Floppy Knights

Meet the Floppy Knights: tangible projections summoned from floppy disks! Tactics fuse with card game mechanics as Phoebe and Carlton, a brilliant young inventor & her robot-arm bestie, square off in turn-based battles. Select your Knights, hone your deck, and execute your strategy for victory!

Floppy Knights is a turn-based strategy, deckbuilding and female protagonist game developed by Rose City Games and published by Rose City Games and wiip.
Released on May 24th 2022 is available on Windows and MacOS in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 361 reviews of which 291 were positive and 70 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 16.79€ on Steam.


The Steam community has classified Floppy Knights into these genres:

Media & Screenshots

Get an in-depth look at Floppy Knights through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64 bit
  • Processor: Intel H81 core i3 4130T 2.90GHZ (dual core)
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4400
  • Storage: 2 GB available space
  • Additional Notes: Floppy Knights does not require Floppy Disks to be played.
MacOS
  • OS: Sierra
  • Processor: i5
  • Memory: 4 GB RAM
  • Storage: 2 GB available space
  • Additional Notes: Floppy Knights does not require Floppy Disks to be played.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
A simple deck-building strategy game that succeeded in creating a good foundation with some added charm. While most of the mechanics in the game remained familiar with little deviation from the formula, the degree of polish easily made up for the lack of innovation. There was enough depth in each core deck in addition to your card selections to make interesting choices. And the charm of the art and dialogue sufficed as well. However, the real strength of Floppy Knights lies in its understanding of simplicity and quality . Progression and completion are straightforward, objectives are creative but easy to grasp, and achievements are implemented well.
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Aug. 2024
Great little puzzle game with awesome art! It seems like there aren't very many levels but once you start unlocking the side quests and puzzles they add up to a decent amount. My one gripe is I wish each region had more levels. You unlock cards that ate better in those regions that don't apply as much later. I'm only halfway through though so maybe this improves.
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Aug. 2024
It's a really cool combination of tactics game and deckbuilder. Very solid requiring a good deal of strategy. That said, eventually the RNG got to me, because the only thing you're guaranteed is one move card at every turn and each creature can attack (but not move) once without the use of cards and once levels require a lot more time, it's not fun spending all that time to lose to a bad hand or even a bad decision as it features no saving during the levels. All of that said, I don't regret my time with it - maybe I should have realized I had stopped having fun a bit earlier, but I had a good time with it.
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May 2024
This deckbuilding game is fun in some areas but mostly frustrating. + challenges are actually fun + has some fun deck. Overall, A good game w/ many game design flaws: - fast forward still slows. - there are so many useless cards. - wasted potential on other decks - RNG (drawing cards and enemy behaviour) - Diagonal and straight only for movement. - unsatisfactory stats of heroes. for completionists, this game is actually frustrating but manageable.
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Jan. 2024
Amazing turn based deckbuilder, the thing that stands out the most is how insanely polished it is, the menus, animations, transitions, sound effects are so slick and effortless. Great art and music, simple yet charming story. This game just "gets" what makes a turn-based tactics game good, the importance of movement, enemy ranges, interesting combos, unit variety and victory conditions that have enough variety to feel specific without being polarising unlike other indies that have insanely long survival missions or mission where you cannot spawn other units. The game also has a really good difficulty curve where all missions feel challenging but only the boss or chapter climaxes are intimidating and grand enough to feel like big events, but the tension leans towards excitement instead of frustration. The games balance in general great because I frequently find myself disagreeing with the "best card" lists touted by other websites and players. The leader and faction balance however misses the mark, with Monsters feeling under-powered by forcing you into a very specific play style and Hooligans feeling overpowered because of their versatility and speed. The game also has a generous amount of content thanks to updates (which contain entire new chapters with new units and minor mechanics) and challenge levels, with the challenge levels being the standout, pre-made decks force you to adapt to various play styles in interesting ways, some involve one turn kills, others abusing the fog of war and poison or just using your leader as opposed to an army of minions. Word of caution though, despite this games cute exterior, its hard, and I mean significantly harder than the advance wars or most other turn based strategy games, and definitely isn't for the relatively inexperienced if you are going for a large completion percent. The story is also pretty breezy, with surprisingly well written dialog but ultimately the situations are fairly simple and more of an excuse to play cards and beat up baddies with characters being fairly predictable and one note, despite this its very charming and a joy to read. There simply isn't anything else like this right now, my main problem with most turn based strategy games is that it just seems to be aping the big games (Advance wars and Fire Embelm) in the indie scene, this has its own identity and most importantly they decided to limit their scope and scale, resulting in an insanely polished and enjoyable game. I'm almost sad that there likely wont be a sequel to such greatness. I can see a Floppy Knights two with basically just "more" stuff being exceptional, with the spooky DLC showing that an entire new faction is basically already complete, a story with a slightly bigger scope but retaining that great difficulty curve, interesting moment-to-moment game play and exceptional polish and aesthetics. This game wont give you a billion hours like other roguelike card games, its quite linear, but what is here is extremely refined and when on sale it's basically highway robbery for such a quality experience, BUY BUY BUY!
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 22 November 2024 23:08
SteamSpy data 21 January 2025 01:51
Steam price 23 January 2025 12:28
Steam reviews 21 January 2025 21:47
Floppy Knights
7.5
291
70
Online players
1
Developer
Rose City Games
Publisher
Rose City Games, wiip
Release 24 May 2022
Platforms