Garden Paws on Steam - User reviews, Price & Information

You have inherited your grandparents farm as they set off to travel the world. Work with Frank at the local construction shop to finish off the final touches on your new home. Aid Frank and Mayor Wilson in building up the town so it may reach it's full potential.

Garden Paws is a exploration, sandbox and agriculture game developed and published by Bitten Toast Games Inc..
Released on December 18th 2018 is available in English on Windows and MacOS.

It has received 2,443 reviews of which 2,213 were positive and 230 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 16.79€ on Steam.


The Steam community has classified Garden Paws into these genres:

Media & Screenshots

Get an in-depth look at Garden Paws through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Intel Core i5 or higher
  • Memory: 8 GB RAM
  • Graphics: Geforce GT 740 / Radeon R7 250 or above
  • DirectX: Version 11
  • Storage: 1 GB available space
MacOS
  • OS: OS X 10.9.3
  • Processor: 2.66 GHz Intel Core 2 Duo
  • Memory: 4 GB RAM
  • Graphics: Nvidia Geforce 9400 256MB
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
It's a nice calm retreat. I haven't even gone to the other island yet the villagers will keep you running errands for eternity, but i always found it calming . It's just too bad the companion game Potion Paws, which owning gives you new things in garden paws, was abandoned because i would love this vibe to a spookier setting .
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Oct. 2024
I am obsessed with this game. It's one of those games you play for 3 weeks straight non-stop and then drop for awhile, but I always end up coming back. Pros: -It's very quest and resource-gathering oriented (the type of game I enjoy) -The SOUND EFFECTS in this game scratch an itch I didn't know I had. Specifically the plant gathering and running. So crunchy :) -You can play it for HOURS (I currently have 279 put in) -Skins are free and you can find them at random in chests. -You can tame a bunch of different animals and keep them on your farm. Super cute. -Using the glider is satisfying. -It's overall a cute and cozy game. You can choose your own way to play when it comes to making money (gathering, crafting, fishing, cooking, animals, combat, etc) Cons: -Very buggy at times. My favorite bug is when you complete a quest by talking to one of the NPCs, they sometimes SPRINT away from you and you have to chase them down if you have another quest to complete. -The game starts off very slow and you have to sell random stuff at your shop. Before you know it, everything is super expensive and you don't have enough time in the day to get everything done (this is mostly because I'm achievement hunting and need to tame like 200 more bunnies by finding and feeding them every day). -Workshop mode and object placement are awful. I have not decorated anything or made any buildings due to this. -The fallen star achievement isn't showing my progress correctly and I'm stuck at 74/100 stars collected. Overall, this is one of my favorite games and I 100% recommend it to my fellow cozy game enjoyers.
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Sept. 2024
Coziest game of all times. <3 Was the coziest cozy game before the term cozy games was even a thing.
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July 2024
If you are into this type of genre, it's an alright choice. It is very addictive in nature, but I don't think most of your time is QUALITY time, but it is a game you will sink a lot of time in nevertheless. Its strengths is the level of freedom you have. It allows you to build pretty much anything anywhere and as much as you like, from better or for worse. My farm is a shithole, it has A LOT, and I really like that it doesn't limit me and allows me to be the successful capitalist I wish I was in real life. There's a lot to explore for, there's cool stuff to tame and make your pets or farm slaves. Building is kinda an after thought, but it exists and for people looking to build it is pretty solid. The shop keeping is a cool idea. The ability to make your own store and sell to others is great. However, one issue is just how the locals spawn from thin air nearby, they come flooding in unrealistically, and they aimlessly buy anything and everything at random. Additionally, they are not real locals, they are villagers that don't exist, they're NPCs that have random bodies and skins, buy, then leave. It feels too artificial because of this. No real interaction with your customers, just NPCs that walk, buys random chicken feathers you left, and they piss off. There is the ability to add walls and stuff to your shop, but it wrecks the pathfinding. You cannot naturally build more shelves or tables for more items, you are limited to what the game gives you (which is a shame! it's a major contradiction to the freedom the rest of the game gives you!). There is no customization of prices either. It doesn't even feel like your shop in the end, it feels more like a dragged out alternative to the bottomless box Stardew Valley has or Tom Nook. The worst offender is just how little personality the villagers has. Animal Crossing makes everyone feel so iconic and full life. Stardew Valley, too, really gave people a personality. The characters in this game though just have generic character models and generic textures, you just might make them by mistake when you make your own character. As far as dialogue goes, you don't get to have a lot of social interaction with them and none of what you do have will leave a huge impact. There are a few moments I recall any form of personality, all which didn't leave a real positive impression but instead just leaving me to feel nothing. They're boring. They're robotic entities that exists for specific purposes and that's it. Also, it's weird how some characters clearly had specific roles in the game that didn't age well with the game's development. There is one character named "The Wanderer" (ooooh so mysterious...) which you talk to the whole game. He is found wandering once, then he is in the main parts with everyone else for pretty much 90% of the game.... No you never learn his name. There's also a bad balance system with the game's economy. Some things that require a lower workload make a higher profit yield. The desire to roleplay certain aspects of farming will be all you have to do things like