GNOSIA

The Gnosia lie. Pretending to be human, they’ll get in close, trick and deceive, and then eliminate one victim at a time...

GNOSIA is a visual novel, story rich and anime game developed by Petit Depotto and published by PLAYISM.
Released on January 23rd 2022 is available only on Windows in 3 languages: English, Simplified Chinese and Japanese.

It has received 2,940 reviews of which 2,765 were positive and 175 were negative resulting in an impressive rating of 9.0 out of 10. 😍

The game is currently priced at 14.69€ on Steam and has a 30% discount.


The Steam community has classified GNOSIA into these genres:

Media & Screenshots

Get an in-depth look at GNOSIA through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7/8/8.1/10 (32bit/64bit)
  • Processor: Intel Core i5
  • Memory: 4 GB RAM
  • Storage: 1 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
TL;DR if you enjoy mystery games, slow burners, social deduction without the social anxiety, and are okay with the non-linear structure, then I strongly recommend this game. The first thing to keep in mind about Gnosia is that the storyline is not played in a standard linear fashion; it is non-linear. If you came from a game like Raging Loop, just know that this game is completely different in terms of structure. This structure will not be for everyone. However, it definitely was for me. The gameplay loop is basically you playing different matches of a social deduction game (think Werewolf/Mafia/Among Us/Town of Salem), where every match the game assigns roles to the characters randomly. The game calls each match a "loop" and the game has a scripted tutorial at the start, which takes around 15 loops or so. The game's story comes in the form of scripted events that occur when certain conditions are met during these loops (i.e. Character A is Gnosia and Character B is human and is alive). Think of these events as puzzle pieces that will allow you to piece together the overarching narrative. These events will answer some things, yet some will also create more questions, encouraging the player to play more to piece these mysteries together. When you get enough events, certain more important ones will trigger that progresses the story, which will eventually allow you to get the ending. Keep in mind that the events for this game can be tricky to trigger, so take a look at the spoiler-free guide on the wiki. One of the strengths of this game is the way it encourages the player to analyze how the characters act during these loops. Characters will have certain behaviors and strategies that can change depending on whether they're Gnosia or human. For example, Comet is excellent at spotting lies, and as a human her average strategy will be to aggressively push liars she catches. There is another character, that as a human, will literally just defend people he likes with no logic behind it. A brief note about the drawbacks Once again, getting the events to trigger can be tricky and can take a while. Keep in mind that everyone's playthrough will be different and your mileage may vary. While attempting to get these events, you may find yourself eventually speed reading the daily debates in order to accomplish the conditions for events you want to see. As the dialogue during the daily debates are reused in the loops (i.e. 'What is the purpose of your lies Character A?' or 'No, we can't eliminate Character A now'), you will begin to see the same lines during these daily debates. This didn't really bother me though, since the lines used differ based on trust levels and can give you information on how much the characters trust you and how much they trust other characters. Also, event dialogue is unique. Anyways, if you read this far and it sounds appealing, go for it.
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Nov. 2024
It's single player Mafia with some light RPG elements. Sounds boring at first but there's something special to learning about the cast through that framework, It's like a constant what-if where everyone is in character. Ended up playing as much for the gameplay as the VN scenes. An interesting game with interesting characters.
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Oct. 2024
i knew of this game coming out 3 years ago, and i passed it up until tonight how incredibly stupid i was this is amazing, excellent art, the writing is great, the gameplay loop is fun, and i love how it supports non-binary characters too one of my all-time favorite VN now, you gotta play this one
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April 2024
Gnosia is a bit of a rough little gem - an attempt to take a game framework that relies on human social deduction and interaction and turns it into a single player affair, to largely successful results. At its core, Gnosia is effectively a Very Weird Sci-Fi take on a Werewolf/Mafia simulator, where you play through a number of loops of the game with a variety of NPC crew members present; the gameplay revolves around debate sessions where the crew decides who is a probable Gnosia (the werewolf analogue) and tries to stop them by voting them into cold sleep, while the Gnosia eliminate people off the board each night. As you go through these loops and various permutations of role assignments for the crew, you see a number of events; some give you background on the crew, some teach you skills you can use during the debates, and some flesh out the broader mystery of why you and another crew member are time looping and how to stop it. There's also the complication of a special non-human/Gnosia role known as the Bug, effectively a walking paradox; if the Bug makes it to the end of the round without being put into cold sleep or scanned by an Engineer, they win by destroying the entire universe. It's an interesting twist to throw a role into the mix that the standard "teams" are both required to play around and address ASAP. In the moment to moment, Gnosia is a fun game. The actual debates can get a bit repetitive in terms of dialogue since there's a relatively limited pool of statements each character has, but the developers did a really great job at actually designing the characters and giving them specific strengths/weaknesses and personalities that you have to learn to work with - and around. One character is incredibly adept at spotting lies but is effectively doomed the moment they have to try to tell one. Another character has high overall stats but is erratically insane so he doesn't use any of them well - but can still surprise you with his skills. Another character has good logical and analytical capabilities but is so abrasive that they'll often get voted out purely because nobody wants to deal with them. Another plays almost entirely on emotion and if you get on her bad side, regardless of whether or not you're on the same team, look out. Learning the character styles fleshes out the debates, because you have to decide how best to handle each round - who's a threat, who's a potential ally and who's just acting weird. If someone everyone tends to hate suddenly has a bunch of supporters this round, they may well all be Gnosia - or if everyone is dogpiling someone it's entirely possible they spotted something about their behavior that you missed. This ties into the fact that you get to choose your own stats and build and decide the approach you want to take; I went extremely high in intuition (spotting lies), performance (telling lies) and logic, but was generally weak in terms of keeping below the radar and lost a bunch of sessions because I made too many folks angry even when I was right about something. You're not locked in though, with a fairly easy set of criteria to trigger a character stat reset to allow you to change what you feel isn't working. Ultimately, Gnosia is worth a look if you're curious how a well handled single player social deduction game would play out, or if you just like weird sci-fi settings and narratives. The cast and crew are very interesting and fleshed out well and it's fun to just interact with them even if one of them might stab you in the back the next day. The art and character design is bright and colorful and neat, and the music is gorgeous and strange with just a hint of friction. Gnosia plays well and each loop is pretty speedy, and the game has a nice feature where you can have it set specific round parameters that can potentially trigger new events for you to help you progress. It is, however, very much not a visual novel at its core and just uses some of the trappings; Raging Loop is the flipside where the focus is the VN and the Werewolf games are more set dressing. Approach Gnosia as a cool framework for a set of variable logic puzzles and you'll have a good time.
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Jan. 2024
It's a unique game which feels like 70% social deduction, 20% RPG and 10% visual novel. It has a low story-to-gameplay ratio and is quite grindy to unlock the various story and lore bits. I repeat: do NOT play this game assuming it will be a visual novel with some gameplay. You should approach it as a roguelite RPG with (fairly repetitive) "encounters" with backstory, special events and dialogs sprinkled here and there. The social deduction mechanics, despite playing against AI, is quite fun as the AI characters have behaviors that fit their personality and game rules have enough randomness and quirks to keep it interesting through many runs. Art is fine, music is great. My main gripe is that character lines get repetitive very fast during normal gameplay.
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Last Updates

Steam data 28 December 2024 00:35
SteamSpy data 22 January 2025 21:09
Steam price 22 January 2025 20:32
Steam reviews 22 January 2025 00:05
GNOSIA
9.0
2,765
175
Online players
27
Developer
Petit Depotto
Publisher
PLAYISM
Release 23 Jan 2022
Platforms