This is part of a series I'm planning to do on games with few/no reviews, or that have long been on my backlog, or both. If you just want pros/cons and recommendations that might help you figure if you enjoy it, skip to the section denoted with ~tildes.~ I struggled with this one. Part of me really, truly wanted to slam the DO NOT RECOMMEND button; but I can't really do that, in good conscience. Fresh Body is a well-made game; just not the game for me. I'll be going over the reasons why, and fairly critically. Hopefully, they'll help you figure out before you purchase, if Fresh Body is the right game for you. Also, the plot will be referenced a bit; it's not particularly shocking stuff, but if you wanna keep yourself unspoiled, I'll remind you when to bail. One of the burgeoning 'Rogue-Lite' style of games, Fresh Body caught my attention promising ghoulish, stylised design and a really interesting premise; altering your body over time using the dropped limbs of the enemy! For some reason I got it into my head that you'd start humanoid, and slowly splice in a tendon here, a clawed limb there, some cybernetic machinery there... Just for the intro to deposit me on the beach, and for me to slap a whole chest on, easy as putting on a pair of pants. Mmn. Right. This simplicity isn't a bad thing; by sticking to three limb types, head, chest, and legs, Fresh Body avoids overcomplicating itself. And for the first few areas, I was really enjoying myself - trying on new limbs and seeing what they could do - which leads us to our first major problem. Most limbs are trash. That doesn't mean they can't be useful - I'd be willing to bet that, with enough forethought, even the humble zombie farmer limb can go the extra mile. But generally, you're only going to be wanting boss and mid-boss limbs, and more specifically you're going to want higher-ranked limbs, at that. Passive boosts are almost always better than 'remember to activate for this thing' in games like this, and given how rare (good) passives are, a purple-ranked limb will go a long way towards victory. Unfortunately, to get those boss limbs, you'll have to re-run the entire gauntlet of three stages to merit a challenge with the boss; and given that there wasn't any challenge in level one after I'd first cleared it, you can imagine what it's like when you're revisiting it time and again. Which you will - because rewards do not increase in later levels, and the compact size of level one means that your chances of finding gold and serum (your in-game currencies) are significantly enhanced. Occasionally, your character's 'fear' will max out, allowing you a chance at fighting some sort of strange hallucinatory boss. At first glance, they seem awful - until you realise that they have maybe one move, and a butt-slam. The butt-slam is dangerous because your hitbox and their collission is a bit wonky; you may dodge when you should have taken damage, and vice versa. Your reward for beating them? Some gold, I guess, or maybe some serum. Also, the life-long lesson of how to avoid a butt-slam, which you should learn because seemingly every enemy past chapter 2 will have it. You can farm them, I suppose, but if that was meant to be an efficient option, there should've been a method to increase fear; going from portal to portal takes forever, and so I just ignored the fear metre and fought them when they appeared. What's really awful, the absolute bane of my existence, where the fear reduction items. You can't even recycle them for anything! And every enemy in chapter two onward seems to drop one! Terrible. Aaah. Which leads us to resource problems; they're not balanced. There was an orange rock I'm going to assume was 'Lavarock' and found in the 'Lava level', but I never saw dropped or available in a shop. Not once. Meanwhile, I had enough silver to be constantly junking it. I do not recall what upgrades used silver. Everything uses rocks, and they're most commonly found in level one; the destructible chests and destructible environments fade rapidly as the game goes on, so if you really care about maximising everything, you'll want to run level one. A lot. I gave up on maximising limb power, shops, and pretty much everything. The upside is, I was all right on serums and gold, but never enough to really experiment with extra limbs. The hassle of grinding for bodyparts and serum made me stick to what worked - but even if I'd swapped out, I don't think I would've had a solution to the most fearsome part of the gameplay: Longevity. Enemy difficulty is, well, easy. Later game enemies have the problem old beatem' ups have; to make an enemy 'harder' they have more health, and maybe have an attack that's really hard to avoid so that you have to have at least some healing items/techniques. My playtime is largely the result of dodging and slowly chipping enemies to death. About halfway through act 2, I wondered if I should even keep playing - but I wanted to see the strange little story, as it was, so I kept going. Some spoilers below. For me, it wasn't worth it; I liked seeing our pal take out the devil with some sort of unexpected super saiyan slash, but - then what? And then NG+? But nothing changed, save that there was a bit more to Glutton's story when I defeated them? All of the above won't be as huge a problem for the target audience - rogue-LITE consumers. Mobile RPG players, Binding of Isaac fans, people who prefer real-time action to a grind that can be sped up by holding down the shift key in-between diving levels for random arts. But there was so much that just - disappointed me. The lack of complexity, the unrewarding - to me - nature of the grind, the fact that the horror theme petered out by the end of chapter one, replaced with shock value and references and the 'seven sins', feeling derivative and crass, but not particularly grotesque or spooky. I expected a mixture of Klei's style, Castlevania, and Splatterhouse from the brooding intro screen and the gloomy acoustic score. What I got was, well, it reminded me a lot of old Newgrounds RPGs. However - and this is why I'm recommending this game, to those who aren't turned off by the above - if you're looking for a more game-like version of those, I don't think you could do much better than Fresh Body. Despite still being in-dev and crashing a lot, the game has a fantastic autosave and the developers seem active 'round the clock. There is clearly more content in the works, and much of what they've produced to add on, they've released for free. Although it isn't really 'horror' based - see Ice World and Fire World and Medical Malpractice World (which I actually liked) - the designs are pretty unique, and some of them are even cool, or ghoulish, or cute. The game is always online - which makes no sense for a singleplayer game, so it's either related to the server, or possibly datamining - so I imagine a multiplayer component will come along, and swapping limbs sounds hilarious, while I think that having an extra player contributing damage would help whittle away some of the late-game bosses' and their ridiculous health bars. So, what does that mean for you? ~Cons~ * Always online. Seems to be related to the game crashing; when it can't access the server, maybe? No way to disable, either. * Grind, without increasing rewards. There are ways to farm one or two resources at an improved rate, but not enough and often while sacrificing other rewards - and materials seem completely unbalanced. * Despite the high amount of limbs, most are simply not worth investing in. * The system may be too complex for new players, and too simple for rogue-LIKE fans. ~Pros~ * The acoustic music is great. The tracks that play in the shops and the charmingly splatterhouse cabin kept me checking for imitation Jasons. * Interesting character design. * Adding limbs to the body is cool! * Heroic-tier dev team. Review concluded in the comment section.
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