Gods of Sand

Train gladiators. Manage a ludus. Fight in the arenas. Conquer the tower. Gods of Sand is a gladiator manager with intense turn-based combat, inspired by the Swords and Sandals series, in a dark and unforgiving setting.

Gods of Sand is a turn-based, management and rome game developed by Achenar Studios and Sad Socket and published by Sad Socket.
Released on February 07th 2022 is available on Windows and Linux in 2 languages: English and Portuguese - Brazil.

It has received 618 reviews of which 550 were positive and 68 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 8.19€ on Steam.


The Steam community has classified Gods of Sand into these genres:

Media & Screenshots

Get an in-depth look at Gods of Sand through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: 2.8GHz
  • Memory: 4 GB RAM
  • Graphics: 3D Accelerated Card
  • Storage: 300 MB available space
  • Sound Card: Yes
Linux
  • OS: Ubuntu/Debian based systems
  • Processor: 2.8GHz
  • Memory: 4 GB RAM
  • Graphics: 3D Accelerated Card
  • Storage: 300 MB available space
  • Sound Card: Yes

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
It's like Swords and Sandals with less personality and less combat feedback, I had some fun with it until I decided to go play Swords and Sandals 2 again, and then just didn't feel the need to keep playing this. If it costs a dollar it could be fun but I personally wouldn't be bothered to buy to at full price. If I could give games a "neutral" review instead of getting boxed into a recommended or not recommended category, this would get the neutral rating.
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Aug. 2024
one of the very few good gladiator games and the fighting system reminds me of "swords and sandals" :)
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July 2024
A good and fun game that needs more work to streamline some of the more tedious parts. I plan on finishing the game but there is excess downtime in the game that feels out of place. On it's face you technically manage the gladiators but the management aspect is fairly lite. I would like to see that part fleshed out more so instead of HAVING to do every fight manually (for the most part) I could make those automatic and spend more time doing the managing part if I decided to. My strongest gladiator is the one I actually care about...all the others are there just to make me money. Maybe not the intended method of people playing the game but I wouldnt be surprised if that is generally how it's done. The arena parts are fun enough to trial and error what works best against the different enemies you will fight against. I do wish there was a way to respec a gladiator as for better or worse you do get attached to them. So if you mess one up you either have to deal with it or sell them and try again.
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June 2024
If you like your games complex and difficult this isn't for you. If you like it fun and simple this is excellent. And for a good price, it's pretty cheap for what you get.
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Feb. 2024
Obviously in Alpha but the game lacks subsistence it becomes boring and repetitive after the first couple hours. Couple things that would make the game better. 1. Improving Contracts - They don't really matter, why send your gladiator on a 3-7 day long contract when you could just send him into an arena everyday to earn you 3 times the amount of money. 2. Simulated Fights - The Win percentages are terrible, not sure how they are calculated. For example, if the game calculates that I have 60% chance or greater to win the fight its still pretty likely that I'll lose one of the three or four bouts. But If I were to control my character I would end every one of those fights with more than half health. Something is missing in the formula. 3. Weapons: Need way more variety and rarity for each type with different bonuses, just having the boss weapons isn't enough. Or maybe a skill to increase a specific weapon class bonus. 4. Death: If your gladiator loses a fight they should have a chance to die. I lost a quite a few times trying to get away with the simulated fights and no one died. I don't see the point in keeping more than 2 or 3 gladiators if none of them die. Enjoyed the game still, but by the last arena that's currently available it became a train/rest loop.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 17 November 2024 10:06
SteamSpy data 18 January 2025 06:30
Steam price 22 January 2025 20:38
Steam reviews 22 January 2025 06:02
Gods of Sand
8.3
550
68
Online players
1
Developer
Achenar Studios, Sad Socket
Publisher
Sad Socket
Release 07 Feb 2022
Platforms