Sights & Sounds Is that cat wearing a wig? [*] If F.I.S.T. is a game of peaks and valleys, the graphics are certainly one of those peaks. The lighting, water effects, backgrounds, and environments are excellent in all their gritty cyberpunk splendor [*] After playing so many platformers whose visual presentation hangs their hats on the strength of thoughtful spritework, this game was a nice change of pace [*] As great as the urban environments are in this title, there's not much variety in setting throughout the bulk of the game. Sure, there's a little excursion that sees you step out of the city of Torch's neon glow into a frozen tundra, but most of the places you'll go visit are various flavors of dimly lit steel-clad compound [*] The character designs mostly follow an animal-head-stuck-on-human-body formula, but the token female character has some weirdly human facial features. Her cheekbones are weirdly person-like and she's the only character with a head of hair in addition to fur [*] The soundtrack is pretty decent, featuring highly varied percussion and a fun melodic interplay between the synth and heavily distorted/reverbed guitar [*] The voice acting is serviceable, though most male voices trend towards that gravelly tough guy rumble™ that you'd expect from a cheesy piece of action media Story & Vibes I would rather have nothing [*] Every now and then, you wind up playing a game developed in another country that is otherwise good, but confusing due to translation issues. This isn't one of those [*] No, the story is just sort of bad on its own: barely set up, weirdly paced, and brimming with cheesy dialogue [*] The narrative starts with our hero Rayton (a rabbit) meeting up with his good old buddy Urso (a bear). These two along with most of the older NPCs you meet later in the story all served together in a mecha division during a war that occurred a few years prior to the game's events [*] The citizens of Torch lost the war, so they're now under the oppressive bootheels of a robot dog army. What's worse is that your former platoon mate, a bad bunny named Cicero, seems to now be at the helm of their operation. Cicero has undergone a surgery that has bionically enhanced most of his body, so he's now mostly robot as well [*] All of this is lain out within the first few hours of the game, but none of it's ever really explained. Why are they all dogs if the citizens of Torch are all different species? Are they speciesist or something? Did they all turn themselves into robots, or were they manufactured by someone else? Why'd they go to war in the first place? [*] I'm aware some people think stories in games don't matter if the gameplay is good. I assume these same people would see a punchbowl with a turd in it and happily fill themselves a cup ("It's fine, just ignore the poop, the punch itself is really good if you drink around it!) [*] It feels like the story only goes halfway through justifying anything, so everything you do feels arbitrary. You just follow NPC instructions to map markers to either pick up and item or punch someone, then repeat the process until you finally reach Cicero for your final battle [*] "Furtizens" just sounds dumb. It's not even a pun. Was "Fursons" already taken or something? [*] Besides the latent disappointment arising from the half-baked narrative, the vibes are very serious. Some people might say too serious (that's me; I'm some people). The experience would have been improved if F.I.S.T. were capable of poking fun at itself at least once Playability & Replayability Falling off the difficulty curve [*] Like the audiovisual experience, the gameplay is a mixed bag [*] Let's start with the best part: the controls. I was impressed with how crisp the jump felt. It's just a touch floaty to give you a chance to change direction, and your ability to change your momentum quickly in the air means that Rayton's movement always feels responsive [*] Combat controls are also fairly nice. Throughout the course of the game, you'll find yourself swapping between your old mecha's repaired fist (for damage), a drill arm (for utility) and a whip (for range and speed) [*] Each weapon is upgradable using currency and data disks you find. You don't just get stat upgrades; you get fancier and more damaging combos as well [*] I also appreciated that you can use your dodge or jump to cancel out of your combos at any time, which makes avoiding damage a breeze [*] As good movement and combat feel, you never really get to do anything impressive with them. By the time you've gotten the item that lets you parry and upgraded your dash a bit, combat feels like a cakewalk. Similarly, you never encounter any tricky platforming [*] I understand that not every search action/metroidvania game needs your character to be flying around the screen as you ricochet off of walls, enemies, and projectiles like in Hollow Knight or Ori, but with movement physics as good as they are in F.I.S.T. it feels like their potential is wasted [*] The underutilized potential of these features also affects the search action elements. The traversal skills/items you pick up mostly just help you open doors or dive underwater. Getting from location to location is always straightforward, as is exploration [*] The puzzles don't ever get all that difficult either. Hope you like boxes and switches. There's not much variety beyond that. It makes exploration and secret finding feel less rewarding [*] I don't anticipate replaying this game. The linear story ensures you see everything there is to see, so don't expect any branching paths or deep sidestory content Overall Impressions & Performance Eggman wants his schtik back [*] I'm not sure what all it would take to fix the narrative, but providing a hint or two to flesh out the backstory would go a long way. "Cyberpunk animal revolution" is certianly a concept with wheels, but it doesn't go anywhere in F.I.S.T since we don't know anyone's motivation for anything [*] Even the antagonist's goal feels a bit stupid. It's like he stole Dr. Robotnik's MO of turning animals into robots, but without the motivations like wanting a controllable army (Cicero already has that) or hating free will [*] With the excellent controls and gorgeous graphics, there's some pieces of an excellent game here. Unfortunately, once you have enough upgrades to trivialize combat, all the challenge drops out due to there being no tricky platforming or puzzles. All you have to focus on at that point is the narrative's shortcomings [*] Despite the impressive visuals, the framerate was buttery smooth on the Steam Deck. Considering the number of enemies that can appear on screen, you have to tip your hat to the optimization Final Verdict 6.5 /10. Credit where credit's due: this game has some truly good qualities owing to hard work that went into the lighting, environmental design, controls, and combat mechanics, but they can't make up for the oversimplified exploration, lack of challenge, or disappointing story
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