Halo Infinite

From one of gaming's most iconic sagas, Halo is bigger than ever. Featuring an expansive open-world campaign and a dynamic free to play multiplayer experience.

Halo Infinite is a free to play, fps and multiplayer game developed by 343 Industries and published by Xbox Game Studios.
Released on November 15th 2021 is available only on Windows in 18 languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Danish, Finnish, Norwegian and Portuguese - Portugal.

It has received 175,070 reviews of which 122,565 were positive and 52,505 were negative resulting in a rating of 7.0 out of 10. 😐

The game is free to play on Steam.


The Steam community has classified Halo Infinite into these genres:

Media & Screenshots

Get an in-depth look at Halo Infinite through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 RS5 x64
  • Processor: AMD Ryzen 5 1600 or Intel i5-4440
  • Memory: 8 GB RAM
  • Graphics: AMD RX 570 or Nvidia GTX 1050 Ti
  • DirectX: Version 12
  • Storage: 50 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
I really like this game. It's one of the few games I play. I like it better than Call of Duty because it doesn't have all the attachments with the loadouts. I feel like it's all a head ache and very time consuming. To me, Halo Infinite is simple with the focus on having fun. A little bit of playing with the appearance of your character is cool too. I didn't like all the crazy characters they were adding on Call of Duty either. It seems like it will not last much longer and it really makes me sad. I'm really going to miss it. Lets just say that these past couple years have not been the best for me. Halo Infinite was there to keep me company and I am grateful and sad. There are other franchises that lasted longer. Even if Halo 7 comes out, I don't think it will ever be the same. But Big Thanks to the game and the developers.
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Sept. 2024
I bought this game solely for the campaign, thinking that a game called "Infinite" would surely have add-ons and continue the story after the initial launch. Nope. It's a good campaign, and I think they were successful at incorporating an open world into the halo universe! I'm disappointed though, as someone who grew up playing Halo and loving the story, to see the campaign and the story (the meat and bones of the Halo games) taking a backseat to multiplayer modes that are essentially reskins of the last released halo games' multiplayer modes. 6/10
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July 2024
Halo Infinite... Where do I even start? The potential for Halo Infinite was very, very high. Infinite had the most refined movement, and shooting in the Halo franchise. The stage was set for a fantastic modernized Halo experience. But somehow they fumbled the bag. Lets start with content offering as of now. Multiplayer has a wide selection of maps and modes such as multiple ranked play modes, core Halo staples such as slayer, and big team battle, & custom gamemodes made in forge like firefight, arcade gamemodes, and many many more. Sounds like a good time, but it was too little too late. Unfortunately a large amount listed here was completely missing from the game at launch, and said modes listed above weren't added in until over a year later. This is the core of the issue. The experience was LEAN at launch, and with the multiplayer incorporating a free to play model that made core Halo fans upset. Combined with the lack of meaningful updates out the gate, and the poor implementation of microtransactions left the playerbase to just fade away over time. Basically the devs updated the game to where it should've been at launch, and left the product to wither and die. If it launched like how it is now, it would've been a truly fantastic experience. A true revival of the Halo multiplayer experience. The funny thing is that I do believe the gameplay was THAT good. It was smooth, polished, and easy to pick up. Nothing solidified this more for me than playing the story mode. The sandbox style suits the Halo series well. If you think back on it, the best levels of the OG Halo series was the large vehicle levels. Combine that with the fun Halo sandbox in an open world Halo ring to mess around on. Sounds great, sign me up! How could you ever mess that up? Boom! The Halo infinite story mode. One big level with zero diversity of environments, ubisoft style open world design, and a frankly boring and sequel baiting story that doesn't hit the high notes of any Halo game before it. And you've got Halo infinite's story mode in a nutshell. Is it worth playing? I mean it might just be the most mid Halo experience I've ever had. I would've much preferred a complete sensible main plot, and a diverse set of interesting environments over the 2 environments you get here. Forest, and forrunner interiors. Such a disappointment because if you look at the trailers they literally showed off snow, forest, desert, and alien environments. Not to mention the missing weapons, and vehicles from earlier games. Would I recommend Halo Infinite? God if this wasn't the hardest 6/10 game I've played, I don't know what is. Which is a DAMN SHAME! The core of this experience is so ripe for something amazing, and I wanted to love this SO MUCH. But this ain't it chief.
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May 2024
Gameplay is a blast! Decent story, but I wish 343 could not introduce some "uber-mega-powerful-even-scarier-than-the-last-bad-guys" faction for once in their games. Worse than the Flood? Nah. Solid pass on that crap. Open world is fun, random dialogue is hilarious, and its so much fun to just drive a warthog or mongoose around the terrain! The art style is OUTSTANDING!!! The music has earned its place in the franchise next to Marty O'Donnell's legendary work in the Bungie games, and Steve Downes and Jen Taylor deliver a fantastic performance as always! Note, I'm not much of a multiplayer guy, and I only started playing the game after a lot of issues had been fixed, so a lot of issues that may have affected other people did not really affect me at all. Here's hoping the next Halo game knocks it out of the park! SPARTANS NEVER DIE THEY ARE ONLY MISSING IN ACTION
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Feb. 2024
