FORCED SHOWDOWN

Deckbuilding empowers this challenging bullet hell adventure! Each character is a unique experience: Choose a deck of unlockable cards to boost you in new ways every battle - "My whirlwind shoots fireballs!?". Battle hordes of brutal foes to become a superstar in C-SAR’s ever-changing game show.

FORCED SHOWDOWN is a action roguelike, action and rpg game developed and published by BetaDwarf.
Released on March 29th 2016 is available on Windows, MacOS and Linux in 6 languages: English, French, Italian, German, Spanish - Spain and Russian.

It has received 666 reviews of which 553 were positive and 113 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 19.99€ on Steam.


The Steam community has classified FORCED SHOWDOWN into these genres:

Media & Screenshots

Get an in-depth look at FORCED SHOWDOWN through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, Windows 8, Windows 10
  • Processor: Intel Core i3, 2.4 Ghz or equivalent
  • Memory: 4 GB RAM
  • Graphics: Nvidia Geforce GT 240 or equivalent, minimum 512 MB of VRAM
  • DirectX: Version 10
  • Network: Broadband Internet connection
  • Storage: 6 GB available space
MacOS
  • OS: OS X 10.11 or higher
  • Processor: Intel Core i5, 2.4 Ghz. or equivalent
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GT 300 Series or Radeon equivalent, minimum 512 MB VRAM
  • Network: Broadband Internet connection
  • Storage: 6 GB available space
Linux
  • OS: Ubuntu 15.04
  • Processor: Intel Core i3, 2.4 Ghz or equivalent
  • Memory: 4 GB RAM
  • Graphics: Nvidia Geforce GT 240 or equivalent, minimum 512 MB of VRAM
  • Network: Broadband Internet connection
  • Storage: 6 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
Hi, Basically it is a topdown arena fighting game. There is almost nothing special about it. Skills are basic, arenas are basic, classes are basic, enemis are basic, bosses are basic, the gameplay is a loop you do the same all the time. The only great aspect would be the narrating of the game, the presentation. This game does everything okey-isch, it is definitely not a bad game but there is not much special about it.
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Sept. 2024
If there was a neutral option, I'd pick it. Gameplay loop is simple and fun enough. Although I am about to type a METRIC load of stuff, it's really simple in practice, I promise. Pick a Program (Level), pick a hero, beat Battles (Stages) comprised of 8 Arenas (Zones) to fight the Arena Boss. Each Battle has 1-5 unique mechanics that can add or subtract enemies. Some are fun (Necromancer resummons people you kill!) and some are obnoxious (Blind Prophet hides your cards. Wow, I love playing blind!). Similar to Hearthstone, you get 1 Mana per Arena which you can spend to play cards in your deck. Mana refreshes per Arena for the most part, so having a nice mana curve is advised. A cool mechanic introduced is that the boss at the end of each Arena has their own deck, so they play cards that affect the arena. Win ~2-3 battles (they may vary depending on the Program, the details are fuzzy since I've been stuck in the DLC maze hell-zone) and you'll eventually fight the boss at the end of the Program of which there are 3, with 1 extra in the DLC. Pick enough Points and you'll gain access to a Boon, which stays with you for the duration of your run. There's also an ascension mode if you're interested in that. After you win/die, you are given gold per boss killed which you can use to spin the gacha wheel to get cards. If you get duplicate cards, they are turned into "Shards" which you can use to guarantee a card unlock of a certain tier. Because of the strange gacha system for cards, it starts off boring, picks up as you get more cards, picks up even more when you can make your ideal deck, then sharply nose-dives if you plan to hunt for achievements. Would say around ~20-30 hours of my 83 hours of gameplay were stuck "improperly" doing achievements. My main gripes are: -Achievements (listed on Steam) do NOT indicate that they are stage locked (example being the no-hits are locked to the third stage, I HATE NO-HITS AAAAA). This normally wouldn't be an issue, were it not for the fact that they are somewhat tied for progress, varying from gold to Boons. I get it, old game, but it's still soul-crushing to think you did a hard achievement only to be gaslit into thinking you failed it. -Said achievements are obscured by question marks. They're unlocked by winning a Battle (maybe just playing?) so you couldn't even know the info above initially. Thankfully Guides exist, but WOW that sucks. -Achievements range from a cake walk to CRAZY challenges like "Win a Battle without personally destroying any barrels" (the stage is flooded with them), "Clear 3 Arenas in a row without taking damage," and my beloathed, "Beat a boss without taking any damage," not as a single achievement, but 3 SEPARATE ONES FOR EACH CHARACTER (No-hit once with each character, in case it was confusing). -The gacha grind for cards is pretty obnoxious. I would suggest using Cheat Engine to skip that part, really saved a lot of time. -All the characters kinda suck, in regards to personality/voicelines. It's grating listening to them after a while, but I'm a bit bitter from achievement hunting. Overall, worth if on sale and don't achievement hunt unless you enjoy suffering. Secret CHEAT gamer strat (courtesy of "iwansquall" in the discussions, YOU'RE A LIFESAVER): You can alt + f4 before dying to restart the last stage you played. Works in all Programs, in case you want to efficiently achievement hunt.
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May 2024
man was this game ahead of its time. if it was made today it'd be ported to mobile and riddled with microtransactions. thank god it was ahead of its time.
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May 2024
Better than I thought it would be. Surprised it took this long to be suggested.
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April 2024
Nearly five years after playing it and eight years after release I still haven't found a game that scratches this same sort of fast-paced, single-player MOBA (oxymoron, I know), itch. I kinda wish BetaDwarf would take a break from Minion Masters and make a sequel to this gem.
Read more

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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 18 November 2024 21:17
SteamSpy data 20 January 2025 10:47
Steam price 22 January 2025 20:44
Steam reviews 22 January 2025 20:04
FORCED SHOWDOWN
7.8
553
113
Online players
0
Developer
BetaDwarf
Publisher
BetaDwarf
Release 29 Mar 2016
Platforms
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