Garten of Banban 7

Explore the monster-occupied levels of Banban’s Kindergarten. Survive the dreads that reside below as you are now completely on your own. Uncover the truth behind the place, and find the whereabouts of your missing child…

Garten of Banban 7 is a horror, singleplayer and first-person game developed and published by Euphoric Brothers.
Released on May 10th 2024 is available only on Windows in 26 languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Danish, Dutch, Finnish, Hungarian, Indonesian, Japanese, Korean, Norwegian, Polish, Portuguese - Brazil, Portuguese - Portugal, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Swedish, Turkish, Ukrainian and Bulgarian.

It has received 1,226 reviews of which 1,024 were positive and 202 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 7.80€ on Steam and has a 20% discount.


The Steam community has classified Garten of Banban 7 into these genres:

Media & Screenshots

Get an in-depth look at Garten of Banban 7 through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 64-bit
  • Graphics: 2.5 GHz Quad-core Intel or AMD processor
  • Additional Notes: There are settings to change the graphics setting for lower end devices

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Amazing game! Good Graphics and Senengeon was totally the scariest i could've ever seen!
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May 2024
The Euphoric Brothers have really stepped up their game, like more youtuber cameos and even getting youtubers that speak other languages in the game!? The graphics are quite better and as we get deeper into the facility the character designs are only going to get crazier. The ending and the cut-scenes are definitely the best of the Banban series. I hope that The brothers get even better and that Garten of Banban will get better. I totally recommend this game for its story and its characters.
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May 2024
Garten of BanBan 7 was a exhilarating and new experience to the BanBan series. I think every individual should spend 10 of their hard earned minimum waged dollars that they needed to feed their children and pay off their college debt and mortgage. Also I really liked it how Syringeon tickled my bottom and stole 10$ from me to give to the Euphoric Brothers which I absolutely very much adore. Ps: (SPOILERS) I loved the Jumbo sauce fight scene and when they all dropped out of the battle bus like in fortnite battle royale which I have the renegade raider and purple skull trooper, and Bitter Giggle's death was sadder than when my drunk uncle crashed into my house killing ALL of my family and their sad mangled corpses were consumed by the raccoons, I heard my drunk manic uncle laugh hysterically at the sight of my massacred loving family. Also Sheriff toadster is very attractive and is the alpha of the Banban pack.
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May 2024
Garten of Banban VII takes everything the Banban games do right and puts it together into a massive masterpiece that never leaves the player bored. The brothers stepped up their game and it shows so much because other than some major issues that need fixing this is the best Banban game a Banban game can be. The game has an exciting start and a duo of basic puzzles. The tone is so well set with the survival guide video and the Nabnaleena encounter. The basic use of items to get Nabnaleena out of your way is clever and requires some basic thinking. However the spinning platforms controls could be placed better to avoid having to jump off in a panic or get an unnecessary death. The train area however is where my first glaring issue with the game first starts to truly shine its ugly face. The lighting has never been good for lower-end devices and has often made it impossible to see something for progression like with the first two drone buttons of the game or the navigation of the train rubble which is in the complete dark forcing the player to stumble around to get through the area. It becomes a problem again at the start of the Hellsih Bittergiggle Chase, the weird mutant citizen sequence, and for the drone at the beginning of Tools Mart which I skipped the sequence by jumping through the drone hole. Giving the drone and player a flashlight is needed for the game. Just plop it at the tables at the start and problem solved. The introduction to Syringeon was shocking slightly scary and helps add to the tone. The boldness of this scene and introduction does wonders and the puzzle after is just as clever forcing the player to think about how to use their items. There is a small communication error with the main door but it's fine. I am so glad that the drone wasn't completely ruined by scrapping out its already existing features for a new one that just removes the main point of the mechanic although we still are lacking in drone puzzles here and I would love to see it explored more in VIII. The first person drone controls however are anoying to use and is everything people said the old drone was for me. It keeps teleporting back and I don't know why so I have to repeat the same process over and over again to hit a simple button. The range of the panels could also be adjusted so they are different per panel and you get kicked out from going out of the area to prevent cheese and further restrict the free fly mechanic. The basic progression of your hunt is very basic at first but Cityingeon is a fun environment to explore so I am perfectly ok with it. I like the basic find items and