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Gungrave G.O.R.E on Steam - User reviews, Price & Information

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Gungrave G.O.R.E is a stylish third-person action shooter by South-Korean Studio IGGYMOB in which you take on the role of Grave, a gunslinger of resurrection and badass anti-hero of your dreams, mowing down tons of enemies in a gory ballet of bullets.

Gungrave G.O.R.E is a action, action-adventure and 3d game developed by Iggymob Co. and Ltd and published by Prime Matter.
Released on November 22nd 2022 is available only on Windows in 13 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 809 reviews of which 565 were positive and 244 were negative resulting in a rating of 6.7 out of 10. 😐

The game is currently priced at 29.99€ on Steam, but you can find it for 1.60€ on Eneba.


The Steam community has classified Gungrave G.O.R.E into these genres:

Media & Screenshots

Get an in-depth look at Gungrave G.O.R.E through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 8
  • Processor: i7-4470k
  • Memory: 16 GB RAM
  • Graphics: Geforce GTX 1060
  • Storage: 30 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

22 hours played
July 2026
Overall: 8/10 Story: As someone who was completely unaware of the Gungrave series before playing this game, I honestly had no idea what was going on for most of the narrative. There's a "History" tab on the main menu that gives you a recap of the two previous PS2 games, but there's no voice over for any of it, and it crams a ton of lore into such a short summary that I honestly lost interest before I could even TRY to understand everything. Even then, I don't think knowing all of the previous lore would have made much of a difference because the story here is still complete nonsense on its own. At its most basic, the plot revolves around stopping a mutagenic drug called SEED and taking down the Raven Clan before they can use it to spread their influence across the world, but that's really just the setup for everything else. The narrative mostly exists to bridge the gaps between gameplay, and constantly sends you to different locations so you can mow down hundreds of enemies before eventually killing the next boss. It rarely develops beyond that, so the story never feels like it's building toward anything interesting. On top of that, there's virtually no character development, the pacing feels disjointed, and it's filled with cliche story beats that never leave much of an impression. I could probably spend the rest of this review going into more detail about everything wrong with the narrative, but it ultimately comes down to the fact that I never found myself invested in it. I don't know if the stories in the original PS2 games were any better, but this one feels like little more than an excuse to connect one over-the-top action sequence to the next. Outside of longtime fans who will probably appreciate the callbacks and fan service, I can't imagine anyone is playing this for its story. Gameplay: The gameplay is easily the highlight of this entire experience and, despite not evolving all that much over its 8-10 hour runtime, I had a great time with it. Still though, I completely understand why some people find it repetitive, and I won't even argue against that criticism because it's true to an extent. Even so, I think this game is an amazing "junk food game" where you can just turn your brain off, relax, and shoot some dudes up for a few hours. The gameplay loop is incredibly simple, but it's also ridiculously satisfying. It revolves around blending continuous dual-pistol gunplay with heavy coffin melee attacks to build massive combos against hundreds of enemies, while also mixing in powerful demolition shots to increase your art score (which is essentially how much flavor/style you put into your kills.) Rather than worrying about reloading or conserving ammunition, you're encouraged to tap the trigger almost nonstop while weaving around incoming attacks as the game repeatedly locks you inside combat arenas until every enemy has been wiped out before opening the next path forward. There really isn't much more to it on a technical level, but I honestly don't think it needs to be. The controls feel smooth, the combat flows naturally from one encounter to the next, and mowing through enormous groups of enemies never really stopped being satisfying for me personally. It's not trying to reinvent the wheel or push the envelope with new, groundbreaking mechanics, but it doesn't have to. It feels like a love letter to the kind of over-the-top PS2 action games that were more concerned with making you feel cool than constantly introducing new mechanics every hour. World: When it comes to the level design, things literally can't get more linear. This game alternates between narrow hallways that restrict your movement and small-to-medium open chambers that mainly exist to serve as enemy deployment zones, but every stage is still just a straight-line shooting gallery at the end of the day. There are no hidden collectibles, branching paths, or non-combat puzzles to break things up, so you are basically always being funneled forward as fast as possible. A few set-piece stages like the moving train or the Scumland Refinery at least try to shake things up with environmental hazards, moving platforms, or timing constraints that force you to keep pushing aggressively, but the core of it all is still just you making your way through one hallway after another. That said, while I'll be the first to admit that there are a lot of generic-looking manufacturing plants and grey concrete labs, there is still a surprising amount of variety in the visual identity between stages that AREN'T in those environments. After spending hours in factories and the like, even something as simple as being dropped in the jungles of Vietnam felt refreshing, and I honestly respect that. So no, the levels are never going to make you stop and smell the roses because of their structure or art design, but they still do the job they need to without feeling outright repetitive. Visuals: In regards to the visuals, I don't think Gungrave G.O.R.E. looks bad during gameplay by any means, but this is definitely one of the weaker aspects of the experience for me. Despite releasing in 2022, the graphics constantly reminded me of something from the late PS3/early PS4 era. That's obviously not an insult in itself because there are plenty of great-looking games from that generation, but even so, I was still a little surprised by how dated the overall presentation felt. Character models and environments are perfectly serviceable while you're mowing down hundreds of enemies, but I never really had a moments where I stopped and thought the graphics looked particularly impressive either. Where the presentation really starts to fall apart, however, is during the cutscenes. Every cutscene in this game is prerendered and locked to 30fps, which only reinforced that PS3-era feeling for all the wrong reasons. Furthermore, the longer, exposition-heavy cutscenes are generally well directed/animated and do a decent enough job of carrying things along with a certain cinematic flair, but most of the shorter, more transitional cutscenes before and after boss fights honestly look pretty rough, almost like they were placeholder cinematics that the developers never got around to polishing before release. Lastly, I firmly believe any game released in the 2020's should properly support ultrawide, so I was pretty disappointed to discover that, although the settings let you select resolutions all the way up to 3440x1440, this game doesn't actually support ultrawide displays and being stuck with the infamous black bars on both sides of the screen throughout the entire game was an unfortunate surprise. Music/Sound Design: I have pretty mixed feelings about the music. I didn't love it, but I didn't really hate it either. Like the level design, it feels like it exists to support the gameplay first and foremost, and in that regard it does its job well enough. The tracks keep the action moving without becoming distracting, but none of them ever stood out to me while or after I finished playing. It's serviceable, but ultimately forgettable. The sound design is a bit more uneven. Gunshots, explosions, and all of the environmental destruction have enough weight and punch to contribute in making combat feel satisfying, but the English voice acting is some of the worst I've heard in a while. I obviously can't speak for the other dubs since I only understand English, but basically every performance sounds flat or phoned in, stripping what little dramatic weight the story had away almost entirely. The game clearly leans into a cheesy "B-movie action" vibe, but the performances never felt intentionally campy or stylized. They just sounded awkward and detached. I ended up switching to the Japanese dub pretty early on since it felt more fitting for the game's lore and setting anyway, and even without understanding the language, the performances sounded noticeably more convincing.
