Fort Triumph

A strategy game combining the turn-based combat of XCOM with the world exploration of HOMM. Build towns, collect artifacts, improve your heroes, and influence your tactical surroundings using physics!

Fort Triumph is a 3d, tactical rpg and turn-based tactics game developed and published by CookieByte Entertainment.
Released on April 16th 2020 is available on Windows, MacOS and Linux in 10 languages: English, German, Polish, Russian, French, Italian, Spanish - Spain, Japanese, Portuguese - Brazil and Simplified Chinese.

It has received 957 reviews of which 757 were positive and 200 were negative resulting in a rating of 7.5 out of 10. šŸ˜Š

The game is currently priced at 4.19ā‚¬ on Steam and has a 75% discount.


The Steam community has classified Fort Triumph into these genres:

Media & Screenshots

Get an in-depth look at Fort Triumph through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 SP1+ (64bit)
  • Processor: Intel I3 4160 processor or equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GT 630 or Equivalent
  • DirectX: Version 10
  • Storage: 3 GB available space
  • Additional Notes: DX10 with Shader 4.0 support required.
MacOS
  • OS: Mac OS X 10.12+ (64bit)
  • Processor: Intel I3 4160 processor or equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GT 630 or Equivalent
  • Storage: 3 GB available space
Linux
  • OS: Ubuntu 16.04+, SteamOS+ (64bit)
  • Processor: Intel I3 4160 processor or equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GT 630 or Equivalent
  • Storage: 3 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Fort Triumph Review **Spoiler Free** Quick Overview: Fort Triumph is a stylized fantasy tactics game with some RPG elements that is overall a fun little title, but admittedly an unfinished one with some undercooked elements. Itā€™s overworld and RPG mechanics leave something to be desired, and 4 of the 5 faction campaigns were never actualized. But despite itā€™s shortcomings, the physics-based combat is addictive and keeps you playing ā€œjust one more battleā€. And I enjoyed my time with it. While I would not recommend this game for the full $20 price tag, I think itā€™s a fun time for what it is, if you can get it on sale. Gameplay: Fort Triumph has two overarching gameplay systems: turn-based tactics combat levels, and an overworld map with RPG elements. There are 3 modes to engage with: campaign, skirmish, and multiplayer (I never played multiplayer, so Iā€™m omitting that from this review). The campaign is essentially 3 human-faction skirmishes strung together with a basic story, and minimal progression between them. Skirmishes are essentially map domination vs 2-4 enemies with fog-of-war. You move around the world map, sometimes collecting loot and buffs, but mainly seeking out enemy parties or settlements to defeat, or seeking out overworld NPCs to battle and gain experience. The campaign, on the other hand, will have you completing story objectives rather than eliminating the entire enemy force off the map. The tactical turn-based combat is the defining strong point of this game. It is a simple straight-forward tactical game, but I think that is a positive in this case. Turns are based on a simple Action Point system. Turns flow easily, though they sometimes take a moment to think through. There are 4 classes (paladin, archer, berserker, mage) each with their own class-specific abilities (you are able to obtain cross-class abilities too). There are also 4 factions to play in skirmish (only human has a campaign), and each one provides a specific trait for your heroes. They also have their own buildings available for their overworld camps, which basically means they have their own pool of in-combat buffs to obtain (capturing enemy bases will also acquire their buffs). As your heroes gain XP, they will level up and you will be able to choose between upgrading their abilities, or learning new abilities from a random pool of 3 (note: permadeath is optional, so if itā€™s enabled, be careful not to lose your upgraded heroes. If itā€™s disabled, heroes revive back in town, and need to be rebought. But be warned, at the end of the skirmish-week, they rotate out and are gone.). While you have your standard fare of attack, defense, and movement abilities, the really fun part of this game is the PHYSICS abilities (This could be a kick, wind gust, grappling hook, etc). There is something so visually rewarding watching a baddie getting smacked through a wall, or shoving a column onto an unsuspecting foe. The gameplay also rewards your physics mayhem by stunning enemies, meaning they canā€™t attack next turn, which is vital to your strategy. After a stun, an enemy will get a stun block, meaning the next stun will be avoided. Heroes (yours and enemies) start a level with stun block. This whole physics system adds some fun novelty to your standard tactics gameplay. Positioning units is important to avoid or maximize stuns. Furthermore, cover becomes a risky business. Cover can really protect you from damage, but can leave you susceptible to being stunned. Combine these physics attacks with overwatch abilities or attacks-of-opportunity and youā€™ve got some fun potential for team combos and chaining damage. Itā€™s simple to engage with but also addicting! Playing on Legendary difficulty definitely makes you play slower and strategize. Each turn is more consequential, and more of a puzzle. The easier difficulties can feel simple, like popcorn entertainment. So, depending on how you want to play, thereā€™s an option for you. But itā€™s nice that increasing the difficulty does impact the style of gameplay you employ. While the combat is a strong but simple offering, much of the rest of the game feels undercooked, or even underfunded (the devs said that a lack of