Gloomwood

Trapped in a dark, Victorian city consumed by an ancient curse, you must plan your survival and daring escape using nothing but stealth, an arsenal of eccentric weapons, and your wit in this haunting adventure inspired by the immersive sims and survival horror greats of the late 90s and early 2000s.

Gloomwood is a early access, immersive sim and survival horror game developed by Dillon Rogers, David Szymanski, Nate Berens and Thomas Porta and published by New Blood Interactive .
Released on September 05th 2022 is available in English only on Windows.

It has received 6,014 reviews of which 5,721 were positive and 293 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 19.49€ on Steam.


The Steam community has classified Gloomwood into these genres:

Media & Screenshots

Get an in-depth look at Gloomwood through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 Or Later
  • Processor: 2.4 GHz Dual Core Processor Or Higher
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 660 Or Equivalent
  • DirectX: Version 9.0
  • Storage: 1 GB available space
  • Sound Card: A gloomy one
  • Additional Notes: Why'd ya spill yer beans?

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
One of the best immersive sims I've ever played, even in its unfinished state. 100% pick this up if you're a fan of survival horrors or the old thief games, it takes the best from both and polishes them to a level I haven’t seen anywhere else, without sacrificing the challenge of those old games P.S. the tavern section with the big ass goat thing was the most on-edge I think I've ever been while playing a game, I was so tense at one point that my hand started shaking. Therefore I unfortunately have to give the game a 0/10 for making me cry and maybe also shit myself
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Dec. 2024
Gloomwood (5/12/24, hive update) is a bona fide masterpiece. A tour de force of storytelling, gameplay, level design, it makes me sad we didn't get that sooner. Because by now there would be more to play. My only complaint is the fact that it isn't finished- with only the prelude area, the Coast and Fishery and about 1.5/5 of the games 'Districts', its going to end development any time soon. Deeply intertwined and interesting worldbuilding and lore, amazing versatility to your toolkit that allows you to approach the games varied combat scenarios in a plethora of different ways, and gorgeous custom lighting paired with a distinct visual style make Gloomwood one of the greatest games of all time. But you should still wait. I'm not going to- I'll play the updates as they come out, but if you haven't bought Gloomwood yet, hold off until its at least nearly finished. Experiencing this game for the first time, from start to finish will be an unforgettable experience. So don't squander it.
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Sept. 2024
Is Gloomwood a good game? Undoubtedly. This is the most polished EA game I have ever personally played. Virtually bug free with robust mechanics and a great homage to the immersive sims of the 1990s and early 2000s. There is probably nothing I could say to sing Gloomwood's praises that hasn't been said better by others, so instead I will voice my concerns. I am not a fan of how early access has been handled in this title. As we enter the second year of early access, we have received the fishery district, the caves, the ciffside and tavern (including lighthouse), the market (city), and the first half of the underport (city). All this amounts to around 7-8 hours of content. Simply put, this drip feed of content over such a large period of time has been excruciating for someone who isn't a fan of early access in general. I understand that GameDev is brutal and expensive. If not for Early Access, many games and ideas would not be able to see the light of day due to the prohibitive costs associated with making them a reality. My question is, what is appropriate to ask of your would-be consumers? What do developers owe them when asking them to pay full price for a game (Gloomwood is a steal at $20). A road-map or estimate of completion, I would argue, is the bare minimum. Gloomwood has no road-map and no guarantees beyond the news we get to see in developer updates. Presumably, this is because the Devs don't want to hold themselves to deadlines that may not be met depending on certain circumstances, and don't want to lock themselves in to ideas that they might realize are no good later down the road. I would like to ask the developers for a compromise. Please give us a large state-of-the-game update and an estimate of completion if possible. I am not a critic, I am a fan, and I know that I am not the only one who shares this sentiment. I am happy to support the devs, this Immersive Sim stuff is my favorite little niche of game design by far, and the game itself is fantastic. That's why, despite my grievances, I recommend Gloomwood.
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May 2024
this game keeps the true meaning of immersive sim close to its heart. that is, you can stack barrels to solve problems many times.
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Feb. 2024
A few points about Gloomwood: - The level design is satisfying. - None of the intel gathered feels like it was there JUST for the player to witness. - The stealth mechanics are rock solid, well thought out and fair. - The story is intriguing. - The environment is eerie, and feels eminently hostile even when no danger is present. - The sounds approach perfection. In conclusion, play Gloomwood.
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Last Updates

Steam data 08 December 2024 00:38
SteamSpy data 20 January 2025 03:25
Steam price 23 January 2025 12:27
Steam reviews 21 January 2025 19:49
Gloomwood
9.2
5,721
293
Online players
48
Developer
Dillon Rogers, David Szymanski, Nate Berens, Thomas Porta
Publisher
New Blood Interactive
Release 05 Sep 2022
Platforms
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