A fun platformer game that's about as hard as you make it. Frogun, on the surface, is a beginner friendly platformer game that will let just about anyone complete it. However, as the game progresses and you learn more about it, it becomes a tough as nails precision platformer that will have you pulling out your hair. First, if you're not a completionist, then this game is pretty breazy, but it does start to require more and more precision as you progress through the worlds. The penultimate and ultimate worlds both require you to make some blind jumps and do some precisely timed jumps to make it through. Thankfully, you have infinite lives and each level only takes less than 3 minutes, most taking less than 1 minute, so even the most frustrating levels won't have you losing too much time on them. Now, the one major exception to the relative ease of the game is the final boss. The final boss has the most complicated move set of all the bosses and requires the most number of hits, and it is the most difficult boss to do damage to. Between all these things, it took me about half an hour to finally beat him the first time, despite beating all the other bosses on my first or second attempt. Now, if you want to complete this game, be prepared for some serious frustrations and a huge time investment. There are also several layers of completing the game, and each added layer is going to make your life worse. First, each level has several items to collect to obtain "emblems". These include: Collecting all coins in the level, collecting two special emeralds in a single run, collect a special section of the level to get obsidian, find the hidden notes, and complete the level under two different time constraints. So, most of the collectibles in the level are fun to find and get, but there are a few levels that require non-standard movement or searching to find/collect. For the most part, this isn't that bad, but it's annoying to search for one missing item over and over again with now hints as to where they are in the level. Once you've collected everything in a level, you'll next need to complete the speed runs. There are two speeds you'll need to beat to get all the emblems. One is the shown level time, which is usually pretty easy to accomplish so long as you just run through the level ignoring all the collectibles. The second is the expert time, and to achieve this time, you'll have to skip several portions of the level as well as performing perfecting elsewhere. On the bright side, you time resets back to 0 automatically when you die and go back to the start, and it will reset to the time you hit a checkpoint when you return to them after dying. On the down side, this reset happens AFTER you actually reset, so it looks like they don't reset. All this means is that I ended up resetting the levels manually for a long time before I realized this was the case. In addition to these special emblems, there is also an extra world to complete after beating the main game. These levels are just a set of more difficult levels, but the don't require anything special aside from time and effort. That is, with the exception, of the final "Extreme" boss rush. The extreme boss rush is brutally difficult and I don't really think it's worth the effort, but it's doable if you really want to do it. Now is the final piece of completion, that I haven't done, because it requires un-fun grinding after already completing everything in the game. This final peice is purchasing every hat and gallery image in the game. To make this happen, you're going to need 30K plus coins. After completing the entire game, replaying levels several times to get all the emblems, and grinding a little afterwards, I only made about 15K coins and had tons of coins to go to get everything. Honestly, I think the cost of everything should be significantly reduced after completing the game, or at least completing all the emblems, because it's just not fun to grind for these coins after already getting everything else in the game. With all that laid out, I only have one more thing to mention; Bugs. This game does NOT have a tone of bugs, but the ones that exist are annoying. One bug that is prevailent is the lack of animation cancelling. Whenever you skip a cutscene (which you're likely going to do a lot of) Renata is stuck in her surprised animation when you retain control of her. Luckily, you can still move with her, but it's a little weird to see her slide while reeling after every cutscene. Second, During the thirds boss, the ice wizard, they have an attack with an associated sound that is unaffected by the volume settings. So, unless you've left all the sound values at max, this sound is going to be extremely loud and come out of nowhere. Third, and this is partly my fault, if you reset a level enough times, the timer will no longer start and you'll be unable to open the menu. This can be fixed by dying, but it really shouldn't happen in the first place. Now, these last nit picks might just be me, but some of movement techniques that you'll use in the game have some issues. The biggest and most recognizable one is the aiming reticle. The reticle more often than not is lying to you. The way it works is that you'll see a grey reticle if something is being pointed at but too far away, then it turns red if it's close enough to "tongue" and pointed at. The issue is two-fold: the grey reticle is often wrong, as the tongue will hit things sooner than the reticle says it will. Next, and this is a much larger issue, when jumping, the reticle will almost always be wrong when it says that you're locked on. This is a major issue as you need to jump and tongue items dozens of times to make it through the game, and sometimes you'll see the reticle hit the target you're expecting, only to shoot over the object or under it, killing you instantly. The last thing is Frogun has some advanced movement tech, and I found it to be incredibly inconsistent. The main advanced tech is tonguing a platform above Renata and her jumping up the ledge. However, I couldn't figure out what would allow her to climb up and what made her just fall off. This really sucks, because you need to use this technique in a few levels to beat the expert times. If this tech isn't intended, then it's be great to see some ghost data in levels to see how to beat the expert times without "cheating". If it IS intended, then it'd be great to see some explanation on how to consistently make it happen. TL,DR: This is a great game that's worth your time and effort, but I suggest ignoring the completionist emblems because they really aren't worth it.
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