If you are into this type of genre, it's an alright choice. It is very addictive in nature, but I don't think most of your time is QUALITY time, but it is a game you will sink a lot of time in nevertheless. Its strengths is the level of freedom you have. It allows you to build pretty much anything anywhere and as much as you like, from better or for worse. My farm is a shithole, it has A LOT, and I really like that it doesn't limit me and allows me to be the successful capitalist I wish I was in real life. There's a lot to explore for, there's cool stuff to tame and make your pets or farm slaves. Building is kinda an after thought, but it exists and for people looking to build it is pretty solid. The shop keeping is a cool idea. The ability to make your own store and sell to others is great. However, one issue is just how the locals spawn from thin air nearby, they come flooding in unrealistically, and they aimlessly buy anything and everything at random. Additionally, they are not real locals, they are villagers that don't exist, they're NPCs that have random bodies and skins, buy, then leave. It feels too artificial because of this. No real interaction with your customers, just NPCs that walk, buys random chicken feathers you left, and they piss off. There is the ability to add walls and stuff to your shop, but it wrecks the pathfinding. You cannot naturally build more shelves or tables for more items, you are limited to what the game gives you (which is a shame! it's a major contradiction to the freedom the rest of the game gives you!). There is no customization of prices either. It doesn't even feel like your shop in the end, it feels more like a dragged out alternative to the bottomless box Stardew Valley has or Tom Nook. The worst offender is just how little personality the villagers has. Animal Crossing makes everyone feel so iconic and full life. Stardew Valley, too, really gave people a personality. The characters in this game though just have generic character models and generic textures, you just might make them by mistake when you make your own character. As far as dialogue goes, you don't get to have a lot of social interaction with them and none of what you do have will leave a huge impact. There are a few moments I recall any form of personality, all which didn't leave a real positive impression but instead just leaving me to feel nothing. They're boring. They're robotic entities that exists for specific purposes and that's it. Also, it's weird how some characters clearly had specific roles in the game that didn't age well with the game's development. There is one character named "The Wanderer" (ooooh so mysterious...) which you talk to the whole game. He is found wandering once, then he is in the main parts with everyone else for pretty much 90% of the game.... No you never learn his name. There's also a bad balance system with the game's economy. Some things that require a lower workload make a higher profit yield. The desire to roleplay certain aspects of farming will be all you have to do things like baking, farming animals, etc. Flower bouquets make way too much money for what you're doing, for example. There's also a balance issue with some objects you can make. Storage, for example, allows you to make chests as well sheds. When comparing the shed to four chests, the four chests store more. In spite the amount of space a shed uses up and the size the shed clearly asserts, it isn't a good way to store your items. The game gives so many quests at a time that they will start flooding your screen and go off screen. The worst offender is that these quests are all more of the same, they are repetitive and boring and more of a filler to your experience rather than a real drive to keep playing. Eventually, you will be bored, and you keep playing hoping something interesting happens. There are a few interesting moments, but they last so shortly and are so non consequential that they're overshadowed by all the other characters constantly requesting the same items over and over again. There is a reason Animal Crossing RNG's these quests, there is no need to have hundreds of the same quest over and over again, most of these quests are more like petty distractions and should just be automated so the regular quests could be reserved for far more interesting activity. There's also islands, but often they have one singular purpose and once that's achieved you will have very little need to go back. I don't know, it kinda reminds me of the Nintendo Gamecube's Animal Crossing with the island there, you would just think something so cool could also have so much more purpose rather than existing for existing sakes. Oh, and the "quests" on these islands are also equally repetitive and boring. I don't mean to give the devs a hard time on the quests being so boring, I know it's hard for these types of games since they don't have a story driven narrative, but it's also apparent they had no real inspiration to contribute to the genre. Games like Stardew Valley or Animal Crossing, they don't have the same ratio as this game does with the quests. I think this game has little substance outside of quests, so the problem is far more apparent. While Animal Crossing is more of a sandbox that encourages you to develop wealth however you like, this game requires you to do quests in order to progress. Animal Crossing has it to some extent, this game has it A LOT. Stardew Valley, too, had progression tied to quests, but it feels far less prevalent. I think this game is just guilty of making something hog a lot more attention than it should, it has strengths that are unfortunately ignored and its weaknesses are regularly forced into your face as the core game, and that's a shame. Overall, you will have plenty of playtime and you will enjoy it. You will have fond memories of it. The game has some good unique ideas that are fun. It's worth the $30. Just keep in mind it is nothing like Animal Crossing or Stardew Valley, in spite both of those supposedly being inspiration. It's kinda its own thing with mild influences, and in my opinion not entirely in a good way, but by the time the problems sink in you got your money's worth.
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