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FlatOut 2 on Steam - User reviews, Price & Information

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Experience the drive of your life as you throw yourself around on and off the track causing fences to shatter, tyre walls explode, water tanks and barrels fly across the track into other cars.

FlatOut 2 is a racing, combat racing and multiplayer game developed by Bugbear Entertainment, ZOOM Platform Media and Jordan Freeman Group and published by Strategy First.
Released on December 21st 2006 is available only on Windows in 11 languages: English, French, German, Italian, Spanish - Spain, Czech, Hungarian, Polish, Russian, Simplified Chinese and Traditional Chinese.

It has received 18,660 reviews of which 17,923 were positive and 737 were negative resulting in an impressive rating of 9.4 out of 10. 😍

The game is currently priced at 9.99€ on Steam, but you can find it for 0.49€ on Gamivo.


The Steam community has classified FlatOut 2 into these genres:

Media & Screenshots

Get an in-depth look at FlatOut 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Windows XP/2000 XP SP2 / 2000 SP4, 256 MB RAM, 64 MB video card, 2.0 GHz Pentium® 4 or AMD® 2000+ processor, DirectX compatible sound card, 3.5 GB free hard drive space, DirectX 9.0c, TCP/IP required for LAN play, 512kbs minimum, Broadband connection required

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

27 hours played
Aug. 2026
Overall: 7.5/10 Story: Just like the first game, this one doesn't have a narrative/story. However, rather than the campaign being divided into three quality rankings (that of course being Bronze, Silver, and Gold Leagues), the career mode here is instead sorted into car classes: Derby, Race, and Street. I personally prefer this over the first game because not only does it give the gameplay more variety thanks to the different types of vehicles, but also progressing from beat-up junkyard scrap-buckets to sleek, street-tuned sports cars gives the whole career mode a much more satisfying "grind to glory" kind of vibe. Still though, the campaign provides no cutscenes, scripted events, or personal motivations explaining why you're racing. However, instead of faceless drivers like in FO1, you're now competing against a recurring roster of AI opponents. They don't interact with you or push any sort of story forward, but they do serve as familiar rivals throughout the career for you to naturally build your own personal beef with/target for payback whenever you get the chance. On an actual technical level though, the progression is still very straightforward. You buy and upgrade new cars, earn cash/championship points across various cups and tracks, and gradually unlock new events within whichever class you're currently competing in. It's still a purely gameplay-driven experience with no real narrative to speak of, but I do think the previously mentioned points give it just enough personality to feel more engaging than the original. Gameplay: The gameplay isn't inherently different from the first game, but there are definitely a lot of changes, the most significant of which being the handling, for sure. Where the cars in FO1 are more grounded, have noticeable weight, and are harder to throw around corners, the gameplay here takes on a far more forgiving, arcade-style approach. It's a noticeable difference that 100% comes down to personal preference, but the driving in this game is straight up way more accessible, no matter how you paint it. Additionally, this game is generally a lot more forgiving than in the first game. There's still aggressive AI rubberbanding to keep races intense throughout the whole track, but it's not nearly as ridiculous here, so other racers end up feeling like a fair but tough challenge rather than feeling like they're outright cheating. Furthermore, hitting objects doesn't flip you/slow you down nearly as much, it's a lot harder to get flung from your car after crashing, and using the reset button to place you back on the track actually places you proportionally to where you were in the race rather than putting you in dead last for having the audacity to use the mechanic. Next, I love the swap from bronze, silver and gold leagues to instead be three different general car classes/groups because it provides a lot more variety and replay value since they all handle and behave differently rather than being variations of derby-style smashers. Each class feels distinct enough that moving between them can actually change how you want to approach the races, which gives you more of a reason to experiment with different cars instead of just picking whichever one has the best top speed or acceleration. Lastly, this game vastly expands on the "Silly Bonus Game Modes" aspect by introducing new game modes and refining the ones from FO1, but I still simply don't enjoy this aspect of the series, regardless of how renowned FlatOut is for them. Launching your driver out of a car just isn't the kind of content I'm into, so I won't mindlessly rag on it, but I'd still say it's done way better here in general. World: The world/track design has way more visual variety than the first game, and I personally think they're way more fluid and fun to drive on. The races do a great job of complementing the high-adrenaline gameplay, and there's not a lot of turns, shortcuts, etc. that consistently disrupt the flow unless you just completely crash out. The tracks generally feel much more open and naturally laid out, so you're able to carry your speed through most of the race without constantly having to slam on the brakes or deal with awkward sections that interrupt the flow. Still though, the maps here follow the same clever trick that FO1 did by just re-routing the barriers, reversing the directions, or cutting off certain paths to create a "new" track out of the exact same few settings/backgrounds. So, while there's definitely more variety in the backdrops, you're still technically driving on a new set of the same roads even if it's not always the same route, and a lot of tracks are bound to repeat after a while. It's a smart way of getting more mileage out of the environments without making every race feel completely identical, but it does become noticeable once you've spent enough time playing and start recognizing the same stretches of road being reused in different configurations. Visuals: I have mixed feelings about the visuals. While, yes, the graphics are technically "better" and more advanced than those of the previous game, the visuals also have this ugly, hardcoded post-processing bloom that gives the whole game a sorta, smeared, hazy look. Even worse, this game is a victim of the infamous mid-2000's piss filter, where a lot of the backgrounds have washed out, brown/amber-ish tones. FO1's simpler rendering doesn't necessarily give you more detail, but it's sharper and it provides a better color palette that's actually pleasing to look at because it lacks any major post-processing effects. You can actually see the geometry, textures, road surfaces, foliage, etc. without everything being surrounded by a layer of glowing light. In contrast, the graphics in this game attempted to have a cinematic flair that the hardware of the time couldn't really support, and like 9/10 games from that era that gambled with such aesthetics, it just hasn't aged too well. All that said, though, the graphics look BAD by any means, I'm just not really a fan of the art direction so it's unfortunate. On a more positive note, this game has been technically well maintained throughout the years, runs well at high fps, and surprisingly has ultrawide support. I also DO like how the developers chose to lean fully into the arcade-gameplay vibes and increase the visual destruction to your car, but toned down how fragile and easily disruptible the cars feel during a race, so you can continue the race with a hilariously mangled car without being constantly punished for taking damage due to driving aggressively. Music/Sound Design: Although the overall quality of both is pretty compressed and dated by modern standards, the music and sound design is another clear improvement over the first game. The engines have more presence, more variation, and generally sound much meatier, which makes the cars feel a lot more powerful and fitting for the much more aggressive gameplay. There's also just a lot more going on sonically because FlatOut 2 is much more chaotic with its presentation. You're constantly hearing tires sliding, cars smashing into each other, debris flying everywhere, and all sorts of other sounds happening constantly, so there's a much greater sense of mayhem during races. It's not going to "wow" you from a technical standpoint, but it does makes all of the destruction feel much more immersive. Additionally, I really like the OST. It has a much larger variety/more iconic selection of music that covers several rock-adjacent genres, and feels deliberately selected to reinforce the exaggerated, chaotic, arcade-racing presentation. Even though the audio quality itself is definitely dated, I think FlatOut 2's music and sound design hold up considerably better as an overall package because they do a much better job of complementing what the game is actually trying to be and the music rotation is simply better.
33 hours played
May 2026
Best wrecking and racing game for all the experienced racists.
17 hours played
March 2026
Imma be honest here it's a miracle that I found this game on steam here, why? because I had this game on CD back then and that CD is corrupted now. But this game right here will be my best childhood game ever that I used to wreck every lobbies. Got me emotional over here 😅 But I will start all over again and I don't regret a bit. Anyway if you found this gem then don't hesitate to click on buy button, it's just priceless Thanks for reading 💕
8 hours played
Nov. 2025
FlatOut 2 - remains one of the best arcade racing games of its time. Its energetic soundtrack, realistic destruction, and pure excitement make it a true classic. It's perfect for a few relaxing evenings of play
18 hours played
Sept. 2025
30+ years of gaming since the 1980s... And this one stays one of the BEST games I have ever played and replayed many times! Thank you @BugbearEntertainment for this masterpiece including one of the BEST soundtracks EVER! Wolfmother?! Audioslave?! Are you f...g kidding me!!! Flatout 2 fan forever!

