Hadean Tactics

Hadean Tactics is a roguelike deckbuilding game fused with autobattler elements to create a unique strategy experience. Use your cards to influence the actions of your units and help your Hero defeat the Six Wings of Hell!

Hadean Tactics is a roguelike deckbuilder, auto battler and card battler game developed and published by Emberfish Games.
Released on August 24th 2023 is available on Windows, MacOS and Linux in 8 languages: English, Portuguese - Brazil, Simplified Chinese, German, Spanish - Spain, Japanese, Turkish and Traditional Chinese.

It has received 1,658 reviews of which 1,495 were positive and 163 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 10.72€ on Steam and has a 45% discount.


The Steam community has classified Hadean Tactics into these genres:

Media & Screenshots

Get an in-depth look at Hadean Tactics through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 or newer
  • Processor: Intel i5, 2.4 Ghz or better
  • Memory: 4 GB RAM
  • Graphics: Integrated HD Graphics 520 w/128 MB or better
  • DirectX: Version 11
  • Storage: 4 GB available space
  • Additional Notes: Version 9.0c
MacOS
  • OS: OS X Mavericks 10.9 or newer
  • Processor: Intel i5, 2.4 Ghz or better
  • Memory: 4 GB RAM
  • Graphics: Integrated HD Graphics 520 w/128 MB or better
  • Storage: 4 GB available space
Linux
  • OS: Ubuntu 12.04 or newer
  • Processor: Intel i5, 2.4 Ghz or better
  • Memory: 4 GB RAM
  • Graphics: Integrated HD Graphics 520 w/128 MB or better
  • Storage: 4 GB available space
  • Sound Card: OpenAL Compatible Sound Card

