TL;DR: Very niche - unless you're an old school gamer looking for a 16-bit styling of an 8 bit Metroid-like (but NOT Metroidvania), or you're a die-hard Gal Gun franchise fan, you may find more confusion and annoyance than fun. Fortunately for me, I'm both of the above, so this fell right into my wheelhouse. I thoroughly enjoyed it, and am happy to support the series in hopes Inti will keep building on the franchise, but I can definitely see flaws that need to be addressed. I'll start with the big controversy that has dogged this game since launch, the question of if it is a metroidvania, and as above, I say no, or perhaps better to say, not quite. It has a lot of components of a metroidlike - multiple paths through areas, obtained upgrades and abilities that are required to open some of those paths, power-ups and collectibles and easter eggs that require exploration to find, secret rooms and triggers that those things are found in and through. It also has elements of a vanialike - room-by-room progression of platforming and stair climbing, annoying enemies that spawn offscreen and fly through screen in wave patterns to complicate jumps, wall-mounted breakables, and of course the faux-gothic aesthetics. But a key element of the metroidvania genre, as found in seminal titles like Super Metroid and Castlevania: Symphony of the Night, is FREEDOM, which this game sorely lacks. In old-school Castlevania fashion, everything is laid out in levels, not just in style, but in progress - every time you visit an area, you start at a beginning, work through mostly in one direction on only one of two or three routes (with a lot of one-way gates limiting ability to backtrack), then reach a boss, clear it, and exit the stage. There is no ability to do the first run of a stage out of order - though you can interrupt your progress by redoing a previously cleared stage, you cannot do a stage until beating the boss of the stage before it. And you cannot easily exit a stage - the only way out is either to reach the end, or to exit the game (it does give you the option to do this in a way that lets you keep items collected, but not your progress in the stage). As for revisiting prior stages, this WILL happen - to finish the game requires clearing each stage at least twice, and to 100% it will require at least thrice, but I think I did each stage at least four times, some more. So if you're looking for later-style, free roaming Castlevania, this isn't it. And the gameplay itself is often very reminiscent of the unforgiving mechanics and harsh penalties of the 8-bit era. While it is not overly hard per se, most deaths and failures feel cheap - either from being knocked into an instantly fatal fall, or succumbing to boss attack patterns you aren't given a fair opportunity to learn, aside from dying to them again and again and again until you finally see and understand them all, including the "death spell" each does as a final unique attempt to kill you after you empty its health bar. And jumping takes some getting used to, as I found the "falloff point" of ledges to be about six inches earlier than they visually appear to be. Meanwhile, the Gal Gun influence plays out in a very odd way, that may be very offputting for those not familiar with the franchise. From the start, the game assumes you already know everything about the characters - no exposition is offered for why Shinobu and Maya are schoolgirl demon hunters, why Kurona has such an odd definition of "prank" or why she's doing her thing, who the hell "Ho-nii" is, or any of the background history. It just drops all these random references and builds on the history as though you surely must know it (which I did, but relying on that knowledge emphasized for me how little of it this game was explaining). And at first, that won't really matter - it's just a basic video game premise, after all, and gameplay built upon it is just standard pixelated action. But as the story progresses, things will start getting weird, unless you're expecting Gal Gun style. One minute you're just killing demons, but suddenly you're hunting for a porno mag to excite a column (no, that is not a typo), having random schoolgirls say assorted off-colour remarks about being your maid, that she's unworthy vermin, wanting you to dominate her, or that she's a borderline cat, and you're collecting their panties from all over the castle. If you've played other Gal Gun games this all makes sense, but to an outsider this level of comedic perviness will just seem out of place. So it is very niche. But it does what it aims to well, and once you learn the mechanics, the strategies, the ledge endpoints, and the boss tells and patterns, it's a tight, solid platformer. I enjoyed it, and so long as the oddball ecchi in the lategame doesn't bother you, an old-school platform gamer should enjoy it too. So yes, recommended. But I never want to hear the word "FEETZIEZ" ever again. . . . . Also, game does not feature best waifu Saori Fujino :-( Had to be said.
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