Fresh Body

Defeat your enemies , take their body parts to replace yours and become another strong boss yourself.

Fresh Body is a action roguelike, indie and action game developed and published by LOVIGAME.
Released on July 22nd 2021 is available on Windows and MacOS in 2 languages: English and Simplified Chinese.

It has received 1,306 reviews of which 979 were positive and 327 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 2.49€ on Steam and has a 75% discount.


The Steam community has classified Fresh Body into these genres:

Media & Screenshots

Get an in-depth look at Fresh Body through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7/Windows 8/Windows 10
  • Processor: 2.00+ GHz or better
  • Memory: 2 GB RAM
  • Graphics: Radeon HD5450 or better; 256 MB or higher
  • DirectX: Version 9.0c
  • Storage: 400 MB available space
  • Sound Card: 100% DirectX9.0c compatible sound card and drivers

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2021
Amazing art. But EXTREMELY bland. 5/10. I don't think the $10 is worth it. Dont spend over $5 on this. and $5 is pushing it. Luckily I got this during a sale. I dont hate the game and I don't think it is as bad as some people in the reviews are making it out to be. I love the body mods aspect of the game. This game is best played with a controller. I think the people complaining about the combat are using keyboard to play but IDK. One negative reviewer said that they had to restart the game 3 times to get it to play. I had to restart it once. So there is truth to this. The one thing ive noticed that makes the game feel very bland, is the EXTREMELY bland, and very bad, song that just repeats over and over again. The music in this game is not that great. I think the game would actually feel way better if the music was actually good to listen to. But it sounds like higher def gameboy music.
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Aug. 2018
This is part of a series I'm planning to do on games with few/no reviews, or that have long been on my backlog, or both. If you just want pros/cons and recommendations that might help you figure if you enjoy it, skip to the section denoted with ~tildes.~ I struggled with this one. Part of me really, truly wanted to slam the DO NOT RECOMMEND button; but I can't really do that, in good conscience. Fresh Body is a well-made game; just not the game for me. I'll be going over the reasons why, and fairly critically. Hopefully, they'll help you figure out before you purchase, if Fresh Body is the right game for you. Also, the plot will be referenced a bit; it's not particularly shocking stuff, but if you wanna keep yourself unspoiled, I'll remind you when to bail. One of the burgeoning 'Rogue-Lite' style of games, Fresh Body caught my attention promising ghoulish, stylised design and a really interesting premise; altering your body over time using the dropped limbs of the enemy! For some reason I got it into my head that you'd start humanoid, and slowly splice in a tendon here, a clawed limb there, some cybernetic machinery there... Just for the intro to deposit me on the beach, and for me to slap a whole chest on, easy as putting on a pair of pants. Mmn. Right. This simplicity isn't a bad thing; by sticking to three limb types, head, chest, and legs, Fresh Body avoids overcomplicating itself. And for the first few areas, I was really enjoying myself - trying on new limbs and seeing what they could do - which leads us to our first major problem. Most limbs are trash. That doesn't mean they can't be useful - I'd be willing to bet that, with enough forethought, even the humble zombie farmer limb can go the extra mile. But generally, you're only going to be wanting boss and mid-boss limbs, and more specifically you're going to want higher-ranked limbs, at that. Passive boosts are almost always better than 'remember to activate for this thing' in games like this, and given how rare (good) passives are, a purple-ranked limb will go a long way towards victory. Unfortunately, to get those boss limbs, you'll have to re-run the entire gauntlet of three stages to merit a challenge with the boss; and given that there wasn't any challenge in level one after I'd first cleared it, you can imagine what it's like when you're revisiting it time and again. Which you will - because rewards do not increase in later levels, and the compact size of level one means that your chances of finding gold and serum (your in-game currencies) are significantly enhanced. Occasionally, your character's 'fear' will max out, allowing you a chance at fighting some sort of strange hallucinatory boss. At first glance, they seem awful - until you realise that they have maybe one move, and a butt-slam. The butt-slam is dangerous because your hitbox and their collission is a bit wonky; you may dodge when you should have taken damage, and vice versa. Your reward for beating them? Some gold, I guess, or maybe some serum. Also, the life-long lesson of how to avoid a butt-slam, which you should learn because seemingly every enemy past chapter 2 will have it. You can farm them, I suppose, but if that was meant to be an efficient option, there should've been a method to increase fear; going from portal to portal takes forever, and so I just ignored the fear metre and fought them when they appeared. What's really awful, the absolute bane of my existence, where the fear reduction items. You can't even recycle them for anything! And every enemy in chapter two onward seems to drop one! Terrible. Aaah. Which leads us to resource problems; they're not balanced. There was an orange