Garfield Kart - Furious Racing

Garfield, the famous lasagna-loving cat is back to take on Jon, Odie and company in a no-holds-barred racing game!

Garfield Kart - Furious Racing is a cult classic, racing and great soundtrack game developed by Artefacts Studio and published by Microids.
Released on November 06th 2019 is available on Windows and MacOS in 7 languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese and Russian.

It has received 14,195 reviews of which 12,468 were positive and 1,727 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 1.94€ on Steam and has a 87% discount.


The Steam community has classified Garfield Kart - Furious Racing into these genres:

Media & Screenshots

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Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7/8/10
  • Processor: Intel Core 2 Duo CPU E6550 2.33GHz
  • Memory: 4 GB RAM
  • Graphics: 1GB
  • DirectX: Version 11
MacOS
  • OS: Mac OS X 10.8+
  • Processor: Intel Core i5
  • Memory: 4 GB RAM

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
I never thought a kart racing game could change my life, but Garfield Kart: Furious Racing did just that. This game became more than just a way to pass the time; it became an anchor in my life when I was at my lowest. As I faced personal battles with addiction and struggled with dark thoughts, something about the game’s simplicity, humor, and lighthearted charm pulled me out of that void. Racing alongside Garfield, Odie, and Jon became a reminder to not take life too seriously, to laugh, and to focus on small victories. When I was feeling down, the game helped lift me up. Garfield Kart: Furious Racing might not be a ‘cure,’ but it gave me an outlet, a reason to smile, and, surprisingly, a little bit of hope. I’d recommend it to anyone needing an escape or just some lighthearted fun—it might just change your life too.
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May 2024
I have played the previous installment in the "Garfield Kart" series, and I must say I was very disappointed. I have been a lifelong fan of Garfield, and when I booted it up I was confused. There was a window that popped up showcasing the options for screen size and inputs. I was utterly confused. "Why not have easy to use controls already built into the game? Is Garfield doing this to spite me?" I said to myself. I couldn't bother to change the inputs, as I thought it did not matter. But once I started a race, I found my unbothered attitude towards the inputs come back for me. I had no idea how to use the items, and the arrow keys as the default way to turn angered me. Over and over and over, I watched Garfield lose the race against his friends and foes. I cried for hours. I was forced to watch Garfield cast aside the podium, saddened by my inability to help him win the race. I felt I had failed him. I refused to even boot up my computer for numerous years, with the lingering thought in the back of my mind that I had failed my hero. "I am the scum of the earth, why didn't I change the inputs?" For the entirety of my high school years, 9th through 12th grade, I woke up, went to school, came home and cried. I rarely did any homework, I couldn't focus and/or learn anything new, knowing that I made Garfield lose the race. Even at my graduation, I had a big frown on my face knowing I didn't change the inputs on Garfield Kart. It was thanksgiving 2018. I was at my younger cousin's house. When it was time for dinner, everyone was chatting and having fun, while I sat in the corner, staring at the floor. My cousin walked up to me, "Why did you even come here? You aren't talking, what's the matter with you?" I told him about what happened with Garfield. "Well, there is another version of Garfield Kart, you know." I stood up quickly, everyone looking at me. I dragged my cousin into his room. "WHAT OTHER VERSION?!" I asked. "It's on 3DS." He said vaguely, then walked back to the dining room. I left thanksgiving early that year. I drove to my local game-stop and, to my luck, there was a copy of the game. I drove home as fast as I could. I was the happiest I've been in years. I ran through the storm door, shattering it. Glass was all over the floor, and shards were in my arm. As my arms were bleeding, I opened my 3DS, and put in the game. There was no window asking for inputs or window size. I was hyperventilating. I started a race, and too my surprise, I won. I helped Garfield win the race. I was crying tears of happiness. Sadly, my neighbor called the police after seeing me run through my storm door. While in the ambulance, I was playing Garfield Kart, on the go? I realized that I could play Garfield Kart wherever I desired, and this cured my years of depression. At my job as a cashier at Walmart, I would play Garfield Kart. I would play Garfield Kart at full volume in public, with no shame. As I was shopping for groceries, I would wear headphones plugged into my 3DS, and have the main menu music playing. I was obsessed with Garfield. On one fateful day, a homeless man walked up to me in my car while at a stoplight, trying to wash my windows to get change. I, playing Garfield Kart, didn't notice him. I ran him over. Someone called the police on me, and I was arrested for negligent