Frostpunk 2 on Steam - User reviews, Price & Information

Develop, expand, and advance your city in a society survival game set 30 years after an apocalyptic blizzard ravaged Earth. In Frostpunk 2, you face not only the perils of never-ending winter, but also the powerful factions that watch your every step inside the Council Hall.

Frostpunk 2 is a strategy, city builder and survival game developed and published by 11 bit studios.
Released on September 20th 2024 is available on Windows and MacOS in 14 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Traditional Chinese and Ukrainian.

It has received 20,568 reviews of which 15,770 were positive and 4,798 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 44.99€ on Steam, but you can find it for 21.99€ on Instant Gaming.


The Steam community has classified Frostpunk 2 into these genres:

Media & Screenshots

Get an in-depth look at Frostpunk 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 (64-bit)
  • Processor: AMD Ryzen 5 1600 / Intel Core i5-8400
  • Memory: 8 GB RAM
  • Graphics: AMD RX 550 4 GB VRAM / NVIDIA GTX 1050Ti 4 GB VRAM / INTEL ARC A310 4GB VRAM
  • DirectX: Version 12
  • Storage: 30 GB available space
  • Additional Notes: SSD required.
MacOS
  • Requires an Apple processor
  • OS: macOS 14.5
  • Processor: Apple M1
  • Memory: 8 GB RAM
  • Graphics: Apple M1
  • Storage: 30 GB available space
  • Additional Notes: Min specs can run the game on very low to low settings.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
It is a good game, a worthy sucessor but don't expect frostpunk 1.5, this is a completely new game. Pros: -It continues the history of the first game 30 years later and does a very god job. -The campaing is not composed of scenarios anymore, now everything is part of the same game, making the experience and the world more alive. -It is not frostpunk 1,5. The game is new, uses a completely new system: districts, same as civilization 6. New techs, A completely new law system, more realistic based on politics, you don't have supreme leader autority anymore, now you need to play the politics game to do anything and a new system for managing resources that is a huge upgrade from the first game. Cons: -The UI is a mess, it will mislead you a lot, there are a lot of features that are not clear to the player and will take you time to figure it out. This is the worst feature of the game. -The game balance is a bit off. In the first game you were under pressure the entire game, now the start is hard, but once you go above the curve you will drown in resources and the game becomes trivial, even on captain difficulty. You will rush the time just to see the history after chapter 3. -Your choices don't matter as much anymore. Killed 180 chieldren on a coal mine accident? Don't worry you will get more population overtime just by existing, making deaths meaningless. And yes, they removed the graveyard from the frist game. Population now are just another renewable resource. Bad feature decision. -The politics system seems to be there just to acomodate twitch integration. It is just a numbers game. IE, you need 51 votes out of 100 to pass most laws. Lets say you have 25 in favor 50 neutral and 25 against. You will get thoose 50 neutral to pick between 22 and 28 votes in favor 100% of the time (the range for neutrals is -3+3), so lets say you have 30 votes in favor and 50 neutral, you will manage to pass the law 100% of the time with at least 52 votes, once you realize this this system gets very boring, it is very predictable and this breakes the whole point of the system. -The game in general feels very scripited compared to the frist one. Making your choices way less impactfull, what you choose changes verry little. -You can't wipe out a faction no matter how hard you try, this is because of the last chapter, as I said everything feels very scripted. I can't say anything else without spoilers. -Automatons and people moving on the streets are completely removed from the game, now they are just a number resource: "workers". This is most likely due to optmization, sice the game is way wider now. -The game now works on a week time system, this takes away the imersion of the daily cycle the first one had. Final thoughts: The game is good but it is not perfect, comparing to the overall market it is still way above average. It is a 11 bit game after all, but i have to say it is one of the weakest games they made, it is just a 8/10 (yes I have very high stardards for them, they are the best indie company in the market, only comparable to fractal softworks). The UI being as bad as it is, the placebo decisions you have to do and the lack of imersion that the first game had take away a lot from the experience. This game is way more wide than the first one, but it is a way shalower experience. Comparing them is very hard, but If you like imersive experiences the first one is a better game for you, if you like more complex intereactions with the world this one is going to be the superior game. That in mind, they deserve praise for risking making a different game and inovating, this is a rare feature in 2024, and it is the reason they have my recomended vote. I hope they clear the UI in the upcoming patches, this would improve the game a lot.
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Sept. 2024
Frostpunk 2 is not trying to be Frostpunk 1; this is not Frostpunk 1.5. This is Frostpunk 2; a proper sequel. You'll see a lot of reviews on here complaining that this diverted too much from what made Frostpunk great and you'll see a lot of people saying that the changes made here go in the wrong direction. I disagree. This game is still VERY Frostpunk: the game throws you into the frostland and you must keep the generator running and supplies coming all while the people of your city bicker and complain about the direction you take the city. The political side of Frostpunk 2 is vastly expanded on; passing laws and pleasing factions are far more important this time around. It is a core fundamental aspect of this sequel to delve into the political landscape of your city and carefully pick and choose which laws are passed and which factions to support. The final chapter of the campaign was so intense I literally can't remember a time where a game like this got me to that level of engagement