[url=https://store.steampowered.com/curator/38888018-United-Critics/] Please follow United Critics for quality reviews Halo Infinite (Multiplayer) Review Master Chief Supremacy Diving into the multiplayer segment of Halo: Infinite feels like stepping into an arena where every second pulses with the potential for epic plays and heart-stopping moments. It's here that I found a battleground teeming with both nostalgia and fresh, innovative mechanics that redefine the Halo experience for veterans and newcomers alike. About This Game Storyline Since I am talking about the Multiplayer Portion of the game, I will not be including the storyline of the Campaign portion of Halo Infinite as I will be writing a separate review for it. Gameplay Mechanics As this game is a competitive multiplayer title, it involves a lot of mechanics. Here are the core mechanics: Combat The multiplayer action in this game is an exciting fusion of traditional Halo gunplay with new features that come together to produce a very competitive and emotionally enjoyable experience. Players have a great deal of tactical possibilities because of the game's well-balanced and varied weaponry, which includes anything from lethal energy swords to precise firearms. Each weapon has a specific purpose and role, thus players are encouraged to modify their tactics according to their loadouts and the circumstances. New equipment pieces, such as the Repulsor, add to the combat's complexity and enjoyment. Whether you use a Drop Wall for instant cover or a Grappleshot to quickly reduce the distance to an attacker, these tools enable innovative confrontations. The interaction between these new mechanics and classic gunfights enhances the fighting experience by giving each encounter a distinct, memorable feel. Furthermore, combat is made to encourage smart play and teamwork, particularly in modes that call for coordination to accomplish goals beyond merely defeating the adversary. The tempo of the game creates a nice contrast between quick, violent clashes and slower, more position-based, strategic interactions. This diversity guarantees that the combat will always be interesting, giving players a ton of chances to outwit and outplay their rivals. Movement The way the movement mechanisms are designed is just as crucial to the gameplay experience. The smooth transition between sprinting and sliding adds a tactical element to positioning and evasion. It also feels a lot more natural. Combat becomes more dynamic when players may move quickly across the battlefield, avoid enemy fire, or execute aggressive tactics. When paired with the equipment, these movement choices guarantee that combat in Halo is more than just shooting. Timing and dexterity become crucial elements of success, highlighting the significance of tactical reasoning and reflexes in winning. Weapons & Equipments The weapons are made to accommodate a wide range of combat situations, allowing players to modify their strategy depending on the circumstance. The arsenal includes energy swords, explosive launchers, strong shotguns, and precision rifles, each having its own special qualities and intended use. Precision weapons for instance, require a lot of accuracy but reward players for headshots, while power weapons offer game-changing potential with their “Destructive” capabilities but they come with very limited ammo. These weapons are balanced so that no one weapon takes control of the battlefield. Rather, players have to make strategic decisions based on the enemy's tactics, the map's layout, and their own goals at the moment. This diversity makes for a dynamic fighting experience where flexibility and multi-weapon mastery are essential for victory. On the other hand, equipment gives players tactical benefits through inventive usage, adding yet another level of complexity to the gameplay. Combat is greatly affected by items that offer new movement possibilities, defensive maneuvers, or strategic setups, such as the Grappleshot, Repulsor, and Drop Wall. The strategic deployment of these equipment items can turn the tide of battle, creating opportunities for skilled players to outmaneuver and outplay their opponents. The effectiveness of each piece of equipment depends on the situation and each individual’s ability to integrate its use into their overall strategy. Game Modes & Playlists This game offers a wide variety of game modes to satisfy players that enjoy PvP and PvE. Traditional Arena Combat, Big Team Battles, Ranked battles, and the mayhem of Super Fiesta are all available to players. If cooperative gameplay is more your style, Firefight pits groups against AI in scenarios with predetermined goals. The game is always updating its playlists, so players can always expect a dynamic and new experience. For those who enjoy survival games, there are modes like Infection, which highlight Halo's dedication to offering a wide variety of interesting material for its community. I recommend checking out the game for more info on the various game modes available as I prefer not to mention each and every one of them here and make the review longer than it needs to be! Battle Pass & Progression The battle pass system, which is now a common feature in almost all the free-to-play titles, introduces a grind that can sometimes detract from the joy of gameplay. Challenges often encourage specific playstyles or achievements that don't necessarily align with team objectives or personal enjoyment. Although tweaks have been made to alleviate some frustration, the progression can still feel tedious and unrewarding, with many unlockables lacking excitement which is supposed to be the main goal of such a rewarding-system. Visuals & Audio This game actually has exceptional graphical fidelity and acoustic design that entice the senses. The arenas are finely designed, striking a balance between aesthetic appeal and practicality to guarantee that every map has distinct strategic advantages. The immersive experience is enhanced by the sound design, which grounds each combat in a physical reality with sounds like the pleasant *clink* of reloading and the resonant boom of a Spartan's footstep. Pros [*] Engaging combat and innovative equipment mechanics that enhance gameplay and cater to various playstyles. [*] Diverse game modes cater to a range of player preferences. [*] They did listen to the complaints about the game’s grindy nature and they improved daily XP rewards that kinda reduced the grind in battle pass progression. Cons [*] Progression system improvements still sought by the community. [*] Battle pass rewards are lacking excitement due to emphasis on paid cosmetics. Conclusion In summary, this title offers a variety of interesting combat features, a wide range of game modes, and substantial enhancements to its battle pass and progression systems. The developer's efforts demonstrate a dedication to improving the game, even though there are some frustrating aspects of the journey, such as the grindy progression and the need for more lucrative unlockables. There's not much of a reason not to try this game out given it’s free-to-play. The game delivers enough diversity and excitement to be worth a look, regardless of your experience level as a Spartan or your familiarity with the Halo universe. Its multiplayer ecosystem is always changing, so now is as good a time as any to get started because it looks like the experience will only get better. Rating: 7/10 “Boo.” — Master Chief
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Last Updates

Steam data 10 January 2025 00:39
SteamSpy data 19 January 2025 07:17
Steam price 10 January 2025 00:39
Steam reviews 21 January 2025 10:02
Halo Infinite
7.0
122,565
52,505
Online players
2,554
Developer
343 Industries
Publisher
Xbox Game Studios
Release 15 Nov 2021
Platforms