Grapple Dog on Steam - User reviews, Price & Information

Jump, Swing and Zip your way through colourful worlds and exciting challenges in this unique 2D action-platformer! Master the power of the Grapple on your adventure to save the world!

Grapple Dog is a 2d platformer, platformer and action game developed by Medallion Games and published by Super Rare Originals.
Released on February 10th 2022 is available only on Windows in 11 languages: English, French, German, Spanish - Spain, Dutch, Portuguese - Portugal, Simplified Chinese, Portuguese - Brazil, Japanese, Korean and Traditional Chinese.

It has received 642 reviews of which 576 were positive and 66 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 12.49€ on Steam.


The Steam community has classified Grapple Dog into these genres:

Media & Screenshots

Get an in-depth look at Grapple Dog through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows XP, Vista, 7, 8, or 10
  • Processor: 2.0 ghz
  • Memory: 2 GB RAM
  • Graphics: 128MB
  • Storage: 44 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
Overall the game is extremely easy up until the last few levels and the end boss. Its mindless and I found nearly all of the secret purple gems on each level on the first try with exception of maybe three levels in total. I found it fun but was annoyed with the end boss being cheap and then once I had beat him I then noticed that the 5 purple gems that I had found in the level were not credited of being found so I gave up on trying to 100% the game since the boss level is a chore and very long. Overall it's a fun game but could be a bit more tighter in the level design when they attempt at making tough levels. A few tweaks on enemy placements and how fast the guns shoot flames would make a huge difference on making the game more fun and rather a chore. Overall a solid 6/10.
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Sept. 2024
Delightfully formulaic(complimentary) platforming on a small scale. Takes a bit getting used to the limited angles you're able to fire your hook shoot at. Getting used to the gravity and timing took a while but was thoroughly satisfying once fully grasped. Afterwards, hurling yourself at the speed of barely react-able is exhilarating! It being a bit too easy, even when fully completing it was my only gripe. That might also just be me.
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Aug. 2024
fantastic 2D platformer about swinging with a grappling hook. graphics are great! controls are hard to get used to, and i wish for more music variety, but i highly recommend this title.
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Aug. 2024
This game is like 70% genuinely fun and engaging platforming and then 30% sloppy and infuriating design. I kinda wish I could leave a neutral review, but since I can't I'll make this one positive because in the grand scheme of things I still think this is a good game, even if it sometimes drove me to absolute heights of anger. I cannot count the times I fell through an enemy straight into spikes because I slammed one pixel too far to the left or to the right, the enemy hitboxes are so much smaller than their sprites and it doesn't feel fair at all. Another one is how many times the main character dodged a collectible mid-air because I presses an arrow key for 0.01 seconds too long, the way the character controls mid-air is so exaggerated it becomes a herculean task to right your path after nudging him even slightly to the left or to the right. While on the topic of movement: the way the character picks up speed doesn't feel that satisfying, it feels like his top running speed is barely faster than the regular walk. Another additional point: the way the character sticks to walls even while on the ground can become quite annoying. The worst thing about this game however (in my opinion) are the "accessibility" features. They're in fact not accessibility features at all, but in fact simple cheats to gain infinite HP or infinite jumps. What is the point of even playing the game at that point? It would essentially just become a walking simulator with substantially less plot than other games of that genre. The reason why this is the worst thing about this game despite being entirely optional is because it feels like a bandaid on areas of bad design, like the Dev saying "You can't make that pixel perfect jump? Just get an infinite amount of them, problem solved". Now, granted there aren't many jumps like that in the game, but off the top of my head I can think of at least two which were really needlessly hard. That being said there are also just a lot of levels or sections of levels which felt infuriating in how they were put together, almost every stage from the lava-zone or whatever it was called could be in this category tbh. Situations in which you can't do anything to prevent yourself from getting hit are also surprisingly common, through not as much and definetely more noticable in the bonus levels. It also doesn't help that the psychological impact of those cheats being built into the game only makes the frustrating sections even more frustrating. In the back of my mind I knew there's an easy way to circumvent all that and just get it over with, but in reality I also knew that if I'd use those cheats it would make the victory feel hollow and subsequently make it feel like admitting defeat, plus like a waste of all the time I've already put into trying to beat a section/level legitimately, so I'd grit my teeth and try to ignore those options as best as I could. Anyway, point is: I would've much preferred if certain design changes were implemented, like making the enemy hitboxes actually match their sprites (or perhaps extending Pablo's attack hitbox, idk which would be best) changing the way the character controls to be less finicky and perhaps even adding one or two checkpoints in certain stages before particular sections, rather than slapping a big ole "free win" button in the menu. Lastly, like I already mentioned, the story is pretty weak. I wasn't expecting much out of it in the first place since this is a game with clear focus on gameplay over story, and I was fine with that. However even with my low expectations I still managed to be mildly disappointed by how the ending played out. Nul's choice to save the world comes literally out of nowhere. He literally just gets beaten in a fight and then decides on a whim "Yeah, I think I'll sacrifice myself for this world and people I hated just 5 seconds prior". Like??? And also don't even get me started on how the moment he saw his world, which was his entire motivation throughout the game he was like "Huh... wow this looks actually really lame". What?? How can you judge it, you literally haven't even been to it yet, for all you know it just looks drab because of the weather but is actually a great place. And you expect me to believe him realizing his world sucks in those 5 seconds would be enough of a motivation to sacrifice himself for people he actively hated just a moment earlier? Come on. Also Toni and Pablo have about as much chemistry as wet cardboard. I do not understand what they see in each other at all, throughout the game it honestly felt like they barely even knew each other. As for the things I actally enjoyed: - The vast majority of stages is actually both decently challenging while still being fun - The artstyle is great, I really love it - The music is also great, though some tracks can become a bit repetitive they never become unenjoyable But yeah, despite this list being significantly shorter, I would've felt bad giving a negative review considering I did enjoy most of the game, even if the bad parts were REALLY bad.
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June 2024
This game has a cute pixelated art style which really caught my eye, and it feels comfy being able to explore such a colorful and stylized world. I was pleased to discover that the game gradually gets more difficult as you progress through the worlds. By the end of it, the levels were a decent challenge, especially the gold times in the time trials. The movement itself is surprisingly fluid and responsive. Grappling is fast and feels great. I found landing on top of airborne enemies to be a bit difficult, as you can't change direction as quickly as when grounded. This turned out to not really being an issue, as you can simply grapple the enemies from below, which is more intuitive and satisfying anyway. It's a solid platformer and it's cute. You can even pet the dog if you get all the gems in a level :3
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 April 2025 02:16
SteamSpy data 11 April 2025 22:19
Steam price 13 April 2025 12:46
Steam reviews 12 April 2025 07:49

If you'd like to dive deeper into the details about Grapple Dog, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Grapple Dog
  • SteamCharts - Analysis of Grapple Dog concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Grapple Dog compatibility
Grapple Dog
8.4
576
66
Online players
1
Developer
Medallion Games
Publisher
Super Rare Originals
Release 10 Feb 2022
Platforms