Gestalt: Steam & Cinder

Inspired by 16 and 32-bit classics, Gestalt: Steam & Cinder fuses tight 2D platforming and exhilarating combat with an engrossing, twist-laden narrative in a stunningly handcrafted steampunk world.

Gestalt: Steam & Cinder is a rpg, action and metroidvania game developed by Metamorphosis Games and published by Fireshine Games.
Released on July 16th 2024 is available only on Windows in 7 languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Japanese and Simplified Chinese.

It has received 1,213 reviews of which 984 were positive and 229 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 9.99€ on Steam and has a 50% discount.


The Steam community has classified Gestalt: Steam & Cinder into these genres:

Media & Screenshots

Get an in-depth look at Gestalt: Steam & Cinder through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 64-bit
  • Processor: Intel Core2 Duo E8400 or AMD Phenom II x2 550
  • Memory: 4 MB RAM
  • Graphics: GeForce GTX 260 or Radeon HD 4850
  • Storage: 4 GB available space
  • Sound Card: N/A

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
21 hours is inaccurate. My 100% achievements save (which was also first playthrough) is under 8 hours. Full transparency on what you're getting if you buy this game: a one-and-done theme park metroidvania. The art is gorgeous, the combat is decent (better at start, slowly degrades), the platforming is kind of non-existent until the last 2 areas. The final 3 bosses can be absolutely obliterated with a quest reward item. There is no replayability to this game to speak of and it is a poor candidate for randomization because of the progression design. The story is decent until the ending. I can't conceive of a less-satisfying ending for a game than what was written. I actually can't think of a worse ending in games I've played before. It's *really bad*. I think the game is worth picking up on sale if you're comfortable with the things I've said above.
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Aug. 2024
Nice little game, not too long, not too short, overall fun, engaging and enjoyable, for the price alone it's well worth the ride. Some games in this ilk are ultra punishing and slogs to get thru but this was a breeze, sometimes its nice to just have something you can throw on and zone out to that feels comfortable and manageable. Hopefully the creators do more because this was a pretty cool.
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July 2024
This is a really, really solid game with a MASSIVE catch that I'll list at the bottom of the review. Gestalt: Steam and Cinders is ultimately a fantastic feeling Metroidvania wrapped around a story that was too high-concept for the writing team to execute gracefully. That isn't to say the writing is *bad* - it's frequently very good - but I'll get into that in a second. On game feel: the controls in this game are fantastic, for the most part. The main character animates beautifully (as does most everything in Gestalt ,) and everything from moving to attacking feels responsive and smooth. Getting a hang of the game's movement is a delight - it feels like there's enough here for speedrunners to chew on for weeks, fine tuning routes and perfecting short hops and dashes. The movement feels good even at a basic level but has the nuance and fine tuning potential to offer a lot of depth. The movement is Hollow Knight good and in some places better. The same can't necessarily be said for the combat. It's a swooshy affair with a range of basic attacks, heavy attacks that require some of your revolver meter (basically a super move gauge,) and some ranged attacks that also require your revolver meter. Where the combat has lots to unlock and master, the depth suffers when it comes time to actually put all those moves into practice. Don't get me wrong, the fighting is pretty fun but the basic enemy types don't demand much from you. There was one section of the game where I felt legitimately threatened by the enemies and there it often felt like the tactics the game encouraged weren't especially useful (i.e. i-framing an enemy shot by rolling only to get clocked by a backwards shot as part of the overly long animation.) At that point I felt frustrated rather than challenged - what I wanted was to be pushed into using more combat options, not feeling as though I had no safe approach. Boss fights are fun, but fairly easy and prone to cheesing with some of the more powerful techniques. All in all, combat felt good, but it felt good despite the enemies, not because of them. The music is another standout. There's a range of Western-esque strings over some heavy drums and symphonic shenanigans, and it all works - every single track is great. It's absolutely gorgeous and will be the fastest Spotify stream of my life if it ever ends up on the service. I know the devs are working on getting it put out as DLC; I'd recommend you purchase that instantly. Now: the writing. I should note that I'm hyper-critical of writing (perhaps hypocritically so, as this review might evidence,) and by and large Gestalt 's writing team did better than a lot of folks would have with this whole concept. But that's because the concept itself is anime as hell. In short: there's an apocalypse by way of a strange dimensional energy, there's people using that energy to slay the demons the energy itself produced, there's a schism between the normal people and the people corrupted by aforementioned energy, and then the story begins as the latter have been banished from the last remaining city, powered by vaguely defined 'steam.' There's proper nouns everywhere, constant exposition dumps abound, and characters routinely descend into ellipses-filled dramatics at the barest sight of a plot twist. None of it was game ruining - mostly - but it was a distraction every time a cutscene played. It's a shame the writing isn't stellar, because the character designs are fantastic and when the writing sings it really sings. But to have all that exposition and then have glaring plot holes is almost a step too far. The actual step too far is a major spoiler for the structure of the end of the game. I won't be spoiling the story, but I will tell you what very nearly made me thumbs-down the game, and I will put that behind spoiler tags. The game is a cliffhanger. This is nigh-inexcusable for a pixel art platforming metroidvania, choked as the genre is, as uncertain as the games industry is, as prone to dissolution at the slightest hint of financial woes as game studios are. The game ends with actual, literal sequel bait with no guarantee such a sequel will materialize. I have no idea what kind of optimism these folks are huffing, but I hope against hope that the industry remains stable enough for the devs to FINISH THE STORY. Christ alive, I haven't seen a slashed ending that brazen since Halo 2! With that massive caveat in place, I still recommend the game. For casual players, the moment to moment story, gorgeous art, incredible music and great controls will make for a really great weekender title you can blaze through and be (mostly) satisfied with in a couple solid sessions. For speedrunning types and completionists, the movement system here is a joy to use and I feel like if the game picks up a solid community we'll be seeing speedruns for months to come. It's a recommend, but to the devs: for the love of god don't pull that trick again.
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July 2024
I recommend it if you are just wanting to play an indie Metroidvania and you're digging the style from the videos and trailer. However, the ending is quite unsatisfying and clearly they are leaving it open ended enough for a sequel or maybe a DLC? It's fine. It's not too expensive, but it's short at 9-10 hours for a 100% completion. I've heard some folks complain about it being wordy. It's really not that much text. Everything isn't Call of Duty multiplayer or Fortnite. Sometimes games have a story that you follow along with.
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July 2024
The waiting was absolutely worth it. Gorgeously looking, very good controls, very nice combat, absolute fun exploration and surprisingly interesting story. A bit too much of dialogues at times, but overall cool, with nice characters. Absolutely worth it's money. P.S. And you can collect corgi. What the hell more do you need???
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Last Updates

Steam data 20 November 2024 06:10
SteamSpy data 19 December 2024 01:21
Steam price 23 December 2024 12:48
Steam reviews 23 December 2024 10:05
Gestalt: Steam & Cinder
7.8
984
229
Online players
55
Developer
Metamorphosis Games
Publisher
Fireshine Games
Release 16 Jul 2024
Platforms
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