This review contains some thematic and related content spoilers for Harvestella. I have tried to avoid spoiling major events as much as possible throughout my review, but I also feel it's impossible to talk about and review Harvestella without talking about the game thematically in its entirety. What I talk about here may impact your first playthrough immensely, and I genuinely feel like a large part of the magic of Harvestella is going into it knowing next-to-nothing about it. In fact, I'd urge you to go into Harvestella completely blind, if possible. But for everyone else- those who are okay with reading about said thematic and related content spoilers: Let's begin. Described on the Steam store page as a farming sim, I'm sure many of us expected to be welcomed to a bright and colorful world, filled with townsfolk for us to help deal with simple day-to-day problems, maybe a few creatures to fight for crafting materials, a chance to escape our own everyday life by experiencing growing relationships with a charming cast of characters (maybe even finding love in the process), all while managing a farm of our very own. Sound familiar? Contrast that with Harvestella, in which you find yourself waking up in a drab, monotone world, being told by some random girl you've never seen before that "you have the power to save the world, but only if you learn to love it" - before passing out on a hill overlooking some gigantic, shiny, crystal-looking thing. You'll still find those farming sim systems you are expecting, but it should be immediately obvious that Harvestella is doing something different with them, here. Now, let's talk about what is (for many) the elephant in the room: The fact that Harvestella has no immediate voice acting whatsoever. That is, you'll hear when characters shout in battle, and hear occasional one-liners from your farm helpers and major named characters when you walk by them- but otherwise, in terms of voice acting, essentially, there is none. While I'd love to hear full voice acting if we ever do get a bigger-budget sequel, I'd also be perfectly fine if they continued with what was present here. (And speaking of voice acting, shoutout to Emo's 本当に戦うの?!and alternate ミイー!if you're close to a powerful boss enemy! She's so cute! Ahem, moving on...) Combat is also more on the bare-bones side, but once you learn how it properly works (that is, that certain combos can be strung together more easily depending on the skills you have unlocked), it starts to feel less clunky. It may not be enough for some, but I personally still enjoyed what was offered here- especially after unlocking late-game possibilities, like a fully kitted-out Sky Lancer, and my personal favorite job, the Pilgrim. I found Harvestella when I think I truly needed it most; after dealing with what was (for me) a terrible holiday season, I was looking for something cozy and simple to play, realized I hadn't yet played SquareEnix's new farming sim, and booted it up. As I got more and more drawn into the world- I found what that girl said to me started to ring true. Looking out at the waves of Shatolla after helping the local bartender with his latest issue, the gorgeous night theme washing over me (Go Shiina did a phenomenal job with Harvestella's soundtrack, by the way), I realized something. I was actually beginning to love this world. And, if pressed, I would absolutely want to save it, after all. In the end, I was genuinely surprised by just how much the jaded bitterness I was feeling when I started Harvestella, would become so relevant to the game's themes. And equally so, how the ending of Harvestella found me giving in to its relentless belief in the chance for a better future. Multiple aspects of Harvestella's story felt all too real, relevant, and relatable, to me. I'm not usually one to tell people how to play a game. If you play the opening hours and find that it's simply not for you, that's totally fair. But I also feel that Harvestella relies on you maybe initially being apathetic towards some of its more ridiculous side quests. That it relies on you gradually engaging more and more with the farming systems over time. That it relies on you not simply dropping it because it bores you, but in slowly allowing yourself to fall in love with the world. And I'd like to posit something opposite to many posts and comments and reviews I've seen: I believe that the absolute mundanity of the world that seeps through every moment, is the point of Harvestella. So I'd advise you to really take your time. Farm a little (or a lot), cook, help a trio of children resolve their friendship problems, chat with the town doctor, deliver some food- and only when your curiosity is genuinely gnawing at you, go to Nemea, Shatolla, and Argene (in that order), and see what's really going on over there. Likewise, take your time building relationships with your party members in between those major city-exploring story beats, because after Chapter 3- I well and truly felt like the story went off the rails (in the best way). All bets are off, and for a while, things move at an increasingly rapid pace, never really fully giving you a chance to breathe. I'm one of those people who play a game as "realistically" as possible, so if it doesn't seem feasible that you'd stop and casually chat while some major event is occurring, I don't. In terms of Harvestella, that meant I was waking up at 6am, rushing through my farm duties until 7am, and then promptly heading back to the newest gripping main quest of the day, throughout Chapters 4 through 9. There are some natural moments to pause, but just know that, after Chapter 4 begins, you may not want to do anything else but the main quest. And it's here that Harvestella really shines. All pretenses of a farming sim are cast off, and these chapters are so chock-full to the brim with revelations, reveals, twists and turns, that at one point I wondered if I was even playing the same game anymore. In my humble opinion, Harvestella's story is expertly written, an aching reflection on grief, loss, mistakes, and death- an exploration of something so incredibly poignant and relevant to our own world, as we know it today. Harvestella deftly handles issues of the self, existentialism, and environmental decay, in a way that absolutely floored me (one chapter had me playing for 4 hours straight in search of answers!), but I also feel that the impact of said reveals, this slow, yet massive unveiling of a larger, much deeper narrative underneath what was initially sold as a farming sim, would not have worked nearly as well if this game was marketed otherwise. It is because I was lulled into believing that this was nothing more than a farming sim, that the later chapters shocked and awed and impacted me so deeply; and I'd argue that, if Harvestella was instead marketed as the sprawling, epic, and intensely affecting social commentary of a JRPG that it truly is, it would do the true nature of its story a great disservice. And while I have effectively spoiled this great twist here, I've done so in the hope that it gives some of you who initially passed on it (maybe due to it being "yet another farm sim") an inkling to give it a proper try. Fittingly, what you are told at the very beginning is also true for the game itself. You have to find it in you to care enough about the game itself, to see it through to its proper end. While yes, it is clearly a lower-budget outing from SquareEnix, and some aspects of the game therefore may leave you with something to be desired- at its heart, I believe Harvestella is the epitome of some old sayings that are well known in gaming culture by now: Give it a proper chance. It really does get better. I know it might not initially click with you, but trust me, that's the point: it all comes together by the end. And as that lonely girl says to you in the very, very beginning: I truly hope you learn to love this world.
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