Ghost Song on Steam - User reviews, Price & Information

On the desolate moon of Lorian, a long-dormant Deadsuit awakens from slumber. Journey beneath the surface on an atmospheric 2D adventure of self-discovery, ancient mysteries, and cosmic terror. Explore winding caverns and acquire new abilities to unearth this alien world’s long-buried secrets.

Ghost Song is a metroidvania, sci-fi and 2d game developed by Old Moon and published by Humble Games.
Released on November 03rd 2022 is available only on Windows in 8 languages: English, French, German, Japanese, Korean, Russian, Simplified Chinese and Spanish - Latin America.

It has received 1,228 reviews of which 1,024 were positive and 204 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 19.99€ on Steam, but you can find it for 6.59€ on Instant Gaming.


The Steam community has classified Ghost Song into these genres:

Media & Screenshots

Get an in-depth look at Ghost Song through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i3-2100 or AMD FX-4350
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 550 Ti, 1 GB or AMD Radeon HD 5770, 1 GB
  • Storage: 5 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Ethereal, melancholy, searching... fighting to survive, if you are in some sense alive. And looking for something beyond just survival. It's a peculiar existence in Ghost Song, but that's okay. The experience is unique enough to be worth the occasional stubbed toe on rough edges of game design or difficulty smoothing. The narrative is fairly fleshy, especially for a soulsy game. And this is a souls-like, without a doubt - a 2D platforming metroidvania one, but with the same spirit of evasion, maneuvering, timing and tactics to determine whether combat will go well... or result in a hike back from the nearest save spot. Expect to die a lot, and remember to learn something every time if you can - this should help you through. You have a basic ranged attack from your blaster gun, and with sustained fire your gun will overheat and fire slower until it cools. But in a neat twist of game design, this grants you a damage bonus if you whack enemies in melee combat while your gun heat is high, so one series of attacks flows smoothly into the next. This isn't always easy to pull off, but it provides opportunities for satisfying, skilful combat - the heart and soul of the souls genre. It's a shame there's only partial voice acting. What there is, however, is well done and helps pull you into the world, its characters and their struggles. The sound and music are good. The visuals are strange, varied and interesting, as well as quite beautiful. Some areas feel fairly empty, which I read as a sign of good pacing, atmosphere, even realism - not everywhere needs to be full of belligerent creatures, after all - and not all creatures in the game are belligerent. It makes the world feel more like a world, yes? All in all, I'd recommend this game to fans of the metroidvania soulslike genre blend, who enjoyed games such as Salt & Sanctuary (or its sequel), Ender Lilies, or that Vigil thing. As a caution, the game could arguably be more polished. At the same time, though, its heart is in the right place, it has a good amount of action and exploration of a strange alien world through the eyes of a mysterious being... so yes. Heartily recommended.
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Oct. 2024
If you cannot stop playing until you almost starve to death, you know it's an awesome game. I'm hooked and loving it all the way. There are many unique traits which set it apart from other metroidvanias. Give it a shot, it's very interesting and fun. The atmosphere, story, characters and music are glorious. Controls are smooth, abilities are nice and level design is amazing. BUT it's rather short, I was like WTF when it ended and there are obviously some things I must have missed
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Sept. 2024
As a metroidvania, it's ok. As a mysterious and atmospheric experience, it's great. As the achievement of a solo dev, it's outstanding.
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July 2024
I'm about to tear into this game something fierce. It doesn't matter how good you think your writing is, hire an editor, hire some QA people. It's alright fun, but I'm left groaning at the end. The Good I'll start with the positives, though. The gameplay is fine. Being 2D, a common problem is enemies just flipping without any frames to attack, and this is not one of those instances. There's an okay variety to how you end up building your Deadsuit. But there is also only objectively one good way to progress through levels. This is where the positives end. The Bad Continuing from gameplay, if you don't focus most of your levels into GunPower, you quickly feel the burn of spongey enemies. As you progress through the story, enemies also all level up, too. If you aren't careful, you might be shooting some electric sponges for far too long and leveling is becoming tedious. Thankfully, I changed courses very fast early on. I can see how some people could also fall into that trap... It would be okay if you could respec and learn the error of your ways, but if you invested even two hours, you might not wanna restart. Contact damage is an archaic idea, and while it wasn't an issue for most of the game, there was one boss in particular, Ogre, that made it particularly frustrating. Even if you were to have contact damage, having the damage be the same amount as a full attack is just egregious. It can make some fights feel completely unfair. I'm in power armor, why isn't a BUG being hurt? Fast Travel feels like a late addition, and one added in reluctantly. There are story points where you can't use fast travel, and that's fine. But when you CAN use fast travel, there are so few points available on the map that you'll end up running a quarter of the map any time you need to get anywhere. And if you need to backtrack for something, that becomes a bit more tedious... Fast Travel seems like it could have been an easy fix, so why wasn't it? Well, that's because of Dark Souls style NPC quests. Souls generally has NPCs in your path that you need to go to to continue their quests. Not Ghost Song. In fact, there's two times you need to revisit one specific room that is in the starting area that you will enter one more time for sure, but a second time is really pushing it unless you're just... wandering for no reason. And these places are random as fuck, too. There's even an entirely out of the way room that I ran into on a whim while just re-exploring because of this that I would have never entered if I just was focusing on what paths I missed or loot I missed. Speaking of paths, some hidden walls are too hidden. At the start, there's some hinting with little plants here and there, or you walk on something and it shakes... That's dropped almost completely later on. In fact, one of the only extra charges for healing is under a floor that doesn't shake and blends PERFECTLY into