Godot Engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that you can focus on making games without having to reinvent the wheel.

Godot Engine is a game development, utilities and software game developed and published by Godot Engine.
Released on February 23rd 2016 is available on Windows, MacOS and Linux in 23 languages: English, French, Italian, German, Spanish - Spain, Greek, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Thai, Turkish, Ukrainian, Czech, Dutch, Finnish, Hungarian, Norwegian, Japanese, Spanish - Latin America and Traditional Chinese.

It has received 6,832 reviews of which 5,684 were positive and 1,148 were negative resulting in a rating of 8.1 out of 10. 😎

The game is free to play on Steam.


The Steam community has classified Godot Engine into these genres:

Media & Screenshots

Get an in-depth look at Godot Engine through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Graphics: Support for OpenGL 3.3
MacOS
  • OS: macOS 10.12
  • Graphics: Support for OpenGL 3.3
Linux
  • OS: Any distribution
  • Graphics: Support for OpenGL 3.3

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2018
This review of Godot 2.2 was *almost* a positive recommendation. You can read a lot of the other positive reviews to learn why it's a really good development framework. (NOTE, 31 March 2018: I have changed the review to a positive review after trying out Godot 3.0 for a few days.) I was about to choose Godot as the engine for my next game, but then my partner noticed that there were posts dating from over a year ago reporting screen tearing and frame stuttering, and these reports continued up to the present. (Search for "godot screen tearing" to see some of the posts.) I had not noticed the problem because the scenes we had made for our evaluation project did not have scrolling. As soon as I added some scrolling to the project, I saw the problems. Unfortunately, there seems to be no workaround. Even Godot's own Space Shooter demo has the problems. Neither turning VSync on (or off) nor enabling pixel snapping helped. It would sometimes look so bad that one could clearly see the seam flicker between two triangles of a texture. Once Godot fixes the screen tearing and frame stuttering, I will gladly change my recommendation to "Yes", but for now, it's not good for commercial use. It's still good for personal projects, prototyping, and game jams. UPDATE (25 Feb): As another test, I created a project with no scrolling. It was simply a 4-color Sprite node that one could drag around the screen, and the background was a solid color. If I dragged the sprite rapidly around the top 1/3 of the screen, I would see weird ripples inside the sprite. Slower movement minimized the rippling, but it was still noticeable. I don't think it's simply a hardware issue because similar behavior does not happen if I recreate the demo in GameMaker, Corona, or Unity. It seems like a renderer issue to me. I hope Godot 3's new renderer fixes the problem! UPDATE (31 March 2018): I tested old projects ported to Godot 3.0, and they worked fine, so I think they've fixed the various problems I had observed. Therefore, I'm now changing Godot 3.0's review to a "thumbs up" because I do like Godot a lot. I also like a bunch of the new Godot 3.0 features. If there's one thing I wish they had, it would be integrated Switch development support, but they have sensible reasons why they don't have that (related to open-source status) that are explained on godotengine.org.
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Feb. 2017
Free to use and doesn't require you to get anything else. I would recommend this to adept users. For those without this cognition or ledger status I would get Game Maker.
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Feb. 2017
First of all I've used Godot much more than 22 hours, just not the Steam version. Started out disliking Godot because of GDScript but after some weeks with it, the scripting language stopped being an issue. Other than that, I'd say this engine is well on its way to become a premier RAD (does anyone even use this term anymore ? :D) environment for making games. Battle-tested in 2 game jams and one LD. PROS: [*]Good level editor, comes with multiple camera manipulation modes (including my favourite, Maya). [*]Great for 2D games (just as good as other, more expensive, engines) [*]GDScript offers a tighter integration with the engine than most other scripting engines. [*]Offers a decent debugger. [*]Complex properties (matrices, colors) are edited in pop-up boxes and don't clutter the GUI. [*]Lots of pre-existing components to help with collision, navigation, 2D and 3D tiled levels and more. [*]Many demos and open source examples that cover a wide range of topics. CONS: [*]Complex projects will sometimes crash the editor if you work too fast (e.g. when switching between 2D, 3D and Script editors). [*]Importing 3D animated models could go smoother. Because licensing issues prevent Godot from supporting FBX (the industry standard right now), you WILL have to use 3rd party software to convert assets to COLLADA (.DAE) (Blender, Maya, MAX, etc). [*]Have to learn a new language (GDScript) but it's syntax is similar to Python.
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Feb. 2017
I've used a lot of game engines in my time. Unreal, Unity, Game Editor, Love2d and out of all of them Godot has become my favorite engine. Considering how simple it is, it's wildly powerful. Once you learn how to use it you feel like you're using a well tuned instrument. I find myself working on features I've never made before and just *knowing* what I need to do to make them. I'm not saying it doesn't have a learning curve. It's Scene-inside-a-Scene workflow definitely will take some getting used to. But it helps to just think of Scenes as containers for things that you can use to group stuff into one inside another scene(container). After that you can learn to use GDscript and signals in a day. After that you're on your way to being a game dev wiz. I can't wait to see how this engine grows.
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Jan. 2017
easy to use, I dont know how to program for crap, but im waiting on the visual programming to come before I start fully using it
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Last Updates

Steam data 19 November 2024 15:01
SteamSpy data 19 December 2024 10:42
Steam price 19 November 2024 15:01
Steam reviews 23 December 2024 07:50
Godot Engine
8.1
5,684
1,148
Online players
931
Developer
Godot Engine
Publisher
Godot Engine
Release 23 Feb 2016
Platforms