Garden Paws

You have inherited your grandparents farm as they set off to travel the world. Work with Frank at the local construction shop to finish off the final touches on your new home. Aid Frank and Mayor Wilson in building up the town so it may reach it's full potential.

Garden Paws is a exploration, sandbox and agriculture game developed and published by Bitten Toast Games Inc..
Released on December 18th 2018 is available in English on Windows and MacOS.

It has received 2,429 reviews of which 2,204 were positive and 225 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 12.59€ on Steam and has a 25% discount.


The Steam community has classified Garden Paws into these genres:

Media & Screenshots

Get an in-depth look at Garden Paws through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Intel Core i5 or higher
  • Memory: 8 GB RAM
  • Graphics: Geforce GT 740 / Radeon R7 250 or above
  • DirectX: Version 11
  • Storage: 1 GB available space
MacOS
  • OS: OS X 10.9.3
  • Processor: 2.66 GHz Intel Core 2 Duo
  • Memory: 4 GB RAM
  • Graphics: Nvidia Geforce 9400 256MB
  • Storage: 1 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
I am obsessed with this game. It's one of those games you play for 3 weeks straight non-stop and then drop for awhile, but I always end up coming back. Pros: -It's very quest and resource-gathering oriented (the type of game I enjoy) -The SOUND EFFECTS in this game scratch an itch I didn't know I had. Specifically the plant gathering and running. So crunchy :) -You can play it for HOURS (I currently have 279 put in) -Skins are free and you can find them at random in chests. -You can tame a bunch of different animals and keep them on your farm. Super cute. -Using the glider is satisfying. -It's overall a cute and cozy game. You can choose your own way to play when it comes to making money (gathering, crafting, fishing, cooking, animals, combat, etc) Cons: -Very buggy at times. My favorite bug is when you complete a quest by talking to one of the NPCs, they sometimes SPRINT away from you and you have to chase them down if you have another quest to complete. -The game starts off very slow and you have to sell random stuff at your shop. Before you know it, everything is super expensive and you don't have enough time in the day to get everything done (this is mostly because I'm achievement hunting and need to tame like 200 more bunnies by finding and feeding them every day). -Workshop mode and object placement are awful. I have not decorated anything or made any buildings due to this. -The fallen star achievement isn't showing my progress correctly and I'm stuck at 74/100 stars collected. Overall, this is one of my favorite games and I 100% recommend it to my fellow cozy game enjoyers.
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Sept. 2024
Coziest game of all times. <3 Was the coziest cozy game before the term cozy games was even a thing.
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July 2024
If you are into this type of genre, it's an alright choice. It is very addictive in nature, but I don't think most of your time is QUALITY time, but it is a game you will sink a lot of time in nevertheless. Its strengths is the level of freedom you have. It allows you to build pretty much anything anywhere and as much as you like, from better or for worse. My farm is a shithole, it has A LOT, and I really like that it doesn't limit me and allows me to be the successful capitalist I wish I was in real life. There's a lot to explore for, there's cool stuff to tame and make your pets or farm slaves. Building is kinda an after thought, but it exists and for people looking to build it is pretty solid. The shop keeping is a cool idea. The ability to make your own store and sell to others is great. However, one issue is just how the locals spawn from thin air nearby, they come flooding in unrealistically, and they aimlessly buy anything and everything at random. Additionally, they are not real locals, they are villagers that don't exist, they're NPCs that have random bodies and skins, buy, then leave. It feels too artificial because of this. No real interaction with your customers, just NPCs that walk, buys random chicken feathers you left, and they piss off. There is the ability to add walls and stuff to your shop, but it wrecks the pathfinding. You cannot naturally build more shelves or tables for more items, you are limited to what the game gives you (which is a shame! it's a major contradiction to the freedom the rest of the game gives you!). There is no customization of prices either. It doesn't even feel like your shop in the end, it feels more like a dragged out alternative to the bottomless box Stardew Valley has or Tom Nook. The worst offender is just how little personality the villagers has. Animal Crossing makes everyone feel so iconic and full life. Stardew Valley, too, really gave people a personality. The characters in this game though just have generic character models and generic textures, you just might make them by mistake when you make your own character. As far as dialogue goes, you don't get to have a lot of social interaction with them and none of what you do have will leave a huge impact. There are a few moments I recall any form of personality, all which didn't leave a real positive impression but instead just leaving me to feel nothing. They're boring. They're robotic entities that exists for specific purposes and that's it. Also, it's weird how some characters clearly had specific roles in the game that didn't age well with the game's development. There is one character named "The Wanderer" (ooooh so mysterious...) which you talk to the whole game. He is found wandering once, then he is in the main parts with everyone else for pretty much 90% of the game.... No you never learn his name. There's also a bad balance system with the game's economy. Some things that require a lower workload make a higher profit yield. The desire to roleplay certain aspects of farming will be all you have to do things like baking, farming animals, etc. Flower bouquets make way too much money for what you're doing, for example. There's also a balance issue with some objects you can make. Storage, for example, allows you to make chests as well sheds. When comparing the shed to four chests, the four chests store more. In spite the amount of space a shed uses up and the size the shed clearly asserts, it isn't a good way to store your items. The game gives so many quests at a time that they will start flooding your screen and go off screen. The worst offender is that these quests are all more of the same, they are repetitive and boring and more of a filler to your experience rather than a real drive to keep playing. Eventually, you will be bored, and you keep playing hoping something interesting happens. There are a few interesting moments, but they last so shortly and are so