God Of Weapons

Embark on a thrilling journey in God of Weapons, an action roguelike where you must ascend the tower of Zhor to reclaim the last light for the world. To survive the monster onslaught on each tower's level, you'll need to obtain and carefully organize weapons and accessories in your inventory.

God Of Weapons is a action roguelike, inventory management and rpg game developed by Archmage Labs and published by Archmage Games Studio.
Released on September 12th 2023 is available only on Windows in 12 languages: English, Vietnamese, Japanese, Russian, Simplified Chinese, Traditional Chinese, German, French, Italian, Spanish - Spain, Polish and Portuguese - Brazil.

It has received 4,055 reviews of which 3,475 were positive and 580 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 4.24€ on Steam and has a 15% discount.


The Steam community has classified God Of Weapons into these genres:

Media & Screenshots

Get an in-depth look at God Of Weapons through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 or newer, 64-bit
  • Processor: Intel Core i3-6100 / AMD FX-8350
  • Memory: 4 GB RAM
  • Graphics: GTX 580 / AMD HD 7870
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2024
In a vacuum, God of Weapons does nothing to offend. In reality, it exists within a densely populated genre and has precious little of note to offer other than its core gimmick, the one that fuses building your character with backpack management. Don't get me wrong, I'm not saying it's a bad idea. I'm saying it's a fairly decent idea that fails to truly impress and entertain. And what's worse, there's no backup coming from any other aspect of the game, given that they are passable, but not much more than that. At the end of the day, God of Weapons is functional and enjoyable enough in my book. But this is a tentative recommendation at best, one you should only consider valid if there's a discount available. For what it's worth, I hear there's an update coming. Who knows, maybe it'll manage to sufficiently elevate the experience.
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March 2024
Fun Game to pass time, but it would be nice to have bigger maps with more randomness.
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Feb. 2024
plan to amend this review but this is where i stand right now: The core gameplay loop could use some tweaks, the balancing isn't all there, all in all its rough around the edges. The biggest thing that I think would benefit this game besides a few more quality of life tweaks is just more variety. It's like very much NEARLY there. More levels, different looking levels, more enemies and just quality of life and I could see myself playing this game for AGES. At its current price? Yeah I'd still recommend it
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Jan. 2024
I recommend for the price because there is enough good and enjoyable content. StS meets Backpack Hero and it works well. Still the late game is not fun or meaningful. When you have unlocked about 80% of the game, that s when you see that the game didnt get a lot of care. Some weapons effects are not working as written. Some classes specific passives are not working as written. And the balancing highly favors 2 or 3 mechanics, so you are kind of building always the same items, around whatever weapons the game gives you. It gets repeatitive, stompy and not rewarding as unlocking more of the game only unlocks class-specific items (over different 12 classes). Lack of replayability, but very enjoyable moment while it lasted. Get it for about 50h of fun gameplay. At this price, it s free real-estate.
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Dec. 2023
Had fun. Mostly played while listening to podcasts and stuff to keep fingers occupied. Pros: Enjoyed the interplay of items and figuring out what to combo with the best. Also inventory tetris-ing to squeeze in that one last piece of gear you want is satisfying. If you get to the end most runs after a point felt godly in the boss doesn't pose much (which can be good or bad). Found that I unlocked most of the stuff and was running around with no further use for the collectible pieces since nothing to buy further. Which I wished there were stuff to do with. Run modifiers like anvil being more common or more bosses and tweaking it to be harder could have been neat options for excess currency stuff. Classes and their variants (plus the unique class item) can be interesting or just meh variants (looking at juggernaut and the item anti-syngeries with default item for example). Found singularist, scholar and rogue pretty fun. cons: There isn't that much variety in the items for some tiers even once all the unlocks due to luck restrictions and alot of unlocks being higher tiers. Additionally for some stats there's not that many items. Like midgame attack speed is mostly clocks which if you are lancer class with default item aren't that great for you. It also felt like ranged was severely lacking at highest difficulty tier for most non archer class(class with buffs to ranged) unless you got lucky. pierce dmg drop off(50% for most) makes it kind of a useless tier 3 item. There is a swarm of high spawn rate so you want to get high attack speed but don't usually get enough projectile power/dmg/crit. Finished all the achievements (tip:the general win a run with x ones aren't listed in order so for example you might need to finish the 2nd class to close out the 3rd slot of the general achievement). Not that difficult to 100%.
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Data sources

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Last Updates

Steam data 22 December 2024 00:59
SteamSpy data 20 December 2024 13:47
Steam price 23 December 2024 20:15
Steam reviews 23 December 2024 19:57
God Of Weapons
8.3
3,475
580
Online players
112
Developer
Archmage Labs
Publisher
Archmage Games Studio
Release 12 Sep 2023
Platforms