funding prevented them from adding campaigns to the 3 non-human factions). Like I said, the game is relatively simple, which is fine and enjoyable for what it is, but it doesnā€™t feel quite feature-rich enough to complement the simplicity. Features like the bare-bones tutorial, the anti-climactic endings, and the somewhat inconsequential overworld feel undercooked and needed to be fleshed out. And sometimes bits of missing information feel like a consequence of underfunding. The overworld feels underbaked. I canā€™t quite put my finger on why, but it seems underwhelming. Exploring the map doesnā€™t feel very rewarding, and doesnā€™t have enough variety to feel bigger than the sum of itā€™s parts. Any ā€œside questsā€ you find are just text-box events you make a choice within (Once and a while there is a battle that ensues). But every battle has the same goal: kill all enemies. There are no collecting or fetch quests, no riddles or puzzles, no debates or persuasions, no caves or dungeons. Thereā€™s nothing Extra to do that makes the overworld feel like a world. Maybe what Iā€™m trying to say is that the RPG elements feel underwhelming. So while the overworld is a nice addition, it feels lacking. I wouldnā€™t recommend this game over $10. If it was given the time and extra love to complete fully, I think this would be a hidden gem at $20. But it definitely feels like some corners were cut, and itā€™s loss-of-funding is apparent. Itā€™s a shame, because the combat is really simple yet addicting. Itā€™s really easy to just keep playing level after level, kicking enemies into objects and watching it all crumble down. I just wish there was more game wrapped around the combat. Atmosphere: The stylized and colorful art style of the game is what drew me in from the get go. I guess it has a ā€œWarcraftā€ look, where characters, items, and environments can be somewhat disproportional. But in my opinion, the color and design really shine. There are different themes to different maps, and each faction has a certain look to their settlements and areas. I personally feel the light-hearted style complements the simple gameplay, and helps ground the vibe of the game. The music is a bit repetitive. There are a couple tracks for the overworld, and a couple of tracks for the combat levels. This could get annoying, but I didnā€™t mind. There are a couple of tracks that just have that inspiring fantasy sound that I love. Overall, I feel the music helped immerse me into the atmosphere. There are two weak-points to the presentation, in my opinion. One, the overworld map is 2D, which kind of works, but does feel a little low-budget. Two, and this is the big negative, the endings to the campaign and skirmishes are super anticlimactic. No spoilers, but the campaign ends with text box descriptions, rather than any visual cutscene. And skirmishes end with a text box that says, ā€œYou are victoriousā€. I need a little more than that to feel satisfied from this world. Conclusion: Iā€™ve enjoyed my time with Fort Triumph so far, but I would only recommend it at $10ā€¦or maybe at $15. Despite itā€™s fun combat and light-hearted art style, the fact that it feels incomplete and undercooked makes it too difficult to recommend at itā€™s normal $20 price point. If you want to try out some fun simple physics-based tactical gameplay, wait for a sale. But if you pass on this, youā€™re not missing the hidden gem this could have been with a bit more time in the oven.
Read more
Oct. 2024
šŸ† Overall rating: 8.5/10 This is truly one of those great games that not many people know about. With 3 races, 4 character classes, each class has a different way of building a skill tree, combined with positive/negative characteristics, making the game much more diverse and interesting. The interaction between the environment and the game's skills is a point that I appreciate. Collecting items, skills and resources on the map will help your army become stronger. With 3 levels, it is enough to help you understand the game's mechanics and operations. After that, you can completely play in super difficult mode and customize the level to your liking. Overall, with the price of $ 2 (90% off), this is a game that you should play.
Read more
April 2024
Fort Triumph is a decent real-time tactics game. It bills itself as a mix between XCOM and Heroes of Might and Magic. The HoMM part is mediocre and unbalanced, with many of the features going unused during the campaign, but the tactical combat is well-done and, at least on the Classic difficulty that I played on, well-balanced. (On Normal difficulty, it may be a bit on the easy side.) Technically, the game was solid. I did not notice any bugs. The graphics, sound, and music were all decent. The story was fairly amusing. Overall, I enjoyed the campaign and think it's worth a try, but I doubt I would play through it more than once.
Read more
Feb. 2024
The kind of game I wish there was a "maybe" option for. It's good, it's fun, but it does get repetitive very quickly. Combat lacks depth and variety. Really, really wish there were more hero classes, for starters. Highly suggested if it's on sale. If not... meh.
Read more
Feb. 2024
The game campaign length is just alight. You learn all the mechanics and campaign ends. Really, many of modern games continue after the point they become boring. This does not. The game does not offer a lot of replayability, most races are essentially the same. If you want something like HoMM, this is not the case. Play the game once for two days and have fun. Legendary difficulty is ok if you don't rush campaign encounters. A piece of advice. It is not possible to max all skills. Thus most important are passive ones, or ones that add to your action economy. And take fireball for a mage - it always hits.
Read more

