Gordian Quest

An epic deckbuilding RPG inspired by old-school classics like Ultima and D&D, using modern gaming concepts like roguelite elements and turnbased strategic combat. Lead and nurture parties of heroes. Forge bonds and discover new skills among them. Guide them to unravel the curses laid upon the lands.

Gordian Quest is a rpg, card game and card battler game developed by Mixed Realms Pte Ltd and Swag Soft Holdings Pte Ltd and published by Mixed Realms Pte Ltd and Coconut Island Games.
Released on June 23rd 2022 is available only on Windows in 11 languages: English, Russian, Simplified Chinese, Spanish - Spain, French, German, Japanese, Portuguese - Brazil, Polish, Korean and Italian.

It has received 5,698 reviews of which 5,092 were positive and 606 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 8.05€ on Steam and has a 52% discount.


The Steam community has classified Gordian Quest into these genres:

Media & Screenshots

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Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 or higher
  • Processor: 2.0 Ghz
  • Memory: 2 GB RAM
  • Graphics: 1Gb Video Memory
  • Storage: 1 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
excellent deck builder game, great strategies with soo many different build options, very fun for the genre. huge replayability between the choice of characters with an added option of 1 of 3 different decks to choose from to even make them more of a niche' build. good branching storyline. can see many many hours of my life sunk into this. def recommend.
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Oct. 2024
Gordian Quest is one of the best card games I've played (together with Monster Train, Slay the Spire, Inscryption or Griftlands). Currently GQ is my favorite cardgame above all these mentioned. Here is why: GQ has a LOT of options for decks and team compilations and its unique mechanics make replayablity more fun than in other cardgames. GQ uses many clever, unique game designs and mechanics that work together very well. For instance character development through the Skill Grid is amazing and shapes your games differently. Furthermore, GQ has a system of equipment beyond trinkets (like in Slay the Spire, or Monster Train). Here You equip your team's characters, each with a separate equipment tree and decks, like in a proper RPG game. EVERY PIECE OF EQUIPMENT can come with cards from card pools of other characters, giving you options for very unique builds - this is SO BRILLIANT and fun to experiment with! This makes your deck builds evolve beyond one, repetitive synergy. GQ's map, exploration and the rpg aspect is rich, beyond all other linear movement card games. Many different locations: shrines, dungeons, mini maps - very cool and original - give you options to shape the map and your adventure. You explore and walk around the map freely like in a proper RPG. Congrats on how visually clear and appealing the whole map experience is! Furthermore, GQ has many unique decks and card pools with synergy ideas and mechanics I have not seen in other card games. The GQ lore is fun and exciting! The Art is great!, from the loading screens, through the battles' backgrounds, to the story map. Soundtrack is diverse in moods and great (especially the Chapter's II dungeons)! And you have cool mini games, that enrich your gameplay beyond card fights. (I like the idea of random events, combined with mini skill test game, that has a form of dice rolling with an illustrated book and story telling - makes you feel like you play a cool old-school RPG!) I've played GQ so many times now, and I'm still discovering new items, new battle backgrounds, new events. The game plays great especially on the hardest difficulty! However, there are still bugs that freeze the game or turn it off. GQ is a very original and successful mix of a good deckbuilding, with great lore, tactical combat and RPG. A true gem!
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May 2024
Been playing this game and following along with development since it was still just one Act with a handful of heroes. I get so excited with every new update, from new heroes to reworked cards to new systems altogether. Even at its current state, there's so much to enjoy. I love trying out new hero builds & combinations, though I do tend to play Naran almost every time, cause I just enjoy her gameplay styles the most. The art is beautiful, and the story is engaging. If I'm waiting for anything, it's more character relationship depth; the current synergy systems are nice, but I hope to see it more developed! So much love for this game, and I fully recommend it to anyone who enjoys turn-based RPGs and rogue-like card games. Definitely one of my favourite gems on Steam in the last few years!
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May 2024
This game is the quintessential example of a mostly positive reviewed game. Everything in the game is done on such level that for every cool feature there is a serious flaw: 1) Classes - I haven't seen such diverse and viable classes anywhere else, they are fun to explore. BUT there are a few big "BUTs": * the characters are just dummies, and their personality is shown very sketchily, although they are drawn well. * there are 10 characters in the game, each with 3 classes for which the game does not provide training or a clear description of the mechanics. * the plentiful classes seems to encourage experimentation with combat mechanics, but there are only 3 slots in the party and the rest are left on the bench. * when you need a character from the bench, you have to build a deck for him blindly, and there's almost no chance of not shitting yourself because it's hard to gauge how effective the cards in a class deck are. * you can only pespec a character with a special artifact, which you still have to figure out where to find, so you can't experiment within one character either. * after level 30, progression ceases to have a significant effect on anything. * you don't get many synergy points and it's better not to spray them on several characters. Often, this means that the game motivates you to play with a once assembled party and once chosen class for each character. Okay, is there a Realms mode for experimenting with characters? No, almost every difficulty level in this mode is tiresome, forces you to play as safe as possible, and doesn't reward challenge in any decent way at all. In addition, for a rogue-lite mode, it lacks metaprogression, and each new run not only doesn't make further play easier, but also differs little from the previous one - in general, I consider this mode a failure. 2) Battles are dynamic, variable and can entertain even after a few dozen hours. BUT they can be randomly generated in such a way that they can either be over in 1 turn or impossible to complete at all - this is frustrating. The reward for most fights is more often than not randomly generated trash, and that's frustrating too. 3) There are some curious game mechanics, BUT even more useless ones. There are so many of them that it sometimes becomes frightening, and the game itself does not highlight these mechanics in any way: random loot, gearing, leveling, several types of currencies, 4 types of merchants, 2 modes of exploration maps, several types of interaction with runes and item modifications, random events and randomly generated fights, shrines - all of this exists as if in parallel to each other and mostly exists only to quantitatively bloat the game. 4) The game runs smoothly on Steamdeck, BUT there are ergonomics and visibility issues. For complex fights, you need to move to PC for better control. Also, in some places the game can lose control and stop responding to button presses, but it doesn't happen often. 5) The soundtrack is good, although not outstanding, BUT only for the first 15-20 hours, then only Spotify. The game is either poorly balanced, or the game concept itself is carefully planned so that it's fun, but not so much.
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Feb. 2024
Gordian Quest is a fantastic game but many things make it look wonky on the surface. The main campaign I would recommend avoiding unless you absolutely want to experience the story which takes you to cool places but never felt very solid to me. Half of the games mechanics just stop halfway through and most don't make much sense with unlimited time\money. There is also not much incentive to switch characters midway but the 20ish hours it takes to beat will get repetitive with he same 3 Heroes. Realm (roguelike) mode is where this game lives. Tonnes of different builds across the 10 Classes. The systems were built for limited use \ resource management. Great balance and repeatability. The devs put a monster effort here but a solid look at what the main game loop and refocusing the experience towards a single game mode with maybe a short tutorial campaign would make it feel solid. The initial impression was a bit off. I would like to see a sequel to this.
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Last Updates

Steam data 19 November 2024 20:10
SteamSpy data 21 January 2025 22:18
Steam price 22 January 2025 20:48
Steam reviews 21 January 2025 04:02
Gordian Quest
8.7
5,092
606
Online players
46
Developer
Mixed Realms Pte Ltd, Swag Soft Holdings Pte Ltd
Publisher
Mixed Realms Pte Ltd, Coconut Island Games
Release 23 Jun 2022
Platforms
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