progress that was prominent here and wish it was scattered more evenly throughout the game. Sheriff Toadster however was an ABSOLUTE flop from a writing perspective. There is no sign of any distrust of you which is his defining character flaw and I was hoping to see a more passive-aggressive Toadster who would never trust you. hopefully, this can be fixed in VIII as it says that our friends won't trust us and Toadster is the perfect way to present that. The Hellish Bittergiggle chase on the rooftops however is easily my least favorite part of any Banban game (Potential rant warning incoming). You aren't given very much room to make it to the emergency exit due to the wall being in the way and can die before you even start running if you don't go at it a tight enough angle. It's difficult to get in the exit and impossible at times to know where to go when you get in on lower graphics. The jumps are unforgivably precise which is a completely new feeling for any of the games and when you make it to the end you are told to jump as Toadster will catch you but he isn't on the ground in front of you he is by another building that you won't see unless you turn causing you to jump to your death before realizing you were going the wrong way. Then while jumping you have to interact with Toadster to have him catch you which is hard to tell in the moment meaning you might still die even if you do the jump right. I spent over an hour trying to finish this chase sequence and I hated it. If it ruined anyone trying to speedrun the game for a refund however that would be a bright side to this awful chase. Removing the apartments wall, giving the player a flashlight, making the jumps more forgiving, and putting guardrails with a grab on notification for the ending would fix everything wrong with the chase. Now Bittergiggle's death which if it is truly permanent then I am so excited for the next few games. Killing a beloved character in a series where characters often don't die (at all) is a bold move that raises the stakes. Although how he died to a simple toadstar needs some explaining. His dialogue in the part with Toadsters concern shows just how far everything has fallen from grace. The music which was already awesome gives the moment that final touch so great job to PrivateHellProductions with the soundtrack here. Stinger Flynn who makes little to no appearance continues to berate us as the cause of the problem instead of owning up to his part in the mess before sending us into another way too cryptic dream is so in character. The dream finally takes that tension building between Banban and Stinger Flynn and uses it to show the rival-like relationship. Stinger Flynn starting to give up aligns perfectly with how he has stopped trying in the actual main story and further progresses the parallels of the dreams. Despite giving up he is kind enough to contribute something for once with a ticket. The collection quest and theater sequence is cool and I love the Trojan Tarta having Opila and Tarta in it. Not much to say or complain their. Slightly disappointed with how little the theater got used but I can deal with it. The Banbaleena quiz segment was fun and well designed as it gives you everything you need and when you fail you can usually figure out why you messed up. The third round just feels like an unnecessary add-on on as it doesn't make it hardy in any way. The Tool Mart which doesn't live up to its name is perhaps the most varied location of the game with a slightly annoying drone puzzle which can be skipped by jumping through the window does fix the problem unintentionally. The brain button pattern game is basic but an interesting addition but the monster segment between it is outright brutal with a lack of light and the ability to tell where the monster is. I didn't even beat this part instead going through the unloaded walls to the next room when it loaded. The mapping room is a fun puzzle that is ruined by the drone's stupid teleportation bugs making it tedious (The drone can teleport here at the beginning of Tool Mart for some reason). The showdown is a great grouping of dialogue between Syringeon and Sir Dadadoo adding to the characters and backstory of the rebellion. The fight sequence is great with its animation and music. (Props to the new animator and PrivateHellProductions.) The ending when you wake up is great too with the somewhat shocking reveal of the old Banban (Probably shouldn't have made him the cover character for VIII as it would have made this reveal a lot better). Syringeon knocking us unconscious is a proper cliffhanger for the game and keeps me in suspense for what happens next. Great work as I hope that we haven't seen the end of Sir. Dadadoo and his Naughty One's for the ever nearing conclusion.
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May 2024
this one definitely feels a bit shorter than the others and theres some strange clipping errors at certain parts. despite this, the animations, voice acting/new voice actors are all fantastic. im sad there was no uthman but it seems he will be very important next chapter.. great work as always thank you euphoric brothers im excited to see where the next chapter will take us
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Last Updates

Steam data 20 November 2024 23:20
SteamSpy data 23 December 2024 01:46
Steam price 23 December 2024 12:48
Steam reviews 23 December 2024 11:52
Garten of Banban 7
8.0
1,024
202
Online players
13
Developer
Euphoric Brothers
Publisher
Euphoric Brothers
Release 10 May 2024
Platforms