and immersion. You'll learn A LOT about how to progress more successfully with each new city you make, whether it be trying the campaign on harder difficulties or picking different maps in the Utopia mode. I've now gone through three runs each with varying levels of success: the first one being marginally successful just enough to get by, the second one being vastly successful ensuring that my city stands long after I die, and the third crumbling from existence because of my inability to rule it properly. This game's insistence on forcing you to learn is extremely engaging and it really is the key reason why I can see myself putting dozens of more hours into this. Exploring the frostland and building resource outposts, surviving the blizzards, and ensuring every faction has their voice heard all make for a gameplay system that constantly keeps you engaged and really never gives you a dull moment. Each new run on a new map presents new challenges and new opportunities. While many will be disappointed that this isn't the same as Frostpunk 1, I think the evolution made in this entry still makes it extremely engaging and I have high hopes for the future of this franchise. Recommend 100%.
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Sept. 2024
A notification popped up telling me one hundred of my citizens had died due to the cold. I thought to myself "Well, I'll have to get some shelter built soon." And then I thought about that. In Frostpunk 1, a single death was a tragedy; a hundred would have been a nearly unthinkable disaster. In Frostpunk 2, a hundred deaths was a shrug and a reminder to get more housing built. The game dehumanizes your citizens, and I think that was a deliberate move to make you think about what happens when you don't have connections to the individuals you govern. One death is a tragedy; one hundred, a statistic.
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Sept. 2024
Frostpunk 2 Review: A Shift in Scale, But a Loss of Heart Frostpunk 2 is a solid game for fans of city-building and survival strategy. However, it's not Frostpunk. The soul of the original feels absent here. By shifting its perspective to a much larger scale, it has lost much of its unique identity. In the first game, every decision weighed heavily; the struggle for survival was intimate and deeply personal. In contrast, Frostpunk 2 places more focus on politics and the "big picture," making individual lives feel like mere numbers in a broader system. Losing a few people is no longer a tragedy—it's just part of the game. This detachment significantly dulls the emotional impact that defined the original. If you're expecting the same tight, pressure-filled gameplay and emotional depth as the first Frostpunk, you'll likely be disappointed. That said, Frostpunk 2 isn't a bad game. It simply isn't what I expected or wanted from a Frostpunk sequel. While it introduces interesting new elements, the shift in focus leaves something essential behind.
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Sept. 2024
In fact, I have some ideas about new game. As it turned out, my expectations differed from the developers' plans. I don't know how much the changes spoil the new game, it's up to you to decide. The new game was created with an emphasis on politics, not building. Now there is no possibility to build a single building, as it was in the first game. In the new game, building is possible in entire districts or settlements. That’s I don’t like. Of course, it greatly expands the city, but in my opinion, manual building of single houses with a separate possibility of building districts would be more interesting. The interface has changed a lot, it has become less clear and convenient. The first half hour of the game I had to figure out the interface. The light background is somehow not very suitable for this game. Unlike the first game, the new game does not have such ultimate tasks as in the first one. For example, such as: "the end justifies the means" or "sacrifice everything for the sake of survival and the building of reactors." Now, instead of building a reactor as quickly as possible, you have to spend more time searching for resources and politics. I don't know if it worth making a new game with such differences. Personally, I expected a continuation of the first game, with approximately the same mechanics, but on a larger scale, variability and content. If the scale was possible to make in the new game, then the rest is questionable. Was it worth sacrificing the ability to manually build one-offs for the sake of scale? And the content in the form of individual buildings, such as medical centers, taverns, etc., will not increase using district construction methods. Thanks to the advent of politics with variability, everything is now fine, but the realistic ultimatum from the first part is gone. The graphics in the game look good, but I did not notice any serious improvements compared to the first game. It is upset that the zoom only works on significant buildings that are built after research. That is, the developers did not work out the details of most of the buildings that occupy a vast area of ​​the map, so you won't be able to see them up close. By the way, the optimization at the start of the game can be called "normal" compared to many other new products in recent years :) Overall, I think it turned out to be a good continuation of the series with new features and a larger scale. Someone will definitely like the new product, someone, like me, will not like it because of the innovations listed. The quality of the game does not get worse from this, and the desire for something new creates new impressions and encourages interest. Therefore, I give it a positive rating.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 April 2025 19:10
SteamSpy data 09 April 2025 08:20
Steam price 12 April 2025 20:50
Steam reviews 12 April 2025 19:46

If you'd like to dive deeper into the details about Frostpunk 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Frostpunk 2
  • SteamCharts - Analysis of Frostpunk 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Frostpunk 2 compatibility
Frostpunk 2
7.5
15,770
4,798
Online players
422
Developer
11 bit studios
Publisher
11 bit studios
Release 20 Sep 2024
Platforms
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