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Gungrave G.O.R.E on Steam

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Gungrave G.O.R.E is a stylish third-person action shooter by South-Korean Studio IGGYMOB in which you take on the role of Grave, a gunslinger of resurrection and badass anti-hero of your dreams, mowing down tons of enemies in a gory ballet of bullets.

Gungrave G.O.R.E is a action, action-adventure and 3d game developed by Iggymob Co. and Ltd and published by Prime Matter.
Released on November 22nd 2022 is available on Windows, Steam Deck and Steam Machine.

It has received 809 reviews of which 565 were positive and 244 were negative resulting in a rating of 6.7 out of 10. 😐

The game is currently priced at 29.99€ on Steam, but you can find it for 1.69€ on Eneba.


The Steam community has classified Gungrave G.O.R.E into these genres:

Media & Screenshots

Get an in-depth look at Gungrave G.O.R.E through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 8
  • Processor: i7-4470k
  • Memory: 16 GB RAM
  • Graphics: Geforce GTX 1060
  • Storage: 30 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

32 hours played
Aug. 2026
Fantastic experience on the Steam Deck. Before I go further, I'm sure that there are multiple ways to experience this game because it's more brilliant than I think most people will ever give it credit for. You can play with a controller, utilize the auto lock system, and treat it like an action game, I'm sure there is a play style that will benefit from mouse and keyboard and a high accuracy build, because it certainly isn't character action, but played with the controller it's still an absolute roller coaster ride. GRAVE is a TANK. The only comparison I've ever really had gameplay wise was my experience playing 40k Space Marine 1. It's a shooter, that can abandon the typical aim based mechanics of the genre, as well as the cover mechanics of the genre, and be played like an action game. No hiding, no health packs. In order to get the full experience with this game, you learn to balance running through the levels like a freight train, learning the layout, mastering timing, and delivering more bullets and destruction that you would have ever thought possible. The levels, you eventually realize, are cleverly designed to challenge the player to maintain momentum, never letting the beat streak drop. BEAT will affect everything, fire rate, damage output, even the frenetics of the animations you experienced during gameplay. If you play it slow, just go through the levels once with a great deal of caution, you'll survive it, but you're probably going to think that this is a very boring game, and get through the experience with a middling opinion on it. YOU HAVEN'T SEEN THE GAME. To truly immerse yourself, you have to learn the levels, learn how to rush through them, eliminating every enemy in the most creative, devastating fashion you can come up. There's a variety of demolition shots to suit every playstyle... Even the low level ones are an absolute nightmare for the people you come across. I will caution players against making what was perhaps a mistake I made. I was having so much fun that I replayed the early levels several times a piece, and ended up leveling Brandon almost completely by about the midpoint of the game. This was to my detriment, because I was putting out such high damage that I kind of skated through to mid level boss fights that should have been much more challenging. Overall the most challenging boss fight the game is probably Turonty. It's actually one that I'm probably going to remember in my mental catalog of well-conceived fights. If you're all the way leveled up, just start playing on hard you're going to want the challenge. In my experience there's not a lot of games out there like this right now, and it should be appreciated for that. This was crafted by a group of people who seem to really love the franchise, and had a desire to give fans and updated version of what made the PS2 game such a blast to play. It's an unhinged bullet ballet 9/10
22 hours played
July 2026
Overall: 8/10 Story: As someone who was completely unaware of the Gungrave series before playing this game, I honestly had no idea what was going on for most of the narrative. There's a "History" tab on the main menu that gives you a recap of the two previous PS2 games, but there's no voice over for any of it, and it crams a ton of lore into such a short summary that I honestly lost interest before I could even TRY to understand everything. Even then, I don't think knowing all of the previous lore would have made much of a difference because the story here is still complete nonsense on its own. At its most basic, the plot revolves around stopping a mutagenic drug called SEED and taking down the Raven Clan before they can use it to spread their influence across the world, but that's really just the setup for everything else. The narrative mostly exists to bridge the gaps between gameplay, and constantly sends you to different locations so you can mow down hundreds of enemies before eventually killing the next boss. It rarely develops beyond that, so the story never feels like it's building toward anything interesting. On top of that, there's virtually no character development, the pacing feels disjointed, and it's filled with cliche story beats that never leave much of an impression. I could probably spend the rest of this review going into more detail about everything wrong with the narrative, but it ultimately comes down to the fact that I never found myself invested in it. I don't know if the stories in the original PS2 games were any better, but this one feels like little more than an excuse to connect one over-the-top action sequence to the next. Outside of longtime fans who will probably appreciate the callbacks and fan service, I can't imagine anyone is playing this for its story. Gameplay: The gameplay is easily the highlight of this entire experience and, despite not evolving all that much over its 8-10 hour runtime, I had a great time with it. Still though, I completely understand why some people find it repetitive, and I won't even argue against that criticism because it's true to an extent. Even so, I think this game is an amazing "junk food game" where you can just turn your brain off, relax, and shoot some dudes up for a few hours. The gameplay loop is incredibly simple, but it's also ridiculously satisfying. It revolves around blending continuous dual-pistol gunplay with heavy coffin melee attacks to build massive combos against hundreds of enemies, while also mixing in powerful demolition shots to