Ghostrunner 2 on Steam - User reviews, Price & Information

Blood will run in Ghostrunner 2, a hardcore FPP slasher set in a post-apocalyptic cyberpunk future. Become the ultimate cyber ninja and prepare for epic boss fights, improved skills, an interactive story, new game modes, and captivating synthwave soundtrack.

Ghostrunner 2 is a action, cyberpunk and runner game developed by ONE MORE LEVEL and published by 505 Games.
Released on October 26th 2023 is available only on Windows in 13 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese and Ukrainian.

It has received 9,166 reviews of which 7,430 were positive and 1,736 were negative resulting in a rating of 7.9 out of 10. šŸ˜Š

The game is currently priced at 39.99ā‚¬ on Steam.


The Steam community has classified Ghostrunner 2 into these genres:

Media & Screenshots

Get an in-depth look at Ghostrunner 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 x64
  • Processor: Intel Core i5-4590 (4 * 3300) or equivalent / AMD FX-8350 (4 * 4000) or equivalent
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 960 (4096 MB) / Radeon RX 480 (8192 MB) or Intel Arc A380 (8192 MB)
  • DirectX: Version 11
  • Storage: 65 GB available space
  • Additional Notes: SSD Required

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2024
Most of the comments about this game describe what it did wrong, what it lacked, the stuff that was missing from the first one or what could have been improved. But no one is talking about the stuff that was done right. I'd like to start talking about the music, even if it's not that different from the previous one it's way better in my opinion. The tracks are now done by two different people(not sure if there are more involved, if there are please correct me)l, and that means more variety in the rhythm and the substance. A lot of the tracks here I like more than the ones from the first game. Now the gameplay. A lot of people complain about the block ability because "it takes off from the challenge". Feels like I'm basically dealing with Souls fans, if it's not hard enough it's not good enough. I really can't take this critics seriously, especially when in comparison with the first one this ability allows you to make those annoying machine gun as***les swallow their own ammunition, for real, how can you even find a reason to complain about that? Then you have improvements in other areas like the shurikens being a permanent side weapon, and a lot more new abilities like the shadow decoy, the whirl, etc. Hell, you even have enhancements for those abilities that you can set based on your play style, like the teleportation with the shurikens(one of my personal favorites) or the whirl boosting you up and much more. If it makes you feel way too overpowered then just don't use them. I know that for a parkour video game some might feel unnecessary, but I kindly disagree, because not only is it expanding your playstyle, but it also gives that breath of innovation that we were craving from the first one, which also has great gameplay, but its way too centric so it gets a bit repetitive. As for the story, it's not that big of a deal, I know. But this game in particular you don't play for the story, but for the levels, enemies and all the action that gets involved. Having said that it's still acceptable, has some funny moments and some of the characters are actually likeable. So all in all, it ain't the strongest of its aspects, but it's still ok, even enjoyable. For the levels, we have both a positive and a negative side to this. Again, the innovation was good, especially with the bike levels and the glider. Many of the initial levels are not much different from the first game, but I kinda like that because the essence of the game comes with the color palette and the parkour in all the tech-like surfaces, and they played a bit more with the rail segments and the altitude boosters, which I liked a lot. The ones that I didn't enjoy much are the levels of outer Dharma. Not because they weren't designed well but because of the atmosphere. Of course, that's to be expected since it is a post-apocalyptic world. I just wished they would've made the city levels last longer. Thankfully, they included the bike on these levels so that takes most of the monotony and the slow pace. As for the boss encounters, many people complain that they're more of a hack and slash game than what Ghostrunner is supposed to be. But what is it supposed to be anyway? Just because they require more hits and some lack parkour it's all terrible? The designers were clearly playing with their options and decided to try something new, which I think is pretty cool. In my opinion bosses don't need parkour to be fun, they're just as fun without it, and having more options in your arsenal makes it even better. But still, If you need your hunger for parkour to be satisfied during these encounters well you won't be dissapointed, the Rahu