FixFox

Arriving on a curious planet, Vix and her toolbox Tin explore space, fixing machines with unconventional tools and eating cozy meals with kind robot locals. On an epic adventure, the duo repairs an interstellar beacon, constructs giant mechs, and unravels a cosmic mystery that transcends existence.

FixFox is a top-down, exploration and puzzle game developed by Rendlike and published by Joystick Ventures.
Released on March 31st 2022 is available only on Windows in 5 languages: English, Czech, Japanese, Korean and Simplified Chinese.

It has received 351 reviews of which 309 were positive and 42 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 3.74€ on Steam and has a 70% discount.


The Steam community has classified FixFox into these genres:

Media & Screenshots

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Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 or later
  • Processor: SSE2 instruction set support
  • Memory: 4 GB RAM
  • Graphics: Nvidia Geforce GTX 660 / AMD Radeon HD 7850, 2+ Gb of vram
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
I absolutely adored this game. You get to be a fixin' space fox, with the sweetest sidekick/assistant/toolbag ever. You get to explore and camp out on the delightful planet of Karamel, repairing all sorts of quirky devices using whatever you manage to scavenge, meeting new bots and sampling the local dishes. It's a relaxing adventure, ideal for playing in bursts after a long day. And it runs well on the Steam Deck, so you can get your FixFox fix anywhere! The overall style is wonderful; cute and expressive character portraits, nostalgic environments and objects, with sound effects and music to match. It's comfy! Dialog is entertaining and humorous, with the occasional bit of good advice and real-talk sprinkled in. The repair puzzles are interesting, with some creative uses of everyday items. Anyone who's had to resort to using a kitchen utensil as a screwdriver will feel right at home. The story is what stood out to me the most. I was always eager to find out what happens next, what mysteries get solved, what twists get revealed. Many of the themes and character backstories felt impactful and relatable. The finale caught me off guard in the best, most unexpected way, and stuck with me for a good while after. Thinking about the soundtrack or seeing the little achievement icons makes me wish I could go back and experience it for the first time all over again. It is an adventure I'm glad I went on, and I'll remember Vix, Tin and cast fondly! This game has heart, and it certainly touched mine. đŸ©”
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Nov. 2024
The end of this game felt like my heart was played like a fool and then was ripped out and it hurt me so much i wrapped back to loving it. the gameplay is so simple, you got tools, you fix things, sometiems you have to add to your tools to fix things. But the ways in which you have to play around the systems related to the central mechanic add some decent thought into your actions outside of fixing, but i feel it is a bit cumbersome, especially in the end game, where backtracking rears its head and could make the end section very very painful, you also get to eat dishes and talk. I feel the essence of the mechanic itself is golden and, if polished further could carry a game way longer than this one. the story is very good and has such a nice, cozy atmosphere but deals with heavy topics without dragging itself too much (but then the ending just goes hard), I draw connectiosn with gundam and its transhumanism themes and sonic colors, let go of your hate, its only baggage. please play it if only for the story. also Vix is the best He/She/They fox, the fox bestie, the foxstie. Tin is a precious worker bee too. i beg u Rendlike, please make more games in this setting, it reeks of so much potential to explore in so many ways. and please revisit this fixing mechanic, there's so much more that could be done. and if not you, then anybody else please. i loved this game. thank you for making this game.
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Oct. 2024
FixFox is a pretty good game! It has a nice art style and music that I quite enjoyed listening to the entire way through. FixFox has a lot of love behind it. Sadly, there are a couple faults that do hold this game back from being a truly great game. As stated much by other people, FixFox is quite repetitive. Even within the story, it has you doing the same tasks over and over. Not that any of it is difficult or even annoying, just rather mundane by the redundancy. Even the core gameplay loop got repetitive because each 'new' mechanic are always a tiny variation of what you already know. Another point of contention is that the central gameplay loop of fixing things does not vary a whole lot throughout the game and gives no challenge whatsoever. Since it is a cozy game, having no challenge is completely expected. However, the lack of problem-solving in fixing machines on a foreign planet gives no sense of real impact. You don't feel like you're ever truly fixing anything, so even by the end, the gameplay loop feels rather meaningless. With both of my critiques, this game was still a ton of fun, and I did enjoy going through it to completion! I recommend this game if you do want a cozy game that has a strong story and interesting aesthetics. I wager it is worth the price, it's worth supporting indie devs anyway.