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Frequently Asked Questions

FlatOut 2 is currently priced at 9.99€ on Steam.

No, FlatOut 2 is currently not on sale. You can purchase it for 9.99€ on Steam.

Yes, FlatOut 2 received 17,923 positive votes out of a total of 18,660 achieving an impressive rating of 9.37.
😍

FlatOut 2 was developed by Bugbear Entertainment, ZOOM Platform Media and Jordan Freeman Group and published by Strategy First.

Yes, FlatOut 2 is playable and fully supported on Windows.

No, FlatOut 2 is not playable on MacOS.

No, FlatOut 2 is not playable on Linux.

FlatOut 2 offers both single-player and multi-player modes.

FlatOut 2 offers both Co-op and PvP modes.

No, FlatOut 2 does not currently offer any DLC.

Yes, FlatOut 2 is fully integrated with Steam Workshop. Visit Steam Workshop.

No, FlatOut 2 does not support Steam Remote Play.

Yes, FlatOut 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for FlatOut 2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 August 2026 12:09 UTC
SteamSpy data 23 August 2026 20:38 UTC
Steam price 02 September 2026 02:45 UTC
Steam reviews 01 September 2026 19:53 UTC

If you'd like to dive deeper into the details about FlatOut 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about FlatOut 2
  • SteamCharts - Analysis of FlatOut 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck FlatOut 2 compatibility
FlatOut 2 PEGI 12
Rating
9.4
17,923
737
Game modes
Multiplayer
Features
Online players
99
Developer
Bugbear Entertainment, ZOOM Platform Media, Jordan Freeman Group
Publisher
Strategy First
Release 21 Dec 2006
Platforms
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