rock I'm going to assume was 'Lavarock' and found in the 'Lava level', but I never saw dropped or available in a shop. Not once. Meanwhile, I had enough silver to be constantly junking it. I do not recall what upgrades used silver. Everything uses rocks, and they're most commonly found in level one; the destructible chests and destructible environments fade rapidly as the game goes on, so if you really care about maximising everything, you'll want to run level one. A lot. I gave up on maximising limb power, shops, and pretty much everything. The upside is, I was all right on serums and gold, but never enough to really experiment with extra limbs. The hassle of grinding for bodyparts and serum made me stick to what worked - but even if I'd swapped out, I don't think I would've had a solution to the most fearsome part of the gameplay: Longevity. Enemy difficulty is, well, easy. Later game enemies have the problem old beatem' ups have; to make an enemy 'harder' they have more health, and maybe have an attack that's really hard to avoid so that you have to have at least some healing items/techniques. My playtime is largely the result of dodging and slowly chipping enemies to death. About halfway through act 2, I wondered if I should even keep playing - but I wanted to see the strange little story, as it was, so I kept going. Some spoilers below. For me, it wasn't worth it; I liked seeing our pal take out the devil with some sort of unexpected super saiyan slash, but - then what? And then NG+? But nothing changed, save that there was a bit more to Glutton's story when I defeated them? All of the above won't be as huge a problem for the target audience - rogue-LITE consumers. Mobile RPG players, Binding of Isaac fans, people who prefer real-time action to a grind that can be sped up by holding down the shift key in-between diving levels for random arts. But there was so much that just - disappointed me. The lack of complexity, the unrewarding - to me - nature of the grind, the fact that the horror theme petered out by the end of chapter one, replaced with shock value and references and the 'seven sins', feeling derivative and crass, but not particularly grotesque or spooky. I expected a mixture of Klei's style, Castlevania, and Splatterhouse from the brooding intro screen and the gloomy acoustic score. What I got was, well, it reminded me a lot of old Newgrounds RPGs. However - and this is why I'm recommending this game, to those who aren't turned off by the above - if you're looking for a more game-like version of those, I don't think you could do much better than Fresh Body. Despite still being in-dev and crashing a lot, the game has a fantastic autosave and the developers seem active 'round the clock. There is clearly more content in the works, and much of what they've produced to add on, they've released for free. Although it isn't really 'horror' based - see Ice World and Fire World and Medical Malpractice World (which I actually liked) - the designs are pretty unique, and some of them are even cool, or ghoulish, or cute. The game is always online - which makes no sense for a singleplayer game, so it's either related to the server, or possibly datamining - so I imagine a multiplayer component will come along, and swapping limbs sounds hilarious, while I think that having an extra player contributing damage would help whittle away some of the late-game bosses' and their ridiculous health bars. So, what does that mean for you? ~Cons~ * Always online. Seems to be related to the game crashing; when it can't access the server, maybe? No way to disable, either. * Grind, without increasing rewards. There are ways to farm one or two resources at an improved rate, but not enough and often while sacrificing other rewards - and materials seem completely unbalanced. * Despite the high amount of limbs, most are simply not worth investing in. * The system may be too complex for new players, and too simple for rogue-LIKE fans. ~Pros~ * The acoustic music is great. The tracks that play in the shops and the charmingly splatterhouse cabin kept me checking for imitation Jasons. * Interesting character design. * Adding limbs to the body is cool! * Heroic-tier dev team. Review concluded in the comment section.
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Nov. 2017
"He who fights monsters must remember not to become one" That quote can summerize Fresh Body, a unique concept not in the genre that it is itself, but how it executes it Fresh Body is a rouge lite game thats very similar to Nuclear Throne, precisely the post apocalyptic feel, needing to find portals to the next room, and being a mutant. But not in a convention sense, it's map structure and special rooms are very similar to Isaac Where the game differentiates however is that it takes a Kirby element to a more creative, albiet slightly more morbid, approach As you kill mutants and other ghouls or monsters, aside from dropping items, they will also literally at times drop body parts, these are unlocked once you picked them up (they are then added to a monster encyclopedia) and each body part of different monsters literally alters how you not only look, but how you play (body parts can be switched with ease) You get a bag (which serves as a body part focused inventory, an actual inventory for other non body part items is seperate) and a combination of parts can affect every aspect of you, from special abilities such as a rotating severed monster head that can regenrate health when touching foes, to shooting eyeball bullets from your stomach, to causing mini explosions where you are