Greak: Memories of Azur

Greak: Memories of Azur is a single-player puzzle platformer adventure. Azur is under threat from an enemy attack who have control of strange creatures infecting the land. Take on the role of three siblings: Greak, Adara and Raydel and utilize their unique abilities to escape the invasion together.

Greak: Memories of Azur is a atmospheric, fantasy and cinematic game developed by Navegante and published by Team17.
Released on August 17th 2021 is available only on Windows in 10 languages: English, French, Italian, German, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil and Spanish - Spain.

It has received 1,298 reviews of which 1,012 were positive and 286 were negative resulting in a rating of 7.5 out of 10. šŸ˜Š

The game is currently priced at 4.99ā‚¬ on Steam and has a 75% discount.


The Steam community has classified Greak: Memories of Azur into these genres:

Media & Screenshots

Get an in-depth look at Greak: Memories of Azur through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 64-bit
  • Processor: Intel Core 2 Duo E6750 or AMD Athlon 64 X2 6400+
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce 8800 GT, 512 GB or AMD Radeon HD 6570, 1 GB
  • Storage: 3 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
An absolute delight. A lot of really mechanics in this game, there's a decent story, the art is beautiful. I wish it was longer! I ate it up in 10 hrs. My only complaint is that the map is too general, if there was a way to zoom in I missed it. The music is pretty but there are lulls in the music where it's just quiet, so it could loop more. Otherwise I sincerely hope they make a sequel but bigger!
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Nov. 2024
Overview GREAK: Memories of Azure is a simplistic, 2D Puzzle Platformer in which you assume control of Greak (and eventually his two siblings), members of a race of humanoids called Courines who live in a country called Azure. The nation of Azure is decaying under a plague that is giving rise to an existentially threatening race called the Urlags. In the game, youā€™ll maneuver Greak and his kin in various ways to help the remaining Courines escape Azure and resettle their race elsewhere. Youā€™ll do so by navigating a small handful of different biomes, slicing, shooting, jumping and puzzle solving to both assist fellow Courines in finding closure before departing their homeland, and also assist the entire remaining Courine race by finding ā€œfuelā€ for their vehicle of escape ā€“ a giant airship. Gameplay As a 2D Puzzle Platformer with light combat mechanics, youā€™re likely already very familiar with the way GREAK plays and the things you can do within it. What GREAK brings to the table that is different, however, is the ability to swap between controlling multiple companions with the push of a button ā€“ allowing for access to different abilities to help solve the myriad of environmental puzzles the game will place before you. Itā€™s a clever idea on paper ā€“ each character has a unique weight and unique skillset that makes them play mostly differently. Greak embodies the traditional rogue archetype, with a dodge roll (that includes i-frames) that makes him exceptionally nimble. His small size allows him to squeeze into narrow corridors. His sister and the groupā€™s mage, Adara, canā€™t fit into those same corridors, but she can hold her breath much longer than Greak, making her adept whenever water is present. The eldest sibling, Reydel, is weighed down by his armor and thus cannot swim, but as a result, can take more hits than his kin. His grapple allows him aerial traversal that neither other sibling has, and his shield turns him into the paladin archetype. Unfortunately, the idea doesnā€™t carry off the paper into real life. In practice, the act of swapping between three characters to do the same task three times plays out as mostly monotonous. All three units can move in tandem with each other, but itā€™s often so difficult to do successfully that you end up splitting them and going one by one. This essentially results in you doing everything twice, or worse ā€“ three times. Some characters are better suited for combat than others, so rather than finding unique ways to space your units and solve combat problems as a group, you end up going ahead with one character, killing the bad guys, then doubling back to get the sibling that you left standing at the doorway (I beat the gameā€™s final boss this way, just because it was easierā€¦). The same can be said for puzzles or platforming segments ā€“ theyā€™re just easier to accomplish one at a time or, in the case of most, require you move through the space one at a time anyway, so you have to do the puzzle or complete the platforming challenge twice. Donā€™t think Iā€™m being too critical ā€“ GREAKā€™s gameplay is mostly smooth, intuitive and enjoyable. Exploring Azure, dispatching plague-beguiled baddies and solving puzzles was a good time, but it becomes tedious when you have to do it twice in quick succession. Backtracking is something we often criticize games for, but this is backtracking 2.0 in a sense, where youā€™re required to retread the same ground instantly as soon as youā€™ve finished treading it once. Narrative & Thematics At the top of the review, I called GREAK simplistic, and that extends to its story and themes. At a run time of just 7-9 hours, GREAK only leaves room for a straightforward, one-dimensional tale ā€“ and Iā€™m actually not going to fault it for that. GREAKā€™s narrative is tight and concise, just like its runtime. Find your siblings, power the airship to escape Azure ā€“ itā€™s actually as simple as that. Along the way are some sidequests that attempt to shine a light on the smaller, more intimate stories of the Courine people. These are just as basic as the main narrative, but at least give you something else to be on the lookout for and accomplish as you traverse each new biome. I expected the story of sibling reunion to have a stronger payoff, but once the group is reunited, the game turns its attention solely to the larger narrative ā€“ that of the dying countryside and the plague that encroaches all Courine life. I wanted GREAK to do more, or say something about its existentialism and nomadic-ness, but strangely, Iā€™m not mad that it didnā€™t. The story is elementary, bookended, and easy to follow and get behind. Itā€™s clear, never gets in its own way and is very accessible. Maybe it doesnā€™t try and be anything special, but maybe it doesnā€™t have