Similar games

View all
Similarity 67%
Price -69% 14.04ā‚¬
Rating 8.7
Release 14 Jul 2023
Similarity 66%
Price -93% 2.86ā‚¬
Rating 6.1
Release 24 Aug 2021
Similarity 66%
Price -90% 4.56ā‚¬
Rating 8.6
Release 20 Jan 2022
Similarity 66%
Price -73% 9.60ā‚¬
Rating 8.2
Release 20 Oct 2021
Similarity 63%
Price -80% 3.90ā‚¬
Rating 7.2
Release 30 Sep 2019
Similarity 63%
Price -54% 11.56ā‚¬
Rating 7.5
Release 02 Nov 2023
Similarity 61%
Price -51% 17.19ā‚¬
Rating 8.9
Release 12 Apr 2023
Similarity 60%
Price Free to play
Rating 8.3
Release 13 Jul 2015
Similarity 60%
Price -85% 4.49ā‚¬
Rating 8.6
Release 30 Apr 2019
Similarity 60%
Price -70% 5.09ā‚¬
Rating 8.1
Release 01 Feb 2019
Similarity 60%
Price -40% 14.99ā‚¬
Rating 6.9
Release 22 Feb 2023
Similarity 60%
Price -79% 9.34ā‚¬
Rating 8.1
Release 26 Apr 2022

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 19 November 2024 12:13
SteamSpy data 17 December 2024 07:06
Steam price 23 December 2024 12:43
Steam reviews 22 December 2024 17:50
Fort Triumph
7.5
757
200
Online players
2
Developer
CookieByte Entertainment
Publisher
CookieByte Entertainment
Release 16 Apr 2020
Platforms
By clicking on any of the links on this page and making a purchase, you may help us earn a commission that supports the maintenance of our services.