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Hammerwatch II on Steam

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Gather your heroes and journey beyond the dungeons of Castle Hammerwatch to explore a pixelated world like never before. Aid King Roland’s resistance while helping villagers along the way. Battle beasts, finish off hordes of the undead, and face the forces of evil.

Hammerwatch II is a hack and slash, action rpg and co-op game developed by Crackshell and published by Maximum Entertainment.
Released on August 15th 2023 is available only on Windows.

It has received 2,069 reviews of which 1,278 were positive and 791 were negative resulting in a rating of 6.1 out of 10. 😐

The game is currently priced at 4.99€ on Steam with a 80% discount, but you can find it for 1.78€ on Eneba.


The Steam community has classified Hammerwatch II into these genres:

Media & Screenshots

Get an in-depth look at Hammerwatch II through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or later
  • Processor: Intel Core™ Duo or faster
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.2+ / DirectX 11+
  • Storage: 500 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

49 hours played
July 2026
I regret taking so long to finally buy this. While the reviews are generally concerning the game itself is fantastic. It took me exactly 16 hours to beat my first playthrough and I haven't even explored everything so when it comes to playtime I'd say you get your money's worth. Especially if you're planning to get all the achievements. The graphics are fantastic, easily some of the best pixel graphics I have ever seen. The music and overall atmosphere fit the game incredibly well and the world is well-structured for the most part. My only issues with the game are that all-throughout it can be difficult to tell what is walkable ground and what is an object, even when staring at the mini map. The other is the final boss. I'm sure this is just a me-issue, still; I really enjoyed the game up until that final fight. It all feels so clunky, some stuff outright unavoidable and the healing during invincibility phases is just a kick straight to the forehead. The balancing overall feels off as that fight is significantly harder than anything else in the game. While I haven't played the original Hammerwatch I can safely say that this works well as a stand-alone game and I have a feeling that even if you didn't like the first one you might still enjoy this one. Also I highly recommend going into this game blind. There isn't a proper wiki or many guides to begin with but I feel that not knowing everything out the gate adds a lot to the initial experience.
13 hours played
March 2026
I really don't understand the negative press around this game. I'm having a blast, it is simple enough to be able to pick up and play whenever, and deep enough to make you WANT to come back and dive back in. The combat is snappy and fun, a good balance of risk and reward, I'm playing the rogue and I can already feel a really strong build coming along, which is kind of what I like in games. I like building a character up from being wrecked from a trash mob... to smashing an final boss with next to no difficulty... This game really scratches that itch and I'm already planning my next character for when I've completed story with my rogue. The pixel art is amazing, it's vibrant and full of character, paying homage to older retro CRPG's whilst looking modern in it's fidelity, equally the world design is great, there's been multiple occasions where I've been traversing a dungeon, made it to the end and then came out of the dungeon into a room I could not access in a dungeon I had explored earlier... this is great game design to me. Making you feel that the world is connected and not just a series of dungeons connected by a overworld map. That being said though some of the passageways in the dungeons are too narrow and you can/will get stuck when it looks like you should be able to walk without hinderance. This has led to a couple of tense moments when I've ended up getting swarmed by a group of enemies. This is always annoying, as a death by this is not my fault, it's the fault of the developers. The game says it "Supports Your Controller" - Which it does, but not AMAZINGLY. There's some weird issues with the controller support, there was no button mapped for potions, which was easily mapped but realistically should of been programmed in by the devs. When access to "quick access" inventory the game gets confused between input of your joystick and reads it as both the joystick and a cursor movement. Which makes navigating this menu an absolute chore. If you know you're going into a dungeon make sure you have everything equipped and ready to go before you enter to avoid this menu as it's not easy to navigate whatsoever. This along with some other strange input issues where the game will allow you to use the D-Pad to navigate and then just seemingly stop allowing you for what seems like for nothing but the fun of it. This alongside the aforementioned really don't take too much away from the moment to moment gameplay, when it comes to navigation and battling the many foes you'll face, the controller works amazingly. But still, this needs mentioned as it is frustrating. Hammerwatch 2 is not a "Gauntlet" style game like the original or a Rogue-lite like Heroes of Hammerwatch 1&2 it is a ARPG more akin to Diablo etc. This may be a detractor to a lot of folks who want that more "one more run" experience, this (as far as I've heard) is a 30 hour campaign with one character. The one reservation I have about this is that you get locked in to your class from before you even start the game, and then you have to stay with that character you chose until you either complete the game or start it again. This would not be a bad thing if you rapidly realised you were not feeling the class you chose 1 hour in, but if you've put 10-15+ hours into a character and then you no longer felt that class was working for you, as far as I can tell... there's no way to change class so you'll just have to start again. Which would suck. I plan on getting my pals into this game and having a full party of 4 delving into dungeons and smashing beetles under our boots, I think that will be when this game is at it's absolute best. Even still, playing solo as I am now, is still a tonne of fun. This games main flaws (to me at least) are entirely due to some poor design choices made by the devs which have occasionally knocked my immersion and took me out of the experience, but when the game is good. It's very good and I would definitely recommend a purchase, if you can get it on sale.
47 hours played
March 2026
I wouldn't say the game is quite worth it at $25. Currently $5 on sale. Would for sure wait for a decent sale first. The game is overall solid. Enemies are all interesting enough to keep combat feeling fresh when you go to a different area. I've run into very few bugs or issues. Near the end for some reason my character stopped being able to preform actions. I could move and enemies did whatever they wanted. Just got locked up, no debuffs. There is also an issue with the leather merch in the city. NPC's never reset. At the end of the day they path to where they sleep and then path back. Leather merchant and two kids got stuck on the wagon to the inn. Since they are currently set to go sleep, they will not move. I restarted my game, went to different areas, waited, slept myself. Nothing resets them. Pesky when your hero uses leather. Forcing me to use a mediocre crafting system or rely on RNG drops. Beyond that, everything has been fairly smooth. Gear is OK. Crafting is a waste of time for the most part. Gear has 5 tiers and you cannot craft up to the 4th or 5th. Weapons are really the only ones I find worth crafting at all as it's easier to maximize damage. The rest of your gear there is just too much to work around and need. Crafting lifesteal on gloves is handy though. Maps are fine. A little unpolished but I haven't really had issues. Story is overall nothing special. I played the Ranger. Skills are very unbalanced. Anything with flat damage will fall off later in the game but can be strong early on. Once I got to the 2nd rank nothing felt worth it over my bow. Overall found the game fun. Don't think I'll be replaying to try other classes though.
75 hours played
Feb. 2026
One of my favorite games in recent times. Very very fun indie game with tons of replay value (in terms of what class you play) and super fun to play with a group of friends. Can be a little buggy at times but still very fun, 9/10
43 hours played
Feb. 2026
Honestly, I hesitated to try this game solely because of the reviews, but it is a ton of fun IF you like the structure of the game (different than Hammerwatch I). If you enjoyed the original for it's combat and dungeon crawling, it has that, but it's much more like Diablo I & II in it's progression and challenge level. It has towns and vendors, loot with affixs and rarity, character customization (your Class & appearance) and progression with Levels, Attribute Points, and Skill Points, with choices in what Spells/Abilities you spec into. You do have to engage your brain and think about where to go and what to do (aided by a decent enough Quest Journal) and the mini-map fog of war is removed as you explore in "Persistent Mode" to help you know where you have and haven't been. So if you want a game to just mindlessly crush enemies down a mostly linear path like in Diablo III & IV, this is not the right choice. Multiplayer works great (so far at least) when my brother hosts the game but, when I'm hosting, he started dropping out during map transitions (in/out of dungeons) and we're not sure why. Tried many "fixes" and to no avail, so be cognizant of that. This game is what I hoped Hammerwatch I was going to be (though I still enjoyed the original), so I was super happy that I got it and I'm excited to play more! Hopefully this helps others decide for themselves if it's the right fit, and to not be afraid of the reviews.

