Frostpunk 2

Develop, expand, and advance your city in a society survival game set 30 years after an apocalyptic blizzard ravaged Earth. In Frostpunk 2, you face not only the perils of never-ending winter, but also the powerful factions that watch your every step inside the Council Hall.

Frostpunk 2 is a strategy, city builder and survival game developed and published by 11 bit studios.
Released on September 20th 2024 is available on Windows and MacOS in 14 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Traditional Chinese and Ukrainian.

It has received 17,756 reviews of which 13,681 were positive and 4,075 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 35.99€ on Steam and has a 20% discount.


The Steam community has classified Frostpunk 2 into these genres:

Media & Screenshots

Get an in-depth look at Frostpunk 2 through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 (64-bit)
  • Processor: AMD Ryzen 5 1600 / Intel Core i5-8400
  • Memory: 8 GB RAM
  • Graphics: AMD RX 550 4 GB VRAM / NVIDIA GTX 1050Ti 4 GB VRAM / INTEL ARC A310 4GB VRAM
  • DirectX: Version 12
  • Storage: 30 GB available space
  • Additional Notes: SSD required.
MacOS
  • Requires an Apple processor
  • OS: macOS 14.5
  • Processor: Apple M1
  • Memory: 8 GB RAM
  • Graphics: Apple M1
  • Storage: 30 GB available space
  • Additional Notes: Min specs can run the game on very low to low settings.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
I don't know how to rate this game. I'm a huge fan of the franchise. I played FP 1 for more than 200 hours, I played this one for 50 h and I stopped after the first play-through of the story and one endless mode level. This game is not bad at all, it looks and sounds posh, but for me it lacks the "soul" of FP1. It does not reach the epicness and "despair" of part 1. I try to elaborate on why: FP1: After barely making it through the challenging scenarios I felt positively exhausted that I made it and it gave me a sense of accomplishment. When I couldn't save enough people, I played it again to do better. FP2: I played it through and I was left with a sense of "that was it?" No reason to play on, after I found out how everything works and there won't be anything new to explore, build etc., just endless micromanagement. FP1: Managing one city was fun but still challenging. FP2: I liked the idea of creating colonies, to build new cities. But hopping between your colonies feels more like work than fun, because you always have to transfer resources or colonists, FP1: I really cared for my inhabitants, probably because there were so few and they were more "visible" to me. 1 died of frost and I felt bad that I was too slow in increasing the heat. FP2: 200 people died somewhere, I didn't know where and honestly I didn't care much because of the automatic population growth and the sheer number of my population. And they are somehow an "invisible" mass. FP1: Political decisions were felt throughout the level and were always painful. FP2: At the beginning I liked the idea with the factions and the council. Later in the game it was absolutely unnecessary to continue to vote in the council when I reached all of them tolerating or liking me and no new laws were there to vote on or I simply ignored them with no repercussion. FP1: Reasearching felt more urgent. It was difficult to decide what to research next, everything felt necessary and important to have. FP2: I left out several research, some didn't feel important and it wasn't. I left out the radical ideas completely because they felt too harsh, no problem at all, no repercussions. FP1: Exploring the frostland felt tougher and resources scarcer to find as it should be in a wasteland. FP2: Send out 50 people in every direction and find loads of resources, cores and people to rescue. Rinse and repeat till all lands are explored, so you can stop playing, nothing new is coming. Also, the idea with the districts: What do I really need them for? It just restricts my idea of building the city, And what is the sense of frostbreaking the terrain? Honestly, what is it for? Where is the fun or danger in it? In the end I kinda liked FP2 but only for a short time, much shorter than FP1 unfortunately...
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Oct. 2024
It is a good game, a worthy sucessor but don't expect frostpunk 1.5, this is a completely new game. Pros: -It continues the history of the first game 30 years later and does a very god job. -The campaing is not composed of scenarios anymore, now everything is part of the same game, making the experience and the world more alive. -It is not frostpunk 1,5. The game is new, uses a completely new system: districts, same as civilization 6. New techs, A completely new law system, more realistic based on politics, you don't have supreme leader autority anymore, now you need to play the politics game to do anything and a new system for managing resources that is a huge upgrade from the first game. Cons: -The UI is a mess, it will mislead you a lot, there are a lot of features that are not clear to the player and will take you time to figure it out. This is the worst feature of the game. -The game balance is a bit off. In the first game you were under pressure the entire game, now the start is hard, but once you go above the curve you will drown in resources and the game becomes trivial, even on captain difficulty. You will rush the time just to see the history after chapter 3. -Your choices don't matter as much anymore. Killed 180 chieldren on a coal mine accident? Don't worry you will get more population overtime just by existing, making deaths meaningless. And yes, they removed the graveyard from the frist game. Population now are just another renewable resource. Bad feature decision. -The politics system seems to be there just to acomodate twitch integration. It is just a numbers game. IE, you need 51 votes out of 100 to pass most laws. Lets say you have 25 in favor 50 neutral and 25 against. You will get thoose 50 neutral to pick between 22 and 28 votes in favor 100% of the time (the range for neutrals is -3+3), so lets say you have 30 votes in favor and 50 neutral, you will manage to pass the law 100% of the time with at least 52 votes, once you realize this this system gets very boring, it is very predictable and this breakes the whole point of the system. -The game in general feels very scripited compared to the frist one. Making your choices way less impactfull, what you choose changes verry little. -You can't wipe out a faction no matter how hard you try, this is because of the last chapter, as I said everything feels very scripted. I can't say anything else without spoilers. -Automatons and people moving on the streets are completely removed from the game, now they are just a number resource: "workers". This is most likely due to optmization, sice the game is way wider now. -The game now works on a week time system, this takes away the imersion of the daily cycle the first one had. Final thoughts: The game is good but it is not perfect, comparing to the overall market it is still way above average. It is a 11 bit game after all, but i have to say it is one of the weakest games they made, it is just a 8/10 (yes I have very high stardards for them, they are the best indie company in the market, only comparable to fractal softworks). The UI being as bad as it is, the placebo decisions you have to do and the lack of imersion that the first game had take away a lot from the experience. This game is way more wide than the first one, but it is a way shalower experience. Comparing them is very hard, but If you like imersive experiences the first one is a better game for you, if you like more complex intereactions with the world this one is going to be the superior game. That in mind, they deserve praise for risking making a different game and inovating, this is a rare feature in 2024, and it is the reason they have my recomended vote. I hope they clear the UI in the upcoming patches, this would improve the game a lot.
