FlatOut

Ram through pile-ups and smash through your windshield as you push racing to the edge! FlatOut™ delivers more heart-stopping thrills than any sane driver can handle!

FlatOut is a combat racing, racing and automobile sim game developed by Bugbear Entertainment, ZOOM Platform Media and Jordan Freeman Group and published by Strategy First.
Released on February 02nd 2007 is available only on Windows in 9 languages: English, French, German, Italian, Spanish - Spain, Czech, Hungarian, Polish and Russian.

It has received 5,169 reviews of which 4,758 were positive and 411 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 1.39€ on Steam and has a 80% discount.


The Steam community has classified FlatOut into these genres:

Media & Screenshots

Get an in-depth look at FlatOut through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Minimum: 1.5 GHz Pentium 4 or AMD Equivalent, 256 MB RAM, 64 MB Graphics Card, DirectX Compatible Sound Card, 1.1 GB of free Hard Drive Space, Win 98/ME/2000/XP, DirectX 9.0c
  • Recommended: 2.0 GHz Pentium 4 or AMD 2000+, 512 MB RAM, 128 MB Graphics Card, DirectX Compatible Sound Card, Gamepad or Steering Wheel, Windows XP SP2

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Graphics and physics are good for 2004. Unique gameplay at one time gave birth to the creation of the genre of combat racing.
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Sept. 2024
Good game, though developers need to integrate full native gamepad support into the game, particularly when it comes to the triggers. Also, there's an issue where if you push up on the joystick when accelerating, the accelerator will stop and you will slow down. It's not a bug, it's a feature you can disable by removing "up" and "down" from the gamepad mapping in the Steam overlay.
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Aug. 2024
The physics and gameplay of this original Flatout are unsurpassed by any successor since-- until Wreckfest. But in terms of atmosphere, art style, imaginative alternate routes and shortcuts, speedboosts, and superior music, this surpasses Wreckfest. This is my fave game of all time and i play it several times a week
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July 2024
I've been playing this for nearly 20 years. The Flatout series is one of the three all-time greatest carnage auto racing series ever made. * * I know you'll ask. The others are Carmageddon and Gas Guzzlers. This game is two decades old, so there are some things you need to bear in mind. You aren't racing against seven separate A.I. drivers; you're racing against a single A.I. whose sole function is to do everything in its power to make sure you don't finish in the top three. For example, if you're leading the race and the second-place driver gets close to you going into a turn, that car will do a P.I.T. maneuver on you, sacrificing its own spot in the race to spin you *both* out and let three other cars get ahead. If an A.I. car hits a steel guardrail it will bounce off and keep going. If your car hits a guardrail, it will invariably "climb" the rail to put two wheels over it, immobilizing you and requiring you to hit "reset". That's when you'll learn the "reset" key has a lag and that you have to hit it two or three times. Don't get me wrong. Flatout is *excellent* but I can promise you that you absolutely *will* ragequit this game more than any other game(s) in your collection.
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Jan. 2024
I had a lot of fun replaying this classic 2005 title. I remember that when it came out it was called "the Half-Life 2 of car games", due to its physics engine, which was very advanced at the time. In fact I have to say that, almost 20 years later, the physics in the game remain quite credible and enjoyable, and consequently the gameplay is fun and not overly frustrating. The driving style is arcade but we'll still have to pay attention to the surfaces on which we drive and behave accordingly. We won't be able to afford keeping the gas floored all the time, also because if we have a collision we risk the driver being thrown out of the car (evidently seat belts are prohibited in this championship), causing daring ragdoll tumbles and making us lose precious seconds. Even the cars will deform and destroy in a "realistic" way, depending on where they are hit, although the graphics department has not aged very well, so don't expect BeamNg levels of destruction. The audio of the game is average, it gets the job done. Everything is accompanied by a forgettable punk-rock / metal soundtrack, with very dirty and quite anonymous, although appropriate, sounds. However, it has nothing to do with titles like the various Tony Hawk's, or Driv3r, to name a couple. All in all, however, the gameplay is quite fun and light-hearted. The progression, with the possibility of improving the car with the money awarded for winning races, feels rewarding and the different cars, although quite anonymous, have notable differences between them, which will force us to adapt the driving style based on the car that we will try to tame. A couple of negative notes for me were the fact that collisions with the ground and some elements of the track are sometimes not precise and forced me to restart races I had almost won, and that in general it is sometimes a little too easy to get the driver thrown out of the car. Furthermore, if by mistake when changing cars we set the wrong type of transmission (automatic or manual), there will no longer be any way to change it, except by purchasing a new car (or at least I haven't found any other solution). In conclusion, I recommend this title, especially if discounted (it usually drops to just over 1€). FlatOut gave me more hours of fun than I expected and is a classic worth trying at least once.
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Last Updates

Steam data 09 December 2024 00:30
SteamSpy data 19 December 2024 04:10
Steam price 23 December 2024 20:46
Steam reviews 23 December 2024 04:03
FlatOut
8.9
4,758
411
Online players
41
Developer
Bugbear Entertainment, ZOOM Platform Media, Jordan Freeman Group
Publisher
Strategy First
Release 02 Feb 2007
Platforms
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