Hardspace: Shipbreaker

Equipped with cutting-edge salvaging tech, carve & slice spaceships to recover valuable materials. Upgrade your gear to take on more lucrative contracts and pay your billion credits debt to LYNX Corp!

Hardspace: Shipbreaker is a space, sci-fi and simulation game developed by Blackbird Interactive and published by Focus Entertainment.
Released on May 24th 2022 is available only on Windows in 9 languages: English, French, German, Simplified Chinese, Russian, Italian, Spanish - Spain, Portuguese - Brazil and Traditional Chinese.

It has received 19,708 reviews of which 17,629 were positive and 2,079 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 12.24€ on Steam and has a 65% discount.


The Steam community has classified Hardspace: Shipbreaker into these genres:

Media & Screenshots

Get an in-depth look at Hardspace: Shipbreaker through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: Intel i5-6600K / AMD Ryzen 3 1300X
  • Memory: 8 GB RAM
  • Graphics: 4 GB VRAM, GeForce GTX 770 / Radeon R9 380
  • DirectX: Version 11
  • Storage: 4 GB available space
  • Additional Notes: 30 FPS in 1920x1080.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Hardspace: Shipbreaker is a genuinely phenomenal game, but it is NOT perfect. I just want to go over some of the common complaints from the perspective of someone who still recommends the game in spite of them. The most common complaint from Early Access was the enforced 15-minute shift timer; this is still present in the game's "career" mode (which functions as the campaign), but there's now an option to play a free-mode without the timer. The forced shift time is a requirement for the campaign to function, but playing with it is now optional from the moment you load up the game - so if it was putting you off, don't worry. Secondly, a lot of complaints leaving early access were the number of ships. I somewhat agree; the game revolves around the internal systems of the ships becoming increasingly complex, but if you progress quickly through the levels (ie: if you're good) then you'll reach a point where you've seen everything a little quicker than you might expect. This means that the only real "challenge" the game has is how cleanly you can salvage a ship - the focus is no longer on learning, but on perfecting; however I'd say that only now, 70 hours in, have I reached a point where I can perfectly salvage any ship. Some more variation would be nice, but I wouldn't say it makes the game not worth playing, there's still plenty to learn before you hit that plateau. And thirdly, the story. BBI explain in their FAQ that they believe a game to be "a conversation between the developer and the community", and while it's a sentiment I agree with, in H:S's case it is VERY literal. The story takes the form of a series of dialogues that the player listens in on; you cannot interact in any meaningful way, and the only "choice" you have is at the very end of the story. Because there is no interactivity, and there is ONLY dialogue, the characters come across as very 1-dimensional. There's no way for the player to know these characters outside of what they say, so they kind of have to put their whole personality out from day 1; this leads to a heavy use of cliche and trope that makes the story itself predictable and bland. The actual quality of the voice acting is pretty decent, which makes it not intolerable, but again if you progress through your salvage goals quickly (ie: you're good) you will be getting unskippable dialogue between AND during EVERY shift, and there's probably only one character you actually care about (Weaver my beloved). In my opinion, BBI needed to pace their story WAY better. They've used the line following the prior quote, "the other side of that is that sometimes we value different things", to seemingly shield themselves from any form of criticism; but when you make a game about having a relaxing time breaking ships, and then have your story sort of... get in the way of that? You literally just needed to have the frequency of dialogue be lower and it would've been fine, avoid trapping the player in the HAB between shifts and just let people interact with your game. Maybe if there was any way AT ALL to be involved in these conversations it would've worked in its current form; but having no choice but to sit and wait, with literally nothing to do, while your characters monologue at me for 5+ minutes at a time is NOT a compelling way to tell a story. HOWEVER. You CAN just turn down the volume for voices; while the dialogue can get in the way sometimes, it's not actually too often - mostly just towards the campaign's conclusion. And the worldbuilding, oh my; it's genuinely really compelling. I just wish the main storyline explored it a little. So, why do I recommend it? Because H:S isn't really ABOUT the story. That's not why you play the game. You play the game to deconstruct ships in Zero-G, to get better and better at it, to overcome a seemingly insurmountable debt; you play the game to see number go up, and feel like your skills and dedication have a tangible impact on how quickly that number changes. The physics are fantastic, the visuals impeccable, the soundtrack enchanting - everything that isn't the story is done with a level of polish that would make AAA studios blush. All the complaints above amount to minor annoyances that don't really stop you from enjoying the game for what it is; that's why I kept playing it, that's why I recommend it.
Read more
Sept. 2024
It's fun and relaxing in a way, has great art, music, worldbuilding and unique gameplay, but slightly pricy for the content and can get repetitive. The premise is that you're stripping spaceships apart, separating the salvaged material into 3 different categories/bays. The gameplay is excellent, it's fun and satisfying to find your own routes on how to accomplish this safely and swiftly, cutting slices and ripping out components as you float through space. The thrill of being near extremely volatile systems with your fancy 1000 degree laser knife is also strongly felt. However, it's not perfect. You really only get 4 unique ship classes. While each ship class has many variations which do keep them pretty fresh throughout the campaign, it's a shame there aren't more. Even the biggest variations have the same core ship design, but are longer or fatter. I wish we could get absolutely massive ones that'd take >4 shifts (15 minute periods) to salvage, but so far I've managed to keep them under 1 hour per ship. Also, since you're doing the same thing over and over, it can also get rather repetitive. Especially when nearing the endgame, you've basically seen all the hazards and you'll have most of the unique upgrades unlocked. If you enjoy the gameplay however, it won't be as much of an issue, but don't expect any drastic stages, upgrades or surprises. You'll never leave your limited size shipbreaking bay. Other than that, the game's really well done for what it is. The graphics and art direction are gorgeous, from the design and engineering of the ships themselves to the massive imposing structures floating around you in endless space, which make the whole futuristic setting believable and stand out. The dynamic soundtrack was also nice to listen to during your shifts, changing depending on your location and situation. The story is fine as well, I enjoyed the characters, their interactions and the bonds they all form with you included, even though you never see them in person and you play as a silent protagonist. It's not a huge plotline, but I still enjoyed the writing and how it all tied with the worldbuilding. Overall, it's definitely a quality>quantity type of game. I beat it in around 25 hours on my most recent playthrough, compared to the 35€ price tag, I enjoyed all of it though. You can play these weekly races, try the other difficulties or collect all the lore scraps, but it doesn't look like any new content will be added. 🥚🐔 Check out my [url=https://store.steampowered.com/curator/35998380-Eggs-Chickens/] Eggs & Chickens curator page for bite-sized game recommendations 🤙🎷
Read more
Sept. 2024
Fun game, very zen. Like clipping a bonzai tree. Except sometimes it explodes.
Read more
Feb. 2024
Brilliant game. Mechanics is well done, story painfully real. The attention devoted to all the details in the in-game legal papers gave me chills. Jobs are mundane, repetitive and dangerous, just as one would imagine such a job. Repetitiveness leads to one being careless which often results in some serious damage. Just as it should be. Well done, team! Story is a work of art. I didn't read the plot before playing and I recommend that none should - story delivers. Soundtrack is spot-on, doesn't distract but fits right where it is. While I agree that it is not a game for everyone (see the negative comments) it IS a game for me. 15/10, I recommend.
Read more
Dec. 2023
We work to earn the right to work To earn the right to work To earn the right to work To earn the right to work To earn the right to give Ourselves the right to buy Ourselves the right to live To earn the right to die
Read more