and Naga levels will have more than enough to give. Finally, to finish this review the graphics are what's left to discuss. They're amazing, despite what other people think. I know that the animations of the npcs when talking are a bit static and some even unexpressive, but it really doesn't take away anything at all from the game. I mean, some discussions are obligated, but many others you can just ignore and it won't affect the game. The enemies look fantastic, the world looks just as great, the blades are easily my favorite visuals with all the colors and lights. Now, my biggest complaint comes here and it's related to the performance. Let's be honest, the game was made to be played on pc, and the lack of optimization really takes from the fun in general. It's the only complaint that I actually agree with in regards to all the other reviews, but still, it's not enough to justify the hate it's been receiving from the launch. I mean, it's something fixable, and most of the games that came out in the last years have this type of issue, even games for consoles. Also, a lot of the performance issues have been corrected, so patience it's all that is required. So, to summarize it all, the game has both positives and negatives(like every other existing game), both in terms of gameplay and visual presentation. Despite what others believe it does have innovation, a lot of it. It just might have not improved some of the aspects that many were hoping for, but they are still really good. The real issue here is that people are more focused on what they didn't like about the game(just like I stated at the beginning). I understand the ones that complain about performance(I agree since that's the main reason I waited before actually buying it) but other than that I don't understand why it receives this much hate, as it certainly doesn't deserve it. Even my girlfriend likes it(makes her a bit dizzy but she still enjoys it), so I really don't get any of the negativity. It's definitely worth the price, but still, if you're not sure then just wait for a sale and go for it. I assure you won't be dissapointed.
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July 2024
As a lover of first one, im mixed feelings about this one. Boring open world sections and too much puzzle. Level designs are atrociously bad and confusing. I forced myself to finish. But new skills and game mechanics are good and fun to use. Every 1-2 hours gives new skill, different enemy and new game mechanics. Sometimes so fun, sometimes so boring. Do i recommend this game? 51% Yes Do i recommend first one ? 100% Yes
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June 2024
If you liked the first game this is more of the same. For first time buyers? Things to keep in mind. 1: You die in 1 hit. 2: Involves a lot of jumping puzzles. 3: Several sections can be a little bit too annoying due to the enemy combination. 4: Demands precision. Game ran just fine for me on my RTX 3080 FE 32 GB RAM i5 12600KF Win11. But yeah it was fun. Not gonna do Hardcore mode because I like to keep my sanity.
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June 2024
I am happy with this sequel. Many people might not agree with me, but I actually liked it. Nice change of combat from first game, with the mechanic of free-use shuriken etc. Some little bugs were expected, but that is not that much of an issue. The only little problem I encountered is that I had to customize my keybinds every time I launched the game. Great job developers, but GR 1 will remain my most favourite game.
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April 2024
Ghostrunner 2 is a solid game in many ways, but unfortunately, it fails to live up to its predecessorā€™s reputation for various reasons. The most important reason is the open world-ish maps that come with the second part of the game. It plays like the original Ghostrunner up until the level called ā€œLicking the Woundsā€, then we get a solid, adrenaline-pumping bike level that has been carefully designed around the bike, and then it takes a huge fall by introducing open world-ish levels that force you to use the bike a bit too much to get around. I can understand that they wanted to make use of the new gameplay mechanic they added, but this is not how it shouldā€™ve been handled. The huge maps are way too buggy to be enjoyed and appreciated properly; furthermore, they basically donā€™t work with the Ghostrunnerā€™s gameplay style due to the fact that they completely eliminate the fast-paced gameplay and turn it into a slow, sluggish mess. Add shader completion issues that eventually lead to low performance into the mix, and we got ourselves a mess of a game. The only redeeming quality of those levels is the bikeā€™s handling. Itā€™s quite easy to learn and ride the thing without having to deal with the adaptation process. But wait, itā€™s not over. Almost after every single level, you get