increase your art score (which is essentially how much flavor/style you put into your kills.) Rather than worrying about reloading or conserving ammunition, you're encouraged to tap the trigger almost nonstop while weaving around incoming attacks as the game repeatedly locks you inside combat arenas until every enemy has been wiped out before opening the next path forward. There really isn't much more to it on a technical level, but I honestly don't think it needs to be. The controls feel smooth, the combat flows naturally from one encounter to the next, and mowing through enormous groups of enemies never really stopped being satisfying for me personally. It's not trying to reinvent the wheel or push the envelope with new, groundbreaking mechanics, but it doesn't have to. It feels like a love letter to the kind of over-the-top PS2 action games that were more concerned with making you feel cool than constantly introducing new mechanics every hour. World: When it comes to the level design, things literally can't get more linear. This game alternates between narrow hallways that restrict your movement and small-to-medium open chambers that mainly exist to serve as enemy deployment zones, but every stage is still just a straight-line shooting gallery at the end of the day. There are no hidden collectibles, branching paths, or non-combat puzzles to break things up, so you are basically always being funneled forward as fast as possible. A few set-piece stages like the moving train or the Scumland Refinery at least try to shake things up with environmental hazards, moving platforms, or timing constraints that force you to keep pushing aggressively, but the core of it all is still just you making your way through one hallway after another. That said, while I'll be the first to admit that there are a lot of generic-looking manufacturing plants and grey concrete labs, there is still a surprising amount of variety in the visual identity between stages that AREN'T in those environments. After spending hours in factories and the like, even something as simple as being dropped in the jungles of Vietnam felt refreshing, and I honestly respect that. So no, the levels are never going to make you stop and smell the roses because of their structure or art design, but they still do the job they need to without feeling outright repetitive. Visuals: In regards to the visuals, I don't think Gungrave G.O.R.E. looks bad during gameplay by any means, but this is definitely one of the weaker aspects of the experience for me. Despite releasing in 2022, the graphics constantly reminded me of something from the late PS3/early PS4 era. That's obviously not an insult in itself because there are plenty of great-looking games from that generation, but even so, I was still a little surprised by how dated the overall presentation felt. Character models and environments are perfectly serviceable while you're mowing down hundreds of enemies, but I never really had a moments where I stopped and thought the graphics looked particularly impressive either. Where the presentation really starts to fall apart, however, is during the cutscenes. Every cutscene in this game is prerendered and locked to 30fps, which only reinforced that PS3-era feeling for all the wrong reasons. Furthermore, the longer, exposition-heavy cutscenes are generally well directed/animated and do a decent enough job of carrying things along with a certain cinematic flair, but most of the shorter, more transitional cutscenes before and after boss fights honestly look pretty rough, almost like they were placeholder cinematics that the developers never got around to polishing before release. Lastly, I firmly believe any game released in the 2020's should properly support ultrawide, so I was pretty disappointed to discover that, although the settings let you select resolutions all the way up to 3440x1440, this game doesn't actually support ultrawide displays and being stuck with the infamous black bars on both sides of the screen throughout the entire game was an unfortunate surprise. Music/Sound Design: I have pretty mixed feelings about the music. I didn't love it, but I didn't really hate it either. Like the level design, it feels like it exists to support the gameplay first and foremost, and in that regard it does its job well enough. The tracks keep the action moving without becoming distracting, but none of them ever stood out to me while or after I finished playing. It's serviceable, but ultimately forgettable. The sound design is a bit more uneven. Gunshots, explosions, and all of the environmental destruction have enough weight and punch to contribute in making combat feel satisfying, but the English voice acting is some of the worst I've heard in a while. I obviously can't speak for the other dubs since I only understand English, but basically every performance sounds flat or phoned in, stripping what little dramatic weight the story had away almost entirely. The game clearly leans into a cheesy "B-movie action" vibe, but the performances never felt intentionally campy or stylized. They just sounded awkward and detached. I ended up switching to the Japanese dub pretty early on since it felt more fitting for the game's lore and setting anyway, and even without understanding the language, the performances sounded noticeably more convincing.
10 hours played
June 2026
So, if you're expecting as AAA Title masterpiece, you will be disappointed. But PLEASANTLY disappointed. This game offers a fun from a long forgotten era of older PS2 and PS3 games. All combat, quirky dialogue and cutscenes, and a story that takes the backburner before the action... this game is very fun and enjoyable. Honestly, this is my first introduction into the Gungrave series. I wasn't even aware of the prior games, and because of the silly dialogue, cool gameplay, and some plot, I am gonna be seeking out the other gungrave games just to experience them. This is a unique experience and I think anyone who enjoys DMC style combat, resident evil levels of dialogue, and a semi serious but also taking fun portrayal of the story, this is a game you can spend some time on. IT can be repetitive, so I would recommend taking frequent breaks to minimalize that. But this is definitely a game you should pick up on sale or G 2 A, and give it a try.
30 hours played
April 2026
Plays like a PS2-era game. Feels awesome to obliterate hordes of enemies. You can unlock Brandon Heat from the anime.
8 hours played
April 2026
If you only want to hear the noise of a gun, a girl screaming in your ear obvius things and make some special moves, over and over again. This is your game.

