Fuga: Melodies of Steel

Fuga: Melodies of Steel is an RPG where you place children, each with their own unique characteristics and skills, at different gun turrets in a tank to fight against the enemy.

Fuga: Melodies of Steel is a rpg, strategy and jrpg game developed and published by CyberConnect2.
Released on July 28th 2021 is available only on Windows in 12 languages: English, French, Italian, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, German, Korean, Spanish - Latin America, Portuguese - Brazil and Russian.

It has received 1,042 reviews of which 969 were positive and 73 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 19.99€ on Steam and has a 50% discount.


The Steam community has classified Fuga: Melodies of Steel into these genres:

Media & Screenshots

Get an in-depth look at Fuga: Melodies of Steel through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/10 (64-bit OS required)
  • Processor: AMD Phenom II X4 940, 3.0 GHz / Intel Core i3-2100, 3.10 GHz
  • Memory: 4 GB RAM
  • Graphics: Radeon HD 6870, 1 GB / GeForce GTX 460, 768 MB
  • DirectX: Version 11
  • Storage: 3 GB available space
  • Sound Card: DirectX compatible sound card or onboard chipset

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
Well, its JRPG so the kids have to destroy God again. The game can give cozy feeling, because of visuals, arts and music - all of them are good. The worldbuilding is remarkable as well, the whole plot takes place in the mixed equivalent of World War I and World War II, and contains some strong allusions to real history. But the plot is doing good, never presses too hard and never looses its easygoing and naive nature. The main characters are French, but they anthropomorphic animals, so they're tolerable. They are all shown very schematically and are nothing more than cliches, but this is not a big problem, there are too many of them in the game to reveal them all. The most problematic part of the game is the gameplay, it lacks of depth and variety, so game can easily get boring if you try to rush it. The solution here is to play it a little bit at a time, hour or two per session. That's why it can be called the ultimate steamdeck experience, short sessions makes this game really good. I can recommend this game with a disclaimer.
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Sept. 2024
Short and simple but fun, also very cute. Although, there is just something hilarious about loading children into a death canon as a game mechanic.
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Aug. 2024
Fuga is a game that feels like a relic of the PS2 or even PSP. It feels as though it was designed in that time, but, that doesn't make it any less enjoyable. I went into this game with high expectations, and although they weren't met, still completed the game feeling happy with what I had experienced. I had this game in my wishlist for a few years, originally wanting it physically on the Switch, but abandoned the idea once I found out how rare it was to find locally. I suppose all those years is what built up the expectations I had for this game, as I hadn't really seen much about the game, outside of the review from the YouTuber Clemps. To be honest, I don't remember much from the video, but whenever I did watch it just made me want to play it more. So I bought the game on Steam a few months later on sale, and let it sit in my library.. As I do. Now, after finally completing it, I can say that this game is very good. Not amazing, but still such a good game. The gameplay was addicting, and the great music kept me going throughout my experience. The story, although decent, wasn't what I was expecting, and it was unfortunately told in a way, that felt dated. BUT! I can see why it was designed this way (which I'll get into later). There was a few interesting characters in the roster, and lots of really cute and charming ones as well. Britz was definitely my favourite, as he had the most development, and a really cool design to go with him. A lot of the characters and the art were all just top notch. CC2 is an infamous developer, if you've heard of them, you probably know them from the Naruto Ultimate Ninja Storm series, or their earlier works on the PS1. From my assumptions, I assume that they're really passionate and talented developers, who're unfortunately a "slave" to a giant publisher, forced to make anime arena fighters every year, and because of that, they've worked up a poor reputation, which imo, is not deserved. Similar to Game Freak, the developers of Pokemon, who unfortunately suffer a similar fate, they're both just working their asses off, to make the best possible game they can, with the time and budget that they have. This leads me to my final thought on this game, it's that the funding is clearly something they didn't have a lot of. Going back to my point about the "older" feeling I have with the game, is that the game lacks a lot of what we're spoiled with nowadays. Animated openings and cutscenes, fully voiced dialogue, extensive sound track, a variety of enemies, difficulty selection and more. If you're expecting any of the above things mentioned, unfortunately, they're not here. Now, I bring this up, because I expected this game to really pull at my heart strings, and fill me with anxiety. But I found it hard to when pretty much everything that normally WOULD make me feel that way, is just a still image and a text box. I can't feel the character's dread in certain story beats, because I have difficulty feeling something when it's explained to me, and not really shown. I feel guilty saying this, because I REALLY liked this game, and I understand the budget constraints, but I also can't help how I feel. The beginning and final climax, is really the only time I felt something, which makes sense when you're putting this story together with what little you've got, but there are even more events in this game that are dark, but I just, couldn't really care as much as I'd have liked to. With all that said, this is 100% a game worth anybody's time. If you can get past the things that I personally have issues with, Then you might walk away in love with this game, and that makes me really happy if I could make that happen. I'll definitely be buying the sequel, and I'm still overall happy that I finally got to play this game. It really is a hidden gem amongst all the Indie and AA games on Steam.