10 hours played
June 2026
So, if you're expecting as AAA Title masterpiece, you will be disappointed. But PLEASANTLY disappointed. This game offers a fun from a long forgotten era of older PS2 and PS3 games. All combat, quirky dialogue and cutscenes, and a story that takes the backburner before the action... this game is very fun and enjoyable. Honestly, this is my first introduction into the Gungrave series. I wasn't even aware of the prior games, and because of the silly dialogue, cool gameplay, and some plot, I am gonna be seeking out the other gungrave games just to experience them. This is a unique experience and I think anyone who enjoys DMC style combat, resident evil levels of dialogue, and a semi serious but also taking fun portrayal of the story, this is a game you can spend some time on. IT can be repetitive, so I would recommend taking frequent breaks to minimalize that. But this is definitely a game you should pick up on sale or G 2 A, and give it a try.
13 hours played
Jan. 2026
This game feels like a huge throwback to the early - mid 2000's (in a good way). Its almost like a "beat-em-up" with guns and special abilities. I like the simplicity and just the focus on combat and fun. its non-stop action and very arcade like, it does not have bloat, and collectathons, its just an action combat game in a more linear fashion. its great fun especially if you can get it on sale.
10 hours played
Dec. 2025
Got this on sale, and this was easily the best 4 dollars i've ever spent. If you're a fan of classic action games, definitely pick this one up on discount. Gameplay: This game feels like if you took just the shooting out of Devil May Cry, and combined it with the balls to the wall encounter shenanigans of Ninja Gaiden 2. While it doesn't quite live up to either its worth noting there's some familiarity here for fans of either of those games. Shooting is sublime, there's lots of it, and you feel like a character straight out of a John Woo movie just as you would expect. I would liken it almost to the first Uncharted where you're just running around guns blazing constantly the whole time. It feels amazing. Targeting is also surprisingly good, and rarely did I shoot an enemy that I didn't want. The melee combat.... eh not so much. Its floaty and often feels like your not hitting anything at all. While its serviceable playing as Graves, who you mainly play as, there is a part where you briefly play as a melee focused character where the game clearly falters. Combos and abilities are fairly competent for this kind of action game, but your demolition shots can feel a bit too powerful, especially the level 3s. They sort of balance themselves out with the scoring system, but some people may definitely feel that you can cheat the game by spamming these. Game Design: Playing for S ranks is name of the game, and your mileage will vary depending on how well you engage with the beat and art systems. Once you understand that every level is designed for you to keep your beats going for as long as possible you'll find a much deeper game than what mainstream reviewers will have you believe. Routing myself to the next room while chaining shots on the destructable environment, and just barely making it to the next encounter with my beat score intact gave me a thrill I haven't quite experienced in any other game. In this regard this game feels truly fresh. There's this constant trade off between keeping your beat count high vs. going for your crazy demolition shots, executions, and combo skills to gain art points, all the while keeping yourself alive and with your health bar as full as possible. Not to mention you need to complete the levels as fast as possible, and kill the majority of enemies. In this sense the systems feed into each other nicely. Executions keep you're shields steady, while demolition shots keep your health full, where both give you art. On the other hand rapidly raising your beats with gun skills makes you a bit more vulnerable. I played on hard and it was very clear the goal wasn't just to finish the level without dying (though this obviously happens occasionally lol), but rather to always finish with the best score possible. The game assumes you finish with full life every time. In this sense the game is very arcadey, and I feel this is what people are missing when they say its either too easy or too shallow. On a final note for scoring... I will say that i did eventually discover some easy strategies near the end for keeping both my beat and art pts high, but at that point the game changed things up enough where I was still struggling to get S ranks and wanted to go back and clear the levels again. I have yet to play the hardest difficulty, but am hopeful that the game will show even further depths there. At the moment though, I think player skill level will definitely influence how deep you feel this game goes. Enemy Design: Overall there's some great enemy variety, enemies with rocket launchers, snipers, big bruisers, grenade throwers, chainsaw wielders, ninjas... the list goes on and on. Enemy AI is pretty barebones similar to other shooters, but the encounters throw enough entities and they do enough damage to keep you on your toes at any given time. When there's tons and tons of enemies, this is where the game can really shines. Bosses are not crazy hard, but they break up the action and can be a good check. Like some shmups you can also farm these guys for points if your good enough by delaying the fight a little. Unfortunately, with some of the later bosses there are some annoying damage spikes I found where you can get one shotted even with full shields unfairly, but nothing you won't find in many other/older games. Lastly, the bosses can't really handle the demolition shots I found. They give you invincibility, and you can skip entire attacks with them. Presentation: Definitely not triple A, but it was made in Unreal so the graphics are more or less what you would expect. Characters are kind of iffy, the animations are definitely stiff and they seem lifeless at times. If you're allergic to jank I would look at other reviews before deciding if this game is okay for you, but my tolerance is pretty high and the presentation felt good enough for me during my time playing. Story: Cmon... you already know, its an action game lol. I will say though there's some nice nods to the anime that I could recall. Haven't played the original, so any overlap or references there I couldn't tell you. Performance: The game for me ran really smoothly, especially with alot of entities on screen. No complaints on performance for an action game from me where my standards are a bit higher. I have high-end hardware though, and don't want to go into too much detail here. Please don't take my word for it. Bugs: A few enemies got stuck, and I found myself in a corner once. Nothing that broke the experience at all. Conclusion: Super underrated, and has a lot more depth then people will have you believe. The beat system is truly unique, and i would recommend this for any true fan of action games. This is definitely what i would consider a hidden gem.
7 hours played
Sept. 2025
Recommended at 5 dollars. NOT FULL PRICE. This game is straight up a brain off shoot-em-up action game where you just shoot stuff as you progress through levels and just dominate everyone and it’s fun as hell even though it’s also kinda trash. The shooting and combos feel awesome, you get that over the top arcade chaos where enemies fly everywhere and the screen just turns into bullets and gore, and that part never really gets old. But man everything else is rough, the story makes zero sense, the cutscenes are awkward, the voice acting is painful, the main menu straight up ripped off Killer Instinct's soundtrack, and the levels start feeling like the same thing over and over again like some bargain bin Xbox 360 game. If you’re looking for polish or depth you’ll probably be annoyed, but if you just wanna turn your brain off and blast through waves of enemies, it’s a good time. Just make sure its on Sale for like 5 bucks.

