Frogmonster

Discover some of the most charming and challenging bosses in Frogmonster, a Metroidvania FPS adventure where you explore a lively world filled with creatures, bugs, and beasts.

Frogmonster is a action, adventure and action-adventure game developed and published by Ben Jungwirth.
Released on April 02nd 2024 is available in English only on Windows.

It has received 351 reviews of which 340 were positive and 11 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Frogmonster into these genres:

Media & Screenshots

Get an in-depth look at Frogmonster through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Requires a 64-bit processor and operating system
  • Processor: Quad Core CPU
  • Memory: 4 GB RAM
  • Graphics: GTX 1050 or better. 3 Gb VRAM needed. GPU NECESSARY
  • Storage: 4 GB available space
  • Additional Notes: SSD required for smooth performance

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2024
I bought this game as a sort of a joke but this game is one of the best games i have ever played. Buy it NOW !!!
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June 2024
Overwhelmingly underrated game for the vast amount of content this game offers for its low price, especially considering it's a solo dev. The bosses are varied and all have unique and fun mechanics, and there's also so much to love for those willing to explore and find the games quirky little secrets. The humour and art style is also one of the game's many strengths. Overall such a surprisingly well crafted experience. Coming from a Fromsoft fan the games difficulty is also nothing to laugh at, and playing at the intended diffculty, some of the bosses were harder than many famous "hardest bosses ever" types. Amazing job to the dev!
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June 2024
Bought it on Iron Pineapple's recommendation. There's a loooot of things done right. The environment, enemy design, bosses, and tongue/power up mechanics are excellent. The music....not so much. Turn it off and throw on your own. I have gotten lost, but that one's on me lol -- not used to not having a quest marker. Was having trouble keeping track of enemies - upping the field of view helped immensely -- you can set it anywhere between 10-300 degrees. Love it. There's also a speedrun timer built in, and this feels like a game where it would work well. Might give it a try, but honestly -- I just want to see this guy cook. The first two bosses were a good time. The weapon switching/ammo drops feels inspired by Doom, and I've just unlocked the dash ability. Already excited to see the post game boss fights he's been adding.
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May 2024
The music is utterly insufferable in numerous places. It consists of very short, repetitive loops that completely ruin the initial experience. The gameplay and world is fun and interesting though. I found the game very enjoyable despite this problem. It does help a bit if you lower the volume of the music in relation to the sound (I halved the music volume). The weirdness combined with the exploration in this game reminds me a little bit of Northern Journey (Which I highly recommend), in a.. "brother from a another mother" kind of way, as they have plenty of stylistic differences to one another but give a similar sense of discovery and adventure. There are 2 difficulty options: Classic (the intended difficulty) and Easy. I played on Classic and it gets pretty tough. There are some challenging areas where you get locked into fighting a few waves of enemies, like a mini-arena. The boss fights are the hardest part of the game and can take many attempts to learn to overcome. It can be fairly demanding on your reaction speed and requires you to consistently time your dodges properly. Bosses feel very well balanced if you like hard bosses and have been one of the highlights of the game for me. The game is pretty light on the metroidvania aspect despite marketing itself as one. You get a few traversal abilities and there is ability-gated backtracking but when you get a new ability there are only a few places to go back and use them. There's also some 'key and door' gating although progression is more blocked by the bosses which will take up the bulk of your playing time. The game has a world map but not individual area maps. Areas are pretty small with just a few branching paths, so I didn't feel I needed a map to maintain my bearings. Frogmonster is as much a game of exploration as it is boss fights and I really enjoyed how it handled both of these aspects. It is my favourite game to come out this year and I look forward to a sequel (or whatever the dev decides to cook up next).
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April 2024
Cute and quirky shootervania! Runs well, voxel art all fits well, procedural animations and animated voxels adds a bit of extra flair. Starts off a bit slow but once you get some more abilities and weapons it starts to pick up. I'd recommend playing until the third zone at least before forming your opinions, as that's when the combat starts to ramp up!
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 18 November 2024 04:02
SteamSpy data 17 January 2025 15:24
Steam price 22 January 2025 20:51
Steam reviews 21 January 2025 11:46
Frogmonster
8.9
340
11
Online players
3
Developer
Ben Jungwirth
Publisher
Ben Jungwirth
Release 02 Apr 2024
Platforms