Forever Skies

A first-person survival game set on a post-apocalyptic, ecologically ruined Earth. Play solo or with up to 3 friends as you build, upgrade, and fly a high-tech airship. Scavenge resources, craft tools, and face dangers on the surface as you hunt for a cure to save humanity.

Forever Skies is a survival, open world and base-building game developed and published by Far From Home.
Released on June 22nd 2023 is available only on Windows in 12 languages: English, French, German, Spanish - Spain, Russian, Polish, Simplified Chinese, Ukrainian, Italian, Portuguese - Brazil, Japanese and Korean.

It has received 4,700 reviews of which 4,081 were positive and 619 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 17.39€ on Steam and has a 40% discount.


The Steam community has classified Forever Skies into these genres:

Media & Screenshots

Get an in-depth look at Forever Skies through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: Intel Core i5-7600 / AMD Ryzen 5 1600
  • Memory: 12 GB RAM
  • Graphics: RX 580 8GB VRAM / GeForce GTX 1060 6GB VRAM / Intel Arc A750
  • DirectX: Version 12
  • Storage: 31 GB available space
  • Sound Card: DirectX compatible
  • Additional Notes: System requirements may change during the development of the game.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
I really want to love this game, however there are a few things that in my opinion is holding the game back. First, you can play for hours trying to find whatever plant or bug or gadget you need to cure whatever illness you have or build the next thing. There is no clue where these things might be, very frustrating. The next major issue is how much do the developers actually think you have to eat or drink, now i know that better food last longer but Jesus I'm playing a eating and scavenging game. There are some great positives, looks fantastic, building is a lot of fun, and the environments are cool.
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May 2024
Forever Skies puts players into a post-apocalyptic realm where survival hinges on navigating the skies in a high-tech airship. With some similarities of Subnautica, this game offers a fresh take on exploration and survival. My experience: 4 - 6 hours to uncover the depths of the storyline. 10 - 15 hours delving into every blueprint and maximizing the ship's potential. Underdust Survival Elements: The incorporation of survival elements, such as navigating mazes of tunnels and managing oxygen levels, adds depth to the gameplay experience. Hidden Secrets: Unraveling well-concealed secrets provided a satisfying challenge, often rewarding with valuable loot. Endless Exploration: With diverse destination types and layouts, the map's expansive nature ensures unlimited loot and exploration opportunities. Abundance of Unlocks: The game is interesting about unlocks, blueprints, and upgrades waiting to be discovered. Cons: Limited Stack Sizes: Many items suffer from overly restrictive stack sizes, leading to inventory management frustrations. Micromanagement Hell: Starting with a meager 6-slot chest size exacerbates the micromanagement burden, especially given the small stack sizes. Harsh Survival Mechanics: The initial survival elements can feel punishing, with rapid drain rates for food and water, coupled with energy restoration only during sleep. Short Story Content: At present, the storyline feels relatively brief, with only one true story location available. Despite some minor things, Forever Skies presents a promising foundation for a captivating survival adventure. I'm particularly impressed by its resemblance to Subnautica, despite being developed by a different team. Credit to the developers for crafting such a polished experience—I'm thoroughly enjoying my time with it so far. 10/10 my rating
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April 2024
This is coming along very nicely. If you like Subnautica, this is Subnautica in the sky and it's brilliant. You get to make your own personal air yacht to relax in and explore.
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March 2024
Of the games I've played recently this one scratches an itch that was left largely devoid by Worlds Adrift. I very rarely leave reviews on games but I don't want to watch another good airship game disappear into the ether. Pros: - Very nice game atmosphere can go from peaceful air fisherman simulator to horror game real quick. - Ship customization is good and despite not having played the new update. Can make a lot of very cool ships depending on your preferences. - Story is interesting so far. Excited to see where it goes. - If you've played Worlds Adrift you'll get a very similar vibe with this game. Cons: - Placement of modules/objects is a little wonky. Takes some wiggling to get things exactly where you want them. - As previous reviews have stated the game is fairly "barren" in terms of content. However it is still under development and I want to give the devs the benefit of the doubt and I have high hopes for the game. - Tutorial feels long for what it teaches you. Then again I did spend most of the tutorial harnessing my inner packrat. Overall: It's a promising game that if done right could be one of the best games to come out this year for survival/airship sim fans. It has some drawbacks but it's enjoyable enough that they aren't too major and the studio seems to be fairly communicative with their progress which is welcome in an age where most studios like to go dark and drop updates out of thin air.
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Dec. 2023
This game is fantastic. Similar to Subnautica, the landscape is visually stunning and the entire survival fundamentals function well for the genre. Forever Skies displays a lot of promise for being an Early Access title. I've really enjoyed my playthrough, but I've encountered some challenges that can make the game difficult at times: 1. There is no auto-save function. I've encountered a few game crashes from frame drops mainly when taking the elevator. It's sad when I lose 10-15 minutes of progress without an auto-save function because i forgot to save manually. 2. The ability to filter Map icons. Unless you plan to just pick a direction and go with the flow, the entire circumference of the map is littered with overlapping icons. 3. Organic replenishment. This is more of a question as I haven't really been paying close attention to whether a plant or nut regrows after harvest. I have returned to previously visited Greenhouse rigs and haven't found any new growth, but it may have been too soon. If this feature is not implemented, I'd love for the opportunities to grow our own from seeds in planting beds. 4. Linear gameplay. As the player unlocks and upgrades their ship, more towers become available to the player, but most of these upgrades and unlocks are hidden within the main story quest. This is fine, but I'd prefer to take my own path. I'm at a point in the main story where my progression is halted until I find some more honey...so now I have to go on another journey to explore new towers I haven't already visited. 5. Asset replication. I think I've explored the same metal box a few dozen times. The same two lockers on the ground laying on their sides. This isn't really a challenge, but more a complaint. The only reason to explore these areas is to take advantage of the number of crafted resources you can find, i.e. circuit boards/polymer. 6. Player/Environment Interaction. As I continue to build/expand my ship, both horizontally and vertically, I've noticed the increasing challenge to maneuver my vehicle for rig docking as even the smallest branch sticking out from a greenhouse is enough to bring me to a complete halt. Most rigs have between 1-3 circular docking areas large enough to fit a moderately sized ship and hovering with a docking ramp can only get you so close. It would be nice to craft a smaller vehicle for better maneuverability in tight spaces. 7. Gameplay loop. Others have mentioned the monotonous loop and it's true to some degree. Each type of tower rig contains the same resources, which is good if you're targeting a particular resource, but ultimately you're just flying from rig to rig chasing resources. Occasionally you do find a blueprint or poster, but I always strip every rig down to the bare bones and walk away with another 100 glass I probably don't need. This leads me to the final challenge. 8. Early game hoarding is discouraged. Storage boxes have 9 spaces and resources can stack to 1x, 10x, 25x, and 100x, depending on the resource. I'm assuming I'll be able to upgrade the boxes later, but it's hard to hoard anything when I can only stack rarer resources to 10. Why do plants have their own inventory slot? This is a problem when you introduce a perishable timer on every organic matter. Until I found the cold storage blueprints I was unable to keep anything organic for fear of spoiling. Challenges aside, Forever Skies is extremely fun and I plan to visit most if not every tower rig. The seasonal event adds a nice touch as well. Looking forward to the next development.
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Last Updates

Steam data 23 December 2024 00:40
SteamSpy data 22 December 2024 22:46
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 16:07
Forever Skies
8.4
4,081
619
Online players
1,602
Developer
Far From Home
Publisher
Far From Home
Release 22 Jun 2023
Platforms
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