GIGANTIC ARMY

Side-scrolling mech-shooting bad-assery is BACK!GIGANTIC ARMY is a heartfelt homage to 16-bit era mech shooters such as Cybernator / Assault Suits Valken, Metal Warriors, and Front Mission: Gun Hazard, developed by the studio behind the acclaimed shooter SATAZIUS.

GIGANTIC ARMY is a runner, action and indie game developed by ASTRO PORT and published by Henteko Doujin.
Released on March 06th 2014 is available on Windows and Linux in 2 languages: English and Japanese.

It has received 355 reviews of which 268 were positive and 87 were negative resulting in a rating of 7.1 out of 10. ๐Ÿ˜Š

The game is currently priced at 2.94โ‚ฌ on Steam and has a 50% discount.


The Steam community has classified GIGANTIC ARMY into these genres:

Media & Screenshots

Get an in-depth look at GIGANTIC ARMY through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 2000, XP, 7, or 8
  • Processor: Pentium 4 1.4GHz or better
  • Memory: 512 MB RAM
  • Graphics: DirectX9-compatible GeForce or Radeon recommended
  • DirectX: Version 9.0
  • Storage: 512 MB available space
  • Sound Card: DirectSound-compatible Sound Card
Linux
  • OS: Ubuntu 12.04
  • Processor: Pentium 4 1.4GHz or better
  • Memory: 512 MB RAM
  • Graphics: OpenGL-compatible GeForce or Radeon recommended
  • Storage: 512 MB available space
  • Sound Card: DirectSound-compatible Sound Card

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
(Prefix: This was purchased for 2.39 on sale, so your value and enjoyment derived from that point, may vary.) This game shouldn't be divisive. First and foremost, the major observations and complaints in most of the reviews are real things within the game. There is slow movement, a time limit, no checkpoints, a credit system, and a low weapon variety. However, from my perspective, these read WAY worse than they actually play out within the game. I'm sure you've noticed, but I do think this game deserves a little defense. Maybe it's partially the awesome art and concept winning me over, but in general, this game is genuinely fun. I want to primarily touch on two of the complaints that stuck out to me the most, being the movement and the time constraints. Both are very over-stated in many of the negative reviews. Yes you do move slow, however even in tandem with the time limit, neither of these were a problem at all. Same can be said for the jet pack. The game is generous with the time it gives back, which you will inevitably get by destroying crates. You have room for error. I have not timed out once in my few times of play, throughout 5 of the levels i've played, multiple times. Honestly, I'll kill all the birds with one stone. I argue in favor of the time, the exclusion of checkpoints, and credit system because: ๐—ง๐—ต๐—ถ๐˜€ ๐—ด๐—ฎ๐—บ๐—ฒ ๐—ถ๐˜€ ๐—ป๐—ผ๐˜ ๐—ฑ๐—ถ๐—ณ๐—ณ๐—ถ๐—ฐ๐˜‚๐—น๐˜. Not to say it isn't fun; you feel powerful and cool plowing through everything in your path. Now if it were simply that, with no time, no credits, with mid level checkpoints, this game would be baby easy and ๐—๐ค๐—ฅ๐—œ๐—ก๐—š. Even if you could get more credits, or just mid level checkpoints, those would still make the game too easy. All of these things in tandem work with you, making you get better at the game; they force you to memorize levels, enemies, boss patterns, and make you learn not to make mistakes. The time investment for all this is very little, too. Now the most legitimate criticisms to me, are weapon variety, and the dash. You can't switch weapons throughout or after levels, and you only get 3 normal weapons, and 3 special weapons (or so i've seen). Regarding the dash input, it has a clear pause between attempted constant dashes, for whatever reason (I assume so you can't spam). It's minorly annoying. My personal critique would have to be the shield. The shield you get in this game is a one way shield- you block whatever comes in front of your direction. Sounds good? Well there'll be a few moments where objects fly behind you, and you can't rotate your shield fast enough. Enemy attacks also wont block, if you block seconds before they hit you. You cannot block in air either. The shield also has a "damage" limit; I never found it to be an issue. Frankly, jumping over objects is usually more successful than blocking. It would've been way better if the shield you got, was simply a full body energy shield. To close, I think a lot of the reviews of this game are unfair. They have a few valid criticisms, but (I reiterate) all of the ones regarding the mechanics would make the game boring. I personally found it a fun, well done, straight to the bone, game. The spritework is awesome, the animation is great, you feel like a powerful tank, the guns are fun, and the music isn't half bad. If you like 2D action games, or even platformers, I would suggest you try this out.
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July 2024
guys how to unlock hard and insane mode?
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April 2024
C'mon Mech time. Difficulty is, you got to want it, prepare to die, you can do it. Memory, strategy and timing will get you you through, even though the slide/dash only works some of the time for me so I just don't use it and still can complete. Time to complete is less than 20 minutes, actual time after memorising enemy moves and acquiring strategy could be hours all in all. Overall I really do like this game, good job! Thank you
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Jan. 2024
A very fun game. People nag about the time mechanic, but it is essential in making you learn the game to the fullest, otherwise people would be playing it sluggishly. Good controls, a little bit unwieldy (gets the mech movement across), aiming feels idiotic at first, but if it would be on the second stick the so much of the game's design would fall flat, well balanced difficulty with varied stages requiring slight changes in conquering them. The only downside is that when pushed to the limits certain boss encounters are more of an endurance test. They could have made the health bars lower for the no special weapons runs to feel less tedious.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 17 January 2025 00:31
SteamSpy data 20 January 2025 10:12
Steam price 24 January 2025 12:45
Steam reviews 22 January 2025 19:57
GIGANTIC ARMY
7.1
268
87
Online players
0
Developer
ASTRO PORT
Publisher
Henteko Doujin
Release 06 Mar 2014
Platforms