Ghost of a Tale

Ghost of a Tale is an action-RPG game in which you play as Tilo, a mouse and minstrel thrown into a perilous adventure. Through stealth and cunning you’ll be able to explore the secrets of Dwindling Heights Keep and navigate its dangers.

Ghost of a Tale is a adventure, stealth and atmospheric game developed and published by SeithCG.
Released on March 13th 2018 is available only on Windows in 7 languages: English, French, Italian, German, Spanish - Spain, Russian and Simplified Chinese.

It has received 4,746 reviews of which 4,359 were positive and 387 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 2.92€ on Steam and has a 85% discount.


The Steam community has classified Ghost of a Tale into these genres:

Media & Screenshots

Get an in-depth look at Ghost of a Tale through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 64bit
  • Processor: Intel i5 - 2.5Ghz
  • Memory: 3 GB RAM
  • Graphics: NVIDIA GeForce GTX 660 (2GB) or AMD Radeon R9 270
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Sound Card: Motherboard Integrated sound card
  • Additional Notes: Although Ghost of a Tale is fully playable with mouse and keyboard, we'd strongly recommend playing with a gamepad for the best experience.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
I loved this, evoking a dark fantasy vibe and finding out after hand it was a solo developer who was aiming for that. Starts of small and humble, ends on an unexpected epic high, with all the cute goofiness of some of the characters becoming soberingly haunted ptsd issues. Now I’m eager for part 2. I’ve played through 3 times. 3rd time on the switch and noticed the downgrade in graphics and nerf of the sticks(?). I’ve recommended to multiple friends and still on the story high. My recommendation is more to the developer than the player. One word: Signposting :) (well playtesting would have led to signposts) Signposts are physically required to point to the commander office, harbour, commission, northern shore. I was constantly confused the lift-gate being the west gate and the only way to the harbour. Signpost to from the northern slopes to the old watchtower, because spoilers. A major issue for me was the “gating” of the armour, relying on picking the pocket of a very hard to get to guard, and very hard to steal from guard as well. The armour unlocks the commanders quest line, Silas quests, and ergo finishing off Gusto and Fatale stealth skill set, which become pointless because now you have access to a disguise. First play through, I had literally had brute forced my way into the commission and solved the spoiler before I even knew there was a quest line and a find the missing spoiler subplot which was accessible with suit of armour disguise. Figured that out on my second play through. Rolo peppering the player to meet on the northern slopes and not the shoreline. As that line of dialogue is muttered once and never again. Signposting the importance of the Ranger disguise by a comment from the other mice or Rolo that Tilo is running round the keep like he’s ranger. Even on my 3rd play through I was getting hung-up on the gating of game-states denying progress, basically how main quests and side quests should dovetail together. Game development gripes, but from a solo-dev, whose had this in their minds for years, it’s understandable, the story and world building is amazing. Patch in the signposts, Move the armoury key to a guard inside the keep.
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Dec. 2024
Ghost of a Tale is one of the most charming little games i've played in a while ,and even though you play as a little mouse , by calling it little i don't want to belittle it whatsoever.... well that was a mouthful. This game is 'little' not because it is very short or there's a lack of content, it is 'little' because of the homey feeling it gives of. A lot of different things contribute to invoking that feeling . Art style is cozy and nice, soundscape as well. Overall theme of being a little mouse trying to sneak around giant rats you can't defeat works towards that as well. But the main thing which makes this game so special for me is that sense of adventure and being lost in a best possible way. This will sound strange perhaps but Ghost of a Tale is first game since i've played Dark Souls back in early 2010's which gives me that adventurous sense of being lost and slowly but surely piecing layout,story and everything else together. It is a strange comparison to make i guess, but the feeling is that exact feeling i got from the DS back in a day. Where two games are really very different is that Ghost of a Tale essentially has no combat hence you are a little mouse set against giant armored rats (imagine vermintide ) . Gameplay evolves around stealth and various tools to help you out. And that , sadly , is the weakest part of the game. It is extremely easy to be honest. There are save points literally every 10 steps and even if you get noticed you can easily run away from the danger because your assailants are not too keen on chasing you around for too long. There are couple of nice touches like day and night cycle and certain npcs will or wont be in a place depending on time of day. I havent encountered any serious technical issues besides very little stuff, game is an Indie one so there's a lack of polish here and there but nothing to take away from the experience as well. Overall a game for ones soul if you will. Strongly recommend for 'vibes' as kids say these days.
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Oct. 2024
This might be my favorite game of all time. I was hesitant to start it because I didn't think I would be very good at it, but it felt very approachable for most players. The visuals and sound design were so well done that this game always felt very immersive and I found myself looking forward to my next time playing it. I was surprised at how large the world felt, while not feeling overwhelming. Sometimes in games I get frustrated having to return to previously visited areas because I 'did everything there already.' However, each area felt very interwoven and even if I took a wrong step and ended up in an area mistakenly, it made the experience feel more real. I found the game the right mixture of challenging and amusing, and I very rarely felt frustrated and needed to look something up. I so desperately hope there will eventually be a sequel, because the characters and world in this title were so well thought out. I enjoyed getting to learn about each character and space, no matter how inconsequential they seemed to the grand scheme (especially because some of those characters may have held more importance than originally thought). Would definitely recommend to friends, and loved playing on stream!
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Oct. 2024
Good lord I love it. Been looking for stealthy games with intricate interiors, like Dishonored and Thief. They are few and far between. This game is awesome. Main character is so cute but I feel tense playing it. I feel like it's a cross between Ratatouille and Halloween (a strange combo) with a Skyrim-y backdrop. Amazing
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March 2024
Pretty nice writing, nice world building, gorgeous visuals, and immense cuteness of a tale. It brings challenge, but you can get help in witty dialogs. It is good to see that some studios are still able to remember how to tell a tale. Highly recommended for those not of the dakkadakka/hack-and-slash/gorefeast cadre.
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Last Updates

Steam data 19 November 2024 14:13
SteamSpy data 19 December 2024 09:19
Steam price 23 December 2024 20:46
Steam reviews 23 December 2024 06:02
Ghost of a Tale
8.9
4,359
387
Online players
34
Developer
SeithCG
Publisher
SeithCG
Release 13 Mar 2018
Platforms
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