Fingered on Steam - User reviews, Price & Information

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GUILTY! THEY ARE ALL GUILTY! FINGERED is a "whodunit" hyperrealisic police sim where you must finger the guilty and clean up this darn city using the descriptions of the local busy bodies. but everyone's perspective is different: one man's fat is another man's sexy! send him to the chair!!!

Fingered is a indie, casual and detective game developed and published by Edmund McMillen and James Id.
Released on August 18th 2015 is available in English only on Windows.

It has received 995 reviews of which 743 were positive and 252 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 1.87€ on Steam.


The Steam community has classified Fingered into these genres:

Media & Screenshots

Get an in-depth look at Fingered through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP SP3
  • Processor: 2 GHz dual core
  • Memory: 2 GB RAM
  • Graphics: Hardware Accelerated Graphics with dedicated memory
  • Additional Notes: minimum resolution of 1280 x 720

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2025
Fingered, developed and published by Edmund McMillen and James Id, is an unsettling blend of deduction puzzle game and dark comedy, wrapped in the unmistakably twisted art style McMillen is known for. On the surface, it’s a simple premise: as the player, you take on the role of a police investigator tasked with identifying suspects in a series of bizarre criminal cases. Each level presents you with a group of odd-looking individuals and a witness who offers a handful of clues about the culprit’s appearance or behavior. Using these fragmented descriptions, you must decide which person to “finger” as the guilty party. Once you make your choice, the suspect is executed in an electric chair, and the round ends immediately—right or wrong. It’s a simple loop of accusation and consequence, but beneath its absurd presentation lies a darkly satirical exploration of judgment, bias, and human error. From the first moments, Fingered makes no attempt to comfort or reassure the player. Everything about it—its grotesque character designs, eerie color palette, and harsh sound effects—feels deliberately abrasive. The suspects look like exaggerated caricatures, their bodies distorted in strange and sometimes disturbing ways, making them both comical and unsettling. Each face feels like it was drawn from a nightmare, full of crooked teeth, bulbous eyes, and twisted proportions. The soundtrack complements this aesthetic with scratchy, offbeat tunes that feel both playful and tense, keeping the player uneasy even during moments of apparent calm. This tension builds as you realize the game’s humor isn’t just dark—it’s cruel. Every accusation leads to a death, often accompanied by shrieks and unsettling flashes. The game never lets you forget the grim reality beneath its humor: you are executing human beings based on incomplete information, and you are almost certain to be wrong sometimes. The core gameplay is built around deciphering witness testimony. Each witness gives four descriptive statements about the perpetrator, which may range from concrete physical traits like “the suspect was bald” to vague, interpretive clues like “they looked kind of scary.” As the levels progress, witnesses become increasingly unreliable. Some lie, others exaggerate, and a few seem to speak in riddles. One witness might say they’re “colorblind,” making every color clue useless, while another might contradict themselves entirely. The player must quickly learn to interpret these hints through context and logic, making guesses about which traits matter and which can be ignored. This system starts off intuitive but soon becomes a psychological puzzle that requires you to read between the lines. The tension between logic and instinct is the game’s greatest strength—you’re forced to act on imperfect information, and every mistake carries immediate, irreversible consequences. What makes Fingered so distinctive is its willingness to embrace moral discomfort. The act of execution is not presented as a background mechanic—it’s the centerpiece of the experience. You’re complicit in the violence, pulling the lever each time, knowing that the decision might be wrong. This repetition numbs you over time, and that’s part of the game’s unsettling commentary. It subtly mocks the human tendency to rationalize cruelty under systems of authority or certainty. The player starts out nervous about being wrong but quickly adapts to the cycle, accepting each death as just another move in the game. It’s a small but potent reflection on how easily desensitization can set in. Beneath the humor and grotesque imagery, Fingered is less about solving crimes and more about exposing the absurdity of judgment under pressure and bias. That said, Fingered isn’t without its limitations. Its central loop, while initially engaging, starts to lose variety after several rounds. The structure never evolves beyond the basic pattern of reading clues, analyzing suspects, and making a choice. The randomization of traits and character designs keeps things visually fresh, but mechanically, the game can start to feel repetitive. Some of the witness clues are so abstract that outcomes begin to feel arbitrary rather than logical, leading to moments of frustration where failure seems more like luck than skill. This unpredictability is thematically fitting—it mirrors the chaos of unreliable testimony—but it can also make the gameplay feel unfair. The short length of the campaign, around twenty levels, works in the game’s favor, ensuring that it ends before its novelty wears completely thin. As with McMillen’s other works, the game’s tone and presentation spark discussion about intent. Is Fingered a satire on the criminal justice system, a commentary on profiling, or simply a dark joke about human stupidity? The game never answers that question directly, and that ambiguity is part of its allure. Some players interpret it as a critique of authority and prejudice, where the witnesses’ flawed perspectives symbolize systemic bias and the player’s power mirrors the blindness of institutions that act without accountability. Others view it as pure dark humor, a small, grim carnival of absurdity