Graviteam Tactics: Mius-Front on Steam - User reviews, Price & Information

Graviteam Tactics: Mius-Front - tactical battalion level combat simulation. Action takes place in the summer of 1943 at Mius river and Saur-Mogila tumulus area of over 140 sq. km. Four large-scale operations for the Red Army and Wehrmacht.

Graviteam Tactics: Mius-Front is a simulation, strategy and world war ii game developed and published by Graviteam.
Released on March 04th 2016 is available only on Windows in 2 languages: English and Russian.

It has received 1,029 reviews of which 915 were positive and 114 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 31.99€ on Steam.


The Steam community has classified Graviteam Tactics: Mius-Front into these genres:

Media & Screenshots

Get an in-depth look at Graviteam Tactics: Mius-Front through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 SP1
  • Processor: AMD Athlon 2000/Intel Pentium 2.4 GHz
  • Memory: 2 GB RAM
  • Graphics: AMD Radeon 9500/nVidia GeForce 6600 256 MB
  • DirectX: Version 9.0c
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
Your tanks will struggle to see anything, your men will get scared of dying and retreat, you will set up the perfect offence/defence just to get flattened by artillery, and you will love every second of it. This is probably the most realistic WW2 RTS game out there, more of a simulation to be honest. It goes as far as troops using captured weapons, in depth armour modelling for vehicles, and even a communication system for your orders to be disseminated to troops. It's hard to get into, but once you do, it's amazing.
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Nov. 2024
Interesting game, not for me though, I thought it was a good simulation of a battlefront but it's also a bit complicated for my pea brain. If you're into WW2-era War Strategy games like Steel Division 2, this game is for you. But be warned it's not easy.
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Sept. 2024
This game is absolutely amazing and almost everything I want in a World War 2 simulator. I wish the campaign was more like Hearts of Iron but when you're in a battle you get to take direct control of your forces like you do in this. That being said it is absolutely worth the full price and getting all the DLC's. I really hope you guys continue making more DLC's that focus on Romanian, Hungarian, Italian, Estonian, and the Polish Army in 1939. This games greatest strengths is giving you a glimpse into the areas of the war that are often overlooked such as the Croatian Army I will never stop singing that DLC's praises. For those of you that are wary about buying something with a a bit of a learning curve I'll tell you it is more than worth it. Get the Croatian DLC it lets you start out small operating at the company and battalion level once you've figured that out you'll get the rest in no time at all. Anyways keep up the amazing work guys really hope you make us a 1939 Poland DLC and Romanian DLC I and many others will happily buy that in a heartbeat.
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Aug. 2024
This is probably the best battle strategy game out there. The UI is good (apart from the unit display at the bottom of the screen) but is disliked overall I think only because of deep mechanics it has to handle--so really, it's good. The battles are realistic and convincing to the point of being disturbing, to the point of making me think about war. The game is a work of art.
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May 2024
I originally played the Graviteam Tactics games a couple of years ago and I wasn't impressed. It seemed uninspired and unintuitive. The lack of micromanagement was frustrating. Not being able to build your divisions felt like a massive restriction, and put me off quite a bit from playing. Then having your units reject your orders on the field? Garbage. Absolute trash. I know better than the AI of when and when not to move, I know when you should be firing, and I know damn well where you should and shouldn't be going. I randomly downloaded Tunisia Warfare around a week ago and figured I'd see if it would scratch my RTS itch. I loved it. One battle in Tunisia Warfare and it was like a breath of fresh air. Thank God I looked at the store and saw that Mius Front was on sale. I love everything about it. It's quite an interesting RTS sim, as micro management is not required, but still existent, yet limited. This can be pretty off-putting for many, as I can guarantee it was for me. BUT when you have a good selection of RTS games, you have a very nice variety of micro management, yet a lack of it is rather uncommon. This functions much more as a commander sim, than an omniscient being that oversees a battlefield. You're the Commander. You tell