the rest of the floor. Am I expected to just run around shooting every wall and floor? The indistinguishability also comes from the fact so much of the world is just flat blobs, uninteresting landscape. I'm gonna shamelessly compare this to Hollow Knight and Super Metroid and just say treat every room like you would an actual room and decorate it to have some purpose, not slag filled hallway with more slag. The Worst The writing. In the fourth stage, I just started mashing through some of the dialogue with the crew. "Bloat" does not begin to describe it. So the characters all love talking. At length. Conversations are mostly one sided, driven by Deadsuit being generally curious. And they go on and on and on about whatever's plaguing them. Imagine scrolling through a white girl's twitter feed. I can understand their problems, but the lengths to which it's hammered in. Not only that, but dialogue will flip between text and voice. Text you can mash past at least, but once voice starts, then you have to listen through it all, even if it's dull, all in favor of completionism, but what a chore. And what is with the ship characters? So much of Gamber's dialogue comes off like a failed liberal arts degree's best attempt at being whimsical. And why is a ship even talking like that? And like I mentioned before, quests are all over the place. Make sure you catch everyone as their next location every time. Finally, the actual plot: The entire premise of what's going on is laid out to the character after a point. Some flowery dialogue is added but otherwise 'this is exactly why all this is happening'. There isn't room for any kind of interpretation, there is just something in the sun and also there's forces above sun worm gods that can just set bounties and send bug dudes. So the most bizarre things are just explained outright to you. But the most frustrating is the inconsistency. Deadsuit is consistently shown as curious, helpful, inquisitive... But knows nothing about herself. And when presented, time and time again with opportunities to do so, refuses to look inward. Why is this the one thing someone so curious is not at all curious about? One boss even yells 'deadsuits aren't real' at one point even though you ARE one and what the fuck a deadsuit even is is never explained at all. And to top it off, spoilers mind you, Deadsuit is alluded to being possessed by Charley, Pasha's sister but that only ends up creating more questions, like why is the Deadsuit childsized? Was it empty? Did a totally unrelated child just fucking die in another suit and Charley's ghost come over? Why is everyone else so god damn tall? Nothing satisfying ever comes from the mystery of the Deadsuit and is entirely unexplained, while the entire premise of the world is in turn, which could have been more interesting. But it's just *thrown* at you. Skip all the dialogue, you'll have a better experience. I'm not exaggerating. Do buy it on sale, level up GunPower primarily, and if you want completionism, there's a 100% map for all the quest markers and other stuff if you need.
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June 2024
To justify my short play time - I've already beaten this game through Game Pass, I just repurchased it on Steam to have it permanently. This is easily one of my favourite games of 2022, in part because it has clear strengths, but no obvious weaknesses to distract you from what the game does best. The visuals in this game are gorgeous - it feels like playing through a concept art book. I'm sure that many have seen beautiful key art pieces and wished they could play through something like that, but the reality is that technical limitations and gameplay restrictions often forbid such a practice. Here, however, the artist, programmer and the game designer got along swimmingly. It probably helped that they're the same person. The game is beautiful, but it never feels like a compromise - the gameplay never suffers just to show you something cool, or vice versa, Speaking of gameplay, it is very good. It's not something that feels extremely tight, making me wanna replay the game over and over. But it definitely deserves a better grade than 'fine'. Controlling Deadsuit feels good from the start, becoming increasingly fun as you collect more upgrades. The idea of synergizing melee with ranged combat is a really smart one (as your gun overheats, melee gets stronger), so fights stay dynamic for a long time. Admittedly, melee loses value as you progress, but other mechanics come in to fill in the gap. The balance also might've changed in a patch at some point, I've played at release. The enemies are tanky, but to me, it never felt like a tedium to fight them. This game is a classic metroidvania in terms of map structure, wherein you gather upgrades while exploring, which then allow you to explore maps, or backtrack to the previous maps to get upgrades. You can also teleport to a small number of locations, but the game isn't too generous with that, so get ready to walk. Backtracking through visited maps doesn't feel too dull though - the game doesn't tend to have any rooms designed to annoy you (think Castlevania and the rooms with flying medusa heads). What's more, enemies drop 'nanogel', which can be used to upgrade your character, soulslike-style. And similar to a Souls game, you drop your nanogel when you die and you have to pick it back up. Music in this game surprised me - I had certain expectations going into a sci-fi Metroidvania game, but they were subverted in a pleasant way. OST is comprised of mostly chill and ambient-like music, which feels kinda analogue (idk how to better describe it). It's a joy to listen to in-game, as the music perfectly sets the tone of the game and accentuates what's going on. Outside of the game, it sounds just as good, and the OST often plays while I do work. I'm afraid to speak on the story, because after two years, I don't remember much. I only recall that I enjoyed it. The main story is focused on helping a crew fix their crashed ship and escape the moon. There is also a sub-plot going on, where you can learn more about the backstory of the place, and the conflict which devastated it. I'd absolutely recommend that you give this game a shot when it's on sale. If you're looking to scratch a metroidvania itch, with fantastic visuals and music, that isn't afraid to slow down sometimes and smell the flowers, this could be it.
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Steam data 06 April 2025 08:12
SteamSpy data 11 April 2025 18:20
Steam price 12 April 2025 20:46
Steam reviews 12 April 2025 05:50

If you'd like to dive deeper into the details about Ghost Song, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Ghost Song
  • SteamCharts - Analysis of Ghost Song concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Ghost Song compatibility
Ghost Song
8.0
1,024
204
Online players
4
Developer
Old Moon
Publisher
Humble Games
Release 03 Nov 2022
Platforms
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