Getting Over It with Bennett Foddy

A game I made for a certain kind of person. To hurt them.

Getting Over It with Bennett Foddy is a psychological horror, difficult and singleplayer game developed and published by Bennett Foddy.
Released on December 06th 2017 is available on Windows, MacOS and Linux in 5 languages: English, Japanese, Russian, Korean and Simplified Chinese.

It has received 74,217 reviews of which 61,158 were positive and 13,059 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 1.74€ on Steam and has a 75% discount.


The Steam community has classified Getting Over It with Bennett Foddy into these genres:

Media & Screenshots

Get an in-depth look at Getting Over It with Bennett Foddy through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows Vista
  • Processor: 2 GHz Dual Core CPU
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 4000 or better
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
MacOS
  • OS: MacOS 10.9
  • Processor: 2 GHz Dual Core CPU
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 4000 or better
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
Linux
  • OS: Ubuntu 12.04+ or SteamOS
  • Processor: 2 GHz Dual Core CPU
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 4000 or better
  • Network: Broadband Internet connection
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Great game. played for 3 hours. its now 4am. Only progress is done mentally by listening to Shakespeare and realising you are more of a failure than you though you were. 10/10 I will be going down the road feeling bad tomorrow.
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Sept. 2024
This game took me around 20-50 hours to beat for the first time (I honestly have no clue of the exact amount, but it’s somewhere in that range). I bought it in 2020, tried it for a while, got to Orange Hell, fell, and then put it down. I picked it up again maybe a couple of months later, reset my save, did the exact same thing, and then put it down again. After repeating this cycle several more times, maybe about a year after getting the game, I finally made it to the snowy area—and that became my new stuck point. I continued this cycle for a couple of years, picking it up, resetting my old save, playing for a bit, putting it back down, and repeating this ad nauseam. After a while, I actually got pretty damn good at the game, able to reach Orange Hell in about four minutes from the start, but I never committed hard enough to actually beat it. In April 2024, more than four years after I’d originally purchased the game, I realized how good I had gotten from the frankly ridiculous amount of hours and resets I’d put into it, and I decided I would finally beat it. After four years of playing without finishing, I reset it one more time, this time determined to finish—and I did, in about an afternoon. After countless hours, resets, and more than four years of my life, I beat it, and it was really easy. About a week passed without me touching it, but then I booted it up again and ran through it in about 30 minutes. Since then, I’ve picked it up on and off, seeing how quickly I could finish. At this point, I think I’ve completed it maybe 30 times, with my fastest run being around 9 and a half minutes. Something that had previously taken me countless hours to do, I had just completed in under 10 minutes. "Getting Over It" is important to me. Why it’s important, I have no idea. I’m not really sure what I feel when I think about the game, but I know it carries an air of importance for me.
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June 2024
Tried to beat this game for ~15h in January 2018, couldn't get past that table with the orange. Today, in June 2024, I reinstalled it and got to the top within a time of 2h 40 min. I also finished school, moved to another city and got my bachelor's degree in Computer Science during those years. What does this say about me as a person? Have I become more patient, so that I could pull myself together when it is needed? Or did I become more insightful and ingenious, which allowed me to take different approaches to the slopes and hills, and conquer them? Maybe I got even more competitive over these years, and I wouldn't take anything but a win? Or, maybe it was all just dumb luck? Does it even say anything about me? For me, it's really one thing that matters. I got over it. Thank you, Bennett Foddy.
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Feb. 2024
A metaphor for life, if you're willing to accept it. I found the commentary delightful and the gameplay infuriating. But overall I'm deeply glad I did it.
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Jan. 2024
Above all else, this game is timeless. The monologue and the music (provided you do make progress), serves to bind this game into a gem of its own category. It's a philosophical and cultural critique, which has been relevant for the entirety of this century, and will continue to be. Getting Over It should be frustating. It should tempt you to quit. Very little about it makes sense, in terms of gameplay; no amount of experience with other games, will help you with this, and that should frustrate you. It should frustrate you because you lose progress. Because it taunts you directly and indirectly. It does something no other game really does: it doesn't reward you with anything that can conceivably be called a reward, but makes you risk losing everything, and it hardly even taunts you over it, aside from the odd quip and song that plays when you suffer a setback. But every climber who reached certain heights, found something. They find themselves able to climb certain obstacles, before hitting a new one. They might quit, or get to the top. Normally, the top brings a sense of relief. And then, for many, it's easy to climb the mountain again. And the monologue, and the gentle music, combined with that slow, fruitless struggle, subtly reveals a universal fact known to all cultures across human history: that life has obstacles. That bad things happen. That we can lose anything and everything, and end up at start; with the added feeling of loss, to create a very real sense of loss. You can lose your belongings. You could lose friendships. You might lose a romantic relationship, the best one you ever knew. Bad things can happen to you, even if you did not deserve anything bad. You could slip on accident and break something forever. Loss, in this game, is real. And what do you gain then, at the top of the mountain? For some, it's nothing worth noting. For others, relief; a sense of achivement; pride; simple, lasting satisfaction; the ability to confidently say "I did it, by my own will". And that last thing, is normally a profound feeling --- even if this is just a game. And that feeling stays with you. That's what life is. That's what this game is. That, is why this game is beautiful, in a way like none other.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 20 November 2024 00:12
SteamSpy data 20 December 2024 01:03
Steam price 23 December 2024 20:49
Steam reviews 23 December 2024 15:47
Getting Over It with Bennett Foddy
8.1
61,158
13,059
Online players
445
Developer
Bennett Foddy
Publisher
Bennett Foddy
Release 06 Dec 2017
Platforms