non consequential that they're overshadowed by all the other characters constantly requesting the same items over and over again. There is a reason Animal Crossing RNG's these quests, there is no need to have hundreds of the same quest over and over again, most of these quests are more like petty distractions and should just be automated so the regular quests could be reserved for far more interesting activity. There's also islands, but often they have one singular purpose and once that's achieved you will have very little need to go back. I don't know, it kinda reminds me of the Nintendo Gamecube's Animal Crossing with the island there, you would just think something so cool could also have so much more purpose rather than existing for existing sakes. Oh, and the "quests" on these islands are also equally repetitive and boring. I don't mean to give the devs a hard time on the quests being so boring, I know it's hard for these types of games since they don't have a story driven narrative, but it's also apparent they had no real inspiration to contribute to the genre. Games like Stardew Valley or Animal Crossing, they don't have the same ratio as this game does with the quests. I think this game has little substance outside of quests, so the problem is far more apparent. While Animal Crossing is more of a sandbox that encourages you to develop wealth however you like, this game requires you to do quests in order to progress. Animal Crossing has it to some extent, this game has it A LOT. Stardew Valley, too, had progression tied to quests, but it feels far less prevalent. I think this game is just guilty of making something hog a lot more attention than it should, it has strengths that are unfortunately ignored and its weaknesses are regularly forced into your face as the core game, and that's a shame. Overall, you will have plenty of playtime and you will enjoy it. You will have fond memories of it. The game has some good unique ideas that are fun. It's worth the $30. Just keep in mind it is nothing like Animal Crossing or Stardew Valley, in spite both of those supposedly being inspiration. It's kinda its own thing with mild influences, and in my opinion not entirely in a good way, but by the time the problems sink in you got your money's worth.
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April 2024
A good game, and there's so much to it The main game loop here is that you collect items (just off the ground, through mining, farming, taming animals, etc.), sell them, and complete quests (usually requiring money or items) to unlock more crafting recipes, more NPCs, and generally more things to do. The game keeps things fresh by having additional season-specific quests and events (each game season being roughly 10 hours of playtime unless you skip days) and introducing additional areas and mechanics at various points. The game can be played as quickly or slowly as you desire - the only thing that you can really "miss" is seasonal quests, and you'll always get another shot at those when the season returns. As you may tell from the screenshots, there's a very large number of decorations, clothing items, and player skins of all kinds (from milder and stylish options to Y2K kind of rainbows and unicorns). The game's downsides are: [*] The quests occasionally have unclear dependencies on other quest lines - so you're suddenly asked to bring something to Miller, but you've never even seen Miller because you haven't commissioned their shop yet (and you won't know which one it is unless you check wiki). Or you're asked to craft some hooks for hanging paintings, but those are unlocked after doing a bunch of quests for a specific NPC, and thus the quest will have to sit in your log for a while. [*] There are occasional bugs and small annoyances, with notable ones for me being: [*] It's kind of hard to take a specific number of items from a stack - you can seemingly only split it in half or take one item (and dropping either of two onto another stack ignores the modifier and combines them). [*] You can't move your mouse right after opening the inventory - it takes another split-second to properly unlock. [*] You can "hide" quests from the checklist on the right of the screen in the quest menu, but this resets in multiplayer, which makes keeping longer-term quests slightly more annoying (fortunately, you can abandon most quests and accept them again when you're prepared) [*] The game has an optional dungeon crawling mode, which is a great way to get some money and items in early game, but also works in such a way (sets of 10 floors + boss fight, all the same with slightly scaling stats) that it makes me question whether this is satire of MMO grinding. There's online multiplayer. It works pretty well. Playing with your friends is nice as you can split tasks, and generally a good time. Overall I would recommend the game if you have the time for it (or the discipline to play it in small portions for a long time). Aside: if you get the game, there's currently a choice of two maps. [*] The default/original map is flatter (good for building stuff), but it takes a bit of running around to get from the player home (where the shop and some other structures are) to the town (where you do questing). I recommend befriending a deer for faster transportation as soon as the opportunity arises. [*] The "rivers" map is structured rather conveniently (with player home being right next to the town and points of interest being scattered across islands around them), but is a little trickier to build on (though buildings with stilts and little bridges can look cooler if you manage)
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Feb. 2024
This game is an absolute hidden gem that can and will suck you in for hours upon hours. Breaking down the overarching gameplay, it is, in its essence, an endless fetch quest simulator. However, it is done in a way that is certifiably addictive and does not get tedious whatsoever, as this is most probably the single most coziest game I've had the pleasure to play. As you complete more quests and buy upgrades for the town, you get to watch it slowly grow and change over time, and are driven to continue playing to see all the new adorably fuzzy little characters that will eventually move in and see what new outfits, buildings, decor and workbenches you can unlock. There is an absolutely insane amount of content and things to do in this lovely colourful world. If the devs read this, please know you have created such a great cozy joy that deserves more recognition.
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Last Updates

Steam data 21 November 2024 06:11
SteamSpy data 18 December 2024 22:25
Steam price 23 December 2024 20:20
Steam reviews 23 December 2024 22:04
Garden Paws
8.7
2,204
225
Online players
13
Developer
Bitten Toast Games Inc.
Publisher
Bitten Toast Games Inc.
Release 18 Dec 2018
Platforms