Grand Tactician: The Civil War (1861-1865)

Take command of the Union or the Confederacy. Prepare your nation for war, recruit and organize great armies and fleets under legendary commanders like Grant, Lee, Jackson or Farragut, plan cunning maneuvers on an epic campaign map and defeat your enemies in real-time battles!

Grand Tactician: The Civil War (1861-1865) is a strategy, historical and rts game developed and published by Grand Engineer Corps.
Released on September 24th 2021 is available in English only on Windows.

It has received 2,107 reviews of which 1,608 were positive and 499 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 22.49€ on Steam and has a 50% discount.


The Steam community has classified Grand Tactician: The Civil War (1861-1865) into these genres:

Media & Screenshots

Get an in-depth look at Grand Tactician: The Civil War (1861-1865) through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit
  • Memory: 6 GB RAM
  • Graphics: 2 GB
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Sound Card: supported

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
It is a great game with an enormous amount of potential. The career mode and character creation are fantastic. There are some problems with the economy and research, and AI needs some work but it is a really good game on the whole. I was very excited for this but the Devs don't seem to be updating it anymore.
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Sept. 2024
I enjoy the game. It has far more strengths than weaknesses. Perhaps the most frustrating for the hard core strategic war gamers is the inability to verify the economics mechanics are working as intended and that the game may not even allow for enough time for those mechanics to have a meaningful effect. But, the vast playground and openness to do as you want more than makes up for its limitations. If you just want to fight pre-determined and historical battles along a linear path, there are other games that may be more appealing to you. Those who have the time and are willing to invest it in can mitigate most of the game's limitations with relatively simple modding, while recognizing the potential consequences in terms of balance and historical feel. Comparatively, the game offers the freedom to plot the course of whichever side you are playing like AgeOd's Civil War while providing the option to fight the battles in the Diet Total War graphics that have become more common today. There are very few public mods (I only know of one), but the game is extremely moddable in terms of how things are calculated. For some, if not many casual gamers, this one might be complicated or at least more time intensive to do well than games like Ultimate General Civil War, but it is far simpler and more casual-friendly than Gary Grigsby's Pacific War type games.
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May 2024
I've been waiting for a game like this for most of my life. I got started in war gaming tactics and strategy when I was a kid. I used to play Avalon Hill games, and if if anyone gets the reference, you will know what I mean. Nothing since has ever come close. This game has everything. Politics. Economy. Policy on Agriculture, Industrialization, Railroads and their impact on your operations and conduct of the war. This was obviously a labor of love, and I chose to buy this game when it wasn't on sale, because I want these guys to succeed. Keep it up, gentlemen. We appreciate it.
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Feb. 2024
This is by far the best comprehensive Civil War game out there. It is extremely engaging and the new DCL " Whiskey and Lemons" very fun. However the AI needs work. First since the game has generals ranked from 1 to x, why does Grant get placed in charge of a brigade in the Army of West Virginia? It makes no sense. When the AI creates and army the corps run all over the place and are not united to take advantage of their strengths,while the otherside,in the case the Confederates concentrate and destroy the Union piecemeal. It is not fun to advance to an army and build it up only to have the Union sue for peace. Also I have Seen extremely large Confederate armies, there was a limit to their manpower si this feels unrealistic. There should also be other ways to gain prestige then inflicting casualties, reach waypoints and routing the enemy. If you hold off a larger army and win when outnumber,along with fame your prestige should jump. Also only gaining prestige by sitting in the Capital and running campaign rallies seems wrong also. Once you have a larger command you should immediately have enough prestige to select a good staff, enlist units and upgrade weapons, without clawing for it. You should not have to use significant amounts to be promoted to BG when you already select a division and paid the price,as a division commander you should be promoted to BG like others in the game. But aside from that this is a great game!
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Dec. 2023
This game is extremely fun until it isn't. The base game works better since the AI upgrade, but while the Whiskey & Lemons DLC also purportedly received an upgrade its AI is all over the place... and the base game AI still has issues. Read to the end to understand why this is an upvote. For example, the AI seems to think in terms of individual divisions and their assets - not their command structure. So a given multi-division force is split all over hell and back fighting in multiple battles WHILE LOSING because it does not concentrate forces. A lot of people might say "well there were a lot of dumb commanders in the Civil War", and that's true, but I can't recall any of them NOT wanting their entire command to actually be close enough that a rider can send an order in less than a week of hard galloping. On the role-playing level (W&L), two battles stand out for me: a massed Reb assault on Alexandria, in which both AIs seemed to perform rather well and where I as a cavalry officer had many opportunities to seek out and attack enemy weak points... exposed artillery, routed troops attempting to rest up behind the lines, and so forth. It was a tough fight where we squeaked out a minor victory by holding against a superior Reb army, and was quite satisfying. Here's the other: it is Early 1861. I'm commanding 300 cavalry under General Hunter. A force twice our size comes at us but fortunately is strung out. I am able to hold the one ford their advance elements recognize as existing, by myself, for the entire day, dismounted behind breastworks. Hunter does nothing, having pointed 90% of the division at a completely different fording point which the Rebs evince no interest in. The following day, Hunter has dragged me off the breastworks and back to camp, where he continues to ignore the newly-reinforced Rebs. I hit-and-run, giving better than I get but nonetheless being slowly whittled down to unsustainable casualties. A single artillery battery which happens to more or less be pointed towards the Reb columns finally opens up on them, while the other battery - and the rest of the division - appear not to notice their existence. Indeed, two full regiments are lollygagging in a copse of trees when the Rebs draw up in line and open fire - only then resulting in a response. Which is not to withdraw twenty feet to behind the stone wall running perfectly perpendicular to the attack, but to stand and slug it out in the trees. My men spread out behind the wall to give covering fire, and soon enough Johnny Reb is repelled. And then again, and then once more, until the Reb AI notices that Hunter has absolutely no one protecting the actual objective points, which are on the main thoroughfare well beyond the town he has hunkered down in. Hunter knows only the one lone crossing point that no one is using, which nothing and no one can deter him from defending against no force which has any interest in it. I do SO love losing battles merely because my entire chain of command is comatose. So why is this an upvote? Because I've played most of the grand-strat Civil War games out there, including those which have tried to allow for dynamic battlefield action like Grand Tactician does. This is the best of the latter and there is distinct effort on the part of the devs to keep at it until it works as it should. Despite its flaws, it nonetheless has charm as well as one of the more approachable UIs in the genre. To be perfectly honest, the last time I was thoroughly impressed by a Civil War grand-strategy game, video cards were still EGA. I still occasionally play "No Greater Glory", and still recommend it.
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Last Updates

Steam data 18 November 2024 15:19
SteamSpy data 17 December 2024 22:22
Steam price 23 December 2024 12:43
Steam reviews 22 December 2024 16:03
Grand Tactician: The Civil War (1861-1865)
7.4
1,608
499
Online players
129
Developer
Grand Engineer Corps
Publisher
Grand Engineer Corps
Release 24 Sep 2021
Platforms