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June 2024
I appreciate the amount of plot this game has. Not too much. As someone who starts hitting skip when the plot scenes go on too long, this game didn't do that to me. It's just children in a big tank, France vs Germany but furry and with some magic. It gives some nice illusion of strategic choice but imo the game started feeling solved pretty quickly. It's got this whole soul cannon mechanic where you can stuff one of the furry kids into a cannon shell and fire them and then you lose them forever, it'll one-shot a boss or something. Outside of the tutorial for that mechanic I haven't touched it though since the game is kinda easy and I figure it'll lead to a different ending if I do use it. Every so often you choose between "safe, normal, dangerous" routes to take and I've taken the dangerous route every time. The game hasn't punished playing my hand for max greed. Start of the campaign I checked everybody's speed stat, saw that 4 year old Mei had the highest speed, said okay that's my ace and have strictly been power leveling her. And yes, that wins the game. All of the other characters have their uses but since the tank has the HP the characters just affect speed, damage and skills, it doesn't really matter how you distribute the XP, especially since a big portion of XP is shared (focusing on just Mei has her level 33 while everybody else is 22-27, nobody's really lagging too far behind in dmg output or useful versatility). I think the only way you could really mess it up and have a hard time is if you don't realize that Boron is the AoE guy. Use Boron or regret it.
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Jan. 2024
For once a You-tube algorhitm did a good thing and shown me something about this game. And was like "huh, what is that"? Watched a short gameplay vid and got instantly captivated by its style, music and general design. So what do we have here? A turn based, relatively "light" RPG - light in terms of mechanics, not theme, I will get to that. I won't go through the depths of combat, it is not a guide, but you generally commandeer a giant tank crewed by a bunch of kids. Each kid can man a gun, you have 3 slots for a gun, and each gunner can have a supporting character - you can and you should switch in the middle of combat to adapt - the game thus encourages you to keep multiple combinations of characters relevant. In doing so, it gently forces you to know these kids better, which becomes very relevant. Combat is fast, easy to understand, yet nuanced enough to leave room for experimenting and decent enough challenge, unless you are a dirty cheeser, like myself. Each chapter/mission works in a vaguely similar way to old first two Epic Battle fantasy games - this is basically an endurance round with little to no way of resting and replenishing, so you need to manage your stuff rather well. Now to themes. Think of it this way: You have Valkyria Chronicles vibe for a tank and "definitely not a WW II pararrel" theme going on, coupled with a lovable cast. Made in Abyss - for heartwarming adventure quickly devolving into the tale of unspeakable horror So yeah... Your protagonist is a group of animal-people children designed in such a way to immediately force you to love them, care for them and gasp while you are forced to throw them headfirst into the full extend of horrors of war - and potentially sacrifice their lives for the sake of victory. Because this game has no plot armour... Your crew is a resource as well, in both metaphorical and literal sense. I mean, your tank is a wonderful piece of archeotech, and also a war-crime on wheels. It has a secret weapon - a giant, very special cannon that can insantly defeat any boss. It comes with a price - your crew is the ammo - the gun feeds on children's lives. So yeah, it is an out of jail card that you pay for a terrible price. Will you be able to bring yourself to sacrifice any of these lovable characters? Or will you tough out and conquer all the challences without the giant gun? I know I could not bring myself to harm any of these guys. And even with this, I still had plenty of tears to shed. I think this game is a wonderful experiment in psychological mannipulation - and it works fantastically. It makes you care, it makes you laugh, it rips your heart out. I love it. Definitely one of the biggest surprises I played this year.
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Last Updates

Steam data 18 November 2024 00:36
SteamSpy data 19 December 2024 20:14
Steam price 23 December 2024 12:48
Steam reviews 23 December 2024 11:56
Fuga: Melodies of Steel
8.8
969
73
Online players
13
Developer
CyberConnect2
Publisher
CyberConnect2
Release 28 Jul 2021
Platforms