to. Visuals, Art Design, Audio This is where GREAK really shines. The gameā€™s art direction is pleasing, endearing and cohesive throughout. Biomes are colorful, but never saturated, lending to the decaying state of Azure while still conveying its once-breathtaking natural beauty. Colors, lighting effects, shading and hues all mix to create something thatā€™s both thrilling and somber, adventurous and foreboding. The cartoonish style of the cast keeps the game feeling light, fanciful and low-stakes despite its comparatively high-stakes story. Their minimalistic designs also work well in tandem with the overall simplicity of the experience that is GREAK. More powerful than all of that, however, is the gameā€™s audio design, which really cemented the gameā€™s worldbuilding and tone. More often than not, GREAK silences its own soundtrack in favor of quiet ambiance. The sound effects cascade along each biome, conveying a loneliness that is surrounded by only nature in all its unfettered purity. Rushing waterfalls, chirping crickets, ribbiting frogs, rustling trees, howling wind and pattering rain make for a cozy experience, which comes as a cherry on top for a game that is so committed to staying within its simple bounds. These things sound basic, but they really shine. When they take a back seat, a perfectly minimalist, yet still epic, medieval-styled soundtrack hums and crescendos at all the right moments. The balance between ambiance and music is deftly struck here, and itā€™s one of the gameā€™s strongest assets. Conclusion I usually have an additional section in my reviews labeled ā€œOtherā€ for when something needs to be addressed but doesnā€™t quite fit in any of the other categories. You wonā€™t find that here because thereā€™s not much more to say about GREAKā€¦ because thereā€™s not much more to GREAK in the first place. While its control three characters gameplay mechanic is interesting, it doesnā€™t do anything revolutionary. And not doing anything revolutionary is certainly a phrase you could use to describe the rest of the gameā€™s story, environments, puzzles, combat, dungeons, challenges, etc. Theyā€™re all there, and theyā€™re really nice! But theyā€™re not particularly special in any way. GREAK never reaches for lofty heights and instead embraces what it is ā€“ a fun 7-hour romp with a nice aesthetic and a cute gameplay gimmick. And thatā€™s ok sometimes.
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Aug. 2024
I think this game is worth a shot simply because of the "control multiple characters" gimmick by itself. It's a really cool idea to build a game around. Although i have to say it felt unpolished. I don't know if the team was being pressured into releasing the game asap, but a few more months of work would really make this game shine. Don't get me wrong, the game is still good, but it feels like it could've been great and it didn't meet its potential.
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July 2024
A very good metroidvania with some puzzle aspects. Eventually you get to control all three characters at once. The story is interesting. The hand drawn graphics are very pleasing and the music is also great. The game is a good medium length. Nothing was too challenging. The only downsides would be that the map isn't detailed so you can't see exactly where you are in each area. Plus you get the third character pretty late. Overall I enjoyed this game and recommend it for fans of the genre looking for a more relaxed game with great art.
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May 2024
First of all, the game IS flawed in many ways. That being the case, I'll still recommend you play it and this is why: It's got one of the loveliest art, character design and ambience I've seen in a while, which really gets you a bit invested on the characters and makes you go "awww" for many of the animations. Solving the puzzles is no rocket science, but still brought me a lot of joy upon completing them - I wish there were many more. Nevertheless, it was a lot of fun, and I'm looking forward to forgetting some of it so I may play again, haha. You can tell much heart was put into it. Now, to address the major complaints I've seen for most reviews and some critique: YES, you've got to control three characters at once, and it IS annoying and probably a big gameplay design flaw when it comes to combat. The mechanic is interesting, but it is only fun when it comes to solving puzzles and exploration, which I think the game should be more focused on (there were only two memorable puzzle "labyrinths"). It tries to be a metroidvania, having combat mechanics and a small variety of mobs, as well as a few bosses. If it was a one-character game, combat could have been more challenging and interesting. But, for having to control three characters, it is all summed up to getting close to the enemy and smashing the attack button. At the start of the game, you, as Greak, get to learn 3 different sword techniques. For what? After you're reunited with your siblings as a group of 3, you only get to smash the attack button anyway. The three-character mechanic works for the PUZZLES, and that is it. Also, another argument for it not being a metroidvania, is the fact that the missions are way too linear. There don't seem to be many different pathways you can follow through as in an actual metroidvania. Another complaint I've read is that the game ends way too soon. And that is, in fact, true. It takes a while for you to get a grasp of the 3-character mechanic; it's got a big learning curve. As soon as you've figured it out, game is over. That feels rather disappointing. Additionally, I've seen people complain about the puzzles being boring. In my opinion, those are by far the best part of the game. If you're not into puzzles, just do NOT buy the game. It reminds me of the classic Fireboy and Watergirl to some extent, but done in a much more clever way. Having all of that said, it seems as though I have much more to hate than to love about this game, haha. Welp, I actually love it. It was a lovely experience, although it had its flaws. I look forward to playing it again.
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Last Updates

Steam data 16 November 2024 15:17
SteamSpy data 22 December 2024 20:53
Steam price 23 December 2024 12:37
Steam reviews 22 December 2024 09:54
Greak: Memories of Azur
7.5
1,012
286
Online players
4
Developer
Navegante
Publisher
Team17
Release 17 Aug 2021
Platforms
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