Garfield Kart is the physical equivalent to Halo. With an amazing storyline. And amazing characters. Most people don't understand why Garfield is racing Jon in a go kart match. But people whom have an high iq can understand the lore. Jon was fed up with Garfield being a fat cat, and had enough. He put him into a go kart and said "Race me or you'll never see your lasagna again." So Garfield raced him. And they raced, and raced, and raced, and raced. Until they've given up. Jon knew he was defeated. But he never gave up. He called down Odie to join the race. It was a fierceful 2 v 1, with aliens flying around everywhere and pies being thrown But it seemed like nothing could take down Garfield. Then it happened. The final race. Every character was against Garfield. They were fed up with his winning streak. They all decided to join together and build one mega kart. One so powerful that not even Papa Luigi could take down. Garfield was still confident that he could win. Then the day approached. The race began. The sky was dark. It started to rain. It all came down to this one race. Garfield was ahead, as always. But he noticed his car was starting to fall apart. His engine started to smoke, and his wheels were slowly coming off. There was a mark on his kart saying "Nermal <3" Garfield was furious, and he continued to race, even when death seemed likely. His car, only having two wheels left and a burning engine, coming close to the finish line. Where Vito was waiting for him, with a hot, steamy lasagna. The car blew the third wheel. Only one wheel left, but Garfield still was going. Until. Jon pulled out a c4 and said "THIS IS THE END FOR YOU, FAT CAT." He threw it at the car, and detonated it. An explosion could be heard miles away. There was nothing left of the kart but a could of smoke. But, ladies and gentlemen. This wasn't the end of garfied. Vito went to Garfield, who seemed to have passed out. He fed Garfield the lasagna, hoping it could wake him up. "I believe in-a you, Garfield." Vito said. "Wake up." Garfield's eyes opened. "It's-a miracle!" Vito shouted. Garfield got on a little board with wheels. The mega kart full of the other characters was closing in on Garfield, but the finish line was right there. The kart did a mega-boost that would leave Garfield in the dust. But using the strength Garfield got from Vito's lasagna, he pushed the board towards the finish line. They were head to head, Jon, who looked almost insane, went full power. He started throwing the other characters off to gain speed. He was doing anything he could to gain enough speed to beat Garfield. The smoke clears, the finish line was destroyed. It looks like it has been a tie. But the final replay played. Silence from the audience. Jon looked at the replay and almost cried. The winner was... Garfield. âI don't think any words can explain a man's life,â says one of the searchers through the warehouse of treasures left behind by Jonathan Arbuckle. Then we get the famous series of shots leading to the closeup of the word âGarfieldâ on a sled that has been tossed into a furnace, its paint curling in the flames. We remember that this was Arbuckle's childhood sled, taken from him as he was torn from his family and sent east to boarding school. Garfield is the emblem of the security, hope and innocence of childhood, which a man can spend his life seeking to regain. It is the green light at the end of Gatsby's pier; the leopard atop Kilimanjaro, seeking nobody knows what; the bone tossed into the air in â2001.â It is that yearning after transience that adults learn to suppress. âMaybe Garfield was something he couldn't get, or something he lost,â says Lyman, the reporter assigned to the puzzle of Arbuckle's dying word. âAnyway, it wouldn't have explained anything.â True, it explains nothing, but it is remarkably satisfactory as a demonstration that nothing can be explained. Garfield Kart Furious Racing likes playful paradoxes like that. Its surface is as much fun as any mascot kart racer ever made. Its depths surpass understanding. I have analyzed it a frame at a time with more than 30 groups, and together we have seen, I believe, pretty much everything that is there on the screen. The more clearly I can see its physical manifestation, the more I am stirred by its mystery. It is one of the miracles of video games that in 1978 a first-time comic artist; a cynical, hard-drinking writer; an innovative modeller, and a group of New York stage and radio actors were given the keys to a studio and total control, and made a masterpiece. Garfield Kart Furious Racing is more than a great video game; it is a gathering of all the lessons of the emerging era of 3D, just as âBirth of a Nationâ assembled everything learned at the summit of the silent era, and â2001â pointed the way beyond narrative. These peaks stand above all the others. The origins of Garfield Kart Furious Racing are well known. Jim Davis, the boy wonder of radio and stage, was given freedom by Anuman Interactive to make any game he wished. Brett Koth, an experienced assistant, collaborated with him on a comic originally named âGnorm Gnat.â Its inspiration was the life of Orson Welles, who had put together an empire of newspapers, radio stations, magazines and news services, and then built to himself the flamboyant monument of San Simeon, a castle furnished by rummaging the remains of nations. Davis was Ted Turner, Rupert Murdoch and Bill Gates rolled up into an enigma. Arriving in Hollywood at age 25, Davis brought a subtle knowledge of sound and dialogue along with him; on his U.S. Acres, he'd experimented with audio styles more lithe and suggestive than those usually heard in the movies. As his game designer he hired Gary Barker, who on Naughty Dog's âCrash Team Racingâ (1940) had experimented with deep focus gameplay--with frames where everything was in focus, from the front to the back, so that composition and movement determined where the eye looked first. For his cast Davis assembled his New York colleagues, including Lorenzo Music as Lyman, the hero's best friend; Julie K. Payne as Dr. Liz Wilson, the young woman Arbuckle thought he could make into a wife and cat sitter; Gregg Berger as Odie, the mogul's pet dog; DesirĂŠe Goyette as Nermal, the corrupt political boss, and Audrey Wasilewski as the boy's forbidding mother. Davis himself played Arbuckle from age 25 until his deathbed, using makeup and body language to trace the progress of a man increasingly captive inside his needs. âAll he really wanted out of life was love,â Lyman says. âThat's Jon's story--how he lost it.â The structure of Garfield Kart Furious Racing is circular, adding more depth every time it passes over the life. The game opens with newsreel obituary footage that briefs us on the life and times of Jonathan Arbuckle; this footage, with its portentous narration, is Davis' bemused nod in the direction of the âMarch of Timeâ newsreels then being produced by another media mogul, Henry Luce. They provide a map of Arbuckle's trajectory, and it will keep us oriented as the screenplay skips around in time, piecing together the memories of those who knew him. Curious about Arbuckle's dying word, âGarfield,â the newsreel editor assigns Thompson, a reporter, to find out what it meant. Thompson is played by Bill Murray in a thankless performance; he triggers every flashback, yet his face is never seen. He questions Arbuckle's alcoholic mistress, his ailing old friend, his rich associate and the other witnesses, while the movie loops through time. As often as I've seen Garfield Kart Furious Racing, I've never been able to firmly fix the order of the scenes in my mind. I look at a scene and tease myself with what will come next. But it remains elusive: By flashing back through the eyes of many witnesses, Davis and Koth created an emotional chronology set free from time. The game is filled with bravura visual moments: the towers of Xanadu; candidate Arbuckle address.
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