GNOSIA

The Gnosia lie. Pretending to be human, they’ll get in close, trick and deceive, and then eliminate one victim at a time...

GNOSIA is a social deduction, visual novel and story rich game developed by Petit Depotto and published by PLAYISM.
Released on January 23rd 2022 is available only on Windows in 3 languages: English, Simplified Chinese and Japanese.

It has received 2,830 reviews of which 2,667 were positive and 163 were negative resulting in an impressive rating of 9.0 out of 10. 😍

The game is currently priced at 14.69€ on Steam and has a 30% discount.


The Steam community has classified GNOSIA into these genres:

Media & Screenshots

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Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7/8/8.1/10 (32bit/64bit)
  • Processor: Intel Core i5
  • Memory: 4 GB RAM
  • Storage: 1 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
best game in the world buy it 30 times (i beat it on switch already)
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Oct. 2024
i knew of this game coming out 3 years ago, and i passed it up until tonight how incredibly stupid i was this is amazing, excellent art, the writing is great, the gameplay loop is fun, and i love how it supports non-binary characters too one of my all-time favorite VN now, you gotta play this one
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April 2024
Gnosia is a bit of a rough little gem - an attempt to take a game framework that relies on human social deduction and interaction and turns it into a single player affair, to largely successful results. At its core, Gnosia is effectively a Very Weird Sci-Fi take on a Werewolf/Mafia simulator, where you play through a number of loops of the game with a variety of NPC crew members present; the gameplay revolves around debate sessions where the crew decides who is a probable Gnosia (the werewolf analogue) and tries to stop them by voting them into cold sleep, while the Gnosia eliminate people off the board each night. As you go through these loops and various permutations of role assignments for the crew, you see a number of events; some give you background on the crew, some teach you skills you can use during the debates, and some flesh out the broader mystery of why you and another crew member are time looping and how to stop it. There's also the complication of a special non-human/Gnosia role known as the Bug, effectively a walking paradox; if the Bug makes it to the end of the round without being put into cold sleep or scanned by an Engineer, they win by destroying the entire universe. It's an interesting twist to throw a role into the mix that the standard "teams" are both required to play around and address ASAP. In the moment to moment, Gnosia is a fun game. The actual debates can get a bit repetitive in terms of dialogue since there's a relatively limited pool of statements each character has, but the developers did a really great job at actually designing the characters and giving them specific strengths/weaknesses and personalities that you have to learn to work with - and around. One character is incredibly adept at spotting lies but is effectively doomed the moment they have to try to tell one. Another character has high overall stats but is erratically insane so he doesn't use any of them well - but can still surprise you with his skills. Another character has good logical and analytical capabilities but is so abrasive that they'll often get voted out purely because nobody wants to deal with them. Another plays almost entirely on emotion and if you get on her bad side, regardless of whether or not you're on the same team, look out. Learning the character styles fleshes out the debates, because you have to decide how best to handle each round - who's a threat, who's a potential ally and who's just acting weird. If someone everyone tends to hate suddenly has a bunch of supporters this round, they may well all be Gnosia - or if everyone is dogpiling someone it's entirely possible they spotted something about their behavior that you missed. This ties into the fact that you get to choose your own stats and build and decide the approach you want to take; I went extremely high in intuition (spotting lies), performance (telling lies) and logic, but was generally weak in terms of keeping below the radar and lost a bunch of sessions because I made too many folks angry even when I was right about something. You're not locked in though, with a fairly easy set of criteria to trigger a character stat reset to allow you to change what you feel isn't working. Ultimately, Gnosia is worth a look if you're curious how a well handled single player social deduction game would play out, or if you just like weird sci-fi settings and narratives. The cast and crew are very interesting and fleshed out well and it's fun to just interact with them even if one of them might stab you in the back the next day. The art and character design is bright and colorful and neat, and the music is gorgeous and strange with just a hint of friction. Gnosia plays well and each loop is pretty speedy, and the game has a nice feature where you can have it set specific round parameters that can potentially trigger new events for you to help you progress. It is, however, very much not a visual novel at its core and just uses some of the trappings; Raging Loop is the flipside where the focus is the VN and the Werewolf games are more set dressing. Approach Gnosia as a cool framework for a set of variable logic puzzles and you'll have a good time.
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Jan. 2024
It's a unique game which feels like 70% social deduction, 20% RPG and 10% visual novel. It has a low story-to-gameplay ratio and is quite grindy to unlock the various story and lore bits. I repeat: do NOT play this game assuming it will be a visual novel with some gameplay. You should approach it as a roguelite RPG with (fairly repetitive) "encounters" with backstory, special events and dialogs sprinkled here and there. The social deduction mechanics, despite playing against AI, is quite fun as the AI characters have behaviors that fit their personality and game rules have enough randomness and quirks to keep it interesting through many runs. Art is fine, music is great. My main gripe is that character lines get repetitive very fast during normal gameplay.
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Jan. 2024
I'll start off by saying, if you're into Visual Novels purely for the story then this game might be a skip for you. Story bits are far and few between and some come with arbitrarily specific things to do to get to them. The ending while good, did sadly not feel "worth it" so to say. Why am I still recommending the game you ask? Because the combination of the gameplay, story and generous price is absolutely worth it! Personal favorite about Gnosia to me was/is the music, it is exactly what I want from a Visual Novel. Just like Zero Escape and AI, Gnosia has a specific song that will leave you to remember the game and the memories you have of it whenever you listen to it.
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Last Updates

Steam data 20 December 2024 00:48
SteamSpy data 21 December 2024 00:45
Steam price 23 December 2024 12:33
Steam reviews 22 December 2024 06:05
GNOSIA
9.0
2,667
163
Online players
158
Developer
Petit Depotto
Publisher
PLAYISM
Release 23 Jan 2022
Platforms