Foregone on Steam - User reviews, Price & Information

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Foregone is a fast and fluid 2D action-platformer packed with legendary loot and stunning pixel art. Collect an arsenal of powerful weapons and unravel a compelling story of regret and conspiracy as you slice your way through hordes of enemies to save Calagan.

Foregone is a action, indie and platformer game developed and published by Big Blue Bubble.
Released on March 01st 2021 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Simplified Chinese, Traditional Chinese and Russian.

It has received 1,350 reviews of which 1,102 were positive and 248 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 16.79€ on Steam.


The Steam community has classified Foregone into these genres:

Media & Screenshots

Get an in-depth look at Foregone through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or later
  • Processor: Intel Core i3 2.5GHz
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 660 or equivalent
  • Storage: 680 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2025
More than just a generic platformer - I bought this on sale, and it is GORGEOUS... the pixel art, lighting fx (pseudo depth) on the scenery, is excellent and immersive - animations are liquid smooth, SO many frames of animation - absolutely stunning... Then there's the game - there is a LOT of depth to it, with plenty of unique upgrades to be found or created - the control is EXCELLENT - really tight controls, combat is really fun and works well, and VERY important for a platformer - Jumping! - It's skill-based of course, but is excellently coded to be a little forgiving to a perfect degree - not absolutely pixel-perfect or millisecond exact (think Celeste!) Honestly? - I've played a few VERY disappointing games recently, but this is obviously a huge labour of love - each area has tonnes of unique pixel art graphics, and it's own feel, environment fx (water, weather, etc) are excellent, and I am having a retro-feelgood BLAST! - I generally dislike grind'y repeated levels, but Foregone just nails it! - the levels are actually fun to replay once completed, to earn more spoils, or chase achievements (especially when powered up with better weapons or skills), plenty of challenges other than just completing levels, LOADS of useful secrets... If you enjoy Castlevania type games, exploring huge levels, finding secrets, (upgrade-able) real-time weapon and magic-based combat, and a sci-fi/fantasy adventure story to follow, then give it a go! Finally, shout out to the music, sound FX and voice-acting - There are some excellent, atmospheric tracks that really fit the game, combined with superb SFX, including excellent (and sometimes eerie!) ambience snippets, plus REALLY good voice-acting - I've heard some REALLY bad voice acting in a lot of games in my library, but huge shout-out to the voice actress - she's phenomenal! - really adds to the professionalism, not to mention the immersion, and the bond with your character... Well done to the dev(s) and team, and highly recommended!
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Oct. 2025
Foregone, developed and published by Big Blue Bubble, is a 2D action-platformer that mixes the tight combat of metroidvanias with the structure of a loot-driven progression system. It’s a game that wears its influences openly—echoes of titles like Dead Cells, Castlevania, and even Diablo ripple throughout its design—but it forges its own identity through hand-crafted level design, a grounded tone, and a sense of fluidity that prioritizes precision and pace. What sets Foregone apart from many of its peers is its balance between accessibility and complexity. It never overwhelms the player with dense mechanics or punishing difficulty but instead focuses on delivering a consistently engaging rhythm of combat, exploration, and reward. The result is a game that feels familiar but refined, a deliberate attempt to craft a more structured and story-oriented take on the fast, rogue-lite formula. The game casts the player as an Arbiter, an elite warrior tasked with defending the crumbling city of Calagan from a mysterious force known as the Harrow. This setup serves as a backdrop for what is primarily a journey through ruins, laboratories, forests, and fortresses—each region offering glimpses of a civilization that has been hollowed out by corruption. The story itself unfolds through fragments of logs, brief voiceover monologues, and environmental cues rather than lengthy exposition. It’s a minimalist approach that lets the world speak for itself. The Arbiter’s mission feels lonely and burdened, as though she’s fighting against inevitability as much as against her enemies. While the narrative isn’t particularly complex, it carries an undercurrent of melancholy that adds texture to the action. It’s not the story that drives the