facing as a mini bomb attack, to more simple things like jumping in particular manners (hoppinh, leaping etc) or just a speed boost with movement, these body actions recharge over time The idea of quite literally becoming the monster you fight is an interesting concept, espcially because a reason to replay old worlds/bosses is to get their different body parts You also have a hub world that implements half of the rouge lite elements. That half focuses on you using materials and money you find during runs, some of the upgrades include the following A converyor belt that allows you to start runs with some freebie usable items, the more upgrades, the better quality A body part inventory expansion-self explanatory A repair bench (as you use body parts, they eventually "rot' after so much use, and you can throw them away to get a secondary currency, which will be mentioned later in the review) A freezer, to preserve body parts until you need them or want to use them These are just some of the examples of the games hub upgrades The other half of rouge lite elements comes in the form of secondary currency, that currency being serums, which are then used to buy permanent character upgrades, they are bought from a cop you can find during runs, and as you upgrade yourself, as expected things get more expensive but have better benefits, these can range from simple max health expansions to increasing percentages of critical hits or elemental attributes being added to some attacks (as some examples) You can also use money and serums for other things like put them in an atm (at the hub or during runs) because if you die, you lose everything you had on you except body parts you were holding and "wearing" but if you keep things in the atm, you can save up serum or coins for another run and buy something expensive, as long as you dont die, or save up money and serum for a hub upgrade Other things include trading serums to unlock body parts (which are located in demon rooms, similar to Isaac) paying money to gamble at a wheel of items style game, with benefits and drawbacks, or go to the shop room to buy items, you can even pay a woman to kiss you and heal you, or sometimes she can hurt you, and a nurse can be paid to throw potions your way (or sometimes a carrot, potions are better than food, but those girls are examples of gambling) Despite the game being weird in the concept of doing things like talking to a cop to upgrade your character, girls to heal or hurt you, and that the developer's may not know english that well (mistranlations) and maybe a weird/confusing vibe you might get from the game at first, don't let those fool you or discourage you With great controls, an innovative concept, and solid gameplay and a somewhat confusing, but still understandable and interesting story, Fresh Body was a risk I took, but a great one, and I hope the game gets more attention
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June 2017
I actually enjoyed the game alot, it's rather hard to keep up at first but eventually by playing real safe and slowly upgrading your character allows me to fight until 3rd world... which is all cool... until I stucked fighting this doggo boss that's took forever to kill because it heals way too fast and too much (the bloody bag chasing animation got way too fast after 2-3 rounds of hitting and running and you just can't outrun them and the boss will nonstop heals and I had been fighting this boss for a good 20 mins and my fingers hurt :'( ) I can't leave the world, I can't die, I can't defeat the boss and I am going nutssss UPDATE (14/6): I finally beat itttttt. Took me awhile to learn that you can't outrun the bloodbags so you have to lure them far from the boss so when he tries to heal the bloodbags will take longer time to collect the blood back to the boss to heal. :'D
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June 2017
Picture if you will a game you stumble across randomly with only $1 off it's $10 asking price and deciding to take a plunge. Loving it's overt he top horror theme that reminds gives you splatterhouse vibes and liking the idea of a roguelike where your equipments are the body parts of your enemies. Now imagine that mechanic doing exactly what it says on the tin, with each bits having a pool of stats it can be, variations of the same parts from the tougher/miniboss version of the enemies, beiong able to get the parts of bosses granting you their abilities, being able to upgrade them by mixing parts of the same type together AND being able to upgrade them further by crafting accesory body parts such as wings and hooves to graft onto them. All wrapped up in an over the top horror theme that's not only gratuitous to the point of hilarity but also geniunely disturbing at points. THIS is a game that's going places, REALLY REALLY good places as they add new monsters and the ability to get parts from existing varients. It's fun to mess around with different parts and if you're a whore for numbers part combing and acessories are going to keep you going for a while....As long as you can get over the Engrish....With a proper translation though this game will be great. Also for anyone complaining the game doesn't tell you things, pay attention to the characters speech as well as tool tips.
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Last Updates

Steam data 18 November 2024 12:12
SteamSpy data 17 December 2024 21:02
Steam price 23 December 2024 20:42
Steam reviews 22 December 2024 15:57
Fresh Body
7.2
979
327
Online players
2
Developer
LOVIGAME
Publisher
LOVIGAME
Release 22 Jul 2021
Platforms