FOUNDRY on Steam - User reviews, Price & Information

Build a sophisticated robot factory optimized to perfection in an infinite voxel world. Mine and harvest resources, automate your production lines and manage complex systems while researching your way to become the galaxy’s leading robotics megacorp.

FOUNDRY is a early access, automation and base-building game developed by Channel 3 Entertainment and published by Paradox Interactive.
Released on May 02nd 2024 is available only on Windows in 9 languages: English, French, German, Spanish - Spain, Japanese, Polish, Russian, Simplified Chinese and Spanish - Latin America.

It has received 2,029 reviews of which 1,656 were positive and 373 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 29.99€ on Steam.


The Steam community has classified FOUNDRY into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 Home 64 Bit
  • Processor: Intel® Core™ i3-2120 | AMD® FX™ 6350
  • Graphics: Nvidia® GeForce™ GTX 660 (2GB) | AMD® Radeon™ RX 460 (2GB) | ASUS® ROG Ally | AMD® Radeon™ Vega 8 | Intel® Iris® Xe

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2024
Its Satisfactory, but: ++ you can dig terrain like in Minecraft ++ power is transmited through floor (you dont need to connect every building to poles) -- worse graphics -- cartoonish BEEB pet. I dont like him :) Its Techtonica, but: ++ optimised (no lags when you build too much) ++ you dont need to dig gigant space for factory -- cartoonish BEEB pet. I dont like him :)
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June 2024
I am a veteran of automation. I've built sprawling Factories while besieged by environmentalist insects. I've Satisfyingly strip-mined worlds to feed the corporate machine. I've built elaborate underground bases capable of withstanding the Techtonic shifts of economic angst. I've Crafted Planets and Colonised Astro... space... things. When I came across Foundry my first impression was: "Oh, it's a simple, polished automation game. Might be fun." Didn't give it much thought. Bought it on a whim after I'd ground out all the more interesting-looking games. Then midway through our first play session I realised: this was completely relaxing. No stress, no fumbling with balancing or fiddling with awkward layouts. The worst thing was the conveyors and even then it was fine. It wasn't a chore to expand, wasn't tedious to build new factories. Aside from the gratuitous space required for the inserter-analogues (still always place things one square too close) it was just very chill. Then I discovered the decorations and was like "oh hey I'll probably get some Minecraft stuff, maybe paint it and junk." No. No, the cosmetic stuff is so much more elaborate than that - honestly it's as elaborate as games that are explicitly designed to just make pretty bases. "Okay, that's pretty cool, I thought," but it wasn't quite enough to make Foundry stand out as more than what I expected. Then we needed to expand mines. This involved explosives. Explosives are fun. Blowing up terrain is lots and lots of fun. You can knock the tops off mountains or dig abyssal pits into infinity. Even had some fun making a spiral conveyor - but then we encountered a mine so deep that it was genuinely 100+ blocks beneath us. Even using explosives and just chucking them into the pit it took several minutes to get there: that's not a sign of ineffective explosives so much as just how far it went . How do we get stuff up from there, I wondered? So I built an elevator... and here's where I turned into a gushing toddler for the next ten minutes. You see, once you place an elevator you can make a new stop. Okay, I just have to dig down there and make a second elevator, right? Wrong. You tell it the depth (or height) and it will automatically build itself to that area for you. You get to watch as it, section by section, digs through the earth down that 100+ blocks to create a comfy way to travel into a mine so deep that you can barely see it from the surface. I cannot stress how cool this was to see in action. Thanks to the elevator setting up the mine - a process that would've taken dang near an hour if I'd done it by hand, took mere minutes and it was fun the whole way through. That was only the beginning, really, as we started unlocking other techs that had some similar functions. Modular (aka customisable) buildings, gigantic warehouses and vast resource sinks. Giant transport ships and drones buzzing through the sky to do my will - not in the Factorio sense where they replace all functions, but in the sense that they're building a giant metal wiener jutting into the sky because I can . It's like the space elevator from Satisfactory only built chunk by chunk by dozens of happy little robots. Basically this game made me feel like a gushing child again and it's so easy to play that I'm just relaxed the entire time. It's not even hard to get resources where you need them because you can build conveyors underground so they never get in the way. Just large highways of the stuff that will never mess with the aesthetic of your base. Or you can do maximum conveyor spaghetti. Whatever tickles your fancy! Oh, and the best part? Conveyor Belts don't move you when you stand on them. Like, by default . No tech, no fuss, no extra odd and end. Just being a happy little robot blowing up chunks of mountains, extracting vast amounts of wealth, petting your cute robot sidekicks and working towards a brighter future for the human race that is probably super extinct by this point but I don't care because at this stage I'm basically a Von Neumann probe strip-mining the galaxy for fun and more fun. 10/10. If games like Factorio or Satisfactory hadn't polished their stuff up I'd say that this does to the Automation genre what Grounded did to Survival Crafting Open World - that is: take the good bits, polish them to heck and make it cozy as all get-out to play, to the point where you're baffled that it's not the most popular thing in its genre. Tell your friends. Tell your family. Buy your dog a copy. This game deserves more recognition.
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May 2024
I think this is going to be the new reference to the phrase "Factorio but 3D." Satisfactory has a lot going, but it's kind of it's own unique take on automation games. While Foundry clearly takes inspiration from other's in the genre, this game can stand stong on it's own. My biggest concern is the games direction. Yes, there is a road-map, and yes, that seems promising. However, seeing that Paradox picked this title up has me worried about potential overwhelming amounts of DLC. This game was released mere days ago and already has ONE DLC. While entirely cosmetic, I'm afraid this might set the tone for something less desirable in the future.
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May 2024
Plays great on Steamdeck. Though their stock Steamdeck controller layout is pretty poor. I just uploaded my IMO nice and labelled controller layout as "punkgeek foundry v1". It works on dualshock&steamdeck controllers. Hold R1 for build mode. I'll be updating this as I play - add comments to this review if you see missing features. If you are on steamdeck/proton and want to skip the launcher, change the launch command in steam to: eval $( echo "%command%" | sed -E "s#dowser.exe#Foundry.exe#g" )
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May 2024
The best way to describe Foundry is a blend of Minecraft and Satisfactory. If you enjoyed any automation mods in Minecraft, such as tekkit, then this game will appeal to you. For those who are more familiar with other factory games, Foundry isn't at the level of complexity that Factorio, DSP, Captain of Industry or Satisfactory are at, but it does have a deeper game loop than most other automation/factory games. Veterans of the factory genre should expect about 30-40 hours of game play on their first save.
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Data sources

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Last Updates
Steam data 11 April 2025 00:33
SteamSpy data 07 April 2025 13:48
Steam price 13 April 2025 12:48
Steam reviews 12 April 2025 16:05

If you'd like to dive deeper into the details about FOUNDRY, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about FOUNDRY
  • SteamCharts - Analysis of FOUNDRY concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck FOUNDRY compatibility
FOUNDRY
7.8
1,656
373
Online players
157
Developer
Channel 3 Entertainment
Publisher
Paradox Interactive
Release 02 May 2024
Platforms