meant to shock and amuse rather than teach. The lack of moral framing allows the player to decide what the experience means, but it also risks leaving some feeling alienated by its tone. It’s a game that’s meant to make you laugh and squirm at the same time—and for many, that’s an uncomfortable combination. In terms of technical performance, Fingered is minimalistic but smooth. Its art style is purposefully crude, but its interface and mechanics are responsive. The game runs efficiently on even low-end systems, and its design doesn’t rely on complex animations or physics. The simplicity is deceptive, though; the exaggerated visuals and sound design do a lot of heavy lifting in maintaining the game’s chaotic energy. Each suspect’s quirky animation, paired with the strange, often nonsensical dialogue of witnesses, adds to the surreal mood. It’s clear that every detail—from the warped art to the screeching execution sound effects—was crafted to keep players uneasy, unsure whether they should laugh or recoil. Ultimately, Fingered is a short but potent experience that thrives on discomfort. It’s less about traditional gameplay satisfaction and more about provoking a reaction. Its mix of dark humor, grotesque visuals, and moral ambiguity makes it a game that sticks in your memory long after it’s over. It challenges players not just to solve puzzles, but to confront the unsettling implications of their actions. While it lacks the depth or replayability of McMillen’s larger projects, it succeeds in creating a distinct atmosphere that few games dare to explore. Fingered is absurd, disturbing, and thought-provoking in equal measure—a macabre little experiment that uses humor to unmask the ugliness of human judgment and the randomness of moral certainty. Rating: 7/10
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May 2025
I never knew how fun fingering can be i love fingering people both innocent and guilty. 9/10 very fun game just no full screen support but its alright. Very nostalgic reminds me of 2017 YouTube. Recommend if its on sale i got it for 1.87 euro and totally worth every cent.
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March 2025
McMillen, I will never forgive you for giving me another addiction, I will execute you everytime I'll find your character in the game. Your little boy Isaac might be in danger too. ——— Just like TBOI this game is already making me addicted to it. Basically, it's a game where people give you four hints and you have to find the culprit. Hints and suspected people change everytime, and you've got 21 levels to complete. Once you start playing a few rounds, you can figure out the meaning of certain hints (eg. rich = the culprit wears crown, rings, etc.), but the clues became messier and messier (not gonna explain how, just play it) as you progress further in the game. Anyway, there are a few minor graphic bugs (nothing to worry) and a "save the game" command would have been appreciated.
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Jan. 2025
An excellent puzzle game that will inevitably have you fingering the wrong guy/gal.
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Jan. 2025
This recommendation comes with a few asterisks, but first one strong pro. It is dirt cheap, so almost anyone can buy it. As for the asterisks; One, it overstays its welcome. It is a fun concept, but trying to finish it makes it much less fun, especially if you're going for; Two, the achievement set. This set is really annoying to try and get through, and in particular, the "Beat the game without using a continue" achievement, it is exhausting to even attempt, because the game doesn't let you deny the continue, so starting a new run takes forever. Add onto that; Three, some of the contradictory clues have overlap, I am nearly 100% sure. I have seen mutton chops for example both count as hairy, and count as not hairy. That just feels like poor design and leaves some levels, if you get bad clues like Bald (one of the most inconsistent clues I've seen if the person doesn't have much hair.) basically down to guess work, and in a puzzle game, that is almost never a good thing. The later levels can also have characters with contradictory attributes like young and old at the same time. If one of those is your clue, what are you supposed to do with that? It often feels like it wasn't really your fault when you narrow down a suspect, only to find out that someone you were sure wasn't it, wasn't actually excluded because of one of these vague clues with weird overlap screwed you over. I enjoy the premise, but not the execution, but the charm and price do get it the recommendation. Though in is somewhat problematic in places, if that's not your thing. I give that a pass, because I really don't think it was meant to be super serious, the whole tone of the game is lacking seriousness, so I wouldn't judge anyone's character on that alone, especially for a game nearly a decade old by now.
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Frequently Asked Questions

Fingered is currently priced at 1.87€ on Steam.

Fingered is currently not on sale. You can purchase it for 1.87€ on Steam.

Fingered received 743 positive votes out of a total of 995 achieving a rating of 7.16.
😊

Fingered was developed and published by Edmund McMillen and James Id.

Fingered is playable and fully supported on Windows.

Fingered is not playable on MacOS.

Fingered is not playable on Linux.

Fingered is a single-player game.

Fingered does not currently offer any DLC.

Fingered does not support mods via Steam Workshop.

Fingered does not support Steam Remote Play.

Fingered is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Fingered.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 October 2025 11:14
SteamSpy data 11 October 2025 02:35
Steam price 15 October 2025 12:47
Steam reviews 13 October 2025 13:58

If you'd like to dive deeper into the details about Fingered, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Fingered
  • SteamCharts - Analysis of Fingered concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Fingered compatibility
Fingered
Rating
7.2
743
252
Game modes
Features
Online players
1
Developer
Edmund McMillen, James Id
Publisher
Edmund McMillen, James Id
Release 18 Aug 2015
Platforms