experience, but it provides just enough weight to give the combat and exploration a sense of purpose. Visually, Foregone is a stunning display of modern pixel art craftsmanship. Every background is alive with motion—clouds drift, rain falls, machines hum, and ruins decay in slow, atmospheric detail. The lighting effects are particularly impressive, layering soft glows, shadows, and particles over the environments in ways that create depth and dimension. The Arbiter herself moves with remarkable grace, her animations flowing seamlessly between attacks, dodges, and jumps. There’s a tactile sharpness to the visuals that reinforces the feeling of precision in combat; every swing, bullet, and explosion carries visual clarity. The art direction avoids over-saturation or chaos, instead relying on a cool, moody palette that fits the game’s tone of desolation and resolve. It’s one of those games that can stop you mid-combat just to admire how its world looks in motion—a reminder that good 2D design can still rival fully 3D productions in visual storytelling. The heart of Foregone lies in its combat system. It combines melee and ranged mechanics in a way that constantly pushes the player to stay in motion. The Arbiter can carry both weapon types simultaneously—a sword paired with a bow, for example—and the flow between them is designed to feel seamless. Ammunition for ranged weapons is regenerated through melee attacks, which creates a natural rhythm of alternating between close and distant combat. Each weapon class has its own timing, reach, and combos, from swift daggers and dual blades to slower but more devastating hammers and greatswords. The responsiveness of movement and attack inputs makes every encounter feel deliberate, even during chaotic battles. Enemies telegraph their attacks clearly, allowing the player to react with quick dodges or precise counters. The game rewards aggression balanced with awareness—you can’t simply button mash your way to victory, but neither does it punish you excessively for small mistakes. The combat strikes a satisfying middle ground between skill-based precision and approachable flow. Complementing the combat is the game’s progression system, which borrows from loot-driven RPGs. Enemies drop weapons, armor, and accessories of varying rarity, each with different stat bonuses or passive abilities. The loot comes frequently, ensuring a constant sense of reward, but it also creates a subtle tension: deciding whether to chase better numbers or stick with a weapon that feels comfortable in play. The Arbiter can enhance or dismantle items at specific checkpoints, using collected materials to improve stats or craft new gear. Beyond equipment, there’s a skill tree that unlocks new abilities, from energy blasts and healing fields to more aggressive dashes or area attacks. The system isn’t overly complex, but it offers enough customization to tailor your playstyle. What makes it work so well is that it never bogs the player down with excess—progression feels like a reward for mastery rather than a grind for resources. The level design in Foregone is distinctly hand-crafted rather than procedurally generated, setting it apart from many modern platformers. Each area is built with intentional flow, mixing combat arenas, traversal challenges, and secret detours that reward exploration. While the world is segmented into stages rather than a single interconnected map, the pacing between linear progression and optional discovery feels well-judged. There’s a genuine sense of advancement as you move from one biome to another, encountering new enemies and environmental mechanics. Boss battles serve as climactic tests of both reflexes and endurance, often demanding mastery of movement and timing rather than brute force. These fights are among the game’s highlights—tough but fair, visually striking, and punctuated by the game’s excellent music, which blends somber tones with driving electronic beats that echo the tension of combat. Despite its many strengths, Foregone has limitations that hold it back from greatness. The story, while serviceable, never develops beyond its initial premise. Characters remain underdeveloped, and the Arbiter’s personal arc feels more implied than realized. Some of the game’s progression systems can also feel superficial after a few hours; while loot drops frequently, the differences between gear often amount to incremental stat changes rather than meaningful gameplay shifts. Enemy variety is solid early on but thins toward the later sections, with reskinned or behaviorally similar foes reappearing across multiple biomes. Additionally, while the combat feels responsive, certain platforming elements—particularly sliding and double-jumping through hazards—can feel slightly inconsistent, breaking the game’s otherwise fluid motion. These issues don’t ruin the experience but remind the player that