homicide. In prison, I would tell my story about how depressed I was because of Garfield, and how my cousin helped me cure my sadness. Luckily, nobody tried to penetrate me because they thought I was, "Too slow" and "Felt bad for me"...whatever that means. I just now got back from my 5 years in prison. My father was paying my rent since I was in prison. I walked into my room, and logged onto dust ridden computer. I was browsing around on steam, looking for any new games that came out since I ran over that homeless person. I jumped out of my chair when I stumbled upon this game, I cried tears of joy. I bought it and downloaded it. Once I opened it, a window popped up. Telling me to plug in a controller. I remembered the old window about inputs and screen size. I was shocked. I plugged in my Xbox One controller, and started a race. There were icons showing me what buttons to press, for example: how to use an item in front AND behind you. I won the race. I have redeemed myself. I thank God for blessing me, I also thank Jim Davis for blessing me with the Garfield franchise. I know life will get better from this day forward. would recommend
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March 2024
Garfield Kart is the physical equivalent to Halo. With an amazing storyline. And amazing characters. Most people don't understand why Garfield is racing Jon in a go kart match. But people whom have an high iq can understand the lore. Jon was fed up with Garfield being a fat cat, and had enough. He put him into a go kart and said "Race me or you'll never see your lasagna again." So Garfield raced him. And they raced, and raced, and raced, and raced. Until they've given up. Jon knew he was defeated. But he never gave up. He called down Odie to join the race. It was a fierceful 2 v 1, with aliens flying around everywhere and pies being thrown But it seemed like nothing could take down Garfield. Then it happened. The final race. Every character was against Garfield. They were fed up with his winning streak. They all decided to join together and build one mega kart. One so powerful that not even Papa Luigi could take down. Garfield was still confident that he could win. Then the day approached. The race began. The sky was dark. It started to rain. It all came down to this one race. Garfield was ahead, as always. But he noticed his car was starting to fall apart. His engine started to smoke, and his wheels were slowly coming off. There was a mark on his kart saying "Nermal <3" Garfield was furious, and he continued to race, even when death seemed likely. His car, only having two wheels left and a burning engine, coming close to the finish line. Where Vito was waiting for him, with a hot, steamy lasagna. The car blew the third wheel. Only one wheel left, but Garfield still was going. Until. Jon pulled out a c4 and said "THIS IS THE END FOR YOU, FAT CAT." He threw it at the car, and detonated it. An explosion could be heard miles away. There was nothing left of the kart but a could of smoke. But, ladies and gentlemen. This wasn't the end of garfied. Vito went to Garfield, who seemed to have passed out. He fed Garfield the lasagna, hoping it could wake him up. "I believe in-a you, Garfield." Vito said. "Wake up." Garfield's eyes opened. "It's-a miracle!" Vito shouted. Garfield got on a little board with wheels. The mega kart full of the other characters was closing in on Garfield, but the finish line was right there. The kart did a mega-boost that would leave Garfield in the dust. But using the strength Garfield got from Vito's lasagna, he pushed the board towards the finish line. They were head to head, Jon, who looked almost insane, went full power. He started throwing the other characters off to gain speed. He was doing anything he could to gain enough speed to beat Garfield. The smoke clears, the finish line was destroyed. It looks like it has been a tie. But the final replay played. Silence from the audience. Jon looked at the replay and almost cried. The winner was... Garfield. “I don't think any words can explain a man's life,” says one of the searchers through the warehouse of treasures left behind by Jonathan Arbuckle. Then we get the famous series of shots leading to the closeup of the word “Garfield” on a sled that has been tossed into a furnace, its paint curling in the flames. We remember that this was Arbuckle's childhood sled, taken from him as he was torn from his family and sent east to boarding school. Garfield is the emblem of the security, hope and innocence of childhood, which a man can spend his life seeking to regain. It is the green light at the end of Gatsby's pier; the leopard atop Kilimanjaro, seeking nobody knows what; the bone tossed into the air in “2001.” It is that yearning after transience that adults learn to suppress. “Maybe Garfield was something he couldn't get, or something he lost,” says Lyman, the reporter assigned to the puzzle of Arbuckle's dying word. “Anyway, it wouldn't have explained anything.” True, it explains nothing, but it is remarkably satisfactory as a demonstration that nothing can be explained. Garfield Kart Furious Racing likes playful paradoxes like that. Its surface is as much fun as any mascot kart racer ever made. Its depths surpass