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Frequently Asked Questions

Hammerwatch II is currently priced at 4.99€ on Steam.

Yes, Hammerwatch II is currently available at a 80% discount. You can purchase it for 4.99€ on Steam.

Yes, Hammerwatch II received 1,278 positive votes out of a total of 2,069 achieving a rating of 6.06.
😐

Hammerwatch II was developed by Crackshell and published by Maximum Entertainment.

Yes, Hammerwatch II is playable and fully supported on Windows.

No, Hammerwatch II is not playable on MacOS.

No, Hammerwatch II is not playable on Linux.

This information about Hammerwatch II is not available yet.

This information about Hammerwatch II is not available yet.

No, Hammerwatch II does not support VR.

Hammerwatch II offers both single-player and multi-player modes.

Hammerwatch II includes Co-op mode where you can team up with friends.

Yes, there is a DLC available for Hammerwatch II. Explore additional content available for Hammerwatch II on Steam.

Yes, Hammerwatch II is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Hammerwatch II does not support Steam Remote Play.

Yes, Hammerwatch II is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Hammerwatch II.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 September 2026 06:06 UTC
SteamSpy data 04 October 2026 18:33 UTC
Steam price 16 October 2026 02:45 UTC
Steam reviews 15 October 2026 05:51 UTC

If you'd like to dive deeper into the details about Hammerwatch II, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Hammerwatch II
  • SteamCharts - Analysis of Hammerwatch II concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Hammerwatch II compatibility
Hammerwatch II
Rating
6.1
1,278
791
Game modes
Multiplayer
Features
Online players
6
Developer
Crackshell
Publisher
Maximum Entertainment
Release 15 Aug 2023
Platforms
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