Foregone is a tightly constructed game operating within modest ambitions. Nevertheless, the overall experience of Foregone remains deeply satisfying. It captures the joy of fast-paced, skill-based combat within a beautifully realized world while maintaining accessibility that makes it approachable to both casual and dedicated players. It may not innovate on the metroidvania formula in dramatic ways, but it refines it, polishing familiar systems into a cohesive, enjoyable package. Its blend of deliberate pacing, handcrafted design, and high production value make it one of the more underrated titles in the genre. For players who crave a balance of elegance, challenge, and visual artistry in a side-scrolling action game, Foregone delivers an experience that feels both classic and contemporary—a testament to how far tight design and visual excellence can carry a game, even without reinventing the wheel. Rating: 8/10
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Aug. 2025
Just beat this game last night. The pixelated art is very fluid, and the combat his quick and responsive. You learn REALLY quickly the tradeoff between a big swing and a quick cancel. There are multiple upgrades and skill unlocks to hunt, and a number of different ways to build your Arbiter to meet the situation in front of you. (My favorite was screen-clearing mobs with massive Aftershocks while using my Gunchucks!) The story is light, but there are choices you can make to engage you in the main character. The voice acting REALLY sells the main character. I was fondly reminded of playing Super Metroid during this game, and thankful that it wasn't so frustrating and endless as Dead Cells.
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Aug. 2025
Foregone is a polished linear action platformer that immediately brought to mind the visual style and fast-paced combat of Dead Cells. While it doesn’t quite match the roguelike complexity of its inspiration, it delivers a satisfying experience with tight controls. The progression system is well-designed, offering intuitive weapon upgrades and loadout customization that caters to a variety of playstyles. No particular boss fight stood out as highly challenging. I think I possibly died once to a couple bosses. Overall, it’s a solid pick for fans of action platformers who enjoy slick combat, clean visuals, and a more structured, linear gameplay experience. I picked this up during the summer sale for 75% off.
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Feb. 2025
Foregone is a great game. The animation of the enemies and the main character give me Flashback and Another world vibes. The game play and combat reminded me of Turrican and Turrican II. (Dinosaur references) The weapons are great and the special surge attacks are fantastic. These can be upgraded and some are very handy at getting at secret areas. The animation of the enemies is detailed and I appreciate the fact that whether I attacked them with melee or ranged the enemy would recoil with each hit. I also appreciate the fact that the corpse slumps to the ground and does not just vanish. This made me think of Nemesis the Warlock. (Super old dinosaur reference) The fact that I played this game through twice, and I was into it, is the ultimate praise I can give. For me personally, the best game of it's type on steam for me. I rate this higher than Dead Cells, Hades, Cup Head, and Ori. This video game is good value at full price and a steal when on special. 5-stars.
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Frequently Asked Questions

Foregone is currently priced at 16.79€ on Steam.

Foregone is currently not on sale. You can purchase it for 16.79€ on Steam.

Foregone received 1,102 positive votes out of a total of 1,350 achieving a rating of 7.80.
😊

Foregone was developed and published by Big Blue Bubble.

Foregone is playable and fully supported on Windows.

Foregone is not playable on MacOS.

Foregone is not playable on Linux.

Foregone is a single-player game.

There is a DLC available for Foregone. Explore additional content available for Foregone on Steam.

Foregone does not support mods via Steam Workshop.

Foregone does not support Steam Remote Play.

Foregone is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Foregone.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 October 2025 06:36
SteamSpy data 20 October 2025 22:45
Steam price 21 October 2025 20:29
Steam reviews 20 October 2025 16:07

If you'd like to dive deeper into the details about Foregone, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Foregone
  • SteamCharts - Analysis of Foregone concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Foregone compatibility
Foregone
Rating
7.8
1,102
248
Game modes
Features
Online players
0
Developer
Big Blue Bubble
Publisher
Big Blue Bubble
Release 01 Mar 2021
Platforms
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