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
6/10 Solid roguelike card battler with autobattler elements. I'd *love* if it had a campaign mode, but it's decent as it is. Anyway, you manage a small group of a hero + hirelings and use cards during battle to buff/debuff/damage/etc. Units have automatic attacks/skills on top of that. Pros: - I can actually see everything in the game and read all text without issues. I don't know why so many games are so bad at this when it's not exactly rocket science to do - Great music - Combat automatically pauses every several seconds with new cards to use. I *love* this because it makes it feel like you have control over what's going on while still not requiring micromanagement against easy enemies. You can still pause whenever you want on top of the auto-pause - Cards are visually appealing, easy to distinguish at a glance, and easy to use - Lots of creatures to hire into your group - You actually get some total damage numbers at the end of a fight, which helps you make better unit/card upgrade choices Mehs: - I don't love being forced to start as 1 character with no options. I'd prefer to start as a character I like better and unlock other things, but it's not a dealbreaker to me - Very little is explained to you, but it's not really difficult to figure out Cons: - Biggest one: starting decks are nearly identical for different heroes, apparently. Kinda boring - Too much of the game is unlocking tons of stuff. Wouldn't be so bad except for above point: you always start with the same boring crap, so unlocking isn't so much fun for half the run until you start putting together an actual strategy - Relatively low replayability, partly due to too few heroes/units/cards. I'm at 15 hours now and am already exhausting what I want from the game. I could *maybe* stretch it to 30 if I get into using the custom hero but I dunno - Took a little too much inspiration from Slay the Spire - Some creatures/cards/talents are much more effective than others. I don't expect or even want perfect balance, but the gulf is too big Editing with final thoughts after being about "done" with the game: my final point above kinda ruins the game as you play more. Say I go into a run wanting to do something like be a pure fire mage, a pure ice mage, or a Decay-spreading archer... if I have the opportunity to buy or get a severely overpowered card/unit that isn't part of my strategy, I *have* to take it if I want a chance of beating the final boss. This often leads to feeling like I'm forced to take cards/gear/units that compliment that new strategy (usually creating Illusions or Ephemeral units) and my character's "identity" is lost. Really souring my experience as I'd love to play more if not for this issue.
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Nov. 2024
I use my total play hour to guarantee this game. There's new challenge every week. That's the reason i keep playing
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Aug. 2024
Hadean Tactics is a game that's easy to play at any time without much commitment. Functionally it combines the deckbuilding genre with the autobattling genre, but I think it lacks the nuance of either genre that makes them engaging in the first place. It's fun, easy to play, and an interesting fusion, but I feel like I've seen everything it has to offer. For a more in depth review, check out my video below! https://youtu.be/sGAKhRJ-SIU
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March 2024
This is a fantastic Roguelike Deckbuilder that also scratches the AutoChess itch that I often have. There are three classes with separate themes that also have three sub classes each. You also have the ability to create your own hero with their own stats, abilities, and decks. Highly recommended for anyone who is into these kinds of games. I just wish there was more content. I'm 20 hours in and I feel like I have all the cards with all the class abilities available and I've hit the peak of the challenge mode gameplay. I would love to see some updates with additional monsters, abilities, cards, and challenges. Some DLC would be very welcome and I hope the developers don't turn away from the solid foundation that they've built.
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Jan. 2024
"HELL" YEAH! My first roguelite autobattler, Hadean Tactics, puts the player in charge of driving their own automation of death. It involves using decision-making to fight your way through a Slay the Spire map. From rags to riches and getting your diabolic conquest canonised while holding all the strings to it in your hands. At least that's how I felt throughout - in control. Typically, such independence seldom leads to success, usually, your party ends up six feet under. Or six thousand? Hell is already deep as it is and I'm not sure if one could go any lower than that. This is how everyone starts out, however, soon you'll see how player-friendly and aimed at delivering horse doses of fun this game actually is. For one, to facilitate the learning process, it doesn't hide anything from you. The UI is simply immaculate. You can, say, pull up information on any of your units even from upgrading or shopping menus. Sounds like a small thing, but I can't recall many games where menus were integrated like that. While I like the look of the UI, I can't say the same about the graphics. Alas, I don't think they sell the game's theme. Here go bunny bears, harpies, fairies... mouseketeers!? These assets belong to any generic fantasy game that could've taken place in Narnia, Neverland, or some bloody Equestria for all I care. Fear the notorious Whimsical Magic Forest, one of the circles of Hell! But Hadean delivers by other means. Its main idea was to set you up with a fun system that lets you mix and match characters, alliances, cards, modes, and classes with unique abilities. Bearing that load, the game is far from feeling bulky. In fact, it's extremely fast-paced! Combat seldom lasts for more than a minute, and it's an excellent mix of turn-based with real-time. By default, a turn lasts 7 seconds after which you draw a new hand and replenish your energy. During these seconds, you're free to play cards from your current hand to buff, control, reposition, damage, etc. While heroes and units fight by themselves, generating mana to use their specials, ranging from giving everyone a shield to filling the air with fireballs or summoning pieces of cheese. You can pause the action at any moment to, say, cast a precisely-timed spell on a weakened enemy or stun someone mid-punch. As you might imagine, this can turn the tide. On the map out of combat, a barrage of choices doesn't stop. Energy, card draw, or a party member slot. Heal or upgrade, hire or promote, multiclass or not. Pick between units, cards, runes, and relics to attain a monster build or go out with a whimper, succumbing to careless mistakes. The chance to make those is as huge as the amount of options provided. Albeit, no matter how it all culminates, your feats and failures are yours to own. The map is mostly predictable and there's little to no RNG involved when it comes to combat, just a small number of uncertain damage numbers or specific skills. Only the luck of the draw remains partially out of control. A lot of things can go wrong yet you're never stripped of agency entirely due to the sheer number of locations (15) you get to visit while advancing through each of the 2-4 chapters. There's always a solid chance to create the build you're looking for before reaching the final boss if the route is right. Sometimes Hadean is forgiving, sometimes you survive by the skin of your teeth. And when these things cease to matter at all, when you own every board you're given - this is how you know you've got a classic roguelite God Run on your hands. But even in your darkest hour, there's always hope. A chance to bump into something overpowered that would push you forward, and that gambling element got nailed as a saving grace rather than an annoyance. What dulls the sense of achievement is the difficulty level, a point of contention for some. Hadean isn't a tough challenge, at least before you get to the higher levels of meta, which could take a while. But I didn't find it boring somehow. Maybe because I was high or maybe I failed to notice the problem behind all the screenshake and gigantic numbers flying out of my enemies in celebration of the punishment delivered? Maybe I got too immersed in filling the board with ethereal armies, engaged in binding, splashing, sacrificing, multiplying, and bumping enemies into each other for massive damage. With a variety of impactful relics and cards, builds in this game happily go out of hand - then beyond the boundaries of Heaven and Hell! And it's by design. So you could enjoy the meaty sounds of heavy hits, synchronously bursting with the colours of total overkill. Hadean Tactics wisely allows you to break it, makes you anticipate blowing its systems wide open. It gives you control, perhaps too much of it, which works for the duration. The game wouldn't last hundreds of hours unless you hunt for all unlocks, but it's able to capture one's attention for a decent amount of time. After playing it for that amount, I was still left with things to do. However, decided to hop off before it began to feel stale. I can recommend it with a clear conscience, it will brighten up your day. This game is a no-brainer, in my book, even if not always in a strictly positive sense. It's still anything but Hell or Hades, though. Pick your assets right or don't make claims, jeez. My curator [url=https://store.steampowered.com/curator/35305390-Big-Bad-Mutuh/?appid=262060]Big Bad Mutuh
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Last Updates

Steam data 29 November 2024 00:43
SteamSpy data 17 December 2024 10:48
Steam price 23 December 2024 20:25
Steam reviews 24 December 2024 00:07
Hadean Tactics
8.6
1,495
163
Online players
55
Developer
Emberfish Games
Publisher
Emberfish Games
Release 24 Aug 2023
Platforms
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