Gal Guardians: Demon Purge

In order to save their school after it turns into a massive demonic castle, two "Demon Hunter" sisters slash and shoot their way through this 2D action adventure. Players can swap between control of both characters on the fly, each with entirely different skillsets.

Gal Guardians: Demon Purge is a action, 2d platformer and adventure game developed and published by INTI CREATES CO. and LTD..
Released on February 23rd 2023 is available only on Windows in 10 languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese and Korean.

It has received 1,049 reviews of which 851 were positive and 198 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 11.99€ on Steam and has a 50% discount.


The Steam community has classified Gal Guardians: Demon Purge into these genres:

Media & Screenshots

Get an in-depth look at Gal Guardians: Demon Purge through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7, 8.1, 10
  • Processor: 2Ghz or faster processer
  • Memory: 8 GB RAM
  • Graphics: 2GB VRAM (NVIDIA GeForce)
  • DirectX: Version 9.0c
  • Storage: 10 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Gal Guardians: Demon Purge is a spin-off of Gal Gun: Double Peace that re-uses that game's cast. This is core to the game's identity and you are in for some sexual humor if you play this game, but it is not an eroge or "H-game". Shinobu and Maya are literally the main "route" girls in GGDP, well the other GGDP, not this GGDP. With that out of the way, GGDP is a linear traditional 2D Castlevania with defined stages that have branching paths and end in a boss fight. You have 2 playable characters and you swap between them in single-player mode, but there is local co-op and simultaneous double character multiplayer. As you progress through the game, you unlock different subweapons for both combat and traversal, and these allow you to open up new paths on previously played stages. Some other stuff happens, but the general gameplay loop is that you will be able to return to any stage you've already played as often as you want: exploring to your heart's content and finding power ups and NPCs to rescue... among other things. This game is NOT a Metroidvania, although it does have a sequel announced and that might be a Metroidvania. This game is very similar to Castlevania 3, and also to IntiCreate's previous takes on that specific type of game: their 8-bit Bloodstained Spinoffs (Curse of the Moon). The platforming is tight, the controls are snappy, but the enemies and knockback are unforgiving and the bosses are rough. You have reasonable difficulty options to make the game easier or harder, including the return of Casual difficulty which negates enemy knockback. The pixel art is pretty good but generally not mind-blowing, although there are some beautiful high-res 2D drawings of the characters as portraits and in cutscenes. The music is fitting, with Ippo Yamada heading it up and making appropriate spooky gothic themes befitting a Castlevania-inspired game. It's a good package overall. It took me roughly 11 hours to 100% the game, but I played it a bit more after that and was looking at the Boss Rush mechanics and thinking about potential speedruns. So yeah, this is a short and mostly linear game that will not fill the same true Metroidvania niche as something like Hollow Knight or Ender Lilies. You know if you like this type of game or not.
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Oct. 2024
Gal Guardians: Demon Purge is a 2D action platformer that has solid boss design and platforming with some questionable level design choices. Do not be misled by Steam's user tags- this is NOT a metroidvania. GGDP is far more similar to the Curse of the Moon games than Ritual of the Night. You play as two sisters, who find that their school has been taken over by demons. Fortunately said sisters are demon hunters and resolve to take it back. The elder sister, Shinobu, deals with ranged weapons whereas the younger sister. Maya, is melee focused. While the game offers co-op action, you can play through the game single player and swap between the sisters at will. Both get unique subweapons that both work for offense and level traversal. Each sister feels like she plays uniquely and has situations both in and out of combat where each excel. While the gameplay is level based, new subweapons are unlocked with each stage which opens alternate pathways within each stage upon replaying it. None of these, sadly, lead to unique levels or significantly new aspects to stages which is a missed opportunity. Each level ends in a boss encounter and this is where the game shines. INTI CREATES has fantastic boss design in the Curse of the Night games and GGDP keeps that streak alive. The bosses are varied and while not overly difficult, are certainly no pushovers. However (at least on normal difficulty settings) if you die to a boss, when you reenter the boss room after respawning, a decent portion of the boss's health is still missing due the efforts of your previous attempt. While I embrace the accessibility this brings, I think there should be an option to toggle it on/off. The game has a total of eight levels and to progress through the story you must play through these levels multiple times. The levels are solid but playing through them several times makes it feel a bit stale by the end. It should be worth noting that the story takes a huge left turn after your first run through these eight levels which may be a bit of a deal maker/breaker for players. The reason for this sudden swerve of the plot is due to the game being a part of the GalGun universe. I was not familiar with that series before the game and if you are not either, I would strongly recommend looking it up before buying. For me, the aspects of this shared universe and its tropes usually prompted an eyeroll, sigh or occasional shake of the head but did not really negatively impact my impression of the game. What does negatively impact my impression of the game is that when you replay it there are several collectibles that are tasked with picking up. In and of itself, that's not a bad thing. However there is no in-game map of each level, so it is impossible to tell which branching path you didn't take. Also there is nothing that indicates how much of each of the various collectibles you have actually picked up in each stage, and the names of a certain type of collectible are largely randomized so even using a guide is difficult. This caused me to loop through those same eight levels significantly more times that really should have been necessary and caused my good will towards the individual level design to quickly erode. Having an in-game map or even a vague checklist for each stage could have prevented so much frustration and I am flabbergasted this could have been overlooked. Questionable game design aside, I had a good time with GGDP but would have had a great time with a decent map and clear checklist of collectibles even if they were not marked on said map. Even with that frustration, I did enjoy the game enough to recommend it, even if it comes with a sizeable asterisk.
