Griftlands on Steam - User reviews, Price & Information

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Griftlands is a deck-building roguelite where you negotiate, fight, steal or otherwise persuade others to get your way. Every decision is important, be it the jobs you take, the friends you make, or the cards you collect.

Griftlands is a card battler, rogue-lite and deckbuilding game developed and published by Klei Entertainment.
Released on June 01st 2021 is available on Windows, MacOS and Linux in 11 languages: English, Simplified Chinese, Traditional Chinese, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian and Spanish - Spain.

It has received 13,880 reviews of which 13,030 were positive and 850 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 16.79€ on Steam, but you can find it for 1.06€ on Instant Gaming.


The Steam community has classified Griftlands into these genres:

Media & Screenshots

Get an in-depth look at Griftlands through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 (64 bit)
  • Processor: Dual Core 2 GHz (64 bit)
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4600 (AMD or NVIDIA equivalent)
  • DirectX: Version 11
  • Storage: 4 GB available space
MacOS
  • OS: Mojave (OSX 10.14.X) or later
  • Processor: 2.0 GHz Intel
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 5000 (AMD or NVIDIA equivalent)
  • Storage: 6 GB available space
Linux
  • OS: Most recent version of Ubuntu LTS
  • Processor: 2.0 GHz Intel
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 5000 (AMD or NVIDIA equivalent)
  • Storage: 6 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
This is better than Slay the Spire in my opinion, and I love Slay the Spire. It's basically two card games plus a role-playing game in one game. I put over 500 hours into this on PlayStation 5 and just got a PC and got it here too. There are three characters/stories, and they just get better as you progress. The world building is deep, and the stories are impressively well written. There are a few scripted encounters in each story, but there are also random events so no two stories play out exactly the same. After a battle or negotiation there is a draft where you get to pick one of three random cards for your deck, so there is deck-building too. The characters you encounter are also not always the same, and so you can get different bonuses by making them love you (or different disadvantages from them hating you.) This makes the game highly replayable. Where the game failed was its marketing! I'd actually never heard of it until I saw someone on Facebook ask: What are your 10 favorite games of all time? And someone had Griftlands in their answer, and I was like "WTF is that? Never heard of it." I'm glad I asked.
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Jan. 2025
Took a few runs initially to get my head around all the keywords and the way the negotiation system worked but after like 30 mins - 1hr it all made sense and I got hooked! Really nice flow to the gameplay and you can skip through the dialogue if youre not too interested in the story and just want to focus on the card mechanics if you want to. (but I ended up being interested in each characters stories anyway) Cant say yet what long term replayability looks like but I've found the 2 characters stories ive completed so far very enjoyable.
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Aug. 2024
Griftlands is so much more than another deck-building game. KLEI added a unique story mode for each of the three playable characters, allowing you to complete quests and thereby making new friends or enemies. This works really well, and because there are lots of different choices to make in combination with random events, the replayability is very high. The combat is special as well, since the game is using separate decks for physical combat and "mental" combat to convince the opponent of your opinion in a discussion. Buffs and perks are visible as targets on the screen, allowing you to attack them as well. This takes some time to get used to, but once you do it's so much fun! Well done KLEI, you guys proved once again why you are one of my favorite developers!
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July 2024
I love this game! I totally get why some people might come away feeling uncertain after comparing a trailer or elevator pitch with their first session or two. This game is aiming for a particular experience and it fuses a lot of borrowed mechanics from a lot of different genres to try and achieve that design aesthetic. I think this leads a lot of people who are fans of intense deck builders, roguelikes and player driven RPGs to understandably build false expectations of what this game is and how it would like to be played. Its biggest fault is not being very intuitive with the kind of experience it's offering. This problem is also exacerbated further by the more "groundhog day" trial-and-error, knowledge-based progression elements of its design. So what is this game going for? When is it at its best? In my experience this is an atmospheric, strategic, utilitarian bastard simulator. Is it an RPG?: Probably not in the way you're thinking; a better description might be an arcade-y sim. The closest feel comparison I can make is Crusader Kings. It's true, there are times where you can make narrative/character choices for purely roleplaying sake. HOWEVER, this is more of an exercise in experiencing how optimally engaging with a