Gedonia on Steam - User reviews, Price & Information

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Gedonia is a classic open world rpg, featuring a complete freedom of building your character, exploring a huge world and completing quests.

Gedonia is a open world, rpg and third person game developed and published by Kazakov Oleg.
Released on October 14th 2022 is available only on Windows in 2 languages: English and Russian.

It has received 3,652 reviews of which 3,213 were positive and 439 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 14.79€ on Steam, but you can find it for 0.61€ on Gamivo.


The Steam community has classified Gedonia into these genres:

Media & Screenshots

Get an in-depth look at Gedonia through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows® 8 (32/64-bit)/Windows® 7 (32/64-bit)/Vista
  • Processor: Intel Core i5-750 or equivalent
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 960 or equivalent
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
Where to even begin. I find myself... conflicted about Gedonia. It's a big, ambitious, wonderful mess of old school rpg highjinks that is honestly too ambitious for its own good in many areas, and you can see quite easily where the one man dev team likely ran up against the very limits of his abilities. There is a thick, unappolegetic layer of jank covering everything in the game, from the combat to the base building, and especially on the technical end. This game does not function well- loading up the open world takes several minutes at a time whenever you reload a save even on an SSD. The pop in as you move across the map is so bad that if you go far enough in any one direction, you will almost inevitably run out of the area where assets have been loading and be met with nothing but empty landscapes and forced to wait, again, for several minutes as the rest of the engine catches up and loads the new locale. Cutscenes regularly hang at the beginning and after the ending when it returns you to the open world, such that there were various times at the start I was afraid the game had crashed. Cutscenes might also just fail to load or end properly at all: On my second character in the open world, the main quest just broke on the second mission to go find Ernest over the mountain - I went to the start quest marker and pressed interact and... screen went black and nothing happened. No cutscene, no more marker, no more main quest in my log, that save is now forever locked out of the main quest, Another instance happened on my first playthrough after the dragon encounter, where the cutscene spat me out... in the wrong place on the map making it impossible to get out without either warping all the way back to the starting town or reloading an even older save. The dungeon mode has a pretty steep learning curve, but was pretty fun once I got to grips with the base game's mechanics and figured out how they were altered for the dungeon runs... until I ran into yet another Save ruining bug where my maxed out Bard character's Song buffs run out in less than a minute despite having lasted their full duration mere hours before writing this review and showing a duration of 20 minutes in the effect window when played to fruition. I also got hit with a poison effect during my last run that dealt 72 damage every 2 seconds for 15 seconds, according to the effect tooltip. That poison lasted indefinitely, through death and reloading back in the base, and forced me to abandon that particular save and reload an older one from before the run. Also, my house that I spent a good two hours designing and decorating outside the dungeon citadel? Yeah that disappeared. Apparently that is an old bug that was supposed to have been patched like a year ago. Well, I have the screenshots of the house to prove it existed, and right now on that save, there is nothing there but an empty patch of land. F in chat for my beautiful house. And yet, despite these issues... many, many issues, I have to admit there's a certain charm about Gedonia I can't ignore. It superficially resembles the Bloodline but that game differs significantly on several design points and, even in early access, is more polished than Gedonia's full release with multiple updates and patches on top. The one thing actually similar is the freedom they give you to tinker and experiment with character building, with Gedonia favoring breadth over depth compared to the bloodline. The main story is nothing to write home about, honestly its rather poorly written in several areas and leaves many questions unanswered in an unsatisfying manner, like why any of this is happening to begin with and what the stakes actually are for the world. But honestly... some of the side quests are pretty interesting, more so than the tropey main plot line at least. And the dungeon mode shows that Gedonia honestly doesn't even need a plot to stand as a game. I honestly feel the optional Dungeon Mode, accessed through the bonus menu off to the side of the main screen, truly represents Gedonia at its best by letting it behave as poor man's Risk of Rain 2. It's genuinely a well designed game mode (aside from the technical issues riddling the entire game) that gave me a surprising amount of fun, helped me see the full potential of the ability system, and I was pretty bummed about that save file basically being kinda ruined. I was originally going to review this 30 hours ago. I'm glad I decided to try out the other modes after beating the main story. It's clear to me that, as janky as it is, a man put his heart and soul into this. And ya know what? We respect that type of unabashed artistic dedication, warts and all, in my household. I also can't stay upset at it since I got this on sale for like 2.50$ and honestly? Probably the best value I've ever gotten out of 2.50$ If you like build crafting, an almost overwhelming amount of freedom, and old action RPG Jank passion projects, give Gedonia a shot. If you're looking for an RPG with a story on par with Witcher 3, don't bother. 7.9 underexplained cosmic battles between gods that end up falling kinda flat as a compelling conflict, out of 10.
Expand the review
Dec. 2025
