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Ghostwire: Tokyo on Steam

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Tokyo's population has vanished, and deadly supernatural forces prowl the streets. Use an arsenal of elemental abilities to unravel the truth behind the disappearance and save Tokyo.

Ghostwire: Tokyo is a singleplayer, supernatural and open world game developed by Tango Gameworks and published by Bethesda Softworks.
Released on March 24th 2022 is available on Windows, Steam Deck and Steam Machine.

It has received 18,662 reviews of which 15,393 were positive and 3,269 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 59.99€ on Steam, but you can find it for 7.37€ on K4G.


The Steam community has classified Ghostwire: Tokyo into these genres:

Media & Screenshots

Get an in-depth look at Ghostwire: Tokyo through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 64bit Windows10 (version 1909 or higher)
  • Processor: Core i7 4770K @3.5ghz / Ryzen 5 2600
  • Memory: 12 GB RAM
  • Graphics: GTX1060 / RX5500XT / Arc A380* (VRAM 6GB or higher)
  • DirectX: Version 12
  • Storage: 26 GB available space
  • Additional Notes: SSD Storage, *Please check Intel's website for Arc compatible CPU and motherboard requirements.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

118 hours played
Sept. 2026
Well... I liked most of the game. But, as many other reviewers who are trying to be somewhat on point, I need to start with the major turn-offs. First, the game is based on Japanese culture. You may not be a fan, but at least it should not put you off by default. Because some players can't stand games with too much J-stuff. Second, the game consists majorly of clearing off the map by travelling and searching for collectibles, and constant random fights with respawning enemies, and both of these can be frustrating, not because of their difficulty, but primarily due to the drawn-out and repetitive nature of the process. You can skip some of it, if you're not hunting the complete badge, but it can still wear you out somewhere between story chapters. Speaking of the story, well... It has its moments, but surely it does not go deep enough, especially if you're skipping the secondary objectives and stuff. Finally, if you're aiming for achievements, there's some additional content, called Spider's Thread, and it's a bunch of levels not connected with the main story and organized by random rogue-like principle. That's where the game is really magnifying its weakest sides: zero point one percent story and motivation, 99 point 9 percent repetitive combat and grind. While there were some peculiar levels with changed perspective (the main game has only one or two such sequences, but it is a really cool experience), most of grind time in Spider's Thread is totally fruitless and disengaging. Now, I think I said enough to provide the base for the point why Ghostwire: Tokyo met with a rather cool reception, both from pro critics and common players, upon release. However... If you'll skip it, you lose a totally unique experience of a modern ninja-ghosthunter, with bizarre magic shooting fighting system, and full 3-dimensional gameplay, where you run, jump and fly between Tokyo's skyscrapers, interspersed with areas of old, linear development featuring one- or two-story Japanese houses... It's a really fun experience! Also, the setting allows authors to twist the major laws of physics at some points, and this again adds spice to the taste. All in all, I think Ghostwire: Tokyo is worth a 7/10 mark, especially if you are enjoying open-world games where you need to collect stuff.
5 hours played
July 2026
I went full completionist on this. every side mission, every torii gate, every lost spirit, the whole supernatural janitorial shift. The animations are ridiculously good, especially the Ethereal Weaving and those core-pull finishers every fight made me feel like Doctor Strange working the night shift in Shibuya. I loved exploring the rooftops, chasing yokai, feeding dogs, arguing with KK, and stuffing thousands of souls into paper dolls before depositing them at a phone booth like some kind of paranormal banker. This is honestly one of the most incredible games I’ve played in a very long time. My only complaint: after everything I did for Tokyo, you’re telling me I still don’t get to actually ride the motorcycle at the end? Unacceptable. 10/10, would cleanse Shibuya’s entire torii-gate network again.
76 hours played
July 2026
MY THOUGHTS: I'm not going to lie, the intro scene of this game actually hooked me right off the bat- and that hook stayed with me to the very end of the game. So many times throughout my gameplay I thought "what is going on?!" So they hit the nail on the head with that. It's a very beautiful and artistic game, I love the funky art and designs. The monsters are actually kind of scary. However, there aren't really any jump scares (even though I spent the first hour or so waiting for one- Ya can't help it with how creepy and liminal the buildings feel while inside). It amazes me that this game is 4 years old and the graphics are still very beautiful. The game overall drenched me in curiosity, and I actually learned a little bit about Japanese folklore along the way which was super cool. If you do not know, this is basically a "ghost hunting" game. Instead of weapons, you have ethereal powers + a bow and arrows. ABOUT THE GAMEPLAY: This game is STORY HEAVY, and is downright beautiful. The game DOES offer difficulty modes- you can set the game to easy if you are more of a story person, but you can also set it on one of the harder difficulties if you love combat. Regardless, you will still experience a fair amount of combat. The game has 6 chapters, and if you aim for the main storyline alone, you can complete it in about 12-15 hours. (I read online that full completion to 100% can take anywhere between 30-40 hours.) However, there are PLENTY of side missions and quests from lost spirits that will hike your gameplay hours up way further if you like the exploring. There are also hidden items and things to find scattered all around town, "collections to complete" I should say... and even toy capsule machines. Completing certain collections unlocks different camera filters, emojis and more. If you take your time, you will spend a lot of your time exploring both the streets AND the rooftops of "abandoned" Tokyo. cleansing souls and capturing them in an effort to escort them to safety via a telephone booth (Ghostwire... You're literally wiring souls.) You will unlock more locations in the map as you cleanse the Torii gates and "remove" the mysterious fog surrounding you. The side quests are typically simple and some are actually pretty funny. They are worth playing in my opinion, in order to get the full experience. Throughout the game, you will slowly figure out what's going on and begin to understand the story more and more as you progress just like a lot of game, but for me personally? I still questioned the entirety of what was going on for the majority of the game. This really is a "WTF is happening" game... and a "WTF IS THAT!!!!" game. Oh, and you can talk to animals/read their thoughts too... That's pretttttyyyyy dope. (So remember to feed the doggies then follow them to get a little reward!) Overall, I'd rate this game about a 6 or 7 out of 10. It's not the absolute BEST, but it's worth playing- ESPECIALLY if you get it on sale. I bought the game on discount at 90% off, and I am shocked at the quality + amount of gameplay I received for that price. ***Let it be noted that at some point in chapter 4, you will reach a point of no return until you finish the game which means you will not be able to complete any side quests or anything until you finish the main storyline. So take as much or as little time as you want depending on your level of enjoyment and MAKE SURE YOU VISIT THE CAT VENDORS TO STAY STOCKED UP ON ARROWS (for non-ethereal damage) & SNACKS (for hp).*** Yes, I said cat vendors.
12 hours played
June 2026
Ok game, One time play, Good story, not much depth but still good, combat is good and simple, enemy variety is less and not much boss fight ( 5 boss fights). 6.5/10.
7 hours played
June 2026
Story is horrible, Map is great. Combat isn't the best but it has it's charm. Lots of random stuff to loot around the whole map. I played maybe 20 hours in this game and I'm having fun for sure.(steam deck playtime not adding up for some reason) Ghost Wire Tokyo isn't exiting by any means but it is a nice chill walking sim with some action. So don't get your expectations too high. Also, it runs at 30fps low-medium settings with xess upscale on the steamdeck so keep that in mind. (intel xess is the best looking upscaling method for the steamdeck)