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July 2024
For the love of god stop reading the reviews and just play it! its a lovely story with fun mechanics, great characters, and easy to get achievements! i sincerely hope this dev makes more games like this
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May 2024
FoxMania: The Quest To Review All Fox Games On Steam! Conditions for inclusion: [*] -The player character must be consistently a fox; the fox must not be merely a skin or a character optiond [*] -Must have 100% working Steam achievements [*] -Must not be a visual novel Game #27: FixFox "In the past, humans used to look normal. Later, some got spliced with animal genes. Because it was cool. But then, Earth's climate changed... so everyone got spliced. Because it was cold. Animal fur keeps humans warm now. But they also inherited the ability to hibernate from animals. Now we can dare to delve far into the depths of space, sleeping. That's the job of a SPACR - A specially trained space mechanic." You play as Vix, a SPACR employee on the verge of getting fired for poor performance. The management is willing to give you one last chance – a risky mission to a faraway planet called Karamel, to fix the beacon base and re-establish communications. Despite the hangups of your hypochondriac AI companion and your history with radiation sickness, you set off on your deep-space voyage, unaware that you'll have to fix more than just a few broken machines to get back home. So... Yeah, I just got tricked into playing a visual novel. This game advertises itself as a puzzle/adventure game, but almost all the “puzzles” are braindead easy, serving only as padding to pace out the story beats. Even with the main “fixing stuff” mechanic, the only difficulty you’ll encounter is “Oops, your inventory doesn’t have the right material to finish this job, time to backtrack to who-knows-where!” The gameplay is a muddled mess. It introduces about 20 different gameplay elements, and then proceeds to do nothing profound or compelling with any of them over the game’s 12-hour runtime. The overworld feels like a soulless randomly-generated junkyard of obstacles filled with copy-and-paste robot NPCs. Loot collection is a nothing sandwich of the same few repeating items. There are even about 5 redundant kinds of fast travel. (I once found myself hopping around to activate fast travel points – by using a different type of fast travel to hop between them. I really had to stop for a moment and ask myself what I was doing!) Looking back, I think I had more fun discovering all the quirky gameplay elements for the first time, which felt fitting for the game’s offbeat, Undertale-like sense of humor. Unfortunately, about 3 hours in, the game runs out of new ideas to show off, and it becomes an absolute chore to spend the rest of the game retreading things you’ve already seen. Still, I almost don't want to describe too much. I feel like it hits harder if you go in with no expectations. One thing I absolutely must criticize, however: the game-breaking bugs. I ran into, no joke, about 20 softlocks while playing through normally. There seems to be an issue with the “delivery drones” mechanic where they will get stuck somewhere offscreen and never finish the delivery, freezing the camera in place forever. If you’re in the ideal mentality for the game – a fox mechanic who solves problems – you might find some workarounds for a few of the softlocks. (After some experimentation, I found you can unfreeze the camera by using your sleeping bag!) Other bugs, such as one which fades the screen to black forever, have no workaround except for Alt+F4 and hoping there was an autosave recently. It’s really quite awful. Aside from the gameplay? Graphics are serviceable, but nothing special. Music is catchy, and Vix has a fantastic leitmotif that works its way into many other tracks. But the writing
 yeah, it’s kind of phenomenal. I have some major respect for whoever wrote the scenario and dialogue. A good VN is one that goes for the emotional jugular, and FixFox masterfully hit home, at least to me, on at least a half-dozen occasions. Again, I’m not going to spoil too much, but you can expect a quirky, heartwarming story about AI ethics, unfixable problems, and acceptance. As a puzzle-adventure game, I’d rate this a 2 / 10 – pretty much all “gameplay” was abysmal. But as a visual novel, I’d say it hit a 7 / 10 on the scale of emotional heights. And because of that, I’m highly recommending it. And to the dev, I say: I really want to see another game from you, and I challenge you to make a really compelling puzzle game to go along with the story next time. I get the feeling you can do much better than this. (Achievement hunters: Enjoy the story, put up with the dull gameplay, and it’s a simple and straightforward 100% in 10-12 hours.)
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Last Updates

Steam data 06 December 2024 00:47
SteamSpy data 23 December 2024 06:38
Steam price 23 December 2024 12:24
Steam reviews 21 December 2024 20:04
FixFox
8.2
309
42
Online players
1
Developer
Rendlike
Publisher
Joystick Ventures
Release 31 Mar 2022
Platforms