understanding. I have analyzed it a frame at a time with more than 30 groups, and together we have seen, I believe, pretty much everything that is there on the screen. The more clearly I can see its physical manifestation, the more I am stirred by its mystery. It is one of the miracles of video games that in 1978 a first-time comic artist; a cynical, hard-drinking writer; an innovative modeller, and a group of New York stage and radio actors were given the keys to a studio and total control, and made a masterpiece. Garfield Kart Furious Racing is more than a great video game; it is a gathering of all the lessons of the emerging era of 3D, just as “Birth of a Nation” assembled everything learned at the summit of the silent era, and “2001” pointed the way beyond narrative. These peaks stand above all the others. The origins of Garfield Kart Furious Racing are well known. Jim Davis, the boy wonder of radio and stage, was given freedom by Anuman Interactive to make any game he wished. Brett Koth, an experienced assistant, collaborated with him on a comic originally named “Gnorm Gnat.” Its inspiration was the life of Orson Welles, who had put together an empire of newspapers, radio stations, magazines and news services, and then built to himself the flamboyant monument of San Simeon, a castle furnished by rummaging the remains of nations. Davis was Ted Turner, Rupert Murdoch and Bill Gates rolled up into an enigma. Arriving in Hollywood at age 25, Davis brought a subtle knowledge of sound and dialogue along with him; on his U.S. Acres, he'd experimented with audio styles more lithe and suggestive than those usually heard in the movies. As his game designer he hired Gary Barker, who on Naughty Dog's “Crash Team Racing” (1940) had experimented with deep focus gameplay--with frames where everything was in focus, from the front to the back, so that composition and movement determined where the eye looked first. For his cast Davis assembled his New York colleagues, including Lorenzo Music as Lyman, the hero's best friend; Julie K. Payne as Dr. Liz Wilson, the young woman Arbuckle thought he could make into a wife and cat sitter; Gregg Berger as Odie, the mogul's pet dog; Desirée Goyette as Nermal, the corrupt political boss, and Audrey Wasilewski as the boy's forbidding mother. Davis himself played Arbuckle from age 25 until his deathbed, using makeup and body language to trace the progress of a man increasingly captive inside his needs. “All he really wanted out of life was love,” Lyman says. “That's Jon's story--how he lost it.” The structure of Garfield Kart Furious Racing is circular, adding more depth every time it passes over the life. The game opens with newsreel obituary footage that briefs us on the life and times of Jonathan Arbuckle; this footage, with its portentous narration, is Davis' bemused nod in the direction of the “March of Time” newsreels then being produced by another media mogul, Henry Luce. They provide a map of Arbuckle's trajectory, and it will keep us oriented as the screenplay skips around in time, piecing together the memories of those who knew him. Curious about Arbuckle's dying word, “Garfield,” the newsreel editor assigns Thompson, a reporter, to find out what it meant. Thompson is played by Bill Murray in a thankless performance; he triggers every flashback, yet his face is never seen. He questions Arbuckle's alcoholic mistress, his ailing old friend, his rich associate and the other witnesses, while the movie loops through time. As often as I've seen Garfield Kart Furious Racing, I've never been able to firmly fix the order of the scenes in my mind. I look at a scene and tease myself with what will come next. But it remains elusive: By flashing back through the eyes of many witnesses, Davis and Koth created an emotional chronology set free from time. The game is filled with bravura visual moments: the towers of Xanadu; candidate Arbuckle address.
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Jan. 2024
garifeld is a fat bastard that contributes nothing to the arbuckle household however jon arbuckle is pure evil so thats fine
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Jan. 2024
9.9/10. Beautifully designed game, featuring a few never before seen in racing games gameplay mechanics, the best characters fiction has to offer and some of the most thrilling gameplay possible. Garfield Kart - Furious Racing is truly one of the greats. But not THE greatest game. Although an amazing game it doesn't quite live up to Garfield Kart (2013)'s unbelievably high standards, Garfield Kart (2013) changed the gaming industry forever. Doing everything the sequel did, but better. And although Garfield Kart Furious Racing is a fantastic game, it just simply does not capture the beauty and joy of the original. Garfield Kart (2013) is truly the greatest game humanity has to offer, with Garfield Kart Furious Racing being a close second.
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Last Updates

Steam data 16 November 2024 12:08
SteamSpy data 18 December 2024 16:31
Steam price 23 December 2024 20:27
Steam reviews 22 December 2024 00:04
Garfield Kart - Furious Racing
8.6
12,468
1,727
Online players
47
Developer
Artefacts Studio
Publisher
Microids
Release 06 Nov 2019
Platforms