Gnosia is a bit of a rough little gem - an attempt to take a game framework that relies on human social deduction and interaction and turns it into a single player affair, to largely successful results. At its core, Gnosia is effectively a Very Weird Sci-Fi take on a Werewolf/Mafia simulator, where you play through a number of loops of the game with a variety of NPC crew members present; the gameplay revolves around debate sessions where the crew decides who is a probable Gnosia (the werewolf analogue) and tries to stop them by voting them into cold sleep, while the Gnosia eliminate people off the board each night. As you go through these loops and various permutations of role assignments for the crew, you see a number of events; some give you background on the crew, some teach you skills you can use during the debates, and some flesh out the broader mystery of why you and another crew member are time looping and how to stop it. There's also the complication of a special non-human/Gnosia role known as the Bug, effectively a walking paradox; if the Bug makes it to the end of the round without being put into cold sleep or scanned by an Engineer, they win by destroying the entire universe. It's an interesting twist to throw a role into the mix that the standard "teams" are both required to play around and address ASAP. In the moment to moment, Gnosia is a fun game. The actual debates can get a bit repetitive in terms of dialogue since there's a relatively limited pool of statements each character has, but the developers did a really great job at actually designing the characters and giving them specific strengths/weaknesses and personalities that you have to learn to work with - and around. One character is incredibly adept at spotting lies but is effectively doomed the moment they have to try to tell one. Another character has high overall stats but is erratically insane so he doesn't use any of them well - but can still surprise you with his skills. Another character has good logical and analytical capabilities but is so abrasive that they'll often get voted out purely because nobody wants to deal with them. Another plays almost entirely on emotion and if you get on her bad side, regardless of whether or not you're on the same team, look out. Learning the character styles fleshes out the debates, because you have to decide how best to handle each round - who's a threat, who's a potential ally and who's just acting weird. If someone everyone tends to hate suddenly has a bunch of supporters this round, they may well all be Gnosia - or if everyone is dogpiling someone it's entirely possible they spotted something about their behavior that you missed. This ties into the fact that you get to choose your own stats and build and decide the approach you want to take; I went extremely high in intuition (spotting lies), performance (telling lies) and logic, but was generally weak in terms of keeping below the radar and lost a bunch of sessions because I made too many folks angry even when I was right about something. You're not locked in though, with a fairly easy set of criteria to trigger a character stat reset to allow you to change what you feel isn't working. Ultimately, Gnosia is worth a look if you're curious how a well handled single player social deduction game would play out, or if you just like weird sci-fi settings and narratives. The cast and crew are very interesting and fleshed out well and it's fun to just interact with them even if one of them might stab you in the back the next day. The art and character design is bright and colorful and neat, and the music is gorgeous and strange with just a hint of friction. Gnosia plays well and each loop is pretty speedy, and the game has a nice feature where you can have it set specific round parameters that can potentially trigger new events for you to help you progress. It is, however, very much not a visual novel at its core and just uses some of the trappings; Raging Loop is the flipside where the focus is the VN and the Werewolf games are more set dressing. Approach Gnosia as a cool framework for a set of variable logic puzzles and you'll have a good time.
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