Recommended! I was hoping to find an addictive and easy to pick up pixel game, so when I saw Final Profit in the PixElated Adventures Steam festival, I gave it a try and was instantly hooked on it for several days. I completed my first playthrough after 33 hours, but there's still several side-quests I haven't completed yet, and there's multiple endings and incentive to play NewGame+, so there's still plenty more to discover. GAMEPLAY: 4/5 The gameplay is definitely the strong point of this game - Brent identified a fun, repeatable gameplay loop that's very moreish. In order to run your shop, you need to speak to NPCs around town to identify their needs and then find someone who can supply goods for you to sell. Then, as you earn income in your shop, you need to balance spending your money on upgrades to run your shop more efficiently while also paying off your taxes or loans (which grow exponentially). There are a bunch of deeper mechanics in the game like: [*]participating in a stock market (that you can rig) [*]equipping specific items that increase the amount of money that characters will spend on items or grant you "crits" (they pay double) [*]story progression points that allow you to make decisions on whether you make more money on goods (often increasing your "Ruthlessness") or doing the right thing that often negatively impacts your profits (usually increasing your "Generosity"). Depending on how you play the game and balance your Ruthlessness/Generosity will impact how other NPC storylines develop and which endings are available at the end of the game. It left me eager to play a NewGame+ where I could try doing a "Ruthless" run to see how the story would be different to my first "Generous" run. However, the gameplay changes significantly in Act 3, where instead of running a shop, you primarily focus on generating "Passive Income" by purchasing properties and completing quests that grant you additional passive income. I found this less interactive and fun than the shopkeeping gameplay, and additionally found The Capital quite difficult to navigate as most streets looked very similar. I also felt like some of the prices of the endgame items (the final cursed item and the boots) were too high to the point where grinding to get the gold to achieve them didn't feel fun, so I ended up not completing several side-quests I had enjoyed doing up until that point. However, I wouldn't let this detract you from playing the game, I still think Act 1 and 2 are really fun and by the time you hit Act 3 you should be invested in the story enough that you'll want to continue it through to the end. Finally, Brent has really thought carefully about several quality-of-life systems that make playing the game more fluid. There were several times where I thought "oh, I wish he had done this..." only for that feature to almost immediately unlock. Things like having a check-list that tells you how many apples you've found in each town, or having the faces of which NPC lives in which apartment building on the elevator menu, or having NPCs standing outside your shop reminding you which progression quests you still need to complete, or having convenient fast-travel points everywhere. All of these (and more) helped keep me in the game and I very rarely had to google how to do things or what to do next, which is something I feel like I have to do often with a lot of modern games. STORY AND CHARACTERS: 3.5/5 I will admit the beginning introduction didn't feel very clear to me, and I wasn't entirely certain on my character's backstory and why she was setting out to become a shop keeper. However, the story became more apparent as I played and I was surprised by how much depth there was. I think the friendly RPG Maker aesthetic lured me into a false sense of security because there were a few scenes that genuinely shocked me (such as SPOILERS when I killed someone and had to put rocks in their pockets before throwing them into a lake and when I found out the kidnapped Fae were being used as mana batteries ) which showed me Brent wasn't afraid of pulling any punches. However, I do feel like a few of the plot points came out of nowhere and lacked sufficient set-up to make the reveals land. The missing Fae storyline seemed to only be mentioned by one Guard NPC and I felt like it could have been seeded more regularly throughout the story - or if it was, it wasn't done with enough emphasis for me to notice it and realise it was a real threat. Additionally, while the whole game is building up to me facing off against The CEO I felt like there wasn't enough information about him for me to feel like this was going to be a formidable encounter, and while him being sexist was realistic, I think I would have liked to see some foreshadowing or hints pointing towards this as my options to call a top lawyer to sue him or seduce him so I can shove him in a closet and wait for him to die came completely out of left-field in a game that was all about making money, and didn't really feel relevant to the progression I had done so far. I was also surprised that paying off Faerona's debt wasn't a requirement for the ending, so the ending felt a bit rushed/sudden to me. I'm aware that there's multiple endings however, so perhaps I haven't done the right requirements to unlock them all and see the more satisfying conclusions. For characters, I really liked Mab/Biz, and it was refreshing to have a bald female character in a video game! I loved that her lack of hair was referenced in the train sequence. She was a great protagonist with just enough personality to make her shine while leaving her open for the player to decide whether to play her as Ruthless or Generous. Odina was also a great supporting character however I wish that we had more cutscenes with her to learn more about her and Mab's relationship. The ending cutscenes of them running a vinyard together is very cute, but I felt like it lacked build-up to make it feel like a satisfying ending. I also enjoyed a lot of the side NPCs: Magnolia, King Bean, Tax Bird, Horse Lord and Owl Lich were all very fun. However I feel like several key characters needed more development: Elora in particular felt a little bland despite spending a lot of time with her, and I think there needed to be a bit more time with Biz's daughter. I also feel like Lady Plenty was introduced very late, and I would have loved more time with her as she was a great character. MUSIC: 2/5 I wasn't a huge fan of a lot of the music - there's 47 8-bit tracks in the game but none of them really stood out to me as a 'theme' for the game other than the theme in Enterpriston where I spent most of my time. Several of the tracks were a little high-pitched and annoying, and I ended up needing to turn down the sound when I was in the room with other people. However the music wouldn't detract me from playing the game again or put me off recommending it to other people. But, I enjoyed the voice system - I thought it was quirky and fun having specific NPCs just repeating one word over and over as their voice box. There's also an option to disable it if it's not your cup of tea, but I liked it a lot! GRAPHICS: 3/5 Final Profit was made with RPG Maker, so a lot of the assets felt like things I had seen before. However I appreciated that Brent made an effort to create unique looking characters by pushing the boundaries of the character creator system and giving several NPCs very strange features that made them stand out, such as Biz with her bald head, Mrs. Five with her nose-chin, and Dr. Three with her disproportionate features. This helped the characters feel more deliberate and memorable. FINAL SCORE: 3.5/5 While Final Profit has a few flaws, overall I had a lot of fun!
Read more