Guidus Zero on Steam - User reviews, Price & Information

Guidus Zero is a real-time grid-based action roguelike game. Explore the sinkhole known as the "Scar" to search for spirits and treasure chests, and defeat the corrupted enemies and bosses as you strive to reach the deepest floor of the Scar, where the source of chaos awaits.

Guidus Zero is a action roguelike, rogue-lite and pixel graphics game developed by and published by IZZLE and Com2us Holdings.
Released on March 26th 2025 is available only on Windows in 9 languages: English, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese and Korean.

It has received 311 reviews of which 228 were positive and 83 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 14.79€ on Steam.


The Steam community has classified Guidus Zero into these genres:

Media & Screenshots

Get an in-depth look at Guidus Zero through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5-2500 / AMD FX-6300
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 950 / AMD Radeon R7 260
  • DirectX: Version 11
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
yesssss, if youlike grid based and quite hard but not that hảd type of boss; grinding in free time with good-looking pixels game, i suggest this ones. I ba a fan of this game ever since they lanch the indie android game :Đ.
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Dec. 2024
A pretty good game for an early access one, so here are a few good and bad things about it: Goods: - World building gives out massive Made in Abyss vibe, which is amusing. - Have "break the pot" kind of stuff from Zelda games, which is relaxing in a way. - Characters have unique kits and level up branches. I'm sure devs will port more characters from their first game to this one over time, cannot wait to try them all. - Roguelike system is niche (map generation, relics/artifacts, spirits), same as characters, artifacts will be ported here soon. - Combat is literally the best thing so far: real time, interactive between your abilities and enemies'. - Permanent upgrades are generally good: runes are your "equipment" and they are random based, while stat-upgrades are farming based and linear. - Beautiful pixel graphic. I gotta say, artistically this game is a gem of pixel on it own! - Nice and pleasant songs and themes. Very engaging choice of sounds. - Balanced difficulty, might lean on hard/DS side a bit: enemies' and bosses' attack patterns aren't simple but observable and learnable. Bads: - Game bugs (freeze character a bit when using active trait on cooldown, soft lock in some bosses scenarios which render them invincible, or invisible blocks that keep you in place... still counting and reporting them now). - It would be nice if players can have their own chest to store excessive runes which were forged from blacksmith, so players can switch them from time to time for different characters and builds. - Movement and attack inputs might be a bit lagging for real time action combat, I'm already adapted to it, but this can be a problem for new players. - Little content currently (lore, characters, artifacts, spirits' abilities, upgrades, runes' stats), might not scratch enough itch or persuade players to spend more time once they maxed out all permanent upgrades and clear all present stages. But hey, it is an early access game, so this might not be a problem in the end! I might update this review from time to time after each major update patches.
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Dec. 2024
The game is challenging but in a good way, still needs a lot of polish and work to become something really great. The one thing that really doesn't make sense to me is some character's abilities. One character's trait does DOT damage (bleed) but the bosses / enemies enter invincible states so often that DOT damage doesn't make sense considering how low the DOT ticks for. Another character's trait requires you stand in place and let loose a barrage of attacks - but in a game where you're pretty much expected to be constantly on the move, this trait makes the absolute least sense. Would like to see a rework on these traits or new ones entirely as they're quite hard to play/build around. Other than that - i'd say its worth the price tag.
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Dec. 2024
This game is a seriously happy surprise. The three characters all play totally differently, and despite the fact the game really only has four directions and two buttons, it gets a ton of strategic depth as you level up your ability, find new artifacts, and learn how to beat down enemies. The quickest way to imagine it: Necrodancer but you don't need to worry about the beat. Move as you need, dodge as you can, beat down as you wish. The abilities change things up quite a bit: a mage setting up explosions, a monk prepping a Yatyatatatatata attack, a knight getting bleed stacks in. And then you find a weapon that makes it so every attack you do does double damage... but to a random enemy in the room, so you go hide and beat on the golem while trying to dodge its attacks and kill everyone but him by luck. Or you get the Beat totem, a totem that has 500hp, and every hit you do to it hits every enemy in the room. Just gotta be careful to not break it, or it comes back with much less hp. Or maybe you find a hive of bees that go along with your attacks. There's a ton in here to find and upgrade, and I've barely scratched the surface. Highly recommended even at the early access stage, I can't wait to see where it goes with development.
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Nov. 2024
I played the demo for about 2 hours and bought the game tonight so my play time is over what it shows here. It's a bit challenging and you need to learn the enemy attack patterns. The boss fights are satisfying and challenging. I saw some comments before in the discussion about it being too hard. TOTALLY DISAGREE. Those people are smooth brains. The difficulty is perfect. Please don't make it easier!!! Once you get used to the controls and fly around the map kicking ass, you feel like a boss. This is a very solid game with good mechanics. At the price, it's a steal.
Expand the review

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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 14 April 2025 08:28
SteamSpy data 13 April 2025 18:29
Steam price 14 April 2025 04:53
Steam reviews 13 April 2025 17:53

If you'd like to dive deeper into the details about Guidus Zero, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Guidus Zero
  • SteamCharts - Analysis of Guidus Zero concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Guidus Zero compatibility
Guidus Zero
6.9
228
83
Online players
4
Publisher
IZZLE, Com2us Holdings
Release 26 Mar 2025
Platforms