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Sept. 2024
Gal Guardians wears its inspiration on its sleeves proudly. There's no mistaking where or what it borrows from or pays homage to. While definitely weaving a tale of pure satire (mixed with a dash of fanservice), it performs extremely well as a castlevania-like. However, unlike many of the current-era metroidvanias, it follows the playstyle and progression of past games like Rondo of Blood and Circle of the Moon much more. In addition, it also allows for coop play, as it borrows the moment to moment gameplay from Konami's Portrait of Ruin wherein you must hotswap between two characters to progress. All in all, a fun romp that only starts to become aggravating when achievement hunting. While I'd expect an extra playthrough or two, this title, to get 100%, requires quite a few things to be found. And like Rondo, it sadly has absolutely no in-game map to refer to while you're hunting. It's still fun, just forewarning if you're in a completionist.
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Aug. 2024
TL;DR: Very niche - unless you're an old school gamer looking for a 16-bit styling of an 8 bit Metroid-like (but NOT Metroidvania), or you're a die-hard Gal Gun franchise fan, you may find more confusion and annoyance than fun. Fortunately for me, I'm both of the above, so this fell right into my wheelhouse. I thoroughly enjoyed it, and am happy to support the series in hopes Inti will keep building on the franchise, but I can definitely see flaws that need to be addressed. I'll start with the big controversy that has dogged this game since launch, the question of if it is a metroidvania, and as above, I say no, or perhaps better to say, not quite. It has a lot of components of a metroidlike - multiple paths through areas, obtained upgrades and abilities that are required to open some of those paths, power-ups and collectibles and easter eggs that require exploration to find, secret rooms and triggers that those things are found in and through. It also has elements of a vanialike - room-by-room progression of platforming and stair climbing, annoying enemies that spawn offscreen and fly through screen in wave patterns to complicate jumps, wall-mounted breakables, and of course the faux-gothic aesthetics. But a key element of the metroidvania genre, as found in seminal titles like Super Metroid and Castlevania: Symphony of the Night, is FREEDOM, which this game sorely lacks. In old-school Castlevania fashion, everything is laid out in levels, not just in style, but in progress - every time you visit an area, you start at a beginning, work through mostly in one direction on only one of two or three routes (with a lot of one-way gates limiting ability to backtrack), then reach a boss, clear it, and exit the stage. There is no ability to do the first run of a stage out of order - though you can interrupt your progress by redoing a previously cleared stage, you cannot do a stage until beating the boss of the stage before it. And you cannot easily exit a stage - the only way out is either to reach the end, or to exit the game (it does give you the option to do this in a way that lets you keep items collected, but not your progress in the stage). As for revisiting prior stages, this WILL happen - to finish the game requires clearing each stage at least twice, and to 100% it will require at least thrice, but I think I did each stage at least four times, some more. So if you're looking for later-style, free roaming Castlevania, this isn't it. And the gameplay itself is often very reminiscent of the unforgiving mechanics and harsh penalties of the 8-bit era. While it is not overly hard per se, most deaths and failures feel cheap - either from being knocked into an instantly fatal fall, or succumbing to boss attack patterns you aren't given a fair opportunity to learn, aside from dying to them again and again and again until you finally see and understand them all, including the "death spell" each does as a final unique attempt to kill you after you empty its health bar. And jumping takes some getting used to, as I found the "falloff point" of ledges to be about six inches earlier than they visually appear to be. Meanwhile, the Gal Gun influence plays out in a very odd way, that may be very offputting for those not familiar with the franchise. From the start, the game assumes you already know everything about the characters - no exposition is offered for why Shinobu and Maya are schoolgirl demon hunters, why Kurona has such an odd definition of "prank" or why she's doing her thing, who the hell "Ho-nii" is, or any of the background history. It just drops all these random references and builds on the history as though you surely must know it (which I did, but relying on that knowledge emphasized for me how little of it this game was explaining). And at first, that won't really matter - it's just a basic video game premise, after all, and gameplay built upon it is just standard pixelated action. But as the story progresses, things will start getting weird, unless you're expecting Gal Gun style. One minute you're just killing demons, but suddenly you're hunting for a porno mag to excite a column (no, that is not a typo), having random schoolgirls say assorted off-colour remarks about being your maid, that she's unworthy vermin, wanting you to dominate her, or that she's a borderline cat, and you're collecting their panties from all over the castle. If you've played other Gal Gun games this all makes sense, but to an outsider this level of comedic perviness will just seem out of place. So it is very niche. But it does what it aims to well, and once you learn the mechanics, the strategies, the ledge endpoints, and the boss tells and patterns, it's a tight, solid platformer. I enjoyed it, and so long as the oddball ecchi in the lategame doesn't bother you, an old-school platform gamer should enjoy it too. So yes, recommended. But I never want to hear the word "FEETZIEZ" ever again. . . . . Also, game does not feature best waifu Saori Fujino :-( Had to be said.
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April 2024
Pseudo-metroid / Pantsu-vania. Very enjoyable 2D action game. It's quite linear and stripped out of RPG elements. I love to see it! Beautiful pixel art, great voice acting and a witty story with average gameplay mechanics.
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Last Updates

Steam data 22 November 2024 11:19
SteamSpy data 22 January 2025 02:18
Steam price 22 January 2025 20:29
Steam reviews 21 January 2025 23:47
Gal Guardians: Demon Purge
7.7
851
198
Online players
26
Developer
INTI CREATES CO., LTD.
Publisher
INTI CREATES CO., LTD.
Release 23 Feb 2023
Platforms