Similar games

View all
Similarity 75%
Price -55% 7.64€
Rating 8.7
Release 28 Feb 2019
Similarity 68%
Price -94% 1.00€
Rating 8.0
Release 12 May 2022
Similarity 68%
Price -49% 14.87€
Rating 9.4
Release 24 Aug 2015
Similarity 64%
Price 24.99€
Rating 8.8
Release 31 May 2022
Similarity 64%
Price -60% 7.99€
Rating 7.8
Release 05 Aug 2020
Similarity 64%
Price -91% 3.58€
Rating 9.4
Release 27 Apr 2015
Similarity 63%
Price -50% 7.49€
Rating 9.3
Release 17 Feb 2022
Similarity 63%
Price -72% 0.55€
Rating 6.6
Release 07 Jul 2015
Similarity 63%
Price -70% 3.74€
Rating 9.1
Release 19 Feb 2015
Similarity 62%
Price 27.99€
Rating 6.6
Release 11 Feb 2016
Similarity 61%
Price 14.99€
Rating 8.8
Release 28 Jul 2014
Similarity 61%
Price -51% 11.91€
Rating 9.1
Release 30 Jun 2015

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 23 November 2024 06:16
SteamSpy data 18 December 2024 04:51
Steam price 23 December 2024 12:27
Steam reviews 21 December 2024 23:47
Hardspace: Shipbreaker
8.7
17,629
2,079
Online players
369
Developer
Blackbird Interactive
Publisher
Focus Entertainment
Release 24 May 2022
Platforms
By clicking on any of the links on this page and making a purchase, you may help us earn a commission that supports the maintenance of our services.