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Frequently Asked Questions

Ghostwire: Tokyo is currently priced at 59.99€ on Steam.

No, Ghostwire: Tokyo is currently not on sale. You can purchase it for 59.99€ on Steam.

Yes, Ghostwire: Tokyo received 15,393 positive votes out of a total of 18,662 achieving a rating of 8.08.
😎

Ghostwire: Tokyo was developed by Tango Gameworks and published by Bethesda Softworks.

Yes, Ghostwire: Tokyo is playable and fully supported on Windows.

No, Ghostwire: Tokyo is not playable on MacOS.

No, Ghostwire: Tokyo is not playable on Linux.

Yes, Ghostwire: Tokyo is playable and fully supported on Steam Deck.

Yes, Ghostwire: Tokyo is playable and fully supported on Steam Machine.

No, Ghostwire: Tokyo does not support VR.

Ghostwire: Tokyo is a single-player game.

Yes, there are 3 DLCs available for Ghostwire: Tokyo. Explore additional content available for Ghostwire: Tokyo on Steam.

No, Ghostwire: Tokyo does not support mods via Steam Workshop.

No, Ghostwire: Tokyo does not support Steam Remote Play.

Yes, Ghostwire: Tokyo is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Ghostwire: Tokyo.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 October 2026 22:26 UTC
SteamSpy data 16 October 2026 03:39 UTC
Steam price 22 October 2026 14:09 UTC
Steam reviews 18 October 2026 05:47 UTC

If you'd like to dive deeper into the details about Ghostwire: Tokyo, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Ghostwire: Tokyo
  • SteamCharts - Analysis of Ghostwire: Tokyo concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Ghostwire: Tokyo compatibility
Ghostwire: Tokyo PEGI 12
Rating
8.1
15,393
3,269
Game modes
Features
Online players
77
Developer
Tango Gameworks
Publisher
Bethesda Softworks
Release 24 Mar 2022
Platforms
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