baking, farming animals, etc. Flower bouquets make way too much money for what you're doing, for example. There's also a balance issue with some objects you can make. Storage, for example, allows you to make chests as well sheds. When comparing the shed to four chests, the four chests store more. In spite the amount of space a shed uses up and the size the shed clearly asserts, it isn't a good way to store your items. The game gives so many quests at a time that they will start flooding your screen and go off screen. The worst offender is that these quests are all more of the same, they are repetitive and boring and more of a filler to your experience rather than a real drive to keep playing. Eventually, you will be bored, and you keep playing hoping something interesting happens. There are a few interesting moments, but they last so shortly and are so non consequential that they're overshadowed by all the other characters constantly requesting the same items over and over again. There is a reason Animal Crossing RNG's these quests, there is no need to have hundreds of the same quest over and over again, most of these quests are more like petty distractions and should just be automated so the regular quests could be reserved for far more interesting activity. There's also islands, but often they have one singular purpose and once that's achieved you will have very little need to go back. I don't know, it kinda reminds me of the Nintendo Gamecube's Animal Crossing with the island there, you would just think something so cool could also have so much more purpose rather than existing for existing sakes. Oh, and the "quests" on these islands are also equally repetitive and boring. I don't mean to give the devs a hard time on the quests being so boring, I know it's hard for these types of games since they don't have a story driven narrative, but it's also apparent they had no real inspiration to contribute to the genre. Games like Stardew Valley or Animal Crossing, they don't have the same ratio as this game does with the quests. I think this game has little substance outside of quests, so the problem is far more apparent. While Animal Crossing is more of a sandbox that encourages you to develop wealth however you like, this game requires you to do quests in order to progress. Animal Crossing has it to some extent, this game has it A LOT. Stardew Valley, too, had progression tied to quests, but it feels far less prevalent. I think this game is just guilty of making something hog a lot more attention than it should, it has strengths that are unfortunately ignored and its weaknesses are regularly forced into your face as the core game, and that's a shame. Overall, you will have plenty of playtime and you will enjoy it. You will have fond memories of it. The game has some good unique ideas that are fun. It's worth the $30. Just keep in mind it is nothing like Animal Crossing or Stardew Valley, in spite both of those supposedly being inspiration. It's kinda its own thing with mild influences, and in my opinion not entirely in a good way, but by the time the problems sink in you got your money's worth.
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May 2024
This game is easily 9/10. I keep coming back. At the current price, if you enjoy run and fetch, cute inhabitants, fun maps, grow things, collect things, base building and what not, you really should pick it up. Here are my thoughts. First, if I can just throw a little salt out there... I wish folks that leave ginormous negative reviews would have the nerve to turn replies on. To be harsh and leave a red smear that no one can contextually refute for interested new gamers is just aggravating. You know, like "If you think the game is "meh..." why do you keep playing it?" Anyway.... One thing I loved like mad about this game are the controls on your character. He/she is the most riotously colored dragon, or cat, or badger or bunny, and they run at about 45 mph. But the running isn't boring or grindy, it's a riot! You collect the things you'll need - like bottles off the beach, weeds and whatnot, while you're flying across the countryside, trying to get the fallen star before it disappears. And it's not hard but it's not so easy to grab a carrot on the fly that you get bored. And that's always going on. Then you have to run home to open a shop and sell whatever you've collected because your quests require some cashflow. And it's whatever you've collected. And I love this part. You just ring the bell and all of the critters from your world run to your outdoor sales stand to buy your stuff and they are the most amazing metallic, sparkly, scaly, pink or black, or furry or shiny or checkered or totally normal animals ever! And you just stand there as they come and grab a thing and leave you coins! It's great. It really is. So yes, there are quests, and sometimes you get them way before you can fill them. Just take it off your desktop and do it later. The world has all kinds of biomes and hidey places to explore. There are lots of collections if maximizing is your thing. There are holiday events. A whole island for Halloween. One QOL thing for me is the complete positioning of items where you put them. Meaning, you can push a chest down by pixels to match the one next to it, or rotate the same. I don't remember things being reset upon my return, ever, but your mileage may vary. And get this - there are AXOLOTLS! (I like axolotls and maybe two people - my favorite tshirt). No game is perfect, but take into account what your expectations are. This is not a farming game - it's a "plant stuff so you can make food that sells so you can have enough money to buy the upgrade for the farm so that....." And some of what you plant are brilliant flowers to make gorgeous bouquets! Maybe I'll skip Len's Island today. Garden Paws is a great game. Go play it. It's a lot of fun.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 April 2025 00:00
SteamSpy data 10 April 2025 17:18
Steam price 13 April 2025 20:20
Steam reviews 12 April 2025 22:05

If you'd like to dive deeper into the details about Garden Paws, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Garden Paws
  • SteamCharts - Analysis of Garden Paws concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Garden Paws compatibility
Garden Paws
8.7
2,213
230
Online players
14
Developer
Bitten Toast Games Inc.
Publisher
Bitten Toast Games Inc.
Release 18 Dec 2018
Platforms