to this hub area where you can interact with other characters that have basically nothing useful to say. I felt like the only purpose of this addition was to completely destroy the pace of the game. If thatā€™s the case, they succeeded. Another thing that bothered me was the constant introduction of new mechanics very late into the game and not making use of the formerly introduced mechanics properly. After the bike levels, we get huge levels that are poorly designed around the new wingsuit mechanic. Just like the bike levels, they are extremely buggy and hard to navigate most of the time; furthermore, itā€™s quite easy to get lost in those levels if youā€™re going after the collectibles. Speaking of collectibles, apart from swords, audio logs, and artifacts, we have memory shards to collect to expand the memory of GR-74 so that he can use more skills. The old, unique skill tab is gone, instead, you place them in their designated areas. They also have unique combos that give significant boosts to that specific skill, at least thatā€™s something. There are also Ultimate skills that you can use that are very useful to deal with lots of enemies. However, Blink is part of the Ultimate skills in Ghostrunner 2 and as you can easily guess, itā€™s not that useful. Overlord is also an Ultimate skill, and I can say that it kind of deserves to be there with the enemy variety in this game, but considering the huge cooldown time, itā€™s still not worth it, unlike the rest of them. Tempest is a regular one, but it doesnā€™t kill enemies unless you place that specific skill that causes it to kill enemies on your skill tree. Another useful skill that I used a lot is the Shuriken one. Itā€™s the first one you get and boy, oh boyā€¦ isnā€™t it extremely useful. If thereā€™s one thing I love about Ghostrunner 2, itā€™s Shuriken. Here's the questionable part of the game: Its story. The first installment gave off the impression that it was going to be a one-shot game. The story basically ended with the first one, but I liked what they have come up with, nonetheless. There are some rogue GRs that formed a cult and trying to create a new race called Scions and make Dharma their new home by eliminating or enslaving the human race in the process. The main antagonist, Mitra starts out as a very interesting character who also happens to be the very first Ghostrunner, but goes into full edgy teenager mode in the end. Rahu is another interesting character that I have a feeling that will have a huge role in the upcoming game and the rest? Not that interesting or worth mentioning in my opinion. Allies are also not interesting since they are all clichĆ© characters with cringe-worthy dialogues. The only slightly interesting ally was Adrian Bakunin. Yes, heā€™s alive after the incident in Project_Hel. That guy has the biggest plot armor Iā€™ve ever seen in any game. GR-74 or Jack is still the same as we know with a lot more emotion this time around. However, the boss fights are reduced to being regular bosses that you hit until their HP depletes except for Naga which is the only boss that has unique gimmicks. They also added blocking which is an unnecessary addition since deflecting was already better for a game like Ghostrunner. Thankfully, the soundtrack is still a banger. However, they are a lot more atmospheric compared to the first one. Before I forget, Roguerunner.exe and Hardcore Mode are great gameplay modes, but Hardcore Mode makes you think outside the box a bit too much, especially in the last two levels. You may ask why I recommend this game if I mention lots of negative things about it and the reason is quite simple: Itā€™s still a fun game despite its flaws. This is also neither a positive nor a negative review. Itā€™s not what I expected, but itā€™s still a solid game. I expect Ghostrunner 3 to be closer to the first game with a lot better optimization, though. Trying to blend in RPG and open world elements where they don't belong just doesnā€™t work. TL;DR An underwhelming and unoptimized sequel to the original Ghostrunner that fails to live up to its predecessor's reputation most of the time. The bike is a great addition, but the open world and RPG elements are not. It takes one step forward, but ten steps back. Itā€™s still a solid game, nonetheless. Be sure to use DX11 if you want to have a smoother experience since DX12 is literally unplayable.
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Steam data 27 March 2025 03:16
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Steam price 02 April 2025 12:48
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If you'd like to dive deeper into the details about Ghostrunner 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Ghostrunner 2 compatibility
Ghostrunner 2
7.9
7,430
1,736
Online players
39
Developer
ONE MORE LEVEL
Publisher
505 Games
Release 26 Oct 2023
Platforms
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