game's systems ends up reshaping YOU and your decision making process, thereby producing a specific flavor of narrative and characterization in the process. This game wants to use its mechanics to get you thinking like an archetypal crime-fiction scumbag: instrumentalizing the very lives of any sci-fi NPC chump dumb enough to trust you & looting their corpse for enough money to buy a "like-new" robot arm that gives your gun a measly +1 damage (under the right conditions). So is it a crunchy card battler?: Kind of.. I mean, it's got decently fun encounters. But the real novelty does not come from the sort of raw, mind-bending depth and complexity that you might expect from a Slay the Spire combat encounter. Instead, a lot of the deckbuilding fun comes from the way the building process is abstracted into a bunch of narrativized overlapping meta-games that you have to balance. You have to manage your resources (2 different health pools, money, time, leveraged npc connections, vendor discounts, consumable items, cybernetic grafts, pets, combat followers, negative status effect cards, scrapable rewards, etc) in order for the build to actually come together, particularly as you increase the game difficulty. You have to build two separate decks for negotiation and combat. You CAN'T let either slouch as there are mandatory combat encounters. Consequentially, mitigating the difficulty of these successive combats means leaning on your negotiation elsewhere to keep the necessary fighting to a manageable minimum. The game also has a varied, learnable roster of bosses and enemy archetypes. By developing an encyclopedic knowledge of how different individuals & factions play in combat and negotiation, you can gauge whether an aspect of one of your current decks will be weak or strong against them (who to target in a crowd and how). So ultimately, the strategy lies slightly more in the holistic experience of meta-gaming the story than it does in pure, in-the-moment battle strategy if that makes sense. Lastly, the presentation of the world is a big selling point! All of the visual design is killer: backgrounds and overworld maps have an engrossing visual style, and the character sprites are distinct and charmingly animated in both dialogue and combat. The writing is snappy and fun, and it even noticeably improves with each successive campaign. The lore of characters and factions manages to walk the line between the delightful familiarity of pulp and just enough idiosyncrasy to feel unique. Best of all, these setting elements are made easy to wrap your head around using well implemented UI in the dialogue to explain key terms (I've seen others do this but it's done especially well here). A big reason that I stuck around with this game long enough for its systems to really click into place, is that I just wanted to keep swindling and shooting my way through its dive-bars and jungles and dockyards and police stations. It's a perfect game to pop on an album and vibe out with on a quiet night. Anyway, I hope this long ramble of a review helps give you a clearer picture to decide if this sounds up your alley! It took a bit for me to lock in to the beating heart of this game, but ever since I did that it's become an all time favorite! Highly recommend :D Edit: One thing I for got to mention. I have tried the switch version and its twinstick controller support is much clunkier than StS. If you have the option, go for pc with original mouse & keyboard
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June 2024
I rarely feel like writing a review for a game, even if I loved it, but seeing the recent mixed reviews angered me enough to write one. This is a deep and highly polished deckbuilder with loads of different builds thanks to the two deck system. Comparing it to Slay the Spire or Monster Train is absolutely ridiculous. Sure, these are also deckbuilders, but they are focused solely on gameplay with just enough plot to justify their existence. This is a story driven game with dialogue and branching scenarios while still being a damn solid deck building game. Claiming the game is not replayable is wild - it has two game modes with the option to apply various rule modifiers, daily challenges and mod support with many mods expanding the gameplay readily available. There isn't any less content here than in other big deckbuilders, but even if there was it would easily make up for it with polish. If you're tired of story mode you can play brawl and focus on battling, but I still keep coming back to story mode because of each scenario having two branches, all quests having at least two solutions and the emergent gameplay based on the relationships you have with characters. I've spent thousands of hours playing deckbuilders, be it big names like StS or less known (and less good) ones like Roguebook, and Griftlands is up there with the best of the best.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 April 2025 19:04
SteamSpy data 08 April 2025 22:09
Steam price 15 April 2025 12:41
Steam reviews 14 April 2025 08:01

If you'd like to dive deeper into the details about Griftlands, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Griftlands
  • SteamCharts - Analysis of Griftlands concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Griftlands compatibility
Griftlands
9.1
13,030
850
Online players
121
Developer
Klei Entertainment
Publisher
Klei Entertainment
Release 01 Jun 2021
Platforms
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