left to interpretation without getting a concrete resolution. Hauntii did have me leaving satisfied, though the experience was somewhat uneven. The most unwelcome area in the game felt like it went by in the shortest amount of time, but it’s hard to feel like Moonloop wasn’t struggling to fill out those last two areas somewhat. Still, it’s a beautiful game with cute characters and a nice little story that’s told a lot without words, with gameplay that sticks the landing more than it misses. For $20, I think it’s worth someone’s time, and I think it’s worth it to see it all the way through to the end. As a debut title, I think Moonloop did a fine job with their project they clearly adored to pieces. But if you do get Hauntii and want to get all the achievements, keep track of your hats! Once you get one, you can’t see the name again, and make sure you reload the area where the shops are. They’re usually going to be restocked with new hats to buy. Moonloop, if you read this, PLEASE consider adding a better way to track hats in the game. I will buy every Hauntii soundtrack and artbook I can find if you do.
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Sept. 2024
This game is awesome! The art style is amazing and I love the story. I really struggle with the idea of death and the fact that I will die one day. I love that this game gives me a cute, new way to think about the afterlife. I will say, this game is definitely challenging at times, but I enjoy that! I do wish it was easier to move around to the different locations. I'm someone who likes to double check that I haven't missed anything and it's time consuming to retrace my steps if I want to go back to an area.
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May 2024
This is a wonderful little gem of a game, i was expecting a short 4 hour experience and got a fantastic 11 hour game. Please give it a try its a small studio and they made a good game :) . Edit : fixed issues with hearts and hotboxes, thanks for the update. PS. I would love to see an expansion being able to use all the collectibles, and see the back story of the other characters but that's me just being greedy, Thanks for the adventure Moonloop and crew.
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May 2024
Beautiful adventure game where you gotta haunt various objects in the environment to solve puzzles. Almost worth it for the visuals alone.
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May 2024
I am loving this game already. I've been playing on the Steam Deck and it has been running great so far. The music and visuals are wonderful and pair really nicely with having areas to explore with lots of discoverables. The twin stick shooting feels satisfying and oddly relaxing at times.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 09 March 2025 08:17
SteamSpy data 12 March 2025 01:23
Steam price 15 March 2025 04:48
Steam reviews 13 March 2025 13:54

If you'd like to dive deeper into the details about Hauntii, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Hauntii
  • SteamCharts - Analysis of Hauntii concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Hauntii compatibility
Hauntii
8.5
290
24
Online players
4
Developer
Moonloop Games
Publisher
Firestoke
Release 23 May 2024
Platforms
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