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Frequently Asked Questions

Gungrave G.O.R.E is currently priced at 29.99€ on Steam.

No, Gungrave G.O.R.E is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, Gungrave G.O.R.E received 565 positive votes out of a total of 809 achieving a rating of 6.72.
😐

Gungrave G.O.R.E was developed by Iggymob Co. and Ltd and published by Prime Matter.

Yes, Gungrave G.O.R.E is playable and fully supported on Windows.

No, Gungrave G.O.R.E is not playable on MacOS.

No, Gungrave G.O.R.E is not playable on Linux.

Gungrave G.O.R.E is a single-player game.

Yes, there are 5 DLCs available for Gungrave G.O.R.E. Explore additional content available for Gungrave G.O.R.E on Steam.

No, Gungrave G.O.R.E does not support mods via Steam Workshop.

No, Gungrave G.O.R.E does not support Steam Remote Play.

Yes, Gungrave G.O.R.E is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Gungrave G.O.R.E.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 August 2026 13:14 UTC
SteamSpy data 14 August 2026 11:52 UTC
Steam price 24 August 2026 18:31 UTC
Steam reviews 24 August 2026 17:52 UTC

If you'd like to dive deeper into the details about Gungrave G.O.R.E, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Gungrave G.O.R.E
  • SteamCharts - Analysis of Gungrave G.O.R.E concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Gungrave G.O.R.E compatibility
Gungrave G.O.R.E PEGI 16
Rating
6.7
565
244
Game modes
Features
Online players
3
Developer
Iggymob Co.,Ltd
Publisher
Prime Matter
Release 22 Nov 2022
Platforms
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