Gedonia is unapologetically rough around the edges, and it never tries to hide that. The animations can be stiff, the voice acting is uneven at best, and there’s plenty of jank along the way. But underneath all of that is a surprisingly deep, flexible RPG that understands what makes old-school adventure games fun. What Gedonia does best is freedom. From the moment you finish character creation, the game stops holding your hand and simply lets you exist in its world. You choose your starting attributes knowing they will permanently shape what you can and cannot do. You can’t master everything, and that limitation is one of the game’s greatest strengths. It forces commitment, makes choices meaningful, and gives every character a clear identity. The classless skill system is where the game really shines. You can mix melee, magic, crafting, companions, stealth, or support in ways that feel genuinely different from one another. A flying mage plays nothing like a stealthy assassin, which plays nothing like a charismatic leader with a squad of followers. The ability to respec skills while keeping your core attributes fixed encourages experimentation without turning your character into a bland “do-everything” hero. Exploration is consistently rewarding. Gedonia feels like a single-player MMO in the best possible way, with dungeons, hidden bosses, puzzles, world events, and unmarked locations scattered across a large map. Wandering off the road often leads to something interesting, whether it’s powerful loot, a strange puzzle, or a quest with an unexpected resolution. The game trusts the player to be curious, and it pays off. Combat is functional rather than flashy. It can feel floaty, enemy AI is inconsistent, and some encounters are easily cheesed, especially with magic and mobility skills. Still, there’s enough variety in enemies and abilities to keep things engaging, and builds genuinely change how fights play out. Mage characters, in particular, feel powerful and expressive, especially once flight and teleportation enter the picture. The story is serviceable but clearly not the main focus. It exists to move you through the world rather than to deliver a tightly written narrative. Dialogue and voice acting can be awkward, sometimes unintentionally funny, and occasionally immersion-breaking. That said, many side quests have charm, branching outcomes, and moments of dark humor that fit the game’s tone surprisingly well. What ultimately makes Gedonia special is its soul. It feels like a game made because someone genuinely wanted to make it, not because it needed to check boxes or chase trends. The developer is active, responsive, and clearly invested in improving the experience. That passion shows, even when the execution isn’t perfect. If you want a polished, cinematic RPG with flawless presentation, this isn’t it. But if you miss the feeling of old RPGs where exploration mattered, builds had consequences, and the world felt like a playground for experimentation, Gedonia is absolutely worth your time, especially at its price. It’s janky. It’s ambitious. And for the right kind of player, it’s incredibly fun.
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Nov. 2025
Does this count as an underrated Eurojank masterpiece?? Pros: -Abilities and combat are epic. Build combinations galore. WoW comparison is so true, like WoW with better combat and more meaningful abilities -Music is insane. Heavy Jeremy Soule vibes -Voice acting is FASCINATING- Like fully English voice actors reading off a translated script but have no context as to what they're talking about. Very charming and funny -Art style; armors, weapons and enemies all feel unique -Player home and companions systems; totally unexpected they'd be this good -The flow of gathering mats and crafting is epic, although unnecessary (see below O.O) -Factions work wonderfully -Side quests; Whimsical moments, multiple endings, moral crises, all of our favorite rpg features -I experienced no major bugs, which is kinda insane for a one man game Cons: -Locking base attributes at character creation SUCKS. Gaining attribute points just the first few levels would prevent so many restarts. -Unless you avoid most quests before moving on to the next area, the game is pretty easy. There were like 4 fights in my playthrough that were relatively challenging -Crafting feels pointless with how easy it is to obtain gear and consumables -Main story is short, only covers half the level cap, a lot of zones have nothing to do with it -Positional and spatial audio >.< Some stuff felt broken or under explained for like the first 8 hours, but it all made sense eventually. Stay strong.
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Sept. 2025
Best $ 2.00 I've ever spent on anything. It's a great game for what it is. If you are into games that allow you to explore as you will and change all your roles when you like, you'll love this. It's 95% finished but I didn't come across any bugs. You can replay it forever. Along with the open world mode, there are also dungeon, survival and arena modes. I am humbled by what one dev alone can do. It's a work of love and I am honored to have been able to see what one man can accomplish alone.
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June 2025
This game is single-player and made by one person as far as I know. It's got some bugs and unfinished features. The dev has moved on to Gedonia 2 nonetheless. It also has extremely bad stuttering issues and fps drops in a lot of places (every cutscene was unwatchable). Despite this, this game can be incredibly fun. I played as a mage and had a blast the whole time. It was even more fun after unlocking the ability to fly. I definitely recommend it. A bit about the game: you create your character and cannot change the starting stats. However the skills/ability points you gain by leveling up can be reset by drinking stat reset potions. You have a lot of skills to choose from. You cannot visit every area on the map because the developer didn't finish his plans, but the playable map is still huge. The game follows a story (you have story quests to follow) but it continues and the game opens up further after this. You'll still have a lot of side quests, world bosses and world events and higher lvl areas and dungeons and a lot of end-game content grinding.
Expand the review

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Frequently Asked Questions

Gedonia is currently priced at 14.79€ on Steam.

Gedonia is currently not on sale. You can purchase it for 14.79€ on Steam.

Gedonia received 3,213 positive votes out of a total of 3,652 achieving a rating of 8.48.
😎

Gedonia was developed and published by Kazakov Oleg.

Gedonia is playable and fully supported on Windows.

Gedonia is not playable on MacOS.

Gedonia is not playable on Linux.

Gedonia is a single-player game.

Gedonia does not currently offer any DLC.

Gedonia is fully integrated with Steam Workshop. Visit Steam Workshop.

Gedonia does not support Steam Remote Play.

Gedonia is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Gedonia.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 May 2026 14:08
SteamSpy data 26 May 2026 01:46
Steam price 27 May 2026 04:28
Steam reviews 26 May 2026 01:59

If you'd like to dive deeper into the details about Gedonia, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Gedonia
  • SteamCharts - Analysis of Gedonia concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Gedonia compatibility
Gedonia
Rating
8.5
3,213
439
Game modes
Features
Online players
6
Developer
Kazakov Oleg
Publisher
Kazakov Oleg
Release 14 Oct 2022
Platforms
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