It's a pretty cool game, but supremely buggy, and has some questionable DLC. I played the entire thing in coop and we experienced a lot of bugs, including progression stopping ones. Sometimes restarting the game helps, sometimes it doesn't, The game is fairly cheap on sales though, but buy at your own risk. Read on to find out why. The game It's kinda like Fallout but with robots, and without loading screens when entering interiors. There's a lot of looting you can do here, even if not a lot of it is meaningful, especially late game, the hoarder type players can get lost in this game. The environment graphics and detail are very good, but the character models are not, they are quite ugly, and they really didn't bother with the facial animations/lipsync. The interior detail level is kind of a surprise to be honest, because you can enter almost any house, and they are all quite detailed inside, and again, there are no loading screens. The game mostly runs well, with a few exceptions, at least in COOP, when there are many effects there are FPS drops, The story/lore could be interesting, but I found it really hard to care about, partially due to all the bugs with quests and NPCs, and partially because the story is presented in completely unstructured, unhinged way. The BS And now for the BS - the "create account for daily missions" and "pay to win DLC" BS. Because of course this has to be in the game, its 2020s after all. The silliest part is that you can accept and complete the daily missions in coop without an account, which means that this requirement for singleplayer is completely arbitrary and useless. It's just evil and greedy. I have no other explanation. Then there's the DLC. A bunch of game features are separate DLCs (like bikes, and clothes crafting), but I also think that they are already included in the game anyway, so why is there separate DLC listings? Who knows. Then there's the pay to win DLC. A paid-only moped variant with crafting stations & storage. Powerful unique weapons, including things such as aimbot rocket turret that you can deploy anywhere, and paid weapon skins in a paid game. Base game weapon variety is quite limited. The bugs As I said, we experienced many bugs in COOP, for both the client and the host player. The bugginess of this game rivals that of Warframe. I don't know if the same bugginess happens in singleplayer. [*]Many quests would not progress because enemies that you need to kill simply do not spawn unless you restart the game. This happened in 2023, and it happens in 2024. [*]None of the DLC main mission progress saved on my save. One DLC side mission permanently bugged for me after we did it in coop, making it incompletable in my save. [*]Every single location I visited/unlocked as client doesn't save for non host players. [*]Certain locations do not track completed objectives correctly, for both players. This mostly affected Missions in locations not tracking correctly for both "Location Objectives" and for the "Challenges" system. These are permanent to your save. You cannot fix them. Other similar things are Relay Beacons not counting, and with Alpine DLCs - Collectibles and Weapons are not counting sometimes. [*]In many cases quest NPCs were invisible for both players in COOP. Player characters would become invisible in menus after some time playing back in 2023, but this may have been fixed. In many cases NPC dialogue would not play in COOP, including subtitles. [*]Many desync issues - things like players not being on the bike for one player, placeable fast travel beacons not appearing at all for the other player, etc. [*]Sometimes enemies just don't die on one player's game, making them unable to be looted [*]Sometimes shooting sounds don't play or particle effects don't display at all. [*]You can bypass weapon draw animations by switching weapons while the un-ADS-ing animation plays. Other things I didn't like [*]Limited player stash. They actually increased it since 2023, but only for the weapons, not for materials, which is still quite limiting. Back in 2023 the amount of micromanaging of the inventory that was required is insane, [*]My friend bought all the small DLCs near the end of the game and got substantial boost to drop rates for some reason. [*]Movement feels very floaty and imprecise. Trying to make precise jumps is a nightmare. [*]Switching weapons is very slow. This includes switching to healing items and throwables/deployables, making the latter really inefficient. [*]The map is kinda too big, and there's not a lot going on between points of interest. The sheer size of it feels kinda pointless, especially given how bad the transport you get is. [*]Most of the missions feel like MMORPG filler. No voice acting, 1-2 objectives, just grind basically. With how bloated the game is already, expecting the player to read every note is a bit too far. [*]Enemies get spongy, especially later game. [*]Looting is kind of a chore due to carry weight limits and strange item weights (small and large fuel cells weigh the same for no reason, etc), as well as and clunky UI. Throughout most of the game more than half of the inventory space is taken up by weapons, ammo and healing items. [*]Certain items can only be dismantled 10 at a time. This includes the heaviest objects like propane and fuel tanks [*]Certain items, such as wood and gas canisters are not shared loot like everything else is [*]You do not get any skill points after level 30. Lame. [*]The base building part is just a wave-defense chore. Attacking enemy bases is cool, but having to defending them every few hours is not, if not more often.
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