your units where to go on the map in the planning stage, and then you trust them enough to fulfill their duties and react to warfare around them. Which, yes, they can do some stupid things like driving their Marder into a ravine. Or walking right past an enemy squad. But generally it handles itself rather well, even in those scenarios. Universally, they work pretty well on their own, though. It isn't better or worse than micro-managing in other RTS games, it just provides a fresh alternative, and is great to have in any RTS fans' library. The maps are fantastic. They cover the different aspects of The Eastern Front rather well, regarding variety. Towns, Swamps, Snow, Rain, Day, Night. Add onto that, the fact that the Developers accurately scale and recreate them to their geographic locations? Yeah. It's pretty rad. The campaign map looks really damn cool. It accurately depicts what you should be doing, and where you should go, but you have no helping hand. Which is nice, in my opinion. I don't want restrictions on what to do and where to go leading up to a battle. I like having the ability to construct my front line and adapt to the ongoing war. Real strategies are required, as depending on the campaign, encirclement can be quick and lethal. So can units be overrun, if your unit composition isn't balanced, or if your units aren't supported by nearby regiments. Unit composition on the map is a nice variety depending on the DLC. Personally, I like combined operations. I like a good dose of armor, infantry, and mechanized troops. Some campaigns lean towards armor, some infantry, some both. It's good to figure out which DLC fits your playstyle. Atmospherically speaking, this is incredible. It puts most RTS games to shame. The weather, seeing tracers fly through the air at 4 AM, the periodic flare to illuminate the sky. Seeing injured soldiers holding their wound before they either die, return to fighting, or surrender and walk over to your forces. Seeing tank columns roll through the snowy Eastern front, with troops in front of, or behind them is incredible. Seeing the soldiers reactions, the voice acting, and the overwhelming sound of gunfire is impeccable. The after battle reports are probably one of, if not, my favorite aspects of the game. While I'm 100% percent certain it's in Tunisia Warfare, I haven't played an armor campaign in this yet to see if it also has it, but seeing as It's the same game that takes place on the Eastern Front, and receives a bit more love from the developers, I'd say it's probably in this too. The after action report shows the entire battlefield after the chaos ensued. You're able to see everything without a fog of war, and here's the neatest part, you can see shots that penetrated armor, what caliber they are, what internals were hit from the shot, and how those damaged internals effected the tank. For example, A Tiger Tank knocked out a Sherman with its 88mm gun. You can see a brief trajectory upon entry, and what led to the demise of the tank and crew. I can see, post pen, that the radio was knocked out at some point, limiting communications. A followup shot was placed on the side armor, lower on the hull from the 88, igniting the fuel and causing the Sherman to burn out. Mind blowing. I love the amount of detail. You can also see which shots ricocheted, and the direction in which they traveled. I do have to say, making a review for a game that has as much intricate detail as this, simply because the UI is a bit wonky is quite laughable and ridiculous. Yes, the UI takes some getting used to. Is it bad? No. Far from unplayable. Is it weird and wonky? Yeah, kinda. But it doesn't slow you down, nor does it inhibit the gameplay. Not to mention, the game is somewhat slow paced anyway. My only real complaint is very minor, and not even much of a complaint. The description on DLC's can be a bit vague. I was looking for a more armor oriented DLC to compliment what I grabbed during the sale. I took a glimpse at Stalemate on Donets and it didn't provide much information to help me make the decision. Long story short I found myself researching the Izyum-Barvenkovo offensive, trying to find historically which units were used in the 17th Panzer division specifically in 1943. Long story short, I passed on it for now. I couldn't find any info. But this complaint is rather minute, and not one that should keep anyone from trying out this incredible game.
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Last Updates
Steam data 08 April 2025 13:12
SteamSpy data 12 April 2025 01:56
Steam price 14 April 2025 20:47
Steam reviews 14 April 2025 19:47

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Graviteam Tactics: Mius-Front
8.4
915
114
Online players
18
Developer
Graviteam
Publisher
Graviteam
Release 04 Mar 2016
Platforms