Game Character Hub

Game Character Hub is an art program that is focused on game asset creation, especially RPG Maker's. It provides a built-in generator for character and tileset creation.

Game Character Hub is a design & illustration, utilities and rpgmaker game developed by Sebastien Bini and published by KOMODO.
Released on May 23rd 2014 is available only on Windows in 2 languages: English and French.

It has received 328 reviews of which 226 were positive and 102 were negative resulting in a rating of 6.6 out of 10. šŸ˜

The game is currently priced at 14.79ā‚¬ on Steam.


The Steam community has classified Game Character Hub into these genres:

Media & Screenshots

Get an in-depth look at Game Character Hub through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Microsoft Windows XP/Vista/7/8/8.1/10 (32 bit or 64 bit)
  • Processor: IntelĀ® PentiumĀ® 4 2.0 GHz equivalent or faster processor
  • Memory: 256 MB RAM
  • Graphics: 1024x768 or better video resolution in High Color mode
  • Storage: 250 MB available space
  • Sound Card: DirectSound-compatible sound card

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2020
Despite what many people say this software is capable of making anything for RPG Maker Ace. The tools are self explanatory and very easy to use once you take the time to familiarize yourself with the interface. You can create custom sprite sheets, characters, even animations and battle backs. All you half to do is go into RPG Maker Ace and export the type of content you want to make and boom! instant template. Want to make a damaged character like you see in the default sprite sheets? Make your charter, import the pose you want and start cutting and adjusting your character to fit over the imported one and your done in ten minutes or less. Want to mix two tile sets together without risking messing up the format? Just use the grid system to copy past what tiles you want into the corresponding area. There is NOTHING that this can't make for RPG maker. All of the tools are there, just think outside the box and make them work for you. Note: Yes this works for MV too and actually can be used to quickly convert Ace anything to MV since all you do is scale things up by 50%. This literally lets you use anything you bought for Ace in MV. Step by step: 1) Open your Ace item and set it to being 1 big square. 2) Open an equivalent MV item in the same and compare its size in pixels 3) Go back to the Ace item and use the grid tool to adjust it to be the same size as the MV item making sure the enlarge to scale button is on. Depending on what your doing you may want to turn on smoothing.
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Oct. 2015
Excellent application if you're working with any RPG Maker engine. It's cheaper and more streamlined than Photoshop. (That's what I was using before.) It's very easy to set up the grid so you can rearrange and edit tiles, too. I'm well versed with Photoshop and GIMP. But GCH is a great tool because it's so specialized for 2D spriting. You can see a walk cycle preview, for example. It can convert sprites from XP to Ace so they fit the number of frames. It can even handle the old 2000 and 2k3 sprites. It features random sprite generators that are easy to customize and set up. Some people expected it to have "behavior" bases and corresponding parts, for animations or poses, like dancing or collapsing. It doesn't. (I have no idea where that expectation came from. At least one person already made a "down" base. Just consult the internet.) Yes, VX Ace has a built-in character generator, but you can't even adjust colors without an outside editor. GCH allows much more freedom for what parts you're able to use and how you can layer them. The resource sets it comes with are for RPG Maker XP and VX Ace. (If licensing is an issue because you're using some other engine, you can always import your own sprite parts...) Now, this might not be the best tool for making a sprite entirely from scratch, for a number of reasons. But it's probably one of the best options for editing sprites or piecing them together. If the price is too steep for you, just wait for a sale.
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May 2014
I have used Photoshop for my custom spriting and animation, but just got this today and found this to be very much helpful in making my animation aligned properly and framed appropriately (I use RPG maker VX ACE, btw). Before, it didn't look bad when I tested my current custom sprites' movements, but this shows me all the directional movements along side each other in the proper frames and it shown me a big difference in the alignments of my previous sprites. Something I would've never noticed, otherwise! And it updates the preview as you work on it. I highly recommend this as an addition to sprite animation editing, especially if you want to make custom edits, even if they are not the traditional xp/vx size :) It'll let you know if the current grid sizing isn't optimal for what you have (I had imported a custom sheet and though it just barely worked in game, it wasn't the proper size till I fixed it). I may still use my photoshop program for stuff like scenes, very large stuff or minimal to no animated sprites, but this is my new favorite for most character spriting. I also love the ability to layer clothing, hair and items, separating them individually, this is a plus :D And the price is really great, too. Especially compared to another program here on Steam that does something similar. Fortunately it doesn't matter to me if there's limited resources included as I've got tons I've collected and many I plan to make anyways. Update (and further/clarification tips): Yes, you can adjust the amount of frames to what you need and create a template for more sprites that work in a "similar" manner, if needed. When adding, it'll ask if you want to scale the frames to match, depending on what it is, you would want to select for it to not match so it'll expand properly. Unless it does match, of course (may have to test variations out to be sure). On some clarifications in my post, when I tested my sprites before using this, I was testing animation in photoshop and using the actual rpg maker vx ace engine to test if the sprite would work correctly in it, which was time consuming and ineffecient in itself, since I have to go between programs. Also when I tried to import my "finished" sprite that was made beforehand, it shown me that the framing size wasn't correct (particularly in the middle column, thus cannot be imported properly, if at all), I had to correct it in photoshop by expanding it with the 32px grid sizing requirement to match the outer two columns. This program is best for those that either has a bunch of resources to import/work with or those who are creating their own templates, etc. Even if something isn't aligned right, it's not that hard to go in and make adjustments, just select the layer and make the adjustments. It's a slight learning curve, but not hard to work out. The other program I saw on Steam, cost over/around $100, so this is a great deal once you know how to work it.
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May 2014
You can add custom resources to this, ignore that other review. VERY useful program, highly recommended! Very easy to use and there are already tons of 'parts' out there on the net to import for use here. If you liked the demo, this is just a more convenient shined up version of it.
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May 2014
I've only used it for a little over an hour, but it's already been very helpful. The character generator is great for making XP or VX style sprites with very little work. It's great for recoloring. The "save as diffferent hues" option is great. It lets you pick which elements of your sprite get recolored and spits out a bunch of randomly color sprites. It will also convert from various formats. Sure, converting XP style to VX style by hand isn't hard, but this just makes it easy and error free. You can also import parts for the generator. For example, I took the taira accessory from the VX ACE RTP character generator and imported it in as a library piece. Now I can have a tiara on any character I create. With the amount of time and work this tool will save me, it's a great deal. Even at full price.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 18 November 2024 20:08
SteamSpy data 18 December 2024 09:07
Steam price 23 December 2024 20:44
Steam reviews 22 December 2024 19:48
Game Character Hub
6.6
226
102
Online players
1
Developer
Sebastien Bini
Publisher
KOMODO
Release 23 May 2014
Platforms