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Sept. 2024
Don't go into Frostpunk 2 expecting it to play like Frostpunk 1. It doesn't. It is a completely new game set within the Frostpunk universe. I gotta be honest, I was skeptical of the changes at first. I played the demo a couple months ago, by doing the preorder, and i didn't like it and refunded the preorder. Well, I couldn't help myself when the game actually released and re-bought it. Now, I'm hooked. What I love about FP2 is it feels like there are a million different ways to play. FP1, once you got good at it, became very flowcharty, especially at higher levels. You had to stick to that plan, and so then every city became the same. There wasn't much room for creativity. FP2 eliminates that, especially in Utopia builder. The mechanics are definitely different, and it can be a struggle at first to get the hang of it, but once you do, you can feel the game open up and it becomes really fun to play. Another thing I'll say is that the Story mode is essentially a tutorial. It is more on-rails and is essentially an introduction to all of the mechanics. Utopia mode is where it is at, with 7 unique maps, multiple different factions to start with, and 3 endgame conditions, as well as two overarching choices to how to build your city. It allows for a lot of creativity in how you build, and it makes you feel like your choices matter, because choose wrong, and the entire thing can collapse. Are there improvements that can be made? Sure, there is some flavor I would add to the game to make cities look more visually distinct. Some adjustments and balance to how the faction system works. Maybe more adjustments to how resources work. But overall, I think it is a great game that offers a lot of challenge. I'm excited to see how it grows.
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Sept. 2024
Frostpunk 2 Review: A Shift in Scale, But a Loss of Heart Frostpunk 2 is a solid game for fans of city-building and survival strategy. However, it's not Frostpunk. The soul of the original feels absent here. By shifting its perspective to a much larger scale, it has lost much of its unique identity. In the first game, every decision weighed heavily; the struggle for survival was intimate and deeply personal. In contrast, Frostpunk 2 places more focus on politics and the "big picture," making individual lives feel like mere numbers in a broader system. Losing a few people is no longer a tragedy—it's just part of the game. This detachment significantly dulls the emotional impact that defined the original. If you're expecting the same tight, pressure-filled gameplay and emotional depth as the first Frostpunk, you'll likely be disappointed. That said, Frostpunk 2 isn't a bad game. It simply isn't what I expected or wanted from a Frostpunk sequel. While it introduces interesting new elements, the shift in focus leaves something essential behind.
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Sept. 2024
In fact, I have some ideas about new game. As it turned out, my expectations differed from the developers' plans. I don't know how much the changes spoil the new game, it's up to you to decide. The new game was created with an emphasis on politics, not building. Now there is no possibility to build a single building, as it was in the first game. In the new game, building is possible in entire districts or settlements. That’s I don’t like. Of course, it greatly expands the city, but in my opinion, manual building of single houses with a separate possibility of building districts would be more interesting. The interface has changed a lot, it has become less clear and convenient. The first half hour of the game I had to figure out the interface. The light background is somehow not very suitable for this game. Unlike the first game, the new game does not have such ultimate tasks as in the first one. For example, such as: "the end justifies the means" or "sacrifice everything for the sake of survival and the building of reactors." Now, instead of building a reactor as quickly as possible, you have to spend more time searching for resources and politics. I don't know if it worth making a new game with such differences. Personally, I expected a continuation of the first game, with approximately the same mechanics, but on a larger scale, variability and content. If the scale was possible to make in the new game, then the rest is questionable. Was it worth sacrificing the ability to manually build one-offs for the sake of scale? And the content in the form of individual buildings, such as medical centers, taverns, etc., will not increase using district construction methods. Thanks to the advent of politics with variability, everything is now fine, but the realistic ultimatum from the first part is gone. The graphics in the game look good, but I did not notice any serious improvements compared to the first game. It is upset that the zoom only works on significant buildings that are built after research. That is, the developers did not work out the details of most of the buildings that occupy a vast area of ​​the map, so you won't be able to see them up close. By the way, the optimization at the start of the game can be called "normal" compared to many other new products in recent years :) Overall, I think it turned out to be a good continuation of the series with new features and a larger scale. Someone will definitely like the new product, someone, like me, will not like it because of the innovations listed. The quality of the game does not get worse from this, and the desire for something new creates new impressions and encourages interest. Therefore, I give it a positive rating.
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Last Updates

Steam data 23 December 2024 00:40
SteamSpy data 17 December 2024 21:18
Steam price 23 December 2024 12:51
Steam reviews 21 December 2024 13:51
Frostpunk 2
7.6
13,681
4,075
Online players
1,790
Developer
11 bit studios
Publisher
11 bit studios
Release 20 Sep 2024
Platforms
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