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Frequently Asked Questions

Gungrave G.O.R.E is currently priced at 29.99€ on Steam.

No, Gungrave G.O.R.E is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, Gungrave G.O.R.E received 565 positive votes out of a total of 809 achieving a rating of 6.72.
😐

Gungrave G.O.R.E was developed by Iggymob Co. and Ltd and published by Prime Matter.

Yes, Gungrave G.O.R.E is playable and fully supported on Windows.

No, Gungrave G.O.R.E is not playable on MacOS.

No, Gungrave G.O.R.E is not playable on Linux.

Yes, Gungrave G.O.R.E is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Gungrave G.O.R.E is playable and fully supported on Steam Machine.

No, Gungrave G.O.R.E does not support VR.

Gungrave G.O.R.E is a single-player game.

Yes, there are 5 DLCs available for Gungrave G.O.R.E. Explore additional content available for Gungrave G.O.R.E on Steam.

No, Gungrave G.O.R.E does not support mods via Steam Workshop.

No, Gungrave G.O.R.E does not support Steam Remote Play.

Yes, Gungrave G.O.R.E is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Gungrave G.O.R.E.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 September 2026 20:10 UTC
SteamSpy data 17 October 2026 16:40 UTC
Steam price 23 October 2026 18:42 UTC
Steam reviews 19 October 2026 17:51 UTC

If you'd like to dive deeper into the details about Gungrave G.O.R.E, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Gungrave G.O.R.E
  • SteamCharts - Analysis of Gungrave G.O.R.E concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Gungrave G.O.R.E compatibility
Gungrave G.O.R.E PEGI 16
Rating
6.7
565
244
Game modes
Features
Online players
2
Developer
Iggymob Co.,Ltd
